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Taua Roqa
Minmatar Eve University Ivy League
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Posted - 2007.12.14 17:04:00 -
[31]
yet another game change requiring an increase in time spent playing (moving slowly accross a screen) for no more enjoyment and no conceivable benefit.
I remember when I played games for fun, and that is how I try to play eve (i play games for fun, you see), crap like this...is just stupid.
in otherwords THIS IDEA IS TERRIBLE and ill thought out. stop poasting threads about this terrible idea. -------------------------------------------- Threads are stacking-nerfed; the more posts you add the less effective those posts are. mooooooo. |
SloBones
mUfFiN fAcToRy
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Posted - 2007.12.14 17:05:00 -
[32]
How has this not been locked for cross posting?
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Righteous Deeds
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Posted - 2007.12.14 17:07:00 -
[33]
Just say "NO" to more changes in the game mechanics. No more nerfing, no more buffing. Just new technology and fixes to problems that currently impact ALL players.
Tired of not knowing what game we'll have after every patch.
The next person calling for a nerf/buff/change that isn't absolutely necessary or sure to improve the game for ALL players must take the walk of shame.
That is all.
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MeGrand
Gallente Life INC
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Posted - 2007.12.14 17:21:00 -
[34]
I hate this idea...
Your trying to hit those who marco hunt in 0.0 for isk selling etc, and i can see why this is annoying...
but your hurting and annoying those of us who do this for the isk to fund the more interesting stuff, so while the motivations for doing it are different the means are the same, you need to find ways of swatting one fly without the other, and whats to stop isk farmers getting a salvage account as well?
All you would do would make getting isk MORE of a grind than it already is.
And 3rdly.... Your idea is already in their
YES their are bounties of reasonable size
But theirs also loot, by choosing not to loot and salvage wrecks you ALREADY loose money, all your suggesting is making this effect bigger, (which wreck salavging for rigs already did)
So NO NO AND NO, would just make life in eve unpleseant
All the right letters - just not nessacarily in the right order |
Tari Telrunya
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Posted - 2007.12.14 18:23:00 -
[35]
Originally by: Ares Lightfeather Edited by: Ares Lightfeather on 14/12/2007 16:19:38 Hum. What do you need isk for in 0.0 sec anyway ? As far as mission goes, it'll be more logical too (so high sec is the same).
Maybe it's just me, but I had the impression that 0.0 sec was designed to enable self-sufficient group of people to survive. For example : people mine to build then fit modules on your ships, and you build ships. You loot to fit modules on your ship. No isk needed there...
I like the OP's idea. I doubt that it'll ever be in place because people are used to the current system though.
Unfortunatly 0.0 doesn't work like that, even the biggest alliances are dependant on empire. You think that the insaine amount of low end minerals required to build outposts, cap ships etc. are mined in 0.0?!?! Not only that but the game mechanics require certian 'trade' goods from empire... oh and POS's can't be 'built', they have to be bought from NPC's ...
hehe, aside from that even if you wern't dependant on empire, you would still need isk to buy your ships/mods/fun stuff from the people in your alliance... you don't expect them to give you stuff for free do you? At 'best' some of the larger alliances will provide 'free' replacement ships for fleet ops, but that all.
So in short no, eve doesn't work that way - not even in 0.0
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JamnOne
Amarr
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Posted - 2007.12.14 18:30:00 -
[36]
Interesting idea...
However, how do you handle mission runners who don't have time to go out and collect all of the tags?
There are days where I just want a quick kill mission or do some quick ratting and then hollar in local for someone to collect the loot or salvage if they want it.
________________________
Originally by: CCP Prism X Hah! Vengeance is sweet!
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JamnOne
Amarr
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Posted - 2007.12.14 18:33:00 -
[37]
Originally by: SloBones How has this not been locked for cross posting?
I think because as Keiron stated in the other post, it was a fine thread until politics got involved. ________________________
Originally by: CCP Prism X Hah! Vengeance is sweet!
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Netacq
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Posted - 2007.12.14 18:35:00 -
[38]
Originally by: Yakoff I posted this thought in another topic... Linkage : Don't get bounty on just destroying the npc. Have each ship drop a tag that you trade in once you dock at a station. You only get the bounty once you trade it in - available at any station. :
nice idea
"replace all bounties with tradable tags" /signed
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Si Delane
Sector 7 Visions of Warfare
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Posted - 2007.12.14 18:51:00 -
[39]
Edited by: Si Delane on 14/12/2007 18:53:01 Benefits: Pirates: lowsec ratters mission runners drop goodies People who loot their missions/rats: If this change actually increases the value of the rats, more power to it.
Hurts: 0.0 ratters who operating a million jumps from a dockable station and use exclusively T1 laser crystals and drone ships that never lose drones ever: not actually a person because you DON'T FREAKING EXIST. Everyone eventually resupplies. Make tags volume 0.0. Nobody should be able to make millions of iskies in a tiny corner of 0.0 make piles of isk and then still never leave. People who don't loot stuff: Mission runners need to learn to fit tractor beams (also if this gets implemented, make tractor beams 40 km base range and give the golem an actual not-stupid bonus)
(Edit: Okay, if you have a PoS you operate at, and manufacture your ammo and drones and such there, with ore you mine there, and never ever return to a station, npc or otherwise, maybe you exist...)
------------------------- Actually this IS my main. |
Siresa Talesi
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Posted - 2007.12.14 19:04:00 -
[40]
Originally by: Shar'Tuk TheHated Edited by: Shar''Tuk TheHated on 14/12/2007 09:10:49 2) Yes you could take that shorter 30 jump route that goes straight though enemy territory and you might make it just fine. So do you A)take the more dangerous quicker route or B) Take the much longer safer route but you could still end up dead for what? To sell some dumb tags which doesnt make one bit of role playing sense, I mean why the hell would empire buy tags from 0.0? Why would they even care what happens out there? Why make more work for some players while others (empire huggers) get the easy way to cash in.
There's a lot to be said both for and against this idea, but I have to point out that RP-wise, it makes perfect sense. You want a bounty? Bring in proof of the kill, rather than having some mysterious system that automatically knows what you've killed and instantly pays you for it. If empire buying tags from 0.0 doesn't make sense, then neither does the current system, where bounties are paid for ships in 0.0. Where do you think those bounties come from? At least if you were bringing in tags to empire, they wouldn't necessarily know where the tags came from, only what was killed. As I said before, a lot can be said against this idea, but RP reasons are not an issue.
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Yakoff
Star Scream Inc.
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Posted - 2007.12.14 19:16:00 -
[41]
Well, I was not saying you could only sell them in empire. Just that you trade them in for the bounty once you have docked. So those in 0.0 can still make their isk in 0.0, you just need to get to an npc station or outpost, dock up and clickit.
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Tari Telrunya
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Posted - 2007.12.14 20:12:00 -
[42]
Originally by: Yakoff Well, I was not saying you could only sell them in empire. Just that you trade them in for the bounty once you have docked. So those in 0.0 can still make their isk in 0.0, you just need to get to an npc station or outpost, dock up and clickit.
Now the slight problem with this is that not all regions have npc outposts... so I guess your suggesting that you put these 'bounty agents' in the player owned stations as well, which could be ok but still leaves the problem for player who are deep in 0.0 and not near a station they can dock at. I'm not saying it would be impossible to impliment just that it would make life more difficult for people who live out in 0.0 and to be honest, 0.0 has few enough benefits as it is!
The only way it could work is if the 'bounty tags' in 0.0 were significantly more valuable than thoes obtained from missions in empire. It's simple risk vs. reward. Whilst this change would be at worst a 'time sink' for people in empire, it would greatly increase the risk (to the income) of thoes out in 0.0 so some compensation would be in order.
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Centurion 2
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Posted - 2007.12.14 20:18:00 -
[43]
Originally by: Dred'Pirate Jesus Edited by: Dred''Pirate Jesus on 14/12/2007 03:40:33
Originally by: Devian 666 Making the reward tags throughout the game would punish people for being in 0.0. It would be a good method of driving people away from the game. Rewards in 0.0 need to be increased not decreased.
How exactly would it decrease rewards? And driving away people who don't participate and want to play X3 in an mmo is a desirable action in most player eyes I'd reason.. Though I seriously doubt it would drive anyone away..
Apparently you don't play in 0.0, and or, you don't do anything if you do. There's many people in 0.0 that loose 300 million (or more) a week in ships. Ratting is a viable resource in 0.0 space, and many players need that to maintain there wallet.
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Kate Atlantis
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Posted - 2007.12.14 20:31:00 -
[44]
Evil Idea. Makes me wonder if OP is CCP Employee as they would actually implement this.
I think I would turn pirate again if they did this.
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Yer Buddy
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Posted - 2007.12.14 21:24:00 -
[45]
Edited by: Yer Buddy on 14/12/2007 21:24:57 this idea will not work. you cannot simply hurt the 0.0 ratters like this as it's not fair when compared to other forms of income. 0.0 ratters will simply quit playing or revert to empire mining in barges....hence more lag in empire. if you hurt the ratters you need to hurt the miners and their barges to balance it out. that would not sit well with empire miners and you will get everyone in eve ticked off. the risks for ratters with such a nerf will greatly outweigh the rewards. there is enough risk in ratting in 0.0 since it's lawless space, really.
it's a dynamically open market in eve so the more liquid cash there is roaming around the higher the prices and the lower the liquid cash the lower the prices. the market will self-adjust so whats the point of lowering the income potential of players and making their life even harder and more of a chore?
this idea might work in npc controlled 0.0 because everyone can dock at those stations. but it will not work in contested 0.0 since you need docking rights and there are far fewer stations. what you will get is a mass exodus of players from 0.0 heading back to empire. you will also see pos's amassing in and around dockable outposts so it reduces the travel and risk of ratters. this would leave large parts of 0.0 empty and ccp does not want this. they want people to spread out into 0.0 as it is the best way of fighting lag (except for server upgrades, of course).
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Dred'Pirate Jesus
Amarr Ministry of War
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Posted - 2007.12.15 05:29:00 -
[46]
lots of interesting points of view but im drunk off my ass and cant be arsed to reply tonite so
reserved Gallente the New Pink«
Originally by: David Hackworth ň If you find yourself in a fair fight, you didn't plan your mission properly.
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