
Mandred
Jovian Elite Squad
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Posted - 2007.12.16 11:27:00 -
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Edited by: Mandred on 16/12/2007 11:28:16 I was thinking about something like this on the train home from Uni yesterday and I'm glad to see other people thinking about ideas that I reckon could drastically alter the tactics of attacking null sec space. With the advancements in covert operations offered by the new Black Ops class & covert cyno portals alongside the incoming tactical map, that will hopefully come with ambulation, its something that should be given a lot of attention. The idea of distracting an alliance with a dummy full frontal assault while sending in a squad of elite covert pilots through the back door to strike a hammer blow on their key systems/operations sounds very appealing to me.
I'll start by saying that I haven't read all the posts here but some of the ones I have read seem to have prtty good ideas, particularly Pletko's idea of an alerts system based on actual sightings of ships and Archivian Specialatus' idea of a submarine obeying radio silence.
What I was thinking of before I read these ideas was to add some new skills and other goodies. This is EvE after all, skills is what we do! An outline of my initial ideas includes
-An implant that can scour the code of the chat channel to remove the portion of the code that displays you in the chat channel. This would have high skill requirements geared towards covert ops pilots, perhaps cybernetics 5 and cloaking 5 as pre-requisites?
-To balance this for the defender the same implant could also warn of any anomalies within the local chat code, with anomalies being generated when a pilot removes himself from the local channel. Detection of the anomaly would not show the pilots name(s)or the number of pilots going undetected in the system, it would merely give an indication of the anomaly size and the defender then has to try and assess the threat.
-You could also add some skills to the Leadership skill tree to allow a pilot with one of these implants to remove the code of his squad members from the channel as well. This would have to be severely limited so that huge squads would not be able to go unnoticed, perhaps limit it to the squad commanders only. Although I'm not sure how many members you can actually have in a single squad, would you need to limit it by saying 5 extra pilots can be removed from local per skill level or something?
What I'm trying to get at with this idea is that removing yourself from local shouldn't be open for everyone, it should be open to highly specialized covert pilots only. This would still keep 0.0 dangerous for lone operatives, miners etc, as it should be, while allowing the covert classes to fill the roles intended for them. Having one of these highly skilled pilots leading a squad of black ops vessels would be of tremendous value to fleets and allow small stealth bomber gangs to patrol their space more effectively.
Something like this could bring a whole new dimension to tactical warfare in my opinion but I get the feeling I might be missing something simple. If you notice what that is then reply with constructive criticisms/opinions of your own. Thanks for reading.
(edit for spelling)
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