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Grimpak
Gallente Trinity Nova
|
Posted - 2007.12.15 20:09:00 -
[1]
mwd + 4 T2 multis
2 T2 SDA's
2 ionic field rigs
at lvl4 you get 70~km optimal range out of your multispecs, and your kitsune, with long range targeting + 2 ionic field rigs get arrround 74km max targeting range. ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2007.12.15 21:04:00 -
[2]
Originally by: Mikal Drey hey hey
Firstly i dont fly anything other than matari so forgive my ignorance on this ship.
4x Multis ?
1. doesnt that gimp your cap like crazy 2. 4x Racial > 4x multi or the ability to ECM any 4x ships is worth the multis 3. kitsunes overpowered much :/
I played around on SISI pre Trinity and having a kitsune permajamming me from 50km was crazy. I think having an ECM specialist ship is actually a good thing and personally im happy to accept a kitsune as having the ability to permajam me so this isnt a direct cry about ECM and stuffÖ just an enquiry into Multis Vs Racials
considering locking range and the stretch of things you must do to this ship to fully use it's bonuses, multispecs + either T2 signal amps or ionic field rigs is the only way.
sure you could slap racials there, but considering the fact that racials in a kitsune have an optimal of over 100km and you need 2 T2 sensor boosters with range scripts just to lock at that range, and you need the obligatory mwd, specially that you're in a frig, you end up with only 2 medslots in the end.
also cap is not gimped like crazy, since the good ECM pilot will cycle-jam and not F1-F4, even considering that the ship, with EAS4 can get cap-drained with mwd+4multis permanently running.
so in sum, while you can get strengths over 12pts with racials in the kitsune, you're practically wasting a bonus like that, thus multispecs > racials in the ship.
it also gives more leeway in the fights since you don't have to pick targets to jam them. ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2007.12.15 22:20:00 -
[3]
Edited by: Grimpak on 15/12/2007 22:19:49
Originally by: Foulis The kitsunes only flaw is that it has the tank of a wet paper bag.
like all the other EAS?
heck, like all the other ECM ships? ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2007.12.15 23:10:00 -
[4]
Originally by: Foulis
Originally by: Grimpak Edited by: Grimpak on 15/12/2007 22:19:49
Originally by: Foulis The kitsunes only flaw is that it has the tank of a wet paper bag.
like all the other EAS?
heck, like all the other ECM ships?
Easy there boy, I'm not saying it's a bad thing. The kitsune is in my opinion a well balanced ship. It can get a nice turn of speed off a MWD and can jam effectively. It has no DPS and if you even think at it hard enough it'll pop but if it didn't it would be far too powerfull.
don't take my reply as a flame please altho it was a bit rough, it wasn't meant to be a flame ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2007.12.16 09:32:00 -
[5]
Originally by: Foulis
Originally by: Grimpak
Originally by: Foulis
Originally by: Grimpak Edited by: Grimpak on 15/12/2007 22:19:49
Originally by: Foulis The kitsunes only flaw is that it has the tank of a wet paper bag.
like all the other EAS?
heck, like all the other ECM ships?
Easy there boy, I'm not saying it's a bad thing. The kitsune is in my opinion a well balanced ship. It can get a nice turn of speed off a MWD and can jam effectively. It has no DPS and if you even think at it hard enough it'll pop but if it didn't it would be far too powerfull.
don't take my reply as a flame please altho it was a bit rough, it wasn't meant to be a flame
I thought you were angry at me =P
You almost made me cry.
Seriously though, I've been running this:
2x RL (best I can fit ATM, don't wanna run a cloak), 1x 75mm w/ Spike 1x MWD II, 4x Racials (2x Min, 1x Gall, 1x Caldari) 2x Ewar Mod
2x ECM strength Rig
It works nicely, great for screwing with HACs and Inties (I run into alot of crows and vagas).
but then again, you're wasting the range bonus of the ship.
not saying that having 12 str racials is not good but, if you can jam up to over 100km with EAS lvl4, but you are only restricted to 52.5km due to the maximum targeting range of the ship, why fitting them? ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2007.12.21 18:55:00 -
[6]
Originally by: Garat Mant Apologies for the semi necro but I wanted to ask another question:
How long does the capacitor last in combat? (assuming 4 or 5 in the cap skills)
Thanks
-G
depends. you can run the mwd permanently with EAS 4 and cap skills at 5. over 5 minutes with a single multispec and said mwd running permanently, so in normal combat situations, if you're lucky, 3-4 minutes, if not, 1 minute. Also, mwd off you can run 3 multis permanently. just sit at 65km away (safe from drones) and support the rest of the gang with your jammers. ---
planetary interaction idea! |
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