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Frank Horrigan
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Posted - 2004.03.10 01:05:00 -
[1]
i just wound a video on my harddrive somewhere it was called eve e3 2003... well i saw a lot of friggs and drones killing haulers and stuff and lots of explosions.
my point is we need to take away 0.5 and up... the point of the game isint to do missions to get a battle ship to mine in to get your lvl 4 security agent.. i saw none of that in the trailer. i mean i dont use my apoc for pvp because i havent insured it yet but the game has gotten boring for me cuz i dont do pvp... if i had my way i would join m0o and fight in blackbirds all day. but theres my uninsured bs to worry about so i donno might sell it but there goes my cool apoc... but it would free me to kill people in black birds all day
let me ask you when is the last time you saw a punisher or tristan blow up a mamoth. well pirates and 0.0 corps will say "yesterday" but the people who sit in empire all day doing missions and mining will say "never" just if we got rid of 0.5 and up people would do pvp all the time and no one would pvp in bs's anymore because no one would mine all day they are supposed to be like 1 of those in a fleet of 5 crusiers and 10 frigs i mean come on that would solve the problem. right now if i insure my apoc im gonna hunt npc in 0.0 and prolly lose it doing that... at that point i will spend my inshurnece money on a lvl 1 bs like a scorp or amra prolly scorp and the rest on blackbirds.
If i said something stupid in there im sorry im tired and very bored...
Originally by: Oveur
Originally by: Bhaal What has turned out better than expected?
Everything. Remember, we're from Iceland.
(\_/) (O.o) (> <) This i |

Managalar
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Posted - 2004.03.10 01:12:00 -
[2]
Regardless of what anyone says, there are more Carebears than PvPers, and it is still business ($$$) for CPP. =======Abaddon=======
=======Abaddon======= |

Xelios
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Posted - 2004.03.10 01:13:00 -
[3]
While I agree that empire space is too 'carebear' for my taste, I don't speak for everyone. Believe it or not, the majority of people in EVE don't like PVP and would rather not engage in it. I've spent a few days in empire just cargo scanning people who go buy and you would not imagine how many billions of isk travel through the highway gates every day. Point is we need safe areas like this in the game, it can't all be a pvp kill fest.
I don't however agree with banning people who find creative ways to pirate in empire space. I believe it should be possible to kill people anywhere in EVE, but that it should be extremely difficult to do it in the very high sec systems, so much so that the possible gains wouldn't be worth the risks. How can this be achieved? Simple, if something like the Yulai incident happens again, get some GMs in there in uber concord ships to kick some ass, then RP the event to discourage other people from trying the same thing.
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Araviel
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Posted - 2004.03.10 01:15:00 -
[4]
frank- since your CFS you should join one of our raids into curse, we use frigattes and cruisers alot and are doing great :)
EPIC Recruitment post
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S3VYN
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Posted - 2004.03.10 01:29:00 -
[5]
Edited by: S3VYN on 10/03/2004 01:29:59 If you feel such a need for PvP and it isn't met by EVE why don't you play one of the other thousands of flight/space/fighting games available and play EVE for what it is? ------------------------------------- // The views expressed by this poster are not the views of the poster's corporation, alliance, planet or television network... but they should be. |

Jeffor
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Posted - 2004.03.10 01:33:00 -
[6]
This game was never meant to be purely pvp killing we were allways told it was pvp "interaction" during beta. That ccp is dawlding bringing in player buildt structures and options to conquer and settle space. Has reduced this to the pvp l33t farm it is for so many people now 
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Negotiator
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Posted - 2004.03.10 01:48:00 -
[7]
id like it if they made some NPC content for pirates. Like raiding convoys and stuff and maybe even getting money for it? As of now most NPC convoys are in Empire space,protected by sentries, dont have a logical respawn and drop pure crap. So...PC indies are more profitable. I could settle for raiding convoys and just fighting fleet battles if possible, but alas it is not so...
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Danton Marcellus
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Posted - 2004.03.10 01:59:00 -
[8]
Here's a pity vowel *hands Frank the missing e* Now go find a clue.
I'll get you started. This is not Killer Clowns From Outer Space the game, this is EVE where the haulers are people too. Who would you see hauling anything at all if it became an insane fragfest like you suggest? 
Convert Stations
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Anonimous
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Posted - 2004.03.10 03:23:00 -
[9]
I've tried to write this replay over and over again, but I think the simplist way is to say...
Of course everyone hasnt seen it. There is a safe zone, then a danger zone. Get your ass out into the danger zone if you want to see fighting, otherwise keep it quiet and stay in your little friendly empire and stop complaining.
Honostly, whats stopping you from seeing all this?
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Imperishable
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Posted - 2004.03.10 03:46:00 -
[10]
PvP is like the only thing that is FUN in this game. Everything else may be amuzing for a short while, but it gets old fast due to repetative, predictable nature of it.
Look at Diablo2, as a well known game. It has PvP and PvE. In that game PvP is really messed up, but do you see many people complaining? no. Cause PvE is really good in that game. They got all kinds of different NPCs and things to explore and quests. EVE's version of NPC hunting is pale in comparison. 1) NPC hunting too boring 2) Trading is almost dead 3) Manufacturing is pretty good, but it doesn't appeal to everyone and new players can't really enjoy it. 4) Agent missions gets old after first couple dozen. I doubt that anyone here even reads the mission info when they click "accept", cause it's all the same. It's all dull, takes no brains, no challange whatsoever, unless it's NPC kill mission, which goes back to #1 5) Exploration is pretty much dead since ALL the good stuff is always guarded by strong pirates. There is no chance to discover something worthwhile that you can keep for yourself. There used to be hidden roid belts, but CCP took those away from explorers.
What's left?
Nothing but PvP
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Jash Illian
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Posted - 2004.03.10 04:04:00 -
[11]
Edited by: Jash Illian on 10/03/2004 04:06:35
Quote: PvP is like the only thing that is FUN in this game. Everything else may be amuzing for a short while, but it gets old fast due to repetative, predictable nature of it.
Look at Diablo2, as a well known game. It has PvP and PvE. In that game PvP is really messed up, but do you see many people complaining? no. Cause PvE is really good in that game. They got all kinds of different NPCs and things to explore and quests. EVE's version of NPC hunting is pale in comparison. 1) NPC hunting too boring 2) Trading is almost dead 3) Manufacturing is pretty good, but it doesn't appeal to everyone and new players can't really enjoy it. 4) Agent missions gets old after first couple dozen. I doubt that anyone here even reads the mission info when they click "accept", cause it's all the same. It's all dull, takes no brains, no challange whatsoever, unless it's NPC kill mission, which goes back to #1 5) Exploration is pretty much dead since ALL the good stuff is always guarded by strong pirates. There is no chance to discover something worthwhile that you can keep for yourself. There used to be hidden roid belts, but CCP took those away from explorers.
What's left?
Nothing but PvP
Eve's gameplay has all the depth of a teaspoon full of water. The only thing that provides any flavour to the game are the players. Strip out the PvP and what do you have?
Dockmaster 2003.
I'm sure the fanatical carebears would love all PvP to be removed unless they explicitedly approved of participating. I'm sorry, but the majority of the gamers aren't attracted to playing a dull game. And that's what they want: a dull game of inflating a virtual wallet as quickly as possible.
Ask EA how The Sims Online is doing. Same premise but they dressed it up better and the execs consider it a failure.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Mojo JoJo
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Posted - 2004.03.10 04:22:00 -
[12]
leave what ever corp your in find one that seems to fly alot of mamoths
create a corp buy your frig/cruiser of choice declare war on the chosen mamoth using corp go cap them
done
and your right low/no sec players see crap like that fairly often well mostly cruisers and bs do the ganking not frigs but ehh
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Archemedes
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Posted - 2004.03.10 04:42:00 -
[13]
What some of you are forgetting is that there are many types of players. Just as there are people who in real life LOVE doing jobs like truck driving, accounting, and others that seem boring to many people, there are gamers who really enjoy the non-combat elements of EVE. In other words, the idea of starting a virtual corporation, buying or mining the ores needed to build things, and then finding the best price for those items is what they call FUN.
Some people LOVE mining... they can sit and stare at roids for hours on end and actually get a sense of peace (much like meditation) as they watch their mining lasers and listen to the low buzzing noise. I'm NOT making this up... a corpmate of mine is like that. Others actually enjoy hauling trade goods. A LOT of people seem to love manufacturing. It's like the game Monopoly... there's no combat, just competitive buying and selling... but some people REALLY enjoy that sort of thing. They deserve a place to play just as much as the combat types do.
In short, some people like to brag about how many corpses are in their hangar, while others like to brag about how much ISK is in their wallet. Neither type of play is any better or worse than the other.
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Asharee Intrefer
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Posted - 2004.03.10 04:57:00 -
[14]
No, I don't think secure space should be removed. I think the real solution would be in finding ways of making low sec empire and 0.0 more interesting.
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Imperishable
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Posted - 2004.03.10 05:13:00 -
[15]
add more stations to 0.0 space and more people will come
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Jash Illian
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Posted - 2004.03.10 05:13:00 -
[16]
Edited by: Jash Illian on 10/03/2004 05:16:21
Quote: What some of you are forgetting is that there are many types of players. Just as there are people who in real life LOVE doing jobs like truck driving, accounting, and others that seem boring to many people, there are gamers who really enjoy the non-combat elements of EVE. In other words, the idea of starting a virtual corporation, buying or mining the ores needed to build things, and then finding the best price for those items is what they call FUN.
Some people LOVE mining... they can sit and stare at roids for hours on end and actually get a sense of peace (much like meditation) as they watch their mining lasers and listen to the low buzzing noise. I'm NOT making this up... a corpmate of mine is like that. Others actually enjoy hauling trade goods. A LOT of people seem to love manufacturing. It's like the game Monopoly... there's no combat, just competitive buying and selling... but some people REALLY enjoy that sort of thing. They deserve a place to play just as much as the combat types do.
In short, some people like to brag about how many corpses are in their hangar, while others like to brag about how much ISK is in their wallet. Neither type of play is any better or worse than the other.
As a market simulation, Eve gets beaten by email fantasy stock market simulations.
As a mining simulation, I vaguely remember an old pc game that required more skill and and learning about geological surveys that were more interactive.
Hauling sim? Ah...yeah, right. Name a single game involving cargo running that doesn't have someone trying to hijack that cargo. I've seen Deer Hunter 2003 and Bassmaster 2003 but I've yet to see Walmart Hauler 2003.
Nobody is insane enough to try and market a game like this as a mining/market/trading sim with the level of detail put into the mechanics behind it that Eve has.
You were not meant to be an expert cargo hauler that always delivers their cargo on schedule. You were meant to be an expert cargo hauler that just made it through a blockade of ships shooting at you.
You were not expected to be an expert miner that could datamine a database of solar system characteristics to find the 1 roid belt out of a thousand that had a precious ore. You were meant to be the expert miner that could blaze through dangerous space, mine a precious ore and bring it back to refine for loads of isk.
And even the seemingly bloodless manufacturing end of the game wasn't meant to be completely bloodless. If it were there'd be differences in the quality of the product a manufacturer produces, a wider difference in manufacturing costs based on the skill of the manufacturer and a real means to secure the patent on a product through real invention and R&D. Not some blueprint lottery.
The lack of depth in the mechanics makes it fairly clear to anyone that isn't interested in deluding themselves what was supposed to happen:
Players were meant to fight other Players, fairly and otherwise, to achieve their end goal.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Archemedes
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Posted - 2004.03.10 05:32:00 -
[17]
Of course combat was meant to be part of EVE, I'm just pointing out that some people prefer the other aspects. Personally, I'd rather hunt NPCs (and risk player pirates) than mine. If I wanted a mining simulator I'd still be playing Earth and Beyond, where mining is faster paced and more interesting than in EVE. But the original post in this thread argued that 0.5+ space was pointless... and I didn't agree. Corp wars can bring combat to secure space, and SOMEONE has to brave the dangers of 0.0 space to get high-end minerals, so yes... manufacturing is affected by combat to an extent. So is trading (you CAN make a little money without leaving 0.5+ space and be 100% safe, but even mining Scordite pays better). What high-security space provides is a safe place to buy, sell, and trade... just like towns in other MMORPGs do. You'll never get as rich staying in civilized space full-time as you would have out in 0.0, but it is an option.
And as odd as it feels to agree with Jash, I also think EVE would be unbearably dull if all I did was build and play the market. But I wouldn't play at all if there wasn't a civilized area where I knew I'd be reasonably safe from being ganked. Risk can be exciting IF I'm able to fully concentrate on the game, but if I'm playing EVE in the background while doing other things I want a place to earn a little ISK safely, so I turn to my agent in a 0.8 system. Besides, if you have to play solo (often no one in my corp is online) most of the more dangerous (and profitable) jobs aren't available...
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Jash Illian
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Posted - 2004.03.10 05:43:00 -
[18]
There is 'reasonably safe' and then there is the utterly stupifying safety throughout most of empire space.
Most being because in every single solar system of empire space, regardless of the sec rating, there are mechanisms in place to prevent the most common form of combat in Eve at 2 of the only 3 viable locations you can expect to find a person. And those mechanisms constantly being upgraded to restrict combat further.
The most common form of combat in Eve being the non-consentual, unarranged clashes between players.
The mechanisms being the sentry guns.
And the 3 viable locations to find a player and initiate combat being: 1) In a roid belt 2) Outside a station 3) At a stargate.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Meer
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Posted - 2004.03.10 05:52:00 -
[19]
It's funny... from reading this I thought I was reading the Earth and Beyond boards.
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Archemedes
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Posted - 2004.03.10 06:03:00 -
[20]
Well, the sentry guns in 0.1-0.4 space are an entirely different matter. This thread refers to HIGH SECURITY Empire space (0.5+), which SHOULD be 99% safe (the other 1% being the occasional Kestrel suicide attack) if you aren't in a war. LOW security Empire space (0.1-0.4) should NOT be safe, but it SHOULD be impossible to blockade for days on end. That's why it would be so much better to get rid of sentry guns in low security space and have gradually escalating CONCORD attacks... you could camp there long enough to kill quite a few ships but after a few hours you'd have to move on until the system quieted down, so we wouldn't have 23/7 blockades in Empire space.
OMG! I'm agreeing with Jash AGAIN! 
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Jash Illian
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Posted - 2004.03.10 06:04:00 -
[21]
Quote: Well, the sentry guns in 0.1-0.4 space are an entirely different matter. This thread refers to HIGH SECURITY Empire space (0.5+), which SHOULD be 99% safe (the other 1% being the occasional Kestrel suicide attack) if you aren't in a war. LOW security Empire space (0.1-0.4) should NOT be safe, but it SHOULD be impossible to blockade for days on end. That's why it would be so much better to get rid of sentry guns in low security space and have gradually escalating CONCORD attacks... you could camp there long enough to kill quite a few ships but after a few hours you'd have to move on until the system quieted down, so we wouldn't have 23/7 blockades in Empire space.
OMG! I'm agreeing with Jash AGAIN! 
Err... If all of high security space was meant to be 99% safe...
Why have 1.0, .9, .8, .7, .6 and .5 designations?
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Baldour Ngarr
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Posted - 2004.03.10 07:04:00 -
[22]
Quote:
Err... If all of high security space was meant to be 99% safe...
...from other players ...
Quote: Why have 1.0, .9, .8, .7, .6 and .5 designations?
Why not? They're differing levels of safety when it comes to NPCs, but it's only at .4 and below that you run into PCs, which as we all know are a hell of a lot more dangerous.
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |

Annoying Bug
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Posted - 2004.03.10 07:22:00 -
[23]
Do you guys have a clue just how many people only play solitaire games on their computers? I can't belive you're demanding people to join in on the complexity of PvP if they don't want to. Maybe you want them to leave, but just how boring wouldn't that be? And if I really wanted to play a game of battle and skills I wouldn't choose EVE at all. The FPS games are so much better at that.
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Heritor
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Posted - 2004.03.10 08:24:00 -
[24]
To the pirates....
Spiders set there webs and wait a long time for there prey
To the non-pirtaes.....
You will get caught at sometime.

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Shovasta
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Posted - 2004.03.10 08:40:00 -
[25]
Here we go again, more people trying to get me to leave safe space so I have the joy of being there next target....No thanks.
0.0 space for pirates, empire space for everyone else.
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Andrue
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Posted - 2004.03.10 15:13:00 -
[26]
Edited by: Andrue on 10/03/2004 15:16:37 Jash, presumably you're a youngster so here's a free lesson from an old timer (well - getting close to 40 anyway):People are different.
Just because you find mining to be boring doesn't mean that everyone does. Just because you love PvP doesn't mean that everyone does. You are unique in your particular likes and dislikes - assuming that "other people would feel the same way if only I showed them the true path" is a recipe for at best an unhappy life and at worst a personal disaster.
There are people who love mining. The best explanation I've heard for that is that it's like fishing. You must know that there are hundreds of thousands of anglers around the world who like nothing better than to sit at the water's edge doing nothing for hours upon end.
Heh - there are even people who like nothing better than lying on a beach for several hours doing nothing except collecting melanomas 
Personally I would baulk at mining in Eve for hours on end as the scenery is very uninteresting but letting my ship mine for two hours while chatting with friends is my idea of a pleasant time. It can even become genuine fun when it's part of a group op as things keep happening that people will find worthy of discussion.
There was a time when I wanted nothing more from a computer game than pulse racing, sweaty palmed action and the chance to wear out a joystick every six months.
That was ten years ago.
Now I want something that is not as brain numbingly pointless as TV but not as cerebral as reading a book. Basically something I can dip into to avoid boredom. Eve is excellent for this. The really neat thing is that it's possible to improve my character while not having to be at the keyboard.
Occasionally I do feel like PvP or PvNPC and the beauty of Eve is that even though I'm a casual player and often AFK I can still own decent kit and decent skills and kick arse.
If you force PvP onto me I'll have to stop playing and that's one less subscriber for CCP. At present I'm a happily paying subscriber who puts a very low load on the servers. From CCP's POV (and therefore yours) I am an almost ideal player. I am effectively subsidising your game. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |
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