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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.12.15 01:05:00 -
[1]
Even t2 ogres dont help em. Those are T2 BS that cant actually kill t2 fit t1 BS, can rip apart BCs (commands MIGHT be a problem sometimes) and cant kill smaller ships due to fugly lock time (oh he decloaks, lets warp away).
Was playing with redeemer but in the end... ill just take normal geddon.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.12.15 16:13:00 -
[2]
Originally by: 3nkil so you want a ship that can avoid gate camps- yet wtfbbq a normal t2 fit BS?
how about no?
You have no chance in hell to evade gatecamp in sth that barely moves 1km/s with MWD (even with mwd+cloak trick). Before they move from position after cloaking tacklers will be on them and decloak em.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.12.15 17:44:00 -
[3]
Originally by: Lyria Skydancer
Originally by: Deva Blackfire
Originally by: 3nkil so you want a ship that can avoid gate camps- yet wtfbbq a normal t2 fit BS?
how about no?
You have no chance in hell to evade gatecamp in sth that barely moves 1km/s with MWD (even with mwd+cloak trick). Before they move from position after cloaking tacklers will be on them and decloak em.
How about jumping past gate camps yea?
ANyways... even if you jump past gatecamp... what you want to accomplish with that ship what other ships cant do?
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.12.17 20:43:00 -
[4]
Originally by: twit brent I have tried to get through 2 gate camps so far in mine and on both occasions my ship just couldnt jump far enough. Most camps are on gates connecting regions and are way too far for a blackops to jump.
Im yet to find someone with cyno field op lvl 5 in my alliance to use covert cyno.
Fuel usage is way too high to be jumping any decent size group of recons arround.
Starting to feel I wasted alot of isk.
You cant find way how to use Blackops? PPL who responded to me said they can evade gatecamps easily O_O
/sarcasm
Yes thats what i had on my mind. Slow, mediciore tank/gank ability, weak logistics ability, short jump range, fuel problems, lock time problems, speed problems (due to mass), price tag(?).
Atm they are waaaaay pre-nerfed to be of any decent use. ofc s1 will jump in in a moment saying "its so good coz he killed s1 and moved 2-3 recons to jump onto unsuspecting solo bs" but tbh opening cyno and jumping in carrier instead of covops BS would be more fun. And price tag is almost same (think abt carrier insurance ;p).
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.12.18 17:51:00 -
[5]
Originally by: Waxau So - let me get this straight...
Cov op frig goes into hostile system HQ
Launches Cov Cyno Field
Black Op BS (With rest of the fleet) launches the Jump Bridge
Fleet jump into hostile HQ, bypassing all gate camps.
Whats not good about that? Or have i got it wrong?
Almost: "hostile HQ" needs to be around 1-3 system away from gatecamp so you can actually reach it (short jump range) - and camps are usually 123 jumps away
"fleet" = 2-3 recons + covops BS.
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