
Lijhal
Native Freshfood
|
Posted - 2009.07.07 07:12:00 -
[1]
Originally by: Balor Haliquin CALDARI Name: Tsunami Hull: Rokh Role: Frontline Command Ship
Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Cladari Battleship Bonus: 5% bonus to Missile Launcher rate of fire per level, 5% bonus to shield Resistances per skill level Flagship Bonus: 5% bonus to fleet member's maximum Shield Hit Points per level, 5% bonus to Kinetic Missile damage per level Role Bonus: 99% reduction in CPU cost for warfare link modules, 20% bonus to ECCM and Remote ECCM effectiveness
Fitting slots: 8 high / 7 mid / 5 low / 2 rig Power Grid: 13500 CPU: 750 Hard points: 0 Turret/7 Launcher ...
the cpu output of the Tsunami seems to be a little bid too low Lets say you want to fit the Tsunami with following modules:
Tsunami Ballistic Control System II /40cpu Ballistic Control System II /40cpu Ballistic Control System II /40cpu Power Diagnostic System II /15cpu Damage Control II /30cpu ---------------- 165cpu
X-Large Shield Booster II /220cpu Invulnerability Field II /44cpu Invulnerability Field II /44cpu Photon Scattering Field II /44cpu Warp Disruptor II /44cpu Heavy Capacitor Booster II, Cap Booster 800 /40cpu Large shield Extender II /46cpu ---------------------- 492cpu
Siege Missile Launcher II, Mjolnir Torpedo /66cpu Siege Missile Launcher II, Mjolnir Torpedo /66cpu Siege Missile Launcher II, Mjolnir Torpedo /66cpu Siege Missile Launcher II, Mjolnir Torpedo /66cpu Siege Missile Launcher II, Mjolnir Torpedo /66cpu Siege Missile Launcher II, Mjolnir Torpedo /66cpu Siege Missile Launcher II, Mjolnir Torpedo /66cpu Siege Warfare Link - Active Shielding /50cpu ------------------- 512 cpu
So, you have 165cpu (lows) + 492cpu (mids) +512cpu (highs) results into 1169 cpu needed You have 750 base cpu * 1,25 from electronic V, results to 937,5 cpu
937,5 *1,1 (Co-CPU II) = 1031,25cpu total, so drop that PDU II (-15cpu) for a Co-CPU II ---- 1154 (need) vs 1031,25 (output)
1031,25 *1,1 (2nd CO-CPU II)= 1134,375cpu total, so drop th DC II (-30cpu) for another CO-CPU II ---- 1124cpu (need) vs 1134,375cpu (output) with 2x CO-CPU II
So you need 2 CPU II Upgrades to fit a proper small gang setup, which isnt very productive if you loose essential modules for cpu upgrades
conclusion, increase the base cpu output up to 10% (825 base cpu), then you need only 1 CPU upgrade for the above fitting and not 2
btw, good work and nice idea ... hopefully ccp will implement these ships into eve
/thumps up!
|