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Knoppaz
Rens Nursing Home
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Posted - 2007.12.17 20:15:00 -
[1]
Originally by: Goumindong
Originally by: Jonny JoJo
i have to say, having a scram changed so that it disables MWD sounds like the best idea, rather than all these complecated mass crap stuff
1. Its a terrible idea, if you thought med slots were important now, imagine them with MWDs that simply dont work within 24+km of another target. Everyone would need an MWD and an AB on non-fleet ships. An MWD to get back through past bubbles, and an AB to have a hope of doing anything when scrambled.
2. What complicated mass crap stuff?
Actually the idea isn't that bad if changed a bit. It's a MicroWARPdrive afterall so it should be affected by scram.
Why not reduce MWD-speed to AB-speed when scrammed, meaning like 140% speed and 140% sig . Momentum should play a role so speed isn't dropped instantly, but slowly. 1. Inties could use their scram bonus to keep their MWD running. 2. Blasterboats could still close-in fast. The slightly bigger sig is the drawback for a fast approach.
Maybe the cap-penalty needs a second thought then (no penalty? 5%? 10%?). Most ships would be better off with an AB while Inties and Blasterboats would still benefit from MWD.
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Knoppaz
Rens Nursing Home
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Posted - 2007.12.17 20:23:00 -
[2]
Did you even read the whole post or just the first sentense?
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Knoppaz
Rens Nursing Home
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Posted - 2007.12.17 22:08:00 -
[3]
Yes, I did think about it. Maybe not all aspects, but that what this forum is for.. discussion, right? So why exactly is it stupid or what part is stupid from your point of view. Just saying it's stupid means nothing. Maybe I see your point if you feel like telling me.. 
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Knoppaz
Rens Nursing Home
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Posted - 2007.12.17 23:08:00 -
[4]
Originally by: Emperor D'Hoffryn
Originally by: Knoppaz Yes, I did think about it. Maybe not all aspects, but that what this forum is for.. discussion, right? So why exactly is it stupid or what part is stupid from your point of view. Just saying it's stupid means nothing. Maybe I see your point if you feel like telling me.. 
warp scramming a blaster boat should not keep it at range...its kinda silly. No need for a web anymore, just the warp scrams.
You should reread my post. I never said a scrammer should stop an MWD-boat.. ;)
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Knoppaz
Rens Nursing Home
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Posted - 2007.12.18 07:37:00 -
[5]
Originally by: madaluap Edited by: madaluap on 18/12/2007 01:18:38 So tell me how i should kill a target and move to the other one (15 km away) when flying a deimos @ a average speed of 500 m/s. While all other ships in the game fly around pew pewing the crap out of everything they see.
Oh and when i finnaly arive i get webbed for, eeuh 50% speed reduction? So there i am @ 10 km range not hitting ****, moving with a average of 300 m/s closer. Not to mention the **** that happens if 1 heavy neut hits the boat, disengaging no way.
Dont turn the warpdisrupter in the new web, its stupid. Cause the situation above can be avoided easily in a AB + mwd combined vagabond/nano boat. It wont solve ****, just break stuff.
edit: If you add some sort of defence vs these warpdis for blasterboats, it might work. But it else, its just rediculous.
Uh, must be really hard to read..  I said that scram should reduce MWD-speed slowly to AB-speed so that blaster-boats have the chance to get into blaster-range. If you like, give the MWD 160, 180 or 200% when scrammed (numbers would need to be tested) so it's slightly faster than AB, but still has a slightly bigger sig as drawback. Btw, I didn't talk about web, but if you get webbed and you web the other guy, you'll still be slightly faster than him due to the 200% (or whatever) of your MWD.
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Knoppaz
Rens Nursing Home
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Posted - 2007.12.18 11:17:00 -
[6]
Originally by: madaluap lots of stuff
Ok, I get the feeling we're talking about two different things, so let me explain..
I'm pulling some numbers out of my rear end now so please don't take them as fact. Let's say your Deimos would go 500m/s with AB and 2000m/s with MWD. Now if you get scrammed with MWD your speed would slowly drop to 630m/s (I used 180% MWD-speed in this example) so you would be 130m/s faster than if you would use an AB.
When you wan't to move to the next target you'd have to accelerate from 0 to 630m/s and would still be able to catch up (or orbit and don't have the need to accelerate at all. Blaster-tracking isn't that bad afterall ).
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Knoppaz
Rens Nursing Home
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Posted - 2007.12.18 11:38:00 -
[7]
Originally by: madaluap Edited by: madaluap on 18/12/2007 11:28:07 Im getting the strong feeling that even if it can move with 600m/s. The delay would be to much. Every second you spend on moving with a big sig radius is pure dps lost. 650 dps might be decent, but if it takes 15 seconds to get there, the actualy damage dealt will drop to 250 dps...
Don't forget that not only your speed drops, but also your sig. Also blaster boats could make good use of nanos. You'd get a drop in DPS (hey, blasters have crazy DPS from scratch), but could approach faster so DPS would raise again.
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Knoppaz
Rens Nursing Home
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Posted - 2007.12.18 11:49:00 -
[8]
Well, lasers are a bit limited due to heavy cap use and damage type and Caldari don't use blasters at 60km. They have to use rails for it so they have a) low DPS and b) are not in scram range so you can buzz towards them with full MWD speed. While we're at it, Autos are still in your range and Arties do crap DPS..
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