| Pages: 1 [2] 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Vladimir Norkoff
Income Redistribution Service The Gurlstas Associates
|
Posted - 2007.12.06 19:32:00 -
[31]
Originally by: ChimeraRouge arazu and the other ones are now in line with the other recons. nobody uses those ships anyway or very few do.
Honestly mate, you have no ****ing clue what you are talking about. They are not balanced, they are nerfed to oblivion. And if you think nobody ever uses recons, then you should consider visiting lowsec or 0.0 sometime.
Taxman IV: Rogue Agent
|

Vladimir Norkoff
Income Redistribution Service The Gurlstas Associates
|
Posted - 2007.12.06 19:35:00 -
[32]
Originally by: General Coochie Lachesis and arazu are now the worst T2 cruiser hands down. There isn't another T2 cruiser thats worse...
The worst part is these ships couldn't even solo a competent Osprey now, much less a standard T1 combat cruiser.
Taxman IV: Rogue Agent
|

Cleric JohnPreston
|
Posted - 2007.12.06 19:42:00 -
[33]
I dont get it, peeps say damps were overpowered, but a good counter is ecm via specced ships. All this has done is made any ship that uses damps in the gallente range useless.
I`ll bet any money in the coming weeks youll see a huge spike in EW caldari stuff and then the peeps will be crying about that then.
Even the new Gallente E-war attack frig, specced in damps. Again another ship that is now kinda pointless. Makes much more sense to train for a caldari one. Which im doing.
|

SloBones
mUfFiN fAcToRy
|
Posted - 2007.12.06 19:46:00 -
[34]
Originally by: Alex Harumichi Edited by: Alex Harumichi on 06/12/2007 11:10:33 Yeah. Damp nerf was needed, but the specialist ships should also have been buffed to compensate (same goes for tracking disrupters and curse/pilgrim).
Celestis/Lachesis/Arazu aren't much worth flying now, sadly enough. You'll at most be able to hinder one ship, while with a Rook you'll be able to totally lock down 2-4 ships. No contest.
Until this is fixed, dedicated EW pilots should just switch to ECM and Rooks/Falcons/Scorps.
Making damps weak on normal ships = good.
Making damps weak on specialist damper ships = fail.
Agreed boost the Arazu and Lachesis. As a side not I currently have 2 Lachesis for sale...
|

SloBones
mUfFiN fAcToRy
|
Posted - 2007.12.06 19:48:00 -
[35]
Originally by: Vladimir Norkoff
Originally by: ChimeraRouge arazu and the other ones are now in line with the other recons. nobody uses those ships anyway or very few do.
Honestly mate, you have no ****ing clue what you are talking about. They are not balanced, they are nerfed to oblivion. And if you think nobody ever uses recons, then you should consider visiting lowsec or 0.0 sometime.
So true...
|

Grimpak
Gallente Trinity Nova
|
Posted - 2007.12.06 20:00:00 -
[36]
Originally by: ChimeraRouge arazu and the other ones are now in line with the other recons. nobody uses those ships anyway or very few do.
clearly eve-U is not teaching you anything ---
planetary interaction idea! |

Arktiger
Gallente MacroIntel United Corporations Against Macros
|
Posted - 2007.12.06 20:52:00 -
[37]
Originally by: ChimeraRouge arazu and the other ones are now in line with the other recons. nobody uses those ships anyway or very few do.
Please tell me you are being sarcastic.
|

CFC Fodder
Gallente R.E.C.O.N. Black-Out
|
Posted - 2007.12.06 20:59:00 -
[38]
Okay, so CCP nerfed sensor damps so that they weren't overused/abused/whatever. Cool. Now you have to choose (for each dampener) whether to mess with somebody's lock time, or their lock range. Alright, I'll play along, that shouldn't affect specialized ships much, right?
Wrong. Not only do you lose one attribute when using scripts on a dampener (again, I'm fine with that), but I've also lost a full 20% off of each dampener on top of that -either before or after scripts, doesn't really matter how you calculate it. My Sensor booster wasn't affected in the same way (do have to use scripts of course), so this effectively kills off damps, and especially kills off Gallente Recon ships (expensive, ineffective) as a usable ship outside of an EW only gang. At that point, since you'd need an EW heavy gang to make sure your Arazu/Lachesis doesn't die, you may as well use a Falcon/Rook, and just skip the middleman and and jam targets from ever locking.

Unbalance EVE!
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |

General Coochie
New Justice Minuit.
|
Posted - 2007.12.06 22:06:00 -
[39]
Originally by: CFC Fodder Okay, so CCP nerfed sensor damps so that they weren't overused/abused/whatever. Cool. Now you have to choose (for each dampener) whether to mess with somebody's lock time, or their lock range. Alright, I'll play along, that shouldn't affect specialized ships much, right?
Wrong. Not only do you lose one attribute when using scripts on a dampener (again, I'm fine with that), but I've also lost a full 20% off of each dampener on top of that -either before or after scripts, doesn't really matter how you calculate it. My Sensor booster wasn't affected in the same way (do have to use scripts of course), so this effectively kills off damps, and especially kills off Gallente Recon ships (expensive, ineffective) as a usable ship outside of an EW only gang. At that point, since you'd need an EW heavy gang to make sure your Arazu/Lachesis doesn't die, you may as well use a Falcon/Rook, and just skip the middleman and and jam targets from ever locking.
exactly
|

Vladimir Norkoff
Income Redistribution Service The Gurlstas Associates
|
Posted - 2007.12.06 23:13:00 -
[40]
Originally by: CFC Fodder Okay, so CCP nerfed sensor damps so that they weren't overused/abused/whatever. Cool. Now you have to choose (for each dampener) whether to mess with somebody's lock time, or their lock range. Alright, I'll play along, that shouldn't affect specialized ships much, right?
Wrong. Not only do you lose one attribute when using scripts on a dampener (again, I'm fine with that), but I've also lost a full 20% off of each dampener on top of that -either before or after scripts, doesn't really matter how you calculate it. My Sensor booster wasn't affected in the same way (do have to use scripts of course), so this effectively kills off damps, and especially kills off Gallente Recon ships (expensive, ineffective) as a usable ship outside of an EW only gang. At that point, since you'd need an EW heavy gang to make sure your Arazu/Lachesis doesn't die, you may as well use a Falcon/Rook, and just skip the middleman and and jam targets from ever locking.
Well there was that other suggestion of just fitting ECM in the mids and SDAs in the lows. It's actually starting to look better and better. 
Taxman IV: Rogue Agent
|

Tryptic Photon
Gallente Black Watch Legionnaires
|
Posted - 2007.12.06 23:30:00 -
[41]
Arazu and recently Lachesis have been my mainstays... they were already instant primaries and built like a potato chip. Now they are 50% less effective and as such my investment in these skills has been landfilled.
The Gallente gods are not pleased. This is just a bit worse than making the Domi baby blue. 
|

vostok
Minmatar Suns Of Korhal
|
Posted - 2007.12.07 09:12:00 -
[42]
Originally by: joshmorris Well joy for the nerf it was needed ... but
Ive never seen a thread asking for a nerf for arazu / lachesis , know why ? Because they were balance, they weren't over powered nor underpowered ... they were just right.
The damps for nerf have indirectly effected these two ships because there bonus really isnt enough to compensate for the nerf so basically CCP has nerfed a perfectly balanced ship.
I think the bonus should be put up to 10% or 7.5% per lvl to make this ship cabiable of shutting down 1 non-sniper bs to about 5-10k (it could always shoot close range gun ships as the arazu / lach pilot would be using range scripts)
At the moment this ship has a 0% chance of taking a non-sniper bs out of the fight with its ewar, at least the falcon / rook has a CHANCE.
SO yeah buff the bonus up to 7.5 % on damp specialized ships (incl the new electronic attack ship)
This isn't a whine its the truth so my flame suit is in the drawer.
ok, now straight off, not reading all of the posts since but anyways... copied from another thread earlier:
now using the horrible stacking forumula (via the magic of spreadsheets):
Base before - 48% after - 34%
skills (25%) before - 61% after - 51%
ship bonus (25%) before - 71% after - 63%
rig 1 (10%) before - 74% after - 67%
rig 2 (8.7%) before - 76% after - 69%
Eos command link (26%/16%) before - 82% after - 74%
this means that with 3 damps you can still reduce a targets range by 95% where it used to be 97%. the biggest difference being that you will have to use all of your damps to kill somebodies target speed too.
this is a balance to the arazu, it means that the arazu + any damage dealing ship in the game doesn't just wins. the arazu and lachesis frankly don't need the boost, they are still awesome.
and yes they were broken, any ship that can totally lock down any other ship thats not a mothership or titan is im afraid broken
|

Alex Harumichi
Gallente Gradient Electus Matari
|
Posted - 2007.12.07 09:19:00 -
[43]
Originally by: vostok
this is a balance to the arazu, it means that the arazu + any damage dealing ship in the game doesn't just wins. the arazu and lachesis frankly don't need the boost, they are still awesome.
and yes they were broken, any ship that can totally lock down any other ship thats not a mothership or titan is im afraid broken
Bull****.
Riddle me this: how is it balanced if a max-skilled Arazu, with best named modules and damp rigs, can at most slightly disable one ship (i.e. bring lock range down to 20km, slightly increase lock time), while a Rook can 100% disable 2-4 ships.
Arazu/Lachesis just became a joke as EW ships. There is absolutely no reason to fly them over Rook/Falcon, you'll be 2-4x more effective in an ECM ship.
Things used to be balanced. I've flown Lachesis a lot in an EW gang with Rooks, and pre-Trinity things were ok. Both ships were useful, and even though the Rook was arguably more powerful even pre-Trinity, the Lach was still a nice addition.
Now, it's just a joke.
Saying "things are fine now" is the same as saying "actually, I have never flown a damper specialist ship and have no idea what I'm talking about".
Or alternately: "I have no real understanding of what the Trinity changes actually mean"
|

Grimpak
Gallente Trinity Nova
|
Posted - 2007.12.07 09:24:00 -
[44]
Originally by: vostok
Originally by: joshmorris Well joy for the nerf it was needed ... but
Ive never seen a thread asking for a nerf for arazu / lachesis , know why ? Because they were balance, they weren't over powered nor underpowered ... they were just right.
The damps for nerf have indirectly effected these two ships because there bonus really isnt enough to compensate for the nerf so basically CCP has nerfed a perfectly balanced ship.
I think the bonus should be put up to 10% or 7.5% per lvl to make this ship cabiable of shutting down 1 non-sniper bs to about 5-10k (it could always shoot close range gun ships as the arazu / lach pilot would be using range scripts)
At the moment this ship has a 0% chance of taking a non-sniper bs out of the fight with its ewar, at least the falcon / rook has a CHANCE.
SO yeah buff the bonus up to 7.5 % on damp specialized ships (incl the new electronic attack ship)
This isn't a whine its the truth so my flame suit is in the drawer.
ok, now straight off, not reading all of the posts since but anyways... copied from another thread earlier:
now using the horrible stacking forumula (via the magic of spreadsheets):
Base before - 48% after - 34%
skills (25%) before - 61% after - 51%
ship bonus (25%) before - 71% after - 63%
rig 1 (10%) before - 74% after - 67%
rig 2 (8.7%) before - 76% after - 69%
Eos command link (26%/16%) before - 82% after - 74%
this means that with 3 damps you can still reduce a targets range by 95% where it used to be 97%. the biggest difference being that you will have to use all of your damps to kill somebodies target speed too.
this is a balance to the arazu, it means that the arazu + any damage dealing ship in the game doesn't just wins. the arazu and lachesis frankly don't need the boost, they are still awesome.
and yes they were broken, any ship that can totally lock down any other ship thats not a mothership or titan is im afraid broken
thos numbers are a bit wrong imho
http://dl.eve-files.com/media/corp/grimpak/lol_dampners.JPG
from the left:
T2 damp in arazu with no rigs and lvl4 skills (add a script and it will boost to 51%, not 63% as you say). T2 damp with no bonuses. T1 damp with no bonuses.
unless I'm reading that post wrong, since its' 9.20 am and I just got up. ---
planetary interaction idea! |

Kel Solaar
Soulbound. Tenth Legion
|
Posted - 2007.12.07 09:52:00 -
[45]
Originally by: vostok
Originally by: joshmorris Well joy for the nerf it was needed ... but
Ive never seen a thread asking for a nerf for arazu / lachesis , know why ? Because they were balance, they weren't over powered nor underpowered ... they were just right.
The damps for nerf have indirectly effected these two ships because there bonus really isnt enough to compensate for the nerf so basically CCP has nerfed a perfectly balanced ship.
I think the bonus should be put up to 10% or 7.5% per lvl to make this ship cabiable of shutting down 1 non-sniper bs to about 5-10k (it could always shoot close range gun ships as the arazu / lach pilot would be using range scripts)
At the moment this ship has a 0% chance of taking a non-sniper bs out of the fight with its ewar, at least the falcon / rook has a CHANCE.
SO yeah buff the bonus up to 7.5 % on damp specialized ships (incl the new electronic attack ship)
This isn't a whine its the truth so my flame suit is in the drawer.
ok, now straight off, not reading all of the posts since but anyways... copied from another thread earlier:
now using the horrible stacking forumula (via the magic of spreadsheets):
Base before - 48% after - 34%
skills (25%) before - 61% after - 51%
ship bonus (25%) before - 71% after - 63%
rig 1 (10%) before - 74% after - 67%
rig 2 (8.7%) before - 76% after - 69%
Eos command link (26%/16%) before - 82% after - 74%
this means that with 3 damps you can still reduce a targets range by 95% where it used to be 97%. the biggest difference being that you will have to use all of your damps to kill somebodies target speed too.
this is a balance to the arazu, it means that the arazu + any damage dealing ship in the game doesn't just wins. the arazu and lachesis frankly don't need the boost, they are still awesome.
and yes they were broken, any ship that can totally lock down any other ship thats not a mothership or titan is im afraid broken
Those numbers are just false... --------------------------------------------------------------------------------
|

Theron Gyrow
Gradient Electus Matari
|
Posted - 2007.12.07 10:06:00 -
[46]
Originally by: vostok
Base before - 48% after - 34%
skills (25%) before - 61% after - 51%
ship bonus (25%) before - 71% after - 63%
rig 1 (10%) before - 74% after - 67%
rig 2 (8.7%) before - 76% after - 69%
And now for some correct numbers: Base before - 48% after - 34%
skills (25%) before - 61% after - 42.5%
ship bonus (25%) before - 71% after - 53.125%
rig 1 (10% before, 5% after) before - 74% after - 55.78%
rig 2 (8.7% before, 4.35% after) before - 76% after - 58.2%
Might this change your conclusions somewhat? -- Gradient forum |

Donna Maria
Amarr
|
Posted - 2007.12.07 10:08:00 -
[47]
I agree this nerf went too far, but the 'solutions' to RSD use were available, by way of Sensor Boosters, Signal Amps, and rigs. But the whiners got their way, and instead of adapting, the nerf bat came out. Kinda like mama used to say, .. Shut up before I give you something to cry about.
WaaaaaaWaaaaaaaa
So now u can't lock down 2 battleships with 1 Arazu, guess what, why should it? Adapt, overcome, R=I=S=E A=B=O=V=E !
More tears please I need a mixer for my Gin,
Im the girl momma warned you about..
|

Theron Gyrow
Gradient Electus Matari
|
Posted - 2007.12.07 10:21:00 -
[48]
Originally by: Donna Maria So now u can't lock down 2 battleships with 1 Arazu, guess what, why should it? Adapt, overcome, R=I=S=E A=B=O=V=E !
Heh. You cannot lock down even one battleship, especially if there are close-range ships in your gang.
And yes, I'm adapting, I'll be training Caldari Cruiser V in the near future (along with Caldari BS V and torpedoes V). -- Gradient forum |

Kel Solaar
Soulbound. Tenth Legion
|
Posted - 2007.12.07 10:28:00 -
[49]
Originally by: Theron Gyrow
Originally by: Donna Maria So now u can't lock down 2 battleships with 1 Arazu, guess what, why should it? Adapt, overcome, R=I=S=E A=B=O=V=E !
Heh. You cannot lock down even one battleship, especially if there are close-range ships in your gang.
And yes, I'm adapting, I'll be training Caldari Cruiser V in the near future (along with Caldari BS V and torpedoes V).
Yeah the problem is not to lock down 2 or 3 bs, but succeed to lock at least one :] --------------------------------------------------------------------------------
|

joshmorris
Ravenous Inc.
|
Posted - 2007.12.07 11:02:00 -
[50]
Originally by: Cypress Cavalero it is exactly this kind of foru whining that has cause the damp nerf in the first place, if people didnt over use and train FOTM then the endles nerfcyle would come to a stop. stop crying becos ur ship got nerfed its EVE it happenes every patch to someone, the rook and falcon get nerfed the pilgrim and curse go nerfed, what makes you think ccp would leav alone a ship that is bein abused a sologankmachine when it is intended as a RECON ship. the less whines ppl make the less nerfs we will get.
Did you even read the thread ?
The arazu and lach were not sologankmachines infact you could buy a mega for the same price as a arazu w/cloak and do 50 million times better. Arazu and lach used to be able to dampen 1 ship out of the fight now it cannot do that.
This was a remote sensor damp nerf NOT a arazu and lach nerf. Why are they called force recons and combat recons then ? there are ment for getting in(either w/cloak or without, the recon bit ..) disabling and holding a target in place while its gang kills them, they cannot fur fill this role anymore.
Know what yur talking about before you postthe ship did not get nerfed damps did . CCP did not compensate for the nerf.
Uber idea solves all !! |

joshmorris
Ravenous Inc.
|
Posted - 2007.12.07 11:14:00 -
[51]
Originally by: Theron Gyrow
Originally by: vostok
Base before - 48% after - 34%
skills (25%) before - 61% after - 51%
ship bonus (25%) before - 71% after - 63%
rig 1 (10%) before - 74% after - 67%
rig 2 (8.7%) before - 76% after - 69%
And now for some correct numbers: Base before - 48% after - 34%
skills (25%) before - 61% after - 42.5%
ship bonus (25%) before - 71% after - 53.125%
rig 1 (10% before, 5% after) before - 74% after - 55.78%
rig 2 (8.7% before, 4.35% after) before - 76% after - 58.2%
Might this change your conclusions somewhat?
Yup yours are more correct,
Hmm so we have to buy rigs be max skilled and have a eos with links with us to take 1 battleship down to under 10k if were lucky.
Before the patch i didnt mind that a caldari recon could shut down alot more targets than me because i knew i could lock quicker than him and shut him down before he shuts me down also i had a extra bonus. But now my disruptor bonus is shadowed by lots of other new "improvements" to other ships and i cant even shut down 1 ship with my damps.
Before CCP nerfs stuff to make it better DO NOT nerf caldari recons ffs (don't want it to go down that road, there fine imo) ... just give a tiny buff (extra5% )to gallente recons and it will all be fine !!!1!11!!
Uber idea solves all !! |

Grimpak
Gallente Trinity Nova
|
Posted - 2007.12.07 11:26:00 -
[52]
Originally by: joshmorris
Originally by: Theron Gyrow
Originally by: vostok
Base before - 48% after - 34%
skills (25%) before - 61% after - 51%
ship bonus (25%) before - 71% after - 63%
rig 1 (10%) before - 74% after - 67%
rig 2 (8.7%) before - 76% after - 69%
And now for some correct numbers: Base before - 48% after - 34%
skills (25%) before - 61% after - 42.5%
ship bonus (25%) before - 71% after - 53.125%
rig 1 (10% before, 5% after) before - 74% after - 55.78%
rig 2 (8.7% before, 4.35% after) before - 76% after - 58.2%
Might this change your conclusions somewhat?
Yup yours are more correct,
Hmm so we have to buy rigs be max skilled and have a eos with links with us to take 1 battleship down to under 10k if were lucky.
Before the patch i didnt mind that a caldari recon could shut down alot more targets than me because i knew i could lock quicker than him and shut him down before he shuts me down also i had a extra bonus. But now my disruptor bonus is shadowed by lots of other new "improvements" to other ships and i cant even shut down 1 ship with my damps.
Before CCP nerfs stuff to make it better DO NOT nerf caldari recons ffs (don't want it to go down that road, there fine imo) ... just give a tiny buff (extra5% )to gallente recons and it will all be fine !!!1!11!!
and don't forget that the rigs take shield away from the arazu/lachesis aswell.
..tbh I'm also adapting and overcoming by training caldari cruiser 5 after I finish caldari BS 5.
come on. shutting down 3-4 ships is an improvement with shutting down a SINGLE ship with 3 mods (a thing that many people crying "yu suk, adapt y0!" fail to realise here).
I, for one welcome our new ECM overlords \o\. ---
planetary interaction idea! |

Cypress Cavalero
The Steel Ravens
|
Posted - 2007.12.07 11:33:00 -
[53]
hehe look at the gallente cry!! its goiung to get worse you people do realise this lokk at you compard to crapdari and i canot wait for the long list of nerfs thats coming your way as you have been the uber race for too long and ccp is finally doing something about it. good luck with the nerfbat, may your hype become the new raven, PVE ONY:P
|

Grimpak
Gallente Trinity Nova
|
Posted - 2007.12.07 11:42:00 -
[54]
Originally by: Cypress Cavalero hehe look at the gallente cry!! its goiung to get worse you people do realise this lokk at you compard to crapdari and i canot wait for the long list of nerfs thats coming your way as you have been the uber race for too long and ccp is finally doing something about it. good luck with the nerfbat, may your hype become the new raven, PVE ONY:P
the ares is still better than the raptor at tackling 
but seriously, by "overpowered" you mean the entire race or the fact that gallente used damps as their EW of choice? ---
planetary interaction idea! |

Cypress Cavalero
The Steel Ravens
|
Posted - 2007.12.07 11:53:00 -
[55]
i mean the entir race hehe you have to admitthe ships are STUPIDLY overpowered hehe
|

Kel Solaar
Soulbound. Tenth Legion
|
Posted - 2007.12.07 12:26:00 -
[56]
Originally by: Cypress Cavalero i mean the entir race hehe you have to admitthe ships are STUPIDLY overpowered hehe
Did u read the topic? --------------------------------------------------------------------------------
|

quik90
|
Posted - 2007.12.07 12:27:00 -
[57]
This nerf has been completely over the top, much like the ECM nerf that ruined Falcons overnight. Whatever way you look at it, it reveals real problem with the way CCP attempts to 'balance' ship mods.
Four years down the line, balancing should amount to 5-10% tweaks in effectiveness, NOT the 60-70% reduction in effectiveness that RSDs have experienced in a single patch. Can you imagine if it was suddently decided that blasters did too much damage and a similar nerf was applied... Hell, on current form, it could just happen.
Yes IMO RSDs were overpowered, but our opinions are really irrelevant here. If such a huge nerf was required then why have we waited years to see it happen. Has CCP been somehow unaware that damps were overpowered for all this time, or have they for some reason chosen to do nothing about it? Either scenario is pretty damning.
What makes such drastic changes completely unacceptable is that Eve players invest large amounts of time developing their characters down a fixed skill path only to see thier investment rendered worthless overnight. When Blizzard make substantial changes to WoW character class talent trees, they give players a free chance to respec, to ease their pain. In eve, refunding SPs would be problematic, and therefore such changes should be treated with more caution.
Get your **** together CCP. Balance with tweaks to the existing game mechanics and stop behaving like a bull in your own China shop. Nobody will thank you for it.
|

Drek Grapper
Minmatar
|
Posted - 2007.12.07 12:40:00 -
[58]
Originally by: Alex Harumichi Edited by: Alex Harumichi on 06/12/2007 11:10:33 Yeah. Damp nerf was needed, but the specialist ships should also have been buffed to compensate (same goes for tracking disrupters and curse/pilgrim).
Celestis/Lachesis/Arazu aren't much worth flying now, sadly enough. You'll at most be able to hinder one ship, while with a Rook you'll be able to totally lock down 2-4 ships. No contest.
Until this is fixed, dedicated EW pilots should just switch to ECM and Rooks/Falcons/Scorps.
Making damps weak on normal ships = good.
Making damps weak on specialist damper ships = fail.
This is basic f*cking logic....i fail to understand how these guys (CCP) cannot see that? It's not rocket science now is it?  ------------------------------------------------ 'The thing always happens that you really believe in... and the belief in a thing makes it happen' - Frank Loyd Wright |

Namen Reserch
|
Posted - 2007.12.07 15:16:00 -
[59]
Originally by: joshmorris
Originally by: Naviset Edited by: Naviset on 06/12/2007 11:25:45
Originally by: ChimeraRouge arazu and the other ones are now in line with the other recons. nobody uses those ships anyway or very few do.
In line? No they're not. And as for people using recons.. Have you been to 0.0 like... ever?
CCP nerfed damps by over 50% (when I felt they were balanced on gallente recons before. Note I think that them being as good as they were on other ships was ridiculous though).
CCP also introduced 5 ships that have scrambling range bonus, making the arazu/lach effectively useless.
Oh yeah i forgot that other ships have been introduced with warp disruptor range bonus ... so basically the other role for gallente recons has been shadowed.
the new damp nerf is a **** i am a new char and i train to fly a lachesis/arazu/celestis the t1 i do very well after 26 days of training cruz 5 and cover op 4 2 days after trinity is deployed and now my favorite pvp ship is lost useless i love gallente and use almost only gallente ships (bestower is the only other race ship i use) and just i try my damps on a local defence gang automatically y lost my ship when i was unable to damp a raven for less than 16 km (using 4 t2 damp with 4 range scripts) now i am a useless pilot with 2m sp in electronics and all skills oriented to fly a ship that originally was unable to stop 2 bs at 16 km and i know this because i fly celestis for a while now we need a added bonus to these ships (celestis family) because with the new ew frigs all that the celestis/recon can do is already done in other ship
i think that ccp wants all of us in minmatar ships like this, how many vagas or minmatar recons do u see flying around?
SAVE THE CELESTIS FAMILY
|

Namen M4lkav
Gallente FW Scuad
|
Posted - 2007.12.07 15:17:00 -
[60]
sry i miss on the char selection i was trying to post with mi main
|
| |
|
| Pages: 1 [2] 3 :: one page |
| First page | Previous page | Next page | Last page |