
Guttripper
State War Academy Caldari State
46
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Posted - 2012.02.06 10:45:00 -
[1] - Quote
As many others have mentioned, I believe a large reason this game has stagnated has been both CCP and the players changing their vision on how this game should be running.
When I first started, it seemed CCP presented the tools for the players to build. Whereas CCP were players themselves, they seem to adjust (nerf) when something really got out of hand. They allowed the players to create, destroy, and expand in ways not initially considered and let the game run from there. Yet today, it appears CCP does not play their own game. They may or may not offer a dev blog on their intentions, may or may not respond to players' complaints and issues, and then proceed since they feel they know what is best for the game. Afterwards, the same complaints and issues are ignored as they proceed to the next "shiny". Add CCP expanded into bringing in market people that tout the grandest ideas because it works in other games so it shall work here too.
But the player base changed too. While many of the early players were paper and pencil gamers that progressed into hardcore player versus player gaming, today's players seem afraid of loosing. The early players were the number crunchers versus the newer players that want only the best right now. Early players did not seem to mind waiting and working towards smaller goals while newer players want the grand prize yesterday. Early players did not seem attached to token aspects like kill boards and proceeded what might appear rashly while newer players will not proceed unless they're guaranteed complete success to not appear as "lol fail noob tears".
I could be wrong, but the early players seemed older in real life, with the wisdom and maturity to match. Today's "instant gratification" crowd seem hellbent on tossing out the various "u mad bro", "tears", and other slang terms to appear cool to each other while most likely appearing as little angels to their clueless parents. And back then, Eve was just a game with no right nor wrong way to play and proceed. But today, if you do not follow a rigid path and divert onto less ~successful~ paths in the game, like mining, then you "utterly fail". Unless you happen to bot without care or disregard, then those "fail paths" mean big business in the real world.
As a bittervet, I have seen them come and go. If I did not "care" enough about my character I buil from scratch, then I would have probably vacated a while back. |