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Thread Statistics | Show CCP posts - 2 post(s) |

Byrrssa Crendraven
Shadow Knight Industries
3
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Posted - 2012.06.08 23:45:00 -
[31] - Quote
I am currently running 5 eve clients with no real problems. I also read the forums and control my brothers computer through teamviewer and have evemon running all at once. It's been running since 9:30am mtn and the most they are taking up is about 850mb each. No real performance issues really. I use the optimize settings memory and, they are going without a hitch.
Now, I do have a 6 core proc, 8gb of ram, and a 4870x2 in my system too all on win7 64bit.
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nardaq
Orion Expeditions
21
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Posted - 2012.06.09 01:06:00 -
[32] - Quote
I also don't have any issue's with memory the client is using. Each client here is hovering around 600-800MB (I7 24GB winXP 64)
U guys trying with different graphics/sound settings from high to low/off) to narrow down/exclude some settings?
My last memory hole i experienced was back in nov 2010 witch was related to show effects, witch was eating memory and FPS at that time)
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Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
131
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Posted - 2012.06.09 23:04:00 -
[33] - Quote
nardaq wrote:
My last memory hole i experienced was back in nov 2010 witch was related to show effects, witch was eating memory and FPS at that time)
So, are you saying it was b/c you had "show effects" ON, and now have it off? B/c if so, if "show effects" is causing this ram leak, as much as it pains me, i don't think i would enjoy playing an internet spaceship games with "effects" turned off....or am i wrong?
I'm still seeing this leak.
It is sporatic at this stage, one day it might only climb 200mb, another day it will climb more than that, all while doing the same activity (mining) for roughly the same amount of time. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

COMM4NDER
Umbrella Holding Inc Umbrella Chemical Inc
89
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Posted - 2012.06.10 02:40:00 -
[34] - Quote
I know for a fact that its leaking Vram but that happens on Linux with wine running. However i know something is wrong on Wndows aswell, and eats both RAM and VRAM for me. With two clients running i had almost 1.8GB of VRAM usage and both Clients eating about 1.8gb each.
My FPS drops were considering weird since i had systematic drops, looked like a digital signal. Then the footprint dropped and FPS issue went away until next time.
On linux this footprint never went away and just kept building upp until eve dropped to 7fps and the opengl desktop stopped responding well. Features & Ideas Tag shortcuts - Make an FC enjoy his position more! Overview - Show fleet members only! |

Lili Lu
332
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Posted - 2012.08.07 00:04:00 -
[35] - Quote
Bump. And Robert, it is not the fault of the card manufacturers when this only happens with EVE. CCP needs to figure this out and fix it. If only because it is hurting them and going to hurt them more in the pocket book. |

Kara Books
Deal with IT.
191
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Posted - 2012.08.08 03:31:00 -
[36] - Quote
Iv had voice disabled for a while now.
Currently 20 min, 2 clients no memory spikes.
Sitting at 620megs and 614megs
I also want to note, this game is based on a huge memory leak, the designers did this intentionally so we could all enjoy massive battles, pretty ship pictures and be synced from on Solar system to another seamlessly.
This leak is getting bigger and bigger as code is being added, its spreading into the markets now in the form of lagg, See Zorlu's post in this thread.
The code needs to be cleaned up, refined put up on a special server other then sisi and have people give it a good 20 hour testing, asking players if specific problems are fixed.
This would be a Major undertaking, but eventually this will have to be done, sooner or later, NOW is a good time to start planning for it CCP, as you can see the problems are starting to pile up. |

Zorlu
Pator Tech School Minmatar Republic
1
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Posted - 2012.08.08 05:59:00 -
[37] - Quote
When doing station trading, the Eve client gets slower and slower as time goes on.
For example, you log in. The trade dialog boxes are kinda fast.
24 hours later, the client has probably degraded so much that most times you pull up buy/sell/modify: First a window appears with some empty grey area, then it lags, then it resizes, then the numbers appear, then the I-beam cursor quickly flashes to catch up all the ticks it should have been ticking for, and you can finally reliably type something in.
Restart client again. Some relief.
This process repeats, the Client cannot continue running.
I blame the VM because (except for a few BLOCKS), the UI itself stays fast at the *widget* level -- mostly the asynchronous logic parts of the program become slower.
After the UI has had all of its updates, it can be interacted with in low latency and it feels lag free. But when you "load some code" in Eve, it's slow IF the client has degraded.
And it always degrades.
Even though I said the UI remains fast while async logic degrades, I can still feel the asynchronous logic parts of the program blocking the UI in some places. This is actually going on in the trade system's buy/sell/modify dialog! A large amount of the UI can lock up while loading that simple bit of code (Can you please keep it loaded?)
Over time, the client's rate of decline has increased.
I blame either the VM's compiler, or the GC's allocator.
Because,
1) Loading new code becomes slower over time.
2) Loading things which need memory become slower over time.
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