
Terrifiedkiller
Gallente The Reappropriation Committee SMASH Alliance
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Posted - 2007.12.14 18:20:00 -
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Originally by: Almarez Short answer, YES! And let me tell you why. Too all the "Amarr are fine" clueless pilots I have put a little something together. Now I am not a big fan of Eve-fitting my way onto the forums but I found this to be a bit interesting. I wanted to put different types of guns the Amarr ships that have laser cap usage bonus on them and compare the final results.
I am going to do two ships, one with and one without a second laser bonus. For this I chose the Prophecy (generally deemed a garbage Amarr ship) and the Harbinger (generally deemed a pretty good Amarr ship). So let's see. All skills set to lvl 5. No drones were used.
Autocannon Prophecy: lows: 2 x MAR II EANM II 800mm Rolled Tung plate 2 x Gyrostabs II
med: 10MN MWD II Medium Electrochem injector Stasis Web II
high: 6 x 425mm Autocannon II
rigs: Ancil current Projectile Burst Aerator (rof)
Final: CPU - 392.5/437.5 Grid - 1738.18/1787.5 Tank - 194 DPS with 8729 armor HP Cap - use = 51.3, regen = 48.1 DPS - 278
Blaster Prophecy: lows: 2 x MAR II EANM II 400mm Rolled Tung plate (had to reduce from Autocannons for fit) 2 x Mag Field Stabs II
med: 10MN MWD II Medium Electrochem injector Stasis Web II
high: 6 x Heavy Neutron Blaster II
rigs: 2 x Ancil current
Final: CPU - 432.5/437.5 Grid - 1839.8/1966.25 Tank - 194 DPS with 7416 armor HP Cap - use = 60.2, regen = 48.1 DPS - 372
Pulse Prophecy: lows: 2 x MAR II EANM II 400mm Rolled Tung plate (had to reduce from Autocannons for fit) 2 x Heat Sink II
med: 10MN MWD II Medium Electrochem injector Stasis Web II
high: 6 x Heavy Pulse Laser II
rigs: 2 x Ancil current
Final: CPU - 432.5/437.5 Grid - 1942.4/1966.25 Tank - 194 DPS with 7416 armor HP Cap - use = 61.1, regen = 48.1 DPS - 319
So as you can see for each of these setups I used only two rigs, albeit different for autocannons but I was trying to keep consistent on the number. I also used the largest guns for each type. While the autocannons did significantly less damage, they allowed for a slightly better tank (more armor HP) and the setup used significantly less cap. The blaster setup had the same tank as the pulse setup but used slightly less cap (for all intents and purposes the same) but did significantly more more damage.
Conclusion: Even with the cap usage bonus lasers use more cap that blasters and the blasters are better for tracking and DPS. Even with the MWD this ship would not be able to maintain the distance necessary for lasers to be effective. Now on to the Harby.
Autocannon Harb: lows: 2 x MAR II EANM II 800mm Rolled Tung plate 2 x Gyrostabs II
med: 10MN MWD II Medium Electrochem injector X5 Webber
high: 6 x 425mm Autocannon II
rigs: Ancil current Projectile Burst Aerator (rof)
Final: CPU - 412.25/468.75 Grid - 1884.71/2062.5 Tank - 146 DPS with 9461 armor HP Cap - use = 51.5, regen = 49.4 DPS - 325
Blaster Harb: lows: 2 x MAR II EANM II 800mm Rolled Tung plate 2 x Mag Field Stabs II
med: 10MN MWD II Medium Electrochem injector X5 Webber
high: 6 x Heavy Neutron Blaster II
rigs: 2 x Ancil current
Final: CPU - 464.75/468.75 Grid - 2201.6/2268.75 Tank - 146 DPS with 9461 armor HP Cap - use = 61.9, regen = 49.4 DPS - 434
Pulse Harb: lows: 2 x MAR II EANM II 800mm Rolled Tung plate 2 x Heat Sink II
med: 10MN MWD II Medium Electrochem injector X5 Webber
high: 6 x Heavy Pulse Laser II
rigs: 3 x Ancil current
Final: CPU - 464.75/468.75 Grid - 2321.3/2495.63 Tank - 146 DPS with 9461 armor HP Cap - use = 62.9, regen = 49.4 DPS - 465
So the autocannons did significantly less damage but the setup also used significantly less cap. Pulse lasers, while requiring a third rig for grid because lasers are so grid hungry do just slightly better damage thatn blasters but require slightly more cap (basically the same).
So please guys, how are Amarr okay?
if amarr was so fine why the **** are you using projectles they are minmatar guns not amarr :P amarr should be using lasers and they are gimped by usingthe
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