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Mara Deathsinger
Minmatar
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Posted - 2007.12.11 06:00:00 -
[1]
I have a quick question. Passive targeters, how well do they work? In the description it says that it enables you to target someone without them being alerted to it. However, I noticed that there are different models..therefore, i'm assuming that none of them are foolproof..since, if they were, why have different models? So, could someone tell me 1. how well they work and 2. what is the quality difference between models?
Thanks a bunch. :-) I mock the world and all of you, you mock me but I mock me too. |

MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.11 06:03:00 -
[2]
they just don't see that your locked on to them.
basically, the difference between them is the fitting. named ones take up less Powergrid and CPU.
it doesn't work with NPCs, but if you fighting people and your the EW ship it's awesome to catch them off guard.
I could also be wrong though :) but I'm mostly sure.
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Mara Deathsinger
Minmatar
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Posted - 2007.12.11 06:18:00 -
[3]
Alrighty, that sounds cool. :-) I was thinking that if it does what it says, it would be great for ambushes. Particularly if you'r using missiles. I mock the world and all of you, you mock me but I mock me too. |

Gartel Reiman
Project F3
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Posted - 2007.12.11 13:54:00 -
[4]
The difference between the models include how much CPU they take to fit to your ship; how much capacitor energy they take to activate; and most importantly their activation time.
You see a passive targeter works for a single cycle only before deactivating. Once it deactivates, you are no longer 'passively' targeting your target and so they can tell they are being locked (I have verified this through testing). Thus, once you obtain a passive lock you need to do whatever you're doing (e.g. cargo/ship scan) and then untarget the ship before the module deactivates. For T1/named passive targeters this is 5 seconds whereas T2 gives you 10 seconds.
Passive targeters aren't that useful for combat since IIRC once you start firing at the target, you will show up with red flashing brackets in their overview, regardless of whether the target lock (which would instigate the yellow flashes) is active or passive. However, this I haven't tested so if I'm wrong here then they would indeed be useful with missiles - especially, say, the cruise missiles launched from a stealth bomber 50km away... 
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John Ikara
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Posted - 2007.12.11 14:22:00 -
[5]
I'd think it'd be great for any form of first strike. It is not hard to mash F1-F8 to fire off all 8 turrets for a insta-pop.
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Valeo Galaem
New Eden Advanced Reconnaissance Unit
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Posted - 2007.12.11 16:45:00 -
[6]
Passive Targeters can only be used to lock the first target. To use it, you must first have nothing targeted. Then you activate the Passive Targeter and you will get targeting crosshairs at your cursor (same as if you activated a directed effect module without a lock technically). Click your target of choice and you will get target lock without them being notified.
Passive targeting is useful in PvP combat if you need to lock a target while mitigating the risk of being auto-back-targeted (e.g you plan on using a cloak - which can not be activated if you are targeted - i.e on a Stealth Bomber)
Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied!
CONCORD Encryption Methods |
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