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Jadeammar Khanid
Ministry of War Amarr Empire
0
|
Posted - 2012.02.02 20:33:00 -
[1] - Quote
With lazers and armor tanking. I want to know the best ship with the best fit. Im not woried about theprice. cant quite seem to find one better then my tengu. http://eve.battleclinic.com/loadout/48526-PERFECT-lvl-4-Tengu.html that fit can insta pop frigs and tear down bs's along with tanking any lvl 4 at 99% shields. goes fast from gate to gate. I would like a big bs fit and a t3 fit for amar. will pay iskies if i can find the perfect fit. |

Shukuzen Kiraa
47-Ronin Outer Ring Excavations Syndicate
62
|
Posted - 2012.02.02 22:21:00 -
[2] - Quote
Paladin I'd post a fit, but I am feeling too lazy today. |

Sicex
36
|
Posted - 2012.02.02 23:28:00 -
[3] - Quote
Usually it comes down to Nightmare (fading glory) or Paladin (increasingly more common) as 'the best' level 4 mission ship.
Because you specified armor tanking - then you would go with the Paladin. The Nightmare is an amazing faction laser boat but with shield tanking and a slightly bigger price tag.
The Paladin will be perfect for you for any future Level 4 missioning "fun."
Edit: As far as fits... just use the common EVE wisdom and avoid Battleclinic like a plague. FHC is a much better, more reliable resource for fits. |

Mike712
Science and Trade Institute Caldari State
22
|
Posted - 2012.02.02 23:28:00 -
[4] - Quote
Don't bother with a legion, it has major range issues compared with a tangu, combine poor damage projection with T1 battleship DPS and what you end up with is a waste of isk.
A paladin is the best option(for pure Amarr/armor tanking)
Here's the setup I use:
[Paladin, Lv4 Paladin] Armor Thermic Hardener II Armor EM Hardener II Energized Adaptive Nano Membrane II Imperial Navy Large Armor Repairer Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink
Tracking Computer II, Optimal Range Tracking Computer II, Tracking Speed Cap Recharger II Cap Recharger II
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Small Tractor Beam II Small Tractor Beam II Salvager II
Large Capacitor Control Circuit II Large Capacitor Control Circuit II
Hammerhead II x5 Hobgoblin II x5
It's not overly expensive but works very well.
|

drdxie
Federal Navy Academy Gallente Federation
38
|
Posted - 2012.02.03 00:22:00 -
[5] - Quote
From experience... you have amarr skills you have cladari/shield skills.. get a NM. |

Vaine Amarr
Upright Citizens Brigade
4
|
Posted - 2012.02.03 00:38:00 -
[6] - Quote
Tachyons are worthless.
[Paladin] Armor EM Hardener II Armor EM Hardener II Armor Thermic Hardener II Armor Thermic Hardener II Imperial Navy Heat Sink Imperial Navy Heat Sink Core X-Type Large Armor Repairer
Cap Recharger II Cap Recharger II Tracking Computer II, Tracking Speed Tracking Computer II, Tracking Speed
Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II
Large Capacitor Control Circuit I Large Energy Collision Accelerator II
Hammerhead II x5
1050 dps with inmf and drones, 866 dps with scorch and drones @ 58+16km, 930/1025 hps vs sansha with my skills.
Oh, and it runs for 12 minutes with everything but the tractors running. |

Jadeammar Khanid
Ministry of War Amarr Empire
0
|
Posted - 2012.02.03 00:41:00 -
[7] - Quote
If i cross train to a nightmare with shield skills, wont it hurt the value of my charicter? also what is this eve wisdome, i googled it and couldnt find it :D. been playing this game for 7 years, just goes to show how big of a nub i am. |

Vaine Amarr
Upright Citizens Brigade
4
|
Posted - 2012.02.03 00:43:00 -
[8] - Quote
A nightmare requires a cap booster to be viable, if you think thats worth ~50-100 more dps, go right ahead. |

Arcosian
Alien Ship Builders Caedite Eos
12
|
Posted - 2012.02.03 00:55:00 -
[9] - Quote
I would suggest a Paladin or Nightmare as the best Amarr L4 runner but I personally like the Paladin as it's more cap stable and can salvage a little bit.
The Paladin can be fit a variety of ways but when I rarely feel the urge to run a L4 I use the fit below:
Paladin [L4 Missioner]
Lows: 2x armor thermic II 1x armor em II 1 Corpus A-Type Large armor repper 3x imperial navy heatsink
Meds: 2x cap recharge II 2x tracking computer II (tracking or range scripts)
Highs: 4x tachyon Beam Laser II (Imperial Navy multi-frequency) 2x tractor beams 1x Salvager
Implants: PG8 AX-2 CC8 CX-2 Lancer G2-Epsilon
Rigs: Large Nanobot Accelerator I Large CCC I
Drones: 5 Hobgob II 5 Hammerhead II
Stats (all level 5) 1009 DPS/6943 volley (INMF guns only) to 43+41km (range scripts) 1108 DPS with hobgobs ~800 dps tank for bloods and sansha Cap stable at 52% without the repper running
Comments: I have run hundreds of L4s with this and have had no problems except in L4 Sansha Blockade(heavy tracking disruption so don't use a gunboat for it). Tachyons are good for missions but pulses and an afterburner can be fitted it you want. However, with tachyons you will kill stuff as fast as you can lock it (3 volley most BS and insta-pop everything else). Salvaging is ok but I usually run 3-5 missions then come back in a Noctis.
As for your Tengu fit it's very similar to mine but if you are in Amarr space and use a Paladin/NM you will only need to use the tengu for the rare Gurista/Angel missions. Although be cautious when running missions (in your tengu) that have Sansha Dark Lords. They have very good tracking and a lot of damage so if they spawn at range they might test your tank. |

Arcosian
Alien Ship Builders Caedite Eos
12
|
Posted - 2012.02.03 01:03:00 -
[10] - Quote
Vaine Amarr wrote:Tachyons are worthless. I have yet to have a problem with Tachs. In fact I like them a lot more as Faction crystals last forever compared to the 1000 shots of Scorch and they have much better range. Tracking isn't a problem either since rats spawn far away and with the Paladin anything within 70Km is popped almost instantly. The only place pulses should be used for PVE is incursions or on ships that can't fit Tachs.
|

ACE McFACE
Acetech Systems
563
|
Posted - 2012.02.03 05:41:00 -
[11] - Quote
[Armageddon Navy Issue, Amarr L4]
Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Drone Link Augmentor I
Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Sensor Booster II, Scan Resolution Imperial Navy Heavy Capacitor Booster, Cap Booster 800
Imperial Navy Large Armor Repairer Imperial Navy Armor EM Hardener Imperial Navy Armor Thermic Hardener Imperial Navy Armor Thermic Hardener Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Tracking Enhancer II
Large Auxiliary Nano Pump I Large Energy Collision Accelerator I Large Drone Speed Augmentor I
Ogre II x5 Warrior II x5
1103 DPS with drones and Scorch 786 With Scorch, no drones. 1100 with Conflag, no drones. 1417 with drones 986 with Imperial Navy Multi, no drones. 1303 With Ogres If you don't like the Heavy drones having to fly everywere then you can change them for sentries
Full fit is cheaper than Paladin and Nightmare hulls alone and you could pimp it out with deadspace mods if you wanted to. Only downside is the cap booster to make it stable, but its not like pressing a button occasionally is game breaking. Im not quite sure if the tank is enough for a few of the harder level 4 missions though. Real men wear goggles and a Navy shirt! |

Mike712
Science and Trade Institute Caldari State
22
|
Posted - 2012.02.03 06:30:00 -
[12] - Quote
Vaine Amarr wrote:Tachyons are worthless.
[Paladin] Armor EM Hardener II Armor EM Hardener II Armor Thermic Hardener II Armor Thermic Hardener II Imperial Navy Heat Sink Imperial Navy Heat Sink Core X-Type Large Armor Repairer
Cap Recharger II Cap Recharger II Tracking Computer II, Tracking Speed Tracking Computer II, Tracking Speed
Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II
Large Capacitor Control Circuit I Large Energy Collision Accelerator II
Hammerhead II x5
1160 dps with conflag, 1050 dps with inmf, 866 dps with scorch @ 58+16km, drones included. 930/1025 hps vs sansha with my skills.
Oh, and it runs for 12 minutes with everything but the tractors running.
Not only do you make yourself look stupid by saying tachs are worthless, you post a fail fit with only 2 heat sinks
The DPS of that fit is actually ONLY a meager 742 with scorch, which you'll be using 90% of the time, costing you a small fortune as they break every 1000 shots.
You're setup is also ridiculously overtanked.
Tach's are better for Lv4s, they do pulse DPS but with 3 times the range and more than sufficient tracking for slow NPCs and an X-type rep +4 hardeners is just massive overkill.
You clearly don't fly a paladin or fly it badly. |

Mavnas
The Scope Gallente Federation
16
|
Posted - 2012.02.03 07:56:00 -
[13] - Quote
Arcosian wrote:Vaine Amarr wrote:Tachyons are worthless. I have yet to have a problem with Tachs. In fact I like them a lot more as Faction crystals last forever compared to the 1000 shots of Scorch and they have much better range. Tracking isn't a problem either since rats spawn far away and with the Paladin anything within 70Km is popped almost instantly. The only place pulses should be used for PVE is incursions or on ships that can't fit Tachs.
There's no ship that can't fit them. There's just ships where you have to be ballsy enough to sacrifice your tank seriously to fit Tachs and use a cap booster. |

Vaine Amarr
Upright Citizens Brigade
4
|
Posted - 2012.02.03 10:57:00 -
[14] - Quote
Mike712 wrote:Vaine Amarr wrote:Tachyons are worthless.
[Paladin] Armor EM Hardener II Armor EM Hardener II Armor Thermic Hardener II Armor Thermic Hardener II Imperial Navy Heat Sink Imperial Navy Heat Sink Core X-Type Large Armor Repairer
Cap Recharger II Cap Recharger II Tracking Computer II, Tracking Speed Tracking Computer II, Tracking Speed
Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II
Large Capacitor Control Circuit I Large Energy Collision Accelerator II
Hammerhead II x5
1160 dps with conflag, 1050 dps with inmf, 866 dps with scorch @ 58+16km, drones included. 930/1025 hps vs sansha with my skills.
Oh, and it runs for 12 minutes with everything but the tractors running. Not only do you make yourself look stupid by saying tachs are worthless, you post a fail fit with only 2 heat sinks The DPS of that fit is actually ONLY a meager 742 with scorch, which you'll be using 90% of the time, costing you a small fortune as they break every 1000 shots. You're setup is also ridiculously overtanked. Tach's are better for Lv4s, they do pulse DPS but with 3 times the range and more than sufficient tracking for slow NPCs and an X-type rep +4 hardeners is just massive overkill. You clearly don't fly a paladin or fly it badly.
I see you completely failed to notice the T2 damage rig, but that's cool. Pulses track better, by a mile, and outdps tachyons with scorch.
Costing me a fortune, with only 4 guns and no rof bonus? Clearly, you fly a paladin like a nub if you run into cash problems while using scorch.
Overtanked? Aggro the whole second room of WC lv4 and let the drones fly. |

Razor Blue
Hyvat Pahat ja Eric The Polaris Syndicate
11
|
Posted - 2012.02.03 12:44:00 -
[15] - Quote
Lasers, armor tanking and Lvl4 sounds like Paladin, id suggest that you train Nightmare tho.
Stop the Thief and Damsel are the only lvl4 that id go for Pulse fit, otherwise its Tachymare all the way. |

Ravenesa
The Bastards The Bastards.
4
|
Posted - 2012.02.03 15:01:00 -
[16] - Quote
Vaine Amarr wrote:A nightmare requires a cap booster to be viable, if you think thats worth ~50-100 more dps, go right ahead.
Expect for the fact that a Tach NM rarely needs to turn on its booster if you fly it right... For EM weak missions the NM is simply a beast of a ship. For L4 missions you only need to pimp the heat sinks, the rest can be navy faction/T2 stuff and you are more than fine. |

Arcosian
Alien Ship Builders Caedite Eos
12
|
Posted - 2012.02.03 15:05:00 -
[17] - Quote
Vaine Amarr wrote:Mike712 wrote:Vaine Amarr wrote:Tachyons are worthless.
[Paladin] Armor EM Hardener II Armor EM Hardener II Armor Thermic Hardener II Armor Thermic Hardener II Imperial Navy Heat Sink Imperial Navy Heat Sink Core X-Type Large Armor Repairer
Cap Recharger II Cap Recharger II Tracking Computer II, Tracking Speed Tracking Computer II, Tracking Speed
Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II
Large Capacitor Control Circuit I Large Energy Collision Accelerator II
Hammerhead II x5
1160 dps with conflag, 1050 dps with inmf, 866 dps with scorch @ 58+16km, drones included. 930/1025 hps vs sansha with my skills.
Oh, and it runs for 12 minutes with everything but the tractors running. Not only do you make yourself look stupid by saying tachs are worthless, you post a fail fit with only 2 heat sinks The DPS of that fit is actually ONLY a meager 742 with scorch, which you'll be using 90% of the time, costing you a small fortune as they break every 1000 shots. You're setup is also ridiculously overtanked. Tach's are better for Lv4s, they do pulse DPS but with 3 times the range and more than sufficient tracking for slow NPCs and an X-type rep +4 hardeners is just massive overkill. You clearly don't fly a paladin or fly it badly. I see you completely failed to notice the T2 damage rig, but that's cool. Pulses track better, by a mile, and outdps tachyons with scorch. Costing me a fortune, with only 4 guns and no rof bonus? Clearly, you fly a paladin like a nub if you run into cash problems while using scorch. Overtanked? Aggro the whole second room of WC lv4 and let the drones fly. While only having 4 guns does cut down the total cost associated with buying scorch every 1000 shots it's still more cost effective to use Imperial Navy crystals as they last at least 4000 shots. I have used the same set of crystals for 3 months and they are only .86 damage and I have run a lot of missions and incursions with them.
As for tracking issues in missions if you know what you are doing it never becomes a problem. Sansha/Blood Raider/ Drones/Mercs etc. all spawn at least 40km away on the missions I've run and if they don't you can warp in at 50km+ and snipe them. In the 2 years I've used my Paladin the only mission that gives me a problem is L4 Sansha blockade with the 6 perma tracking disrupting elite cruisers. And it's not so much of a tracking issue since they spawn about 80km away and approach you with 0 transversal its having your optimal range reduced to 10km. Switching to standard crystals usually kills them pretty quick but you are doing about half your normal damage.
If you are a die hard pulse fan then by all means go ahead and use them but claiming tachs are useless for missions is an ignorant thing to say. |

Ravenesa
The Bastards The Bastards.
4
|
Posted - 2012.02.03 15:42:00 -
[18] - Quote
Vaine Amarr wrote: I see you completely failed to notice the T2 damage rig, but that's cool. Pulses track better, by a mile, and outdps tachyons with scorch.
Costing me a fortune, with only 4 guns and no rof bonus? Clearly, you fly a paladin like a nub if you run into cash problems while using scorch.
Overtanked? Aggro the whole second room of WC lv4 and let the drones fly.
Couple of points:
#1. Never agro a whole room. Doing so means you are using more tank and less DPS #2. Tach fits insta pop anything small at max lock range #3. Your max applied DPS with conflag/IM Multi is 20kmish compared to 44km max applied DPS for Tachs, additionally the falloff is over twice that of Pulse.
Case in point... Imp Navy Xray with your same setup gives you the DPS per gun as Scorch L, but with 6km extra optimal and 39km fall off. If you are having tracking issues at those ranges you fail.
Imp Navy Multi on a Tach gives you about %20 more DPS with a 43km optimal over scorch compared to a 58km optimal. Drop in Imp Navy Gamma and you have the same range and better DPS.
Gleam is still ****, no reason to ever use it over Imp Navy Multi. |

Mike712
Science and Trade Institute Caldari State
22
|
Posted - 2012.02.03 17:04:00 -
[19] - Quote
Quote:
I see you completely failed to notice the T2 damage rig, but that's cool. Pulses track better, by a mile, and outdps tachyons with scorch.
Costing me a fortune, with only 4 guns and no rof bonus? Clearly, you fly a paladin like a nub if you run into cash problems while using scorch.
Overtanked? Aggro the whole second room of WC lv4 and let the drones fly.
I did notice the T2 damage rig, but a really good Paladin with have 3 heat sinks AND a T2 damage rig.
If you actually think pulse with scorch do more DPS than tachs with multi you are delusional.
With 3 heat sinks.
Tach DPS = 915
Pulse DPS = 772
WHICH NUMBER IS BIGGER?
|

Vaine Amarr
Upright Citizens Brigade
4
|
Posted - 2012.02.04 11:24:00 -
[20] - Quote
Mike712 wrote:Quote:
I see you completely failed to notice the T2 damage rig, but that's cool. Pulses track better, by a mile, and outdps tachyons with scorch.
Costing me a fortune, with only 4 guns and no rof bonus? Clearly, you fly a paladin like a nub if you run into cash problems while using scorch.
Overtanked? Aggro the whole second room of WC lv4 and let the drones fly.
I did notice the T2 damage rig, but a really good Paladin with have 3 heat sinks AND a T2 damage rig. If you actually think pulse with scorch do more DPS than tachs with multi you are delusional. With 3 heat sinks. Tach DPS = 915 Pulse DPS = 772 WHICH NUMBER IS BIGGER?
I was thinking more if you aim for the same optimal, but I guess if you fit 2 TC2s on that tachyon fit, you're only 10km off, but with a better falloff that makes up for it. FYI you cant fit a T2 damage rig on a tachyon fit, not even with a PG8 and both genolution implants.
[Paladin, Tachyon] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Armor EM Hardener II Armor EM Hardener II Armor Thermic Hardener II Core X-Type Large Armor Repairer
Cap Recharger II Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Cap Recharger II
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II
Large Capacitor Control Circuit II Large Capacitor Control Circuit II
Hobgoblin II x5 Hammerhead II x5
1050 dps @ 43+39 with INMF, drones included. 800 hps tank vs sansha. Will need a PG implant.
Satisfied? :P |

Mike712
Science and Trade Institute Caldari State
22
|
Posted - 2012.02.04 15:55:00 -
[21] - Quote
Vaine Amarr wrote:
FYI you cant fit a T2 damage rig on a tachyon fit, not even with a PG8 and both genolution implants. Satisfied? :P
Yes you can.
[Paladin, Lv4 Paladin 2] Armor Thermic Hardener II Armor EM Hardener II Energized Adaptive Nano Membrane II Imperial Navy Large Armor Repairer Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink
Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Tracking Computer II, Tracking Speed Medium Capacitor Booster II, Cap Booster 800
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Small Tractor Beam II Small Tractor Beam II Salvager II
Large Energy Burst Aerator II Large Ancillary Current Router I
|

IGNATIUS HOOD
Zephyr Corp
281
|
Posted - 2012.02.04 16:15:00 -
[22] - Quote
Vaine Amarr wrote:Tachyons are worthless.
[Paladin] Armor EM Hardener II Armor EM Hardener II Armor Thermic Hardener II Armor Thermic Hardener II Imperial Navy Heat Sink Imperial Navy Heat Sink Core X-Type Large Armor Repairer
Cap Recharger II Cap Recharger II Tracking Computer II, Tracking Speed Tracking Computer II, Tracking Speed
Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II
Large Capacitor Control Circuit I Large Energy Collision Accelerator II
Hammerhead II x5
1160 dps with conflag, 1050 dps with inmf, 866 dps with scorch @ 58+16km, drones included. 930/1025 hps vs sansha with my skills.
Oh, and it runs for 12 minutes with everything but the tractors running.
I like this a lot. Obviously a wreck looter not a Sally boat. Do you have a alt with a noctis or do u leave the wrecks?
'perfer et obdura; dolor hic tibi proderit olim'
Be patient and tough; some day this pain will be useful to you. |

IGNATIUS HOOD
Zephyr Corp
281
|
Posted - 2012.02.04 16:23:00 -
[23] - Quote
ACE McFACE wrote:[Armageddon Navy Issue, Amarr L4]
Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Drone Link Augmentor I
Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Sensor Booster II, Scan Resolution Imperial Navy Heavy Capacitor Booster, Cap Booster 800
Imperial Navy Large Armor Repairer Imperial Navy Armor EM Hardener Imperial Navy Armor Thermic Hardener Imperial Navy Armor Thermic Hardener Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Tracking Enhancer II
Large Auxiliary Nano Pump I Large Energy Collision Accelerator I Large Drone Speed Augmentor I
Ogre II x5 Warrior II x5
1103 DPS with drones and Scorch 786 With Scorch, no drones. 1100 with Conflag, no drones. 1417 with drones 986 with Imperial Navy Multi, no drones. 1303 With Ogres If you don't like the Heavy drones having to fly everywere then you can change them for sentries
Full fit is cheaper than Paladin and Nightmare hulls alone and you could pimp it out with deadspace mods if you wanted to. Only downside is the cap booster to make it stable, but its not like pressing a button occasionally is game breaking. Im not quite sure if the tank is enough for a few of the harder level 4 missions though.
You have to watch aggro very closely because of the thin tank compared to the other Amarr BSs. But 75% of L4 missions should be doable with this fit. Worlds Collide and the Enemies Abound arc are a challenge with this ship. 'perfer et obdura; dolor hic tibi proderit olim'
Be patient and tough; some day this pain will be useful to you. |

Jadeammar Khanid
Ministry of War Amarr Empire
0
|
Posted - 2012.02.04 16:29:00 -
[24] - Quote
i really like the idea of tachy's but i have read alot saying they are just eft toys... look alot better then what they relly are. way more dps but the tracking speed is ****, does the tracking speed really kill the dps on cruisers? what about battleships? |

Arcosian
Alien Ship Builders Caedite Eos
12
|
Posted - 2012.02.04 17:54:00 -
[25] - Quote
Jadeammar Khanid wrote:i really like the idea of tachy's but i have read alot saying they are just eft toys... look alot better then what they relly are. way more dps but the tracking speed is ****, does the tracking speed really kill the dps on cruisers? what about battleships? Tracking would only be a problem if you are fighting angels; which you shouldn't be if you are flying a laser boat. In missions the rats spawn at range and in some missions without gates you can warp in at any range you want. This allows you to snipe the rats and tracking isn't an issue since they have 0 transversal.
Start the mission by locking all the small stuff and easily insta-pop them while the BS slow boat toward you. Once the small stuff is dead 3-4 volleys take care of the BS. I almost never even move once I warp in unless I have to travel to a gate. Really the NM/Paladin make L4 missions almost too easy.
There are numerous threads claiming tachs are only good on paper but that's not the case if you know how to use them. If you use the fit I posted and have tracking scripts in the TC you can get a tracking speed of .02994rad/s it lowers the effective range of course but I rarely need to use tracking scripts. Most rats won't orbit you that fast unless they are elite frigs in which case you should have killed long before they get close to you. If you don't believe me you can train them both and see for yourself but pulses will only be good in missions if you have trained T2 and can use scorch. |

Vaine Amarr
Upright Citizens Brigade
5
|
Posted - 2012.02.04 18:50:00 -
[26] - Quote
I've tried both tachs and mega pulse and I personally like mega pulses better. Not just because of tracking, but because of the faster ROF as well, especially when trying to down a larger group of frigs before they get within 20 km.
About the PG and Tach+T2 damage rig build; I see you downgraded the repper a bit and fitted a PG rig, not a compromise I'd be willing to make, but to each his own. |

Xurr
Angelic Insurrection Corp
11
|
Posted - 2012.02.04 19:45:00 -
[27] - Quote
I disagree about fighting angels in a laser boat. I use a nightmare with a target painter for AE and tachs don't miss often.
I went from a pulse paladin to a tach nightmare and would never go back.
Mike712's post #4 & 21, Arcosian's post #9 and Vaine Amarr's post#20 are all good fits if you want a paladin.
for a cheap nightmare fit I'd suggest:
[Nightmare]
4x Tach 2s imperial navy & xray
Caldari Navy x-large shield booster 2x Invuln 2 2x Shield boost amp 2 2x Cap recharge
3x dark blood heat sink 2x faction TE
3 CCCs
I'd personally suggest shelling out for a gist-c or better x-large booster but not required. |

Vicky Somers
Rusty Anchor
4
|
Posted - 2012.02.04 23:10:00 -
[28] - Quote
Pirate battleships are generally better than marauders if you don't bother with loot/salvage in the sense that they can squeeze out more dps and have an extra perk like speed with the Machariel, tracking with the Nightmare and afk'ness with the Rattlesnake (don't do it). Bhaalgorn and Vindicator can be used in PVE but there's not really a reason to due to them both having awesome PVP oriented perks. Nothing is stopping you if you're rich and crazy. I used to run L4s in a Rokh simply because I hate the way the Raven looked.
Out of the 3 pirate battleships suited for PVE, the Nightmare is by far the best in my opinion. The biggest problem most mission runners will have with it is that a standard fit isn't anywhere near cap stable. Not that it needs to be permatanked as you'll melt through missions in minutes. You'll hardly touch your shield booster on most missions. Until your Internet connection craps out one day and you get a juicy Nightmare lossmail by the time you log in again. You can make it cap stable though, but then you're looking at 3+ bil fit and you're entering gankable status.
Having said that the basic eve rule applies here; don't fly it if you can't afford to lose it. You don't need a faction battleship for L4s and in case of Amarr I wouldn't advise a T3 either as it's just sluggish. If you can afford a marauder/faction BS, go for it. You'll get those iskies much faster to spend on stuff that's more fun. |

Daniel Plain
Science and Trade Institute Caldari State
1
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Posted - 2012.02.05 01:32:00 -
[29] - Quote
Xurr wrote: I disagree about fighting angels in a laser boat. I use a nightmare with a target painter for AE and tachs don't miss often.
I went from a pulse paladin to a tach nightmare and would never go back.
Mike712's post #4 & 21, Arcosian's post #9 and Vaine Amarr's post#20 are all good fits if you want a paladin.
for a cheap nightmare fit I'd suggest:
[Nightmare]
4x Tach 2s imperial navy & xray
Caldari Navy x-large shield booster 2x Invuln 2 2x Shield boost amp 2 2x Cap recharge
3x dark blood heat sink 2x faction TE
3 CCCs
I'd personally suggest shelling out for a gist-c or better x-large booster but not required.
every time you undock a mission nightmare without cap booster, god kills a kitten. |

Xurr
Angelic Insurrection Corp
11
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Posted - 2012.02.05 01:41:00 -
[30] - Quote
I hate cats.
Anyhow if you are going to put a booster on then an afterburner would work well with it. |
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