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Dukath
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Posted - 2004.03.10 08:50:00 -
[1]
Edited by: Dukath on 10/03/2004 09:43:35 I've been flying an interceptor since they came on the market and I have some things to say about them.
The way that I use an interceptor is 1) warp in, scramble long enough for backup to arrive so they can take over the scrambling and do the killing. 2) when at a gate, use fast lock to scramble someone before they can warp out 3) when in a battle someone manages to warp out follow him and try to grab him when he leaves warp on the other side, then goto 1
This is how i assumed the interceptor should work and it does seem to work fairly good for that. There are however some major problems here. - target distance: the target distance of an interceptor ranges between 20km to about 27km, skills included. Since an inty will be using a mwd to get close to target fast this locking distance is way too short. I believe it should be increased at least to 35km to make it usefull in any way (unless you want to favour those with fast connection and computers more since the responsiveness of the game is affected by those things). Too much time is lost having to rightclick and select with a menu to target a ship and going at that speed. (not that using a weapon to get the crosshairs isn't always an option).
- drones: I believe this problem is relatively known, the drones don't seem to be affected by range or tracking once they have been within shooting distance. A solution i'd like to see, as suggested by someone else, would be to disable heavy drones against frigate sized ships OR by letting the drones be affected by tracking, optimal range and max range. On the other hand it would be good if drones would not only protect the owner of the drones but also anyone in the same gang as the owner of the drones. That way droneships could actually be used to protect miners or indies against frigates who warp in shoot once and warp out again.
- 1400mm projectile guns: This is the only large gun that has been able to hit me consistently and with high damage (500+ shots) while travelling at 15km from him on about 90 degree angle from him with an active MWD (speeds between 1000 to 3000m/sec) To be honest i haven't encountered neutron blasters yet but then again neutron blasters are a short range weapon while 1400 are long range (unless i'm badly mistaken). I don't know if its due to great tracking or some other hidden feature but it would be nice if long range guns would actually be bad shortrange so the shortrange guns would start to be usefull.
For the rest the interceptors are nicely better than their normal frigate counterparts but not too much better. (a kestrel with its 4 launchers is still better than all the inties due to being able to deal so much damage with missiles in short time)
One more small feature request :) If you doubleclick on a warpable object you will warp to it, it would REALLY help if a double click on a non warpable object will start an appraoch. Even more than locking this rightclick approach command costs way too much time for an inty. This is especially so when going after an instajumper and your camera is all zoomed in so you can't even double click on empty space next to the ship to start moving. With the limited time available in such circumstances every second counts.
And finally some things you should always fit on an inty :) 1 mwd, forget about the shield and cap penalty, for a frig its not like it would matter once you start getting hit 1 scrambler: your task is most likely gonna be to hold someone till reinforcements arrive or to simply fast lock and scramble someone 1 armor repairer: only added this recently but a very good module to have fitted, you will be hit and one lucky hit can put you into armor damage, most shots will miss you or do only slight damage but the longer you stay the more chance you'll have of being shot badly (except against 1400 which seem to be able to hit real hard and real close). In almost all encounters you'll have some armor damage unless you are not targetted. Being able to repair in space is very convenient and will save you long trips to a station if you are deep in 0.0 space.
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Nicholas Marshal
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Posted - 2004.03.10 09:38:00 -
[2]
I have been using mine for hit and run attacks. Warping in, locking and delivering cruise missiles to the target.
All my kills have been frigates so far. I can easily outrun any missiles shot at me in defence. I have taken only light damage so far.
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Sally
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Posted - 2004.03.10 10:01:00 -
[3]
Came to the same conclusions after experimenting with normal fast frigates for battleship intercepting (mainly Vigil).
IMHO perfect / wrecking hits should be removed against frigates. My Vigil got shot by a 425mm projectile user today on an Apocalypse and I think every battleship pilot should have anti frigate weapons (smart bombs, medium size weapons) or not able to harm them.
And yes, drones needs to be fixed. 1 km optimal firing range as in stats, but doing maximum damage from 20km at a MWD speed frigate is unbalanced. -- Stories: #1 --
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Jim Raynor
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Posted - 2004.03.10 10:06:00 -
[4]
I wouldn't mind if wrecking shots were removed from EVE... ------
ROBBLE ROBBLE |

Siddy
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Posted - 2004.03.10 10:11:00 -
[5]
Quote: I wouldn't mind if wrecking shots were removed from EVE...
ofcorse u whuld not... u are missile user....
-------------------------------------------
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Juan Andalusian
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Posted - 2004.03.10 10:18:00 -
[6]
Quote: I wouldn't mind if wrecking shots were removed from EVE...
Just have the formula do the calculation for Wrecking whenever a normal hit would occur... and not everytime a turret fires.
**Pain is meant to be felt** |

bugeye
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Posted - 2004.03.10 10:20:00 -
[7]
It would be nice if CCP adjust the drone bay's of battleships to reflect their race descriptions. I mean, why do we have drone carriers like the thorax and arbitrator when even caldary BS carry enough drones to defend themself against frigates?
business is war! |

Jim Raynor
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Posted - 2004.03.10 10:28:00 -
[8]
Quote:
Quote: I wouldn't mind if wrecking shots were removed from EVE...
ofcorse u whuld not... u are missile user....
Has nothing to do with me using missiles, I very often use a 4 425mm railgun 4 heavy launcher setup on my Raven.
I have 2.2 million skill points invested in gunnery, how much do you have?
My opinion on wrecking shots has nothing to do with my ship, sorry. ------
ROBBLE ROBBLE |

Siddy
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Posted - 2004.03.10 10:41:00 -
[9]
Quote:
Quote:
Quote: I wouldn't mind if wrecking shots were removed from EVE...
ofcorse u whuld not... u are missile user....
Has nothing to do with me using missiles, I very often use a 4 425mm railgun 4 heavy launcher setup on my Raven.
I have 2.2 million skill points invested in gunnery, how much do you have?
My opinion on wrecking shots has nothing to do with my ship, sorry.
only 1.6 so far... but i am playing less time than u....
well i agree that wrecking shot formula shuld be changet - its absurd to se 800mm artillery hit 100km away target for 200dmg wrekking -------------------------------------------
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Ruffles
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Posted - 2004.03.10 11:21:00 -
[10]
Some nice information there Dukath, thank you.
Another idea on the drones problem was to have drones damage/accuracy realated to the signature radius of the target, and have an optimal signature radius.
If the user of heavy drones sends them against a frigate or cruiser, they would remain very effective, but against a frigate the damage/accuracy would drop. This would encourage people to carry other types of drones. If using light/medium drones was more effective against frigates the everyship in the game just carrying heavy drones, you might see some ships carrying them.
I agree the wrecking stuff is rather daft, and I think your observations are right. I have lost more frigates in 1 hit from a 1400mm art shooting at me then any other ship. Neutron blaster cannons have hit me wrecking, but still they have far far far higher tracking and I would consider them a nasty threat, but arties are very slow trackers but their wrecking rate seems to be quite high.
I agree that the higher end large turrets really should struggle, if not permenantly fail to hit small frigates. It would either encourage additional ships for support if the pilot didn't want to compromise their big damage dealing potential, or force people to defend themselves sufficiently.
It is still extremely silly that battleships roam around solo, or only paired. As the only support they currently need is another battleship.
If large turrets failed to hit frigates, that would bring in a prefectly suited role for cruisers in defensive roles to protect a fully 'guned' battleship.
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Nicholas Marshal
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Posted - 2004.03.10 12:56:00 -
[11]
It should be almost impossible for a LARGE turret to even hit a fast MWD frigate.
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Vel Kyri
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Posted - 2004.03.10 13:02:00 -
[12]
Quote: It is still extremely silly that battleships roam around solo, or only paired. As the only support they currently need is another battleship.
If large turrets failed to hit frigates, that would bring in a prefectly suited role for cruisers in defensive roles to protect a fully 'guned' battleship.
very true.
As soon as you make frigates IMMUNE to large turrets/torpedoes etc. then it makes the smaller weapons/ships MUCH more attractive.
If the little jamming frigate which is stopping you from warping/moving is impossible to hit in you gunned up battleship - then you will REALLY want to kill it - and really wish you had some frigate or cruiser support. -----
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Loud Bob
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Posted - 2004.03.10 13:24:00 -
[13]
Why it is not so hard to hit a fast frigate using MWD.
The reason is:
If you are moving away from target using a mwd, your probably travelling in one direction. Therefore it would be easy for a tracking computer to predict where you would be in 2 seconds when the shot would arrive. Unless you are using evasive tactics this will always be the case.
Thankyou for your time.
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Ukiah
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Posted - 2004.03.10 13:25:00 -
[14]
Edited by: Ukiah on 10/03/2004 13:26:54 I agree and it would make those of us who actually PREFER flying frigates or cruisers NOT feel like we're mental decrepits for doing so.
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Jet Max
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Posted - 2004.03.10 13:46:00 -
[15]
Hi guys, just ask CCP to make ships invincible! hows that? Maybe then you all gona stop nagging about ships beying too powerfull or too weak and guns or missiles not made by your request and taste? How about fitting 150mm rails on BS then and go and fight frigates as lots of people complain that frigates too weak to do serious damage on BS cos they got big guns on or something.Cmon people its a frigate! :] Thanks for attention
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Last Starfighter
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Posted - 2004.03.10 14:01:00 -
[16]
be nice if Interceptors could warp at say 5AU/s so they could catch / overtake fleeing ships.
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Teeth
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Posted - 2004.03.10 15:42:00 -
[17]
Quote: Edited by: Dukath on 10/03/2004 09:43:35
- 1400mm projectile guns: This is the only large gun that has been able to hit me consistently and with high damage (500+ shots) while travelling at 15km from him on about 90 degree angle from him with an active MWD (speeds between 1000 to 3000m/sec) To be honest i haven't encountered neutron blasters yet but then again neutron blasters are a short range weapon while 1400 are long range (unless i'm badly mistaken). I don't know if its due to great tracking or some other hidden feature but it would be nice if long range guns would actually be bad shortrange so the shortrange guns would start to be usefull.
I think this might be because tempest users often use tracking computers. I'm probably wrong here.
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Jakal
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Posted - 2004.03.10 16:11:00 -
[18]
Edited by: Jakal on 10/03/2004 16:12:45 yea if im trying to smack frigates in a tempest i normally use 1-2 mid slot tracking comps and 2-3 low slot. I don't know what the fromula for detremining wrecking hits is but as to only getting hit by wreckings at extreme range, maybe those shots are the only ones good enough to acually hit you. just my opinion anyway
-Adapt and Overcome.
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Mon Palae
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Posted - 2004.03.10 16:41:00 -
[19]
Quote: Hi guys, just ask CCP to make ships invincible! hows that? Maybe then you all gona stop nagging about ships beying too powerfull or too weak and guns or missiles not made by your request and taste? How about fitting 150mm rails on BS then and go and fight frigates as lots of people complain that frigates too weak to do serious damage on BS cos they got big guns on or something.Cmon people its a frigate! :] Thanks for attention
No one is suggesting any such thing that frigates should be "invincible". They are saying battleships should not be able to use their heavy weaponry effectively against small, very fast ships. Real life battleships do not use their big guns against incoming fighters. Real life battleships have a wide array of weaponry that includes fast tracking, fast firing close in guns. If an EVE player wants to mount all big guns on his/her ship then fine but they shouldn't expect to be effective against ALL ships out there regardless of what they are. There should be tradeoffs as there are with most things in EVE. If you want all big guns then you forego effectivness against small, speedy ships. You either need to mount smaller, faster tracking weapons, sbombs or have support from other ships that can effectively kill frigates.
As to a frigate killing a battleship again no one is saying such a thing should be easy but it should be possible. Frigates would mostly be used to harass a battleship (scramble, web, jam, etc.). If a lone battleship with all big guns is cornered by 5+ frigates then the battleship pilot should start to sweat and those frigs should be able to kill the battleship (eventually).
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Cirle
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Posted - 2004.03.10 17:28:00 -
[20]
I do wish people would stop using the 'but in real life' argument... it should be quite possible to argue the points from within the context of the universe :)
However, if you want to go down that road, why does a battleship sized gun (425mm) take the same mount as a frigate sized gun (75mm)... answer, because it simplifies the system enough to be workable. So, can we petition for a four or eight barrel 150mm rail gun please, for point defense; I'd quite happily mount one of those in place of a launcher or gun :P
Cirle |

Imperishable
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Posted - 2004.03.10 18:17:00 -
[21]
I agree that large guns shouldn't be able to hit fast ships. In particular, the wrecking hit should be fixed so it doesn't bypass tracking limitations.
If a BS wants to fly solo and be able to tackle frigates, he should either invest in some light missiles or equip a few samll guns. If a BS doesn't want to do that, he should ask for escort by smaller ships.
Diversity is more fun, people. Don't settle for a master of all trades ship.
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Ukiah
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Posted - 2004.03.10 19:28:00 -
[22]
Actually, the wrecking shot probability doesn't bother me all that much. Yes, modern battleships DON'T use their massive cannons to shoot down attacking fighters. However, there IS a statistical chance that a shell from one of those large cannons COULD hit a fast moving fighter and would do extreme damage. However, it's not efficient to try.
What REALLY makes frigates vs BS's in eve so lopsided is the problems with Drones. Yes, I think drones were intended to be point defense against frigates. However, the fact that they don't suffer tracking or range penalties is either a) a bug or b) overlooked by the devs. Either way, it needs to be fixed.
In my perfect universe, a 425mm rail gun SHOULD be able to hit a Tristan at range. However, if the Tristan gets inside 10k (or so) the 425 should have SERIOUS problems tracking the attacking Tristan. Drones SHOULD be able to do enough dmg to force the Tristan pilot to break off and run, but they should STOP attacking the Tristan when they reach their documented 20k range. That's not happening. 425's are effective below 10k and heavy drones are effective above 20k. The adjustment of lock times was a bandaid at best and it's been proven that a BS with several sensor boosters can overcome the delay and still catch the frigate before the frigate can get into range to do any real dmg. This doesn't bother me so much as the fact that those 'capital class' weapons, intended for large volleys at long range, can hit a nimble little 'fighter' inside the gun arc.
The solution? It's been mentioned by TomB that signature radius of ships was always intended to be part of the formula for turret tracking. When I attack a Tempest with 1400's with my Tristan, if I'm inside 10k, I outta be able to feel the heat coming from his shots, but that's all (barring a lucky shot). When he deploys drones, I outta have to run for the hills and when I GET to the hills, his drones should have to turn back. At that point, his 1400's should increase in efficiency and ability to hit my ship.
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Xachariah
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Posted - 2004.03.10 19:30:00 -
[23]
Edited by: Xachariah on 10/03/2004 19:31:13 Aeh, i guess this sounds pretty strange in this mostly or only pvp thread, but i dont want to start a new one just for this simple question: Is the information correct, that Interceptors dont have any cargo capacity?
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Ukiah
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Posted - 2004.03.10 19:31:00 -
[24]
It's incorrect. They have the same cargo space as whatever tech1 frigate was the base hull. Ie, a Malediction has the same m3 as a Executioner and a Taranis has the same m3 as a Atron.
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Martin Hartl
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Posted - 2004.03.10 20:38:00 -
[25]
hi, just look at battles in ww2 bs where able to destroy frigattes and destroyers. but they used their heavy artillery for long range and their medium artillery for shortrange battles against such targets (and bs didn't use torps :)
peace and prosper
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Martin Hartl
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Posted - 2004.03.10 20:39:00 -
[26]
hi, just look at battles in ww2 bs where able to destroy frigattes and destroyers. but they used their heavy artillery for long range and their medium artillery for shortrange battles against such targets (and bs didn't use torps :)
peace and prosper
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Martin Hartl
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Posted - 2004.03.10 20:41:00 -
[27]
hi, just look at battles in ww2 bs where able to destroy frigattes and destroyers. but they used their heavy artillery for long range and their medium artillery for shortrange battles against such targets (and bs didn't use torps)
peace and prosper 
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Bellicose
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Posted - 2004.03.10 20:56:00 -
[28]
Quote: hi, just look at battles in ww2 bs where able to destroy frigattes and destroyers. but they used their heavy artillery for long range and their medium artillery for shortrange battles against such targets (and bs didn't use torps)
peace and prosper 
hmmm not quite true.... some of the battleships had torps and anyway look at why battleships where obsolete back then cos of the planes , dive bombers, torpedo planes, large bombers and kamikazi pilotes they where just to easy to hit Who needs a shovel when you have a nice big cannon?
KittenArmy capn' crimson |

Jim Raynor
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Posted - 2004.03.10 21:36:00 -
[29]
Imagine if a 'well balanced' battleship (using Tempest as an example) had to be armed with both SHORT and LONG range weaponry to protect itself from cruisers and frigates?
Such a loadout (just an example) would be like:
3 1400mm Howitzers for long range anti-battleship. 3 800mm Repeating Artillery for short range anti-cruiser/frigate 2 Heavy Launchers for short range (torpedo) or long range (cruise missile) ------
ROBBLE ROBBLE |

Dukath
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Posted - 2004.03.11 11:13:00 -
[30]
Or imagine if the heavy hitting battleships needed some cruiser escort to remove the frigs. Not that a frig should be any threath to a battleship except for close range scrambling :) and its then that you'll want either drones or a cruiser to take out that frigate keeping you there.
Another nice thing (not a single chance it will ever be implemented though) would be if a missed shot actually has a chance of hitting something else. If you shoot at me with heavy artillery and i'm orbiting a large battleship in an interceptor the chance of you hitting the battleship in stead of me is actually quite big:) This would also help against having 2 battleships providing anti frigate support simply by keeping distance to each other
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Ruffles
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Posted - 2004.03.11 11:34:00 -
[31]
Quote: Actually, the wrecking shot probability doesn't bother me all that much. Yes, modern battleships DON'T use their massive cannons to shoot down attacking fighters. However, there IS a statistical chance that a shell from one of those large cannons COULD hit a fast moving fighter and would do extreme damage. However, it's not efficient to try.
Indeed they could hit the plane with one shot and destroy it, but the statistical chance of that is far lower then the 1 or 2% chance of a wrecking hit currently. If it was 0.02% of a chance or something against small targets, and 0.2% against cruisers that would be far better then the current situation 
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Severus Trajan
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Posted - 2004.03.11 11:45:00 -
[32]
Quote: be nice if Interceptors could warp at say 5AU/s so they could catch / overtake fleeing ships.
This seems like a VERY clever and simple idea! It would allow the interceptors to actually *gasp* intercept.
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Neon Genesis
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Posted - 2004.03.11 13:13:00 -
[33]
Hey, imho u cant really compare bs battles in eve to nautical battles in ww2 dudes. The combat is very finite and simple, ur guns to dmg to the shield/armour/hull hitpoints, all of which are in the same units. In rl combat situations, a lucky shot from a large artillery cannon could possibly catch a vital point and sink the ship. In eve there is no chance of this, if ur hull fails, u explode. Frigates are small ships, 1 frigate is not meant to be very effective against a bs. From what I have seen in eve,a team of frigates as a support to larger ships can be very effective in fleet combat , but the very fact that they die easily should tell u that they are meant to be disposable and more of a useful battle tool as a support than a self sufficient fighitng unit such as a bs. Have a little faith in ccp guys , the have intentions here and if u want small, fast cheap ships u cant expect them to be able to take dmg from bs well. Stop complaining and develop strategys like the adaptable human being u are. Thnx  __
There, i just contributed nothing to your thread
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F4ze
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Posted - 2004.03.11 13:54:00 -
[34]
I just wish they fix this:
http://www.occ.be/interceptor_orbit.png
This is what happens if you orbit @ 15km with MWD on. And the worst thing is that it does NOT get better over time. It doesn't become a smooth orbit afer a while.
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s0cks
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Posted - 2004.03.11 14:15:00 -
[35]
Interceptors arent worht the money or training, wen a standard frigate can do the job just as well, if not better at times.
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Jayad
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Posted - 2004.03.11 14:58:00 -
[36]
Quote: Hey, imho u cant really compare bs battles in eve to nautical battles in ww2 dudes. The combat is very finite and simple, ur guns to dmg to the shield/armour/hull hitpoints, all of which are in the same units. In rl combat situations, a lucky shot from a large artillery cannon could possibly catch a vital point and sink the ship. In eve there is no chance of this, if ur hull fails, u explode. Frigates are small ships, 1 frigate is not meant to be very effective against a bs. From what I have seen in eve,a team of frigates as a support to larger ships can be very effective in fleet combat , but the very fact that they die easily should tell u that they are meant to be disposable and more of a useful battle tool as a support than a self sufficient fighitng unit such as a bs. Have a little faith in ccp guys , the have intentions here and if u want small, fast cheap ships u cant expect them to be able to take dmg from bs well. Stop complaining and develop strategys like the adaptable human being u are. Thnx
Neon, you say use Frigate strategys? Thats a wee bit patronising to frig pilots. Its very straight forward really:
Battleships are used for most tasks most of the time. Concerning combat, there are several corps that explore the use of frigs, most honourably "Mercenary Frigates". There are a few more, notably JF, its not many though because the skill required (Knowledge of Game mechanics, general pvp experiance, organisational difficulties) is heavily more "taxing" then Battleship tactics.
Its not a complicated problem, and totally UNDENIABLE, i feel no need to give you examples or rant off storyes. The proof is in eve, where are the frigging frigates.
Recently ive been forced to use a battleship for 0.0 mining, MINING, what a joke!!
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Ukiah
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Posted - 2004.03.11 15:32:00 -
[37]
Quote:
Quote: Actually, the wrecking shot probability doesn't bother me all that much. Yes, modern battleships DON'T use their massive cannons to shoot down attacking fighters. However, there IS a statistical chance that a shell from one of those large cannons COULD hit a fast moving fighter and would do extreme damage. However, it's not efficient to try.
Indeed they could hit the plane with one shot and destroy it, but the statistical chance of that is far lower then the 1 or 2% chance of a wrecking hit currently. If it was 0.02% of a chance or something against small targets, and 0.2% against cruisers that would be far better then the current situation 
Well, ok, I agree with you in principle. My response was really geared towards the crowd that want wrecking shots TOTALLY removed from the equation and I don't see the need for that. Even tho I've invested (probably wasted) training time and money in getting a Malediction, there should STILL be the chance that the Tempest I'm attacking can get lucky and plug me with a 1400 round. And it should HURT when he does. BUT he should NOT rely on his 1400's to stop me from scrambling or webbing him.
And yes, something needs to be done about the 'orbit' algorithm and soon. If I'm not mistaken, it USED to work. I can remember testing a kestrel on a friend in a rupture. I set it to orbit at 5000 and dare him to hit me with his projs. I did NOT do the current 'yo yo' manuever.
One wonders if the code introduced to have mass affect AB's/MWD's in some way jacked with the orbit physics.
Priority of things needed to make frigates TRULY viable in pvp:
1) Drone range/tracking speed (I mean, come on. Still hitting when I'm 60k away?) 2) Orbit Physics 3) Provisionally, tweak either the wrecking shot probability or the tracking speed of M and L weapons. Ideally, I'd like to see signature radius really affect hit probability/targetting as TomB has claimed he always intended it to.
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Karhig Duruckhai
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Posted - 2004.03.11 15:52:00 -
[38]
Just a quick reply to the guy who said interceptors can't currently intercept...
They can :)
Ok, let me explain, yes it would be nice for interceptors to be able to warp at 5AU/s, would make me a very happy man for a start. However, when chasing down ships (and I've spent a lot of time chasing indy ganking frigates, so I know) the real advantage for small ships, and particularly interceptors, comes not from warp times, but from the agility of the ship.
A highly agile frigate is able to enter warp, and approach gates far faster than cruisers or BattleShips, and so interceptors can certainly intercept that sort of thing (though your a brave man if you intercept a Battleship in ANY frigate :p). I would also imagine that an interceptor can catch most frigates as well, they are both more agile, and have higher top speeds across the board. So... Interceptors can currently intercept most ships quite adaquatly, and can intercept ALL ships if you go flat out with inertal stabilizers and MWDs etc.
That said, 5AU/s warp time, yes please :D
Karhig Duruckhai
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Morkt Drakt
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Posted - 2004.03.11 16:35:00 -
[39]
Quote: It should be almost impossible for a LARGE turret to even hit a fast MWD frigate.
TomB did mention the possibility of a proper "evasive manouvering" skill/sttribute for frigates (equivalent to junking a plane really).
That would dramatically lower the chance to hit for a frigate even running directly at another ship.
Not sure what happened to that idea of his tbh.. but would help a lot by reducing all-round chance-to-hit a frigate.
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Discorporation
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Posted - 2004.03.11 16:45:00 -
[40]
Make SIZE (mass or sig radius) be a factor in ToHit calculations.
Should fix a lot 
[Heterocephalus glaber]
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