
Githzheri
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Posted - 2008.08.30 12:37:00 -
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Originally by: Ramius Decimus Edited by: Ramius Decimus on 06/07/2008 07:42:36 My god, does no one read the ship's description? Black Ops aren't designed for combat. Why would they be if there are already viable combat battleships available?
Originally by: Widow Description Role: Black Ops
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
That's right, it's primary role is espionage. For those unfamiliar with that term, it means spying. Gathering information. This ship is pretty good for that role, although has fuel capacity restrictions and the shitty fact you can't warp while cloaked with it make a slightly more risky ship to fly (considering the pricetag), however is ideal for team functions. If you can bypass gates you surely know are camped with a tight inty screen (which could no doubt bump a cov ops frig), than it serves it's purpose of getting comrades in to nose around.
Black Ops battleships serve a purpose, however you need to be real flexible in it's design to make it effective in that role. One way or another, it's a support ship (not a frontliner). It's concept is tailored to the bigger picture.
Likewise, there's no way I could deny it needs a little work. As long as we don't give up on it, CCP should make improvements on it (like cov ops cloak). We just gotta keep pushing. Afterall, the customer is always right...  
The biggest problem I have in what you and alot of people are saying and the way the black ops are desiged, is this. You talk about how they are designed to get past gate camps ect, however you have to get a ship past that gate camp in order to allow the black ops to jump bridge past it. That to me is beyond pointless. Why have a ship that can jump but require a cyno field to jump to.
If you are facing a good solid gate camp as a cov ops or recon ship, you still have a good chance at getting caught and poped. So then you have no way past that gate camp unless you have another ship around with a cyno generator on it. Remove the need for a cyno field to lock on to in order to jump, and I'd be alot happier with the ship. Currently, its useless.
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