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Tenacha Khan
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Posted - 2004.03.12 03:24:00 -
[1]
Id like to know how many people would like the negative ss/fraction gain of +0.1 per day back in operation. You can check out the link in my sig for the reasons I want it.
Pls post here if you want it.
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Carmen Electra
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Posted - 2004.03.12 03:27:00 -
[2]
Hardly n00b and my sec status is 0.1 
so yes i would like to have normlal SS back. __________
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Sara Kerrigan
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Posted - 2004.03.12 03:48:00 -
[3]
Perhaps have the gain related to time spent playing per day without causing trouble, and I'd be all for it. I don't think there should be free standing gain while you're offline, it's no better than afk hauling. ______________
The Kerrigan Chronicles |

drunkenmaster
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Posted - 2004.03.12 14:10:00 -
[4]
I'd like it back to how it was.
sec status is practically stationary at the moment.
The sec gains from agent missions and NPC hunting are a joke. Especially if you consider that 'farming' agents and NPC's is practically a lost art now.
Put the NPC gains back up.
Put the +0.1 per day back in. .
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Styrmir
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Posted - 2004.03.12 14:40:00 -
[5]
I agree that the increase has to be alot more substantial than now.
I still feel that people should have to do stuff to raise it like NPC killing and missions. With some work involved I would say a +0,3 per week would be reasonable.
Founder and Manager of The Misneden Shuttle Museum |

Rawne Karrde
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Posted - 2004.03.12 16:10:00 -
[6]
I agree, its a joke right now trying to raise ones security status... bringing back the .1 would be a quick fix. I would like to see them incorporate a system of increased sec status, as mentioned, depending on how long one does not commit illegal acts. I also wish they would increase the amount gained from doing missions, as doing missions for sec status is just as much of a joke as doing R&D missions for tech2 bps. Also the sec status gained from killing npc's needs to be increased. I've been hunting 65k+ npcs and since castor, i've gained .02 in sec status. from a -1.36 to a -1.34.
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Mon Palae
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Posted - 2004.03.12 16:28:00 -
[7]
I think this issue is a little tougher than it seems on the surface.
In the pre-Castor days of sec status gain it was an utter joke. More often than not (literally) is was attacked by pirates with a positive sec status or a very minimal negative sec status. Call me crazy but that just doesn't seem right.
How's this for a proposal:
Gaining back sec status gets slower the more you attack "inappropriate" targets. Attack one person once in a long while your sec gains go back fairly quickly. The more you attack the slower your gains become. This does not relate to how low your sec status becomes at any one time...merely a modifier on how quickly it can come back. If you choose the pirate life and gank indiscriminately that 'record' should stick with you no matter how many NPCs you kill or agent missions you run (i.e. each NPC killed or mission run nets you less sec gain than a "good guy").
Note that "legal" attacks (e.g. at war, defending yourself) or attacks in 0.0 don't modify that stat.
Just an idea...
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Tenacha Khan
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Posted - 2004.03.12 17:23:00 -
[8]
Quote: I think this issue is a little tougher than it seems on the surface.
In the pre-Castor days of sec status gain it was an utter joke. More often than not (literally) is was attacked by pirates with a positive sec status or a very minimal negative sec status. Call me crazy but that just doesn't seem right.
How's this for a proposal:
Gaining back sec status gets slower the more you attack "inappropriate" targets. Attack one person once in a long while your sec gains go back fairly quickly. The more you attack the slower your gains become. This does not relate to how low your sec status becomes at any one time...merely a modifier on how quickly it can come back. If you choose the pirate life and gank indiscriminately that 'record' should stick with you no matter how many NPCs you kill or agent missions you run (i.e. each NPC killed or mission run nets you less sec gain than a "good guy").
Note that "legal" attacks (e.g. at war, defending yourself) or attacks in 0.0 don't modify that stat.
Just an idea...
I think what your referring to ia the concord agents, and to be honest i felt that that was an utter joke too. When I began pirating my ss went from +3.0 to -10.0 in the space of 2 hours. When i began pirating I knew that if i stopped killing in empire space for just over 3 months, id have my ss back to -0.0 I really think that that was fair as its 3months of gameplay, it seems alot but any less would not be a punishment. I certainly dont want those stupid agents back so that people can have their ss back in a day. Its the fact that ccp have changed the rules in the middle of the game that sickens me.
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Huron
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Posted - 2004.03.12 17:31:00 -
[9]
Edited by: Huron on 12/03/2004 17:33:32 The gain cannot be based on days. At that point, you can be killed by a pirate one day, at -5.0, and he is ok guy the day or two after the next, at -5.0 again. Of course, this assumes he doesn't pod kill you or kill someone else during that time. I would expect to see a lot of players hugging the -5.0-5.1 boundary. This is a recipe for something really annoying. Pirates with positive security ratings are a headache we have to deal with in 0.0 space, why drag that in empire space? (Note: The point is not that they can attack or you and that you can attack back in 0.0 space, it is that security ratings are useless stat to determine someone's intent out there.)
Per week is more reasonable as long as the person does not engage in any conflict against PC neutrals for that week, anywhere. Corcord doesn't even want to hear rumors that you are still pirating somewhere. Think of it as you are on parole. Giving up your piracy means you want to turn over and start a new leaf, not a tool to making pirating easier.
Another alternative is to allow .7 per week as long as your faction is greater than or equal to -5. Below that automatic gain does not work. Drawing from pirate history, we can allow players to buy letters of amnesty. These were letters that pirates could buy from local goverments stating that they would give up piracy. The first one lets them gain .7 per week back and expires when they hit -.5 (which normal recovery takes over) or they attack a neutral, whichever comes first. The second amnesty letter they buy, gains them .5 per week. The third, .3, and the fourth and additional letters, .1. This allow players that really want to change, change. And people that want to pull Concord's leg, pay and pay again.
Huron Gradient
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Zarthan
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Posted - 2004.03.12 17:33:00 -
[10]
yah got my vote or as many votes as i can cast  _______________________________________________________ Get custom sigs and graphics done here Unforgivn Website
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Phoenixgurl
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Posted - 2004.03.12 17:35:00 -
[11]
I agree that the gain ain't fast enought. But like he did say, having pirates with positive status is nonsense. Still, we need security status to get up faster. --------------------------
When the universe collapses and dies, there will be 3 survivors: Tyr Anasazi, the coc*roaches ... and Dylan Hunt trying to save the coc*roaches. --Tyr (Andromeda) |

Mon Palae
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Posted - 2004.03.12 17:47:00 -
[12]
Edited by: Mon Palae on 12/03/2004 17:48:40
Quote: Per week is more reasonable as long as the person does not engage in any conflict against PC neutrals for that week, anywhere. Corcord doesn't even want to hear rumors that you are still pirating somewhere. Think of it as you are on parole. Giving up your piracy means you want to turn over and start a new leaf, not a tool to making pirating easier.
Another alternative is to allow .7 per week as long as your faction is greater than or equal to -5. Below that automatic gain does not work. Drawing from pirate history, we can allow players to buy letters of amnesty. These were letters that pirates could buy from local goverments stating that they would give up piracy. The first one lets them gain .7 per week back and expires when they hit -.5 (which normal recovery takes over) or they attack a neutral, whichever comes first. The second amnesty letter they buy, gains them .5 per week. The third, .3, and the fourth and additional letters, .1. This allow players that really want to change, change. And people that want to pull Concord's leg, pay and pay again.
I like this method. Better than my idea but still pulls in the notion of a recidivist pirate becoming less and less able to fix his or her status and abusing the system.
Tenacha is right that I was thinking of the days where pirates bought their sec status increases from CONCORD which truly made the whole notion a joke.
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Tenacha Khan
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Posted - 2004.03.12 18:00:00 -
[13]
Quote: Per week is more reasonable as long as the person does not engage in any conflict against PC neutrals for that week, anywhere. Corcord doesn't even want to hear rumors that you are still pirating somewhere. Think of it as you are on parole. Giving up your piracy means you want to turn over and start a new leaf, not a tool to making pirating easier
I totally agree with that, it would still take the same time as +0.1 per day, but could not be abused as easily
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Ganja
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Posted - 2004.03.12 18:07:00 -
[14]
Quote: Per week is more reasonable as long as the person does not engage in any conflict against PC neutrals for that week, anywhere. Corcord doesn't even want to hear rumors that you are still pirating somewhere. Think of it as you are on parole. Giving up your piracy means you want to turn over and start a new leaf, not a tool to making pirating easier.
I like this idea if you mean that by the end of the week, your security status is completely dropped to 0.0.
I do not like this idea if you mean you would gain +0.1 weekly because:
Currently if your -10 and the +0.1 daily decay was put back in, it would still take you 86 days before you could go into 1.0. Let me tell you, its not fun waiting that 86 days.. been there done that.
Would mean you'd have to wait 86 weeks.. nearly 2 years.
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Ganja
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Posted - 2004.03.12 18:08:00 -
[15]
But none the less..
BRING IT BACK!
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XpoHoc
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Posted - 2004.03.12 18:12:00 -
[16]
Waiting 2 years without killing anyone? Only the thought about it makes me want to kill anyone I find in my targetting range.
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drunkenmaster
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Posted - 2004.03.12 18:45:00 -
[17]
Edited by: drunkenmaster on 12/03/2004 19:20:36
no, he said +0.7 every week, which is the equivalent of 0.1 per day.
But the thought of being good for a whole week makes me wanna go out with Xpo, and help him kill everything he sees. .
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Mon Palae
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Posted - 2004.03.12 19:31:00 -
[18]
Quote: But the thought of being good for a whole week makes me wanna go out with Xpo, and help him kill everything he sees.
Which is fine.
I (think( the point of sec status is that those who want to kill people all the time should have a downside to it...in this case negative sec status. With ALTs even this is somewhat meaningless but it is something. Diehard pirates 'pay' for their predations by being unable (in theory) to access hi-sec space and some of the benefits that entails. If a pirate wants to turn over a new leaf and go good a means to do so should exist but that has to be balanced against abusing the system ala how CONCORD used to fix sec status. The result is an uphill battle for someone who was 'bad' to go good. Hard enough that it can't be easily exploited but easy enough that it is still somewhat reasonable is the real trick in the balance.
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Huron
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Posted - 2004.03.12 19:33:00 -
[19]
LOL. True but being good for a day isn't really much of a penalty. And maybe an entire week is pretty tough. How about be nice on weekdays and kill on the weekends?
Huron Gradient
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TWD
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Posted - 2004.03.12 19:42:00 -
[20]
Yep, bring it back.. or increase security gains by killing NPC pirates |

KhaelOfAnubis
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Posted - 2004.03.12 19:52:00 -
[21]
Quote: [ 2004.02.26 02:09:07 ] Arius Myxoma > man i just got that ship...
completly unrelated to topic but LOL 
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Shaelin Corpius
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Posted - 2004.03.12 20:00:00 -
[22]
Yes security status gains need to be increased ALOT.
As for pirates, they should receive either 0.05-0.1 per day depending on how many npc's they kill for payment towards the empires for their crimes. 0.05 if they don't do anything but wait for better days. But this is to not exceed 0.1/day no matter how many npcs they kill.
NPC hunters in the 0.0+ category should get considerable gains in sec status.
Cause truthfully theres no difference between 0.0 and 10.0, that 10.0 just lets the pirate hunters pod a few pirates for their bounties in low sec empire.
At the current rate of increase for NPC killing, my sec will return to 10.0 in 2 years 6 months, and 22 days. (Which can be lost in a matter of minutes cause I can't shoot anyone with -0.0-4.9 anywhere I want :()
THAT IS CRAP.
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EvilDoomer
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Posted - 2004.03.12 20:22:00 -
[23]
Quote: Id like to know how many people would like the negative ss/fraction gain of +0.1 per day back in operation. You can check out the link in my sig for the reasons I want it.
Pls post here if you want it.
Count my vote to YES yEs YES YES!!!!!
the current sucks
Thanks EvilDoomer
Chicago Mobsters
** Ghost Fleet Pilot **
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Voldemort
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Posted - 2004.03.12 22:11:00 -
[24]
yes i would love for the ss to go back to the way it was before. it was a lot better then. just stating my stance on the issue.
"I despise playing Eve. I'm forced to play it by 4 Samurai's, 84 non-league football teams and a threatening slice of celery."
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Tenacha Khan
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Posted - 2004.03.12 22:13:00 -
[25]
ffs vold you have a really good sig...why not use it
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Booky
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Posted - 2004.03.13 00:02:00 -
[26]
I was at 9.0 before Castor, then 4.5 after Castor halfed it. Ive been at 4.5 ever since, and I must have killed at least a thousand rats since Castor. Spelling corrections welcome, but don't expect me to edit my post. |
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