
YuuKnow
The Scope Gallente Federation
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Posted - 2012.02.05 18:59:00 -
[1] - Quote
Adunh Slavy wrote:Gates are lame and lead to horribly repetitive game play. it's 2012, it's time to get over these 1990s mechanics.
The most wide open and most dynamic battle field that man could ever imagine, and what do we do in Eve? Sit in a parking lot and wait for a mouse to poke it's head out of a hole so we can whack it. LAME!
There is plenty of chance for large battles (blobs) on Eve, battles at POSes, all the Dominion Sov pieces, stations - The game does not also need a mechanic to force players to the same location, it already has plenty with out gates.
Much of the Null Sec stagnation comes about because of gates. The potential granularity of risk aversion and reward is damaged because of gates and the stark contrast they present to the majority of players. Game play options for smaller groups is reduced.
I agree. But its too easy tatically to take advantage of. It would be like an admiral not taking advantage of a chokepoint... wouldn't make much since not since its the easiest and most productive approach.
CCP would have to do something to get players off the gates if they want to change this. In low sec they could make the turrets uber (say that they are fed by the gate energy and give them megauberwthbbqpawnage dps or mega cap neutralization, or mega ECM scramming or somethin), but in null sec it will still be a reality.
I say its time for CCP to try some different changes in various parts of the Galaxy to see if they improve the gameplay. 1) Make a some sections of null sec at the tips of the galaxy without local and see how its goes. Call it the -10 sec status. 2) Make 0.4 sec system gates uncampable (with the above turret changes), so we can see what pvp becomes without gate camps (leave the other low sec gates unchanged) 3) Give some systems gates a manditory 15km warp range like old times (a permanent warp bubble) to see what the gameplay will become without warp to 0 or instajump bookmarks. Make some tech **** to justify why.... and then see if the gameplay is funner or more interesting.
Given that there are 5000 systems in eve, there's plenty of systems that can be used for trial and error. The things that work and make the game more fun keep and expand. The things that don't work change back. Such a massive sandbox needs experimentation.
yk |