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Jaikar Isillia
The Vinlanders SMASH Alliance
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Posted - 2007.12.11 02:34:00 -
[31]
Originally by: Jovienus
Originally by: Darth Peanut Dear OP:
Please following these three instructions.
(1) stop crying (2) uninstall (3) go back to WOW
I have concluded that the only people that say these kinda things are those who aren't actually affected by the nerfs. If they were then I bet my bottom dollar I'd hear their whining from miles off.
Yes which is why when the vagabond is nerfed the whining will be glorious and I will bask in its radiance.
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Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2007.12.11 02:43:00 -
[32]
Originally by: Jaikar Isillia
Yes which is why when the vagabond is nerfed the whining will be glorious and I will bask in its radiance.
yeah, if they do nerf the vagabond the forums are going to really get interesting. But my bets on the next big nerf are the heavy dictors, within 60 days from today.
Though I'm surprised we haven't seen more minmatar players out on the forums making claims like "Now you know how we feel, try finding a use for a target painter bonus". (Oh, which I recommend using against the heavy 'dictors if you're in a battleship. You're gonna need it.)
------ begin signature -----
Little known Eve fact, The original race names were: Amarr Empire, Caldar Empire, Minmatar Republic, The Jovians, and The Remanaquie Federation. |

Jaikar Isillia
The Vinlanders SMASH Alliance
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Posted - 2007.12.11 02:48:00 -
[33]
Originally by: Siege
Originally by: Jaikar Isillia
Yes which is why when the vagabond is nerfed the whining will be glorious and I will bask in its radiance.
yeah, if they do nerf the vagabond the forums are going to really get interesting. But my bets on the next big nerf are the heavy dictors, within 60 days from today.
Though I'm surprised we haven't seen more minmatar players out on the forums making claims like "Now you know how we feel, try finding a use for a target painter bonus". (Oh, which I recommend using against the heavy 'dictors if you're in a battleship. You're gonna need it.)
Because everyone flies the cane, claw and vaga.
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Sarah Aubry
Caldari School of Applied Knowledge
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Posted - 2007.12.11 03:57:00 -
[34]
+1 vote for OP to quit eve.
Make your protest really obvious by leaving please :) |

MrTripps
Gallente
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Posted - 2007.12.11 04:30:00 -
[35]
I complained a lot about the nerfs. I fly the Myr and the Arazu and the nerfs to those ships are, IMHO, disproportional. I still don't like the nerfs.
Still, after a bit of PVP it doesn't seem to matter that much. Those who won before will still win and those who lost before still lose. If anything it was more of a targeted everyone-nerf like the doubling of hit points. It makes fights longer and, in a round about way, could be considered a nerf to hit and run nanno gangs. If there is a modest request for adjustment that should be considered it is to give a minor boost to ewar specialized ships.
"Least I got chicken." - Leroy Jenkins |

Mallikan
Gallente Spartan Hoplites Rare Faction
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Posted - 2007.12.11 04:40:00 -
[36]
ADAPT. --- lol.. I messed up.
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Kravick Drasari
Caldari Setanta Strategic Consultants
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Posted - 2007.12.11 04:55:00 -
[37]
Sensor Dampeners are far from useless. I still use them against interceptors. Lock on time doesn't bother me. In fact, I never used them for the lock on time part anyway. Its the range those little annoying insects fly at pelting you with missiles or whatever. Use a dampener on them and they have to ether go away or fly close enough to get caught in a stasis web.
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LaffyTaffy TR
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Posted - 2007.12.11 04:58:00 -
[38]
Thats alot of fail |

jongalt
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Posted - 2007.12.11 05:05:00 -
[39]
i suppose taking the nerfs on the chin just cant be seen as "manning up".
-jg.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.12.11 05:11:00 -
[40]
Originally by: shinsushi
Originally by: Gort I'm going to seriously start training Amarr.
They can't possibly be nerfed any more....
Can they?
G
Thats what people said before the HP buff in revelations (longer combat = quicker capping out), and before the killing of cap recharge as an asset, and before the NOS nerf, and before the EW nerf.
While the HP buff is an Amarr nerf, it was a nerf for none of the reasons that you have listed.
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Colonel Ripper
The Older Gamers R0ADKILL
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Posted - 2007.12.11 05:49:00 -
[41]
Edited by: Colonel Ripper on 11/12/2007 05:49:09 My biggest issue is the scripts themselves. Why cant we just switch modes? This way its just another piece of junk that someone needs to make and has to sit in my hanger/cargo hold and clutter things up. Otherwise they are fine for me (RSDs were getting out of hand).
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umop 3pisdn
Minmatar Fnck the blob.
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Posted - 2007.12.11 06:36:00 -
[42]
Originally by: Jovienus I agree CCP have gone OTT this time, the torpedo realignment with previous missile types has rendered my poor raven a get in ya face smack you once and hope you don't hit back ship.
WHY CCP why torpedoes were fine, they were balanced, having torpedos out ranging scramblers means targetted ship could run. Now you force Raven pilot to act suicidal just to get close enought to get a shot off! Missiles are range weapons not melee!
I agree, caldari ships should also get built in stabs like blockade runners. I know its hard to pvp with a full rack of stabs but you hang in there caldari <333
And to the op: You say that these changes are proven to hamper the community when they've not been live long enough for most people to even buy scripts.
Fleet battleships will have to change, the long lock time will make them less of a tool of slaughter.
Damps got boosted in their own way, how many ******s fit sensor boosters to bump their killmail whoring ability? i'd say 60% of combat ships in gangs had at least 1 SB before the patch, if they all fit lock speed scripts then Lock Range Dampening is very effective against them.
The drone nerfs suck but drone users are already adapting, our drone HP bonus's are finally usefull.
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Ademaro Imre
Caldari Eye of God
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Posted - 2007.12.11 06:48:00 -
[43]
Originally by: Jovienus
Originally by: Darth Peanut Dear OP:
Please following these three instructions.
(1) stop crying (2) uninstall (3) go back to WOW
I have concluded that the only people that say these kinda things are those who aren't actually affected by the nerfs. If they were then I bet my bottom dollar I'd hear their whining from miles off.
no. every pvp ship setup I have made included a sensor dampener, turret disruptor or ecm. And now, I am happy that a raven can be used in a gatecamp or warp to pilot for the range.
Stop whining that sniper ships can't insta pop frigates anymore. |

NTRabbit
Caldari Guiding Hand Social Club Enelaise
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Posted - 2007.12.11 07:55:00 -
[44]
Originally by: Wacoede if people couldn't see these nerfs coming after the last alliance tournament then you were blind or just that dumb (my personal thought is the alliance tournament is just a way for the devs to observe what tactics are being overused and then nerf them)
using different tactics = good (and this coming from someone who just finished training Recon ships 5 and is Amarr)
Agreed. The amount of dampening in use during that tournament was ridiculous, as was the effectiveness. It was quite obvious from the outset that RSD's would be on the heavy nerf block very, very soon, and rightly so. ------
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Cleric JohnPreston
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Posted - 2007.12.11 08:46:00 -
[45]
Originally by: Kravick Drasari Sensor Dampeners are far from useless. I still use them against interceptors. Lock on time doesn't bother me. In fact, I never used them for the lock on time part anyway. Its the range those little annoying insects fly at pelting you with missiles or whatever. Use a dampener on them and they have to ether go away or fly close enough to get caught in a stasis web.
You use them on ceptors.. LMFAO @ you. Woot! way to adapt!
lol
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Jovienus
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Posted - 2007.12.11 08:50:00 -
[46]
Originally by: Ed Gein
Originally by: Jovienus
Originally by: Darth Peanut Dear OP:
Please following these three instructions.
(1) stop crying (2) uninstall (3) go back to WOW
I have concluded that the only people that say these kinda things are those who aren't actually affected by the nerfs. If they were then I bet my bottom dollar I'd hear their whining from miles off.
I have concluded that the only people that whine about nerfs are exploiting something overpowered to the fullest and when its gone realize they have no real pvp skill.
I can guarantee 100% that I have NEVER exploited any known EVE holes or buffs which have then been nerfed. I can say with hand on heart that actually I tend to be a overly clean and fair player giving people too many chances and opportunities to get the upper hand.
And for your notes, I don't by choice do PvP simply since I dislike causing grief to other players who don't deserve it. Not say I haven't popped someone, just don't go around making it a habit like others.
I'm a big believer in letting nature take its course and not alterating the rules every 6 seconds.
-J
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Kravick Drasari
Caldari Setanta Strategic Consultants
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Posted - 2007.12.11 09:21:00 -
[47]
Edited by: Kravick Drasari on 11/12/2007 09:23:00 Edited by: Kravick Drasari on 11/12/2007 09:21:43
Originally by: Cleric JohnPreston
Originally by: Kravick Drasari Sensor Dampeners are far from useless. I still use them against interceptors. Lock on time doesn't bother me. In fact, I never used them for the lock on time part anyway. Its the range those little annoying insects fly at pelting you with missiles or whatever. Use a dampener on them and they have to ether go away or fly close enough to get caught in a stasis web.
You use them on ceptors.. LMFAO @ you. Woot! way to adapt!
lol
I've always used them against interceptors. They only have a 30km lock range unless they use sensor boosters and even then they still have to be within 20km to warp scram you. If you dampen them tell me how they're going to stay at 20km and do this? They ether come in close to keep the warp scram on you, only to get webbed and then blown up, or they fly away and leave you alone. I cannot tell you how many times I've had interceptor pilots fly in closer to keep me warp scrammed only to end up in a pod, or worse.
Try thinking out side of the box once in a while.
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Allestin Villimar
Dark Nova Crisis
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Posted - 2007.12.11 10:03:00 -
[48]
To OP:
I, in a maulus with 3 t2 damps, with level 4 EW skills, and L4 gallente frigate, could knock a carrier with 2 faction (sansha or dark blood, think it's the same bonus) sensor boosters, level 5 skills, and 5% implants, down to a 21 km lock on range. Which is basically worthless since you could easily be tackled by an arazu sitting out side yout targetting range while your drones sat there like idiots since you couldn't tell them to attack anyone.
Now if I can do that to a ship which has a huge base lock on range and 2 faction sensor boosters and level 5 skills, think about what that'll do to virtually every other ship in the game.
So for less than a month's training time, and less than 4 million isk, you can lock down any ship in the game that isn't immune to EW. If you're willing to spend a little bit more, you can hop in a celestis and get a little more survivability and knock that range down to around 12 km.
If you think that was balanced, you're an idiot. End of discussion.
Now that being said, I do think the scripts were a bad idea, or at least their usage of them. Right now, the modules are all but worthless without scripts - I agree that scripts should specialize modules, not make them basically useful. ...in bed. |

Cleric JohnPreston
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Posted - 2007.12.11 11:01:00 -
[49]
Originally by: Kravick Drasari Edited by: Kravick Drasari on 11/12/2007 09:23:00 Edited by: Kravick Drasari on 11/12/2007 09:21:43
Originally by: Cleric JohnPreston
Originally by: Kravick Drasari Sensor Dampeners are far from useless. I still use them against interceptors. Lock on time doesn't bother me. In fact, I never used them for the lock on time part anyway. Its the range those little annoying insects fly at pelting you with missiles or whatever. Use a dampener on them and they have to ether go away or fly close enough to get caught in a stasis web.
You use them on ceptors.. LMFAO @ you. Woot! way to adapt!
lol
I've always used them against interceptors. They only have a 30km lock range unless they use sensor boosters and even then they still have to be within 20km to warp scram you. If you dampen them tell me how they're going to stay at 20km and do this? They ether come in close to keep the warp scram on you, only to get webbed and then blown up, or they fly away and leave you alone. I cannot tell you how many times I've had interceptor pilots fly in closer to keep me warp scrammed only to end up in a pod, or worse.
Try thinking out side of the box once in a while.
nah m8, i get you, ceptors have never been a problem with damps, ever, the damp nerf makes pvping riskier now in certain ships Vs bigger ships that a ceptor. I was jesting at your wee post, nevermind. ;)
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Sirial Soulfly
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Posted - 2007.12.11 11:04:00 -
[50]
One nerf whine thread to rule them all.
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Sinder Ohm
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.12.11 11:11:00 -
[51]
Dictor nerf was over the top they are outrun by vagas so either
A: nerf the vaga (not a good solution just break the game even more) B: set dictor speeds back to what they were we already have our bubbles causing agro and bubbles no longer stopping an already initiated warp isnt that enough??
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Blutreiter
Pelennor Swarm R i s e
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Posted - 2007.12.11 11:17:00 -
[52]
Edited by: Blutreiter on 11/12/2007 11:17:28
Originally by: Gort I'm going to seriously start training Amarr.
They can't possibly be nerfed any more....
Can they?
G
Muhaha, check the 26 pages amarr thread in this forum, some guy even believes that we got buffed by a bandwidth nerf and scripts let us "specialize" EW...
...Amarr players have some kind of pavlovian knee-jerk reaction that EVERYTHING that's happening must theoretically be good.
Furthermore, the OP needs some hugs.
Cogito ergo boom - I think i'll blow sh*t up |

Kravick Drasari
Caldari Setanta Strategic Consultants
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Posted - 2007.12.11 11:23:00 -
[53]
Originally by: Cleric JohnPreston
Originally by: Kravick Drasari Edited by: Kravick Drasari on 11/12/2007 09:23:00 Edited by: Kravick Drasari on 11/12/2007 09:21:43
Originally by: Cleric JohnPreston
Originally by: Kravick Drasari Sensor Dampeners are far from useless. I still use them against interceptors. Lock on time doesn't bother me. In fact, I never used them for the lock on time part anyway. Its the range those little annoying insects fly at pelting you with missiles or whatever. Use a dampener on them and they have to ether go away or fly close enough to get caught in a stasis web.
You use them on ceptors.. LMFAO @ you. Woot! way to adapt!
lol
I've always used them against interceptors. They only have a 30km lock range unless they use sensor boosters and even then they still have to be within 20km to warp scram you. If you dampen them tell me how they're going to stay at 20km and do this? They ether come in close to keep the warp scram on you, only to get webbed and then blown up, or they fly away and leave you alone. I cannot tell you how many times I've had interceptor pilots fly in closer to keep me warp scrammed only to end up in a pod, or worse.
Try thinking out side of the box once in a while.
nah m8, i get you, ceptors have never been a problem with damps, ever, the damp nerf makes pvping riskier now in certain ships Vs bigger ships that a ceptor. I was jesting at your wee post, nevermind. ;)
Sorry, I guess I misunderstood what you where saying.
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Le Skunk
Low Sec Liberators
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Posted - 2007.12.11 11:34:00 -
[54]
Originally by: Donna Maria I though eve was a grown up game, TBH.
Sensor boosters, tracking disruptors and Dampeners still work, you just now have to choose what you want to boost, disrupt, or dampen. No more one module fits all.
So you havent actually used a damp post nerf then.
Indeed Sensor boosters can now have the same functionality as pre nerfed sensor boosters - only in scan res or targetting range.
Dampers however, even with a script in, are nowhere near as good as the old damps. Not only do you have to choose range/scan res damp - your percentange damp has dropped dramatically.
Also they nerfed the damp rig.
Lunacy
Basically, train for a falcon.
SKUNK
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.12.11 11:43:00 -
[55]
*Rabble rabble rabble*
Don't forget to direct your stuff(s) this way everybody... 
(I'll even accept Caldari junk) ----------
Video - 'War-Machine' |

Laila Eldgorn
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Posted - 2007.12.11 11:50:00 -
[56]
Can I have some stuff too?
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Psorion
The Nine Gates
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Posted - 2007.12.11 12:40:00 -
[57]
Originally by: Kravick Drasari Sensor Dampeners are far from useless. I still use them against interceptors. Lock on time doesn't bother me. In fact, I never used them for the lock on time part anyway. Its the range those little annoying insects fly at pelting you with missiles or whatever. Use a dampener on them and they have to ether go away or fly close enough to get caught in a stasis web.
/Signed. Especially when you fly a Stealth Bomber and they try to get you.. Please please come within 13km Pretty please?? :)
bTw
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Psorion
The Nine Gates
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Posted - 2007.12.11 12:46:00 -
[58]
Originally by: Allestin Villimar To OP:
I, in a maulus with 3 t2 damps, with level 4 EW skills, and L4 gallente frigate, could knock a carrier with 2 faction (sansha or dark blood, think it's the same bonus) sensor boosters, level 5 skills, and 5% implants, down to a 21 km lock on range. Which is basically worthless since you could easily be tackled by an arazu sitting out side yout targetting range while your drones sat there like idiots since you couldn't tell them to attack anyone.
Now if I can do that to a ship which has a huge base lock on range and 2 faction sensor boosters and level 5 skills, think about what that'll do to virtually every other ship in the game.
So for less than a month's training time, and less than 4 million isk, you can lock down any ship in the game that isn't immune to EW. If you're willing to spend a little bit more, you can hop in a celestis and get a little more survivability and knock that range down to around 12 km.
If you think that was balanced, you're an idiot. End of discussion.
Now that being said, I do think the scripts were a bad idea, or at least their usage of them. Right now, the modules are all but worthless without scripts - I agree that scripts should specialize modules, not make them basically useful.
Umm, and if the drones are out and you aggress the carrier dont the drones automatically attack?
Or did this change?
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Donna Maria
Amarr
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Posted - 2007.12.11 12:49:00 -
[59]
Originally by: Le Skunk
Originally by: Donna Maria I though eve was a grown up game, TBH.
Sensor boosters, tracking disruptors and Dampeners still work, you just now have to choose what you want to boost, disrupt, or dampen. No more one module fits all.
So you havent actually used a damp post nerf then.
Indeed Sensor boosters can now have the same functionality as pre nerfed sensor boosters - only in scan res or targetting range.
Dampers however, even with a script in, are nowhere near as good as the old damps. Not only do you have to choose range/scan res damp - your percentange damp has dropped dramatically.
Also they nerfed the damp rig.
Lunacy
Basically, train for a falcon.
SKUNK
Actually, I have used the Dampners both before and after the nerf. Yes they are 'NOT AS$' effective before, but they are effect. Like a previous poster said, I usually use the range nerf on cepters and the resolution nerf on bigger than me ships. Adapt, or die like the rest..
Im the girl momma warned you about..
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Trev Kachanov
Kachanov Militia
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Posted - 2007.12.11 12:53:00 -
[60]
Tbh i thought things were fine as they were. maybe RSD nerf was needed, but only because everyone and their mom was fitting them. They should of just done like ecm; 1/2 the effectiveness double the bonus on the specialized ships and a stacking penalty. Sensor booster should of been dropped to roughly 70-80% of its former effectiveness.
But i imagine they're going to nerf dual bonus modules because they're ******** and they want to push scripts. (dmg mods, tracking enhancers, pds, just because they can).
and to the guy that complained about insta popping frigs in a sniper bs... up your transversal you moron, since they nerfed tracking on t2 you can hit **** especially frigs.
Don't trip |
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