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Cirle
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Posted - 2004.03.09 21:10:00 -
[1]
While the removal of the ability to go solo will annoy me as well, especially if the reward is only double that of the level 3 (the isk I am not worried about, the standing increase though is minimal... having just started a new agent I just feel utter despair at working up through another 50 identical hauling missions :)). Before people comment on the 'minimal' bit in there, remember it will be much more effort to coordinate a group to do a mission than just having the mission runner by themselves, and so presumably the missions will take longer to complete, hence if it is a raw double you stand to gain, well, we will see... :)
However, I am also intrigued as to how they are going to make it impossible for a solo player to complete a mission that a 'battleship + friends' can complete. There are tactics for most things, unless you start to put very specific restrictions in (such as pressing two buttons on the other side of the universe at the same time :)). That sort of statement counts as a challenge :)
Cirle |

Cirle
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Posted - 2004.03.09 21:31:00 -
[2]
Quote: Edited by: Carfax on 09/03/2004 21:27:58 Hmm I want I want I want waaaaah, throws carebear out of the playpen. Wouldn't try hunting BS spawns alone in sec 0 systems so why complain that lvl 4 missions should be easier ?
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<dons the flame proof pants> I would quite happily go hunting BS spawns in 0.0 if it were not for the other players out there :P It is not everyones cup of tea to play with other people ;)
Cirle |

Cirle
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Posted - 2004.03.09 21:55:00 -
[3]
Edited by: Cirle on 09/03/2004 21:56:57
Quote: by your argument missions should be limited so that they can be performed by a single player. That anything that would require a larger group should not be offered as a mission. A bit unrealistic to expect mission agents to turn down profitable business coz a section of the community won't do them but another will. Which is to say you wish the entire game to be shaped to your convenience which smacks of a carebear mission runner variant to me cuddles 
You are talking to me? At what point did I ever say that I wanted missions limited so that they could be performed by a single player? I believe, if you read my post, I said that missions for groups present a challenge for a single player, and that in terms of design it is very hard to create something which you can guarantee only a group can do (unless you ramp up the numbers for sheer force). That is not the same thing as 'make it so single players can do everything'. Dear.
(just in case it needs it, there is an implicit smiley at the end of that :))
Cirle |

Cirle
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Posted - 2004.03.09 22:13:00 -
[4]
Quote: 20% of MMORPG players don't have a social life and want to be left alone ? 
Probably more ;)
Cirle |

Cirle
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Posted - 2004.03.09 22:34:00 -
[5]
Quote: Yup, thats why god created home delivery fast food sellers and online supermarket deliveries
See, the topic was jollying along quite happily and you had to mention food. Which means I am going to have to go and eat now. I invoke the geneva convention for humane torture on you...
Cirle |

Cirle
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Posted - 2004.03.11 18:37:00 -
[6]
Quote: I'm willing to bet good money level 4 agent missions can be done solo with a battleship, especially if they're anything like the Zor mission.
Downright easy stuff for a skilled character and a battleship and some long range turrets.
Are you willing to bet though that CCP will not put in combat styles/tweaks to the pirates specifically to counter this behaviour though? Especially given you can only warp in at 60k maximum?
(but yes, I would also think that a long range tactic should cover most scenarios)
Cirle |

Cirle
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Posted - 2004.03.11 18:44:00 -
[7]
Quote:
Quote: Are you willing to bet though that CCP will not put in combat styles/tweaks to the pirates specifically to counter this behaviour though? Especially given you can only warp in at 60k maximum?
(but yes, I would also think that a long range tactic should cover most scenarios)
Cirle
Even if they did, after a week of screaming bloody murder CCP would make it easy again.
Yes, sadly, I would again agree with you... anything which becomes a challenge for the more skilled players in a game tends to become impossible for the less. Which is a shame, as there are some very neat tactics you could code in which would work rather nicely. I wonder if they will give us 80/100/120km warp in distances though in the mean time? :) On an almost completely unrelated topic, has anyone tried kitting out a shield tank BS with shield and energy transfer arrays and using that to keep a couple of cruisers alive in smaller fights, given their propensity to die... or can you not transfer enough to keep them alive?
Cirle |

Cirle
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Posted - 2004.03.12 09:19:00 -
[8]
Quote: Ah but cirle you can warp in at 60 then MWD away for as long as you want. Most NPC's won't bother attacking you at that range.
That would rather depend on what you are flying :)
However, it is more an immersion thing than a complaint; it feels really odd to equip a ship with 100km range, then have to either send in a scout to 60km who then turns and runs to ~100km, or warp in yourself and immediately turn around and spend your time flying away while the enemy either sits there or, sometimes, chases :)
In fact, it feels somewhat like Jim's Scorpion signature with the chasing bat ;)
Cirle |
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