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Tiamax
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Posted - 2007.12.16 15:52:00 -
[1]
if i wanted to make a ship that was the hardest to hit in the galaxy, how would i go about doing so? basically a ship that rarely if ever gets hit with any kind of weapon?
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Sqalevon
The Ragnarg Brotherhood
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Posted - 2007.12.16 15:56:00 -
[2]
There are two ways basicly
1 Fit a cloaking device. 2 Interceptor with as much speed as possible
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Troye
Gallente Strix Armaments and Defence
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Posted - 2007.12.16 16:19:00 -
[3]
Originally by: Sqalevon There are two ways basicly
1 Fit a cloaking device. 2 Interceptor with as much speed as possible
Yep pretty simple, you could also try ECM to interupt their lock. _______________________________________________ EVE is dying, we are all doomed...
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.12.16 16:24:00 -
[4]
Originally by: Sqalevon 2 Interceptor with as much speed as possible
Actually, it can depend what weapons you're going to be facing. An interceptor with an afterburner instead of a MWD has a much lower signature radius and is therefore much harder to hit with turrets. You're more likely to be hit by missiles & drones (though you can reach 5km/s this way if you really try) but you'll take hardly any damage from them. My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Lance Fighter
Amarr
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Posted - 2007.12.16 16:25:00 -
[5]
Originally by: Troye
Originally by: Sqalevon There are two ways basicly
1 Fit a cloaking device. 2 Interceptor with as much speed as possible
Yep pretty simple, you could also try ECM to interupt their lock.
or bonused sensor damps, with lock range scripts.
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Tiamax
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Posted - 2007.12.16 16:38:00 -
[6]
so signature radius at a minimum, probably maxed electronic skills, high speed.
what about ship agility? does that factor in anywhere?
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Feng Schui
Minmatar The Ninja Coalition Drunken N Disorderly
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Posted - 2007.12.16 16:50:00 -
[7]
Kitsune with max'd skills. 
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Sqalevon
The Ragnarg Brotherhood
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Posted - 2007.12.16 16:52:00 -
[8]
Agility only saves you in three cases as far as I know,
1 Warping away from a gatecamp without bubble because you align to warp faster. 2 In tight orbits your agility lets you fly at a higher speed thus making you harder to hit. 3 You are being targeted and hit warp out, higher agility means you are aligned to your target faster and will enter warp quicker.
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Hami Sa
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Posted - 2007.12.16 16:58:00 -
[9]
Originally by: Feng Schui Kitsune with max'd skills. 
That's a laugh.
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Tiamax
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Posted - 2007.12.16 17:04:00 -
[10]
So given the above information, we are seeking a ship with a high base speed, smallest or small sig radius, preferably a bonus to ecm, and ? on slots? lots of med, or lots of low?
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2007.12.16 17:11:00 -
[11]
Originally by: Sqalevon There are two ways basicly
1 Fit a cloaking device. 2 Interceptor with as much speed as possible
These two combined.
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Tiamax
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Posted - 2007.12.16 17:12:00 -
[12]
well given that you are NOT trying to run away.
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Sqalevon
The Ragnarg Brotherhood
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Posted - 2007.12.16 17:20:00 -
[13]
I can suggest a claw or crow.
But if you only want to observe the enemy, take a cov-ops or any other ship with a cloaking device fitted and just sit at a safe distance.
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Flurren
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Posted - 2007.12.16 17:22:00 -
[14]
Originally by: Kazuo Ishiguro
Originally by: Sqalevon 2 Interceptor with as much speed as possible
Actually, it can depend what weapons you're going to be facing. An interceptor with an afterburner instead of a MWD has a much lower signature radius and is therefore much harder to hit with turrets. You're more likely to be hit by missiles & drones (though you can reach 5km/s this way if you really try) but you'll take hardly any damage from them.
The problem being that if theyre using an MWD and you're using an AB you're using alot of your own speed simply to keep up with them before you even consider orbit velocity. When you run an MWD you're so much faster that a lower percentage of your speed is devoted to keeping up so more of the total velocity can be used to orbit.
Its easiest to think of this with the path of the target as a straight line and the path of the interceptor running in a corkscrew shape around it. With an AB the corkscrew is the same length but the turns are much further apart than with an MWD. This is only of course if you want to keep a consistent orbit. You can catch up and go around the front of your target but while catching up your transversal will be dangerously low.
Its also worth mentioning that with missiles your tiny sig will reduce the damage by alot anyway while using an AB. Then if you can get to a respectable speed you can avoid even more damage on top of this by outrunning the explosion velocity (at 1500 m/s the damage is halved, at 3000 its barely noticeable).
Which mod is more beneficial to you in the situation you're in of course depends mainly on the difference between your targets speed and your speed with each mod equipped and the difference between your targets missiles' explosion velocity and your speed with each mod equipped. Try to consider all the combat situations you normally encounter and pick the best mod accordingly.
P.S. Another thing to consider is that t2 ABs are a huge upgrade from t1 whereas t2 MWDs are much less of a boost when considered as a percentage of the overall mods effect.
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Acoco Osiris
Gallente Sublime.
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Posted - 2007.12.16 17:26:00 -
[15]
Probably the best for that would be an interceptor-those things can rocket around and are almost impossible to hit or web.
Plenty vulnerable to a heavy energy neut or two, though.
------------------- I nerfed my own sig To amuse you, here is my Retriever ever since its first Trinity deployment. RIP. * * * * ** * * * ** * * * * * *** * ** ** |

Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2007.12.16 17:28:00 -
[16]
Originally by: Sqalevon I can suggest a claw or crow.
But if you only want to observe the enemy, take a cov-ops or any other ship with a cloaking device fitted and just sit at a safe distance.
Claw or Crusader. The Crow is actually only the fourth fastest interceptor (after the Claw, Crusader, and Ares).
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Tiamax
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Posted - 2007.12.16 17:46:00 -
[17]
Small Armor Repairer II [empty low slot] [empty low slot] [empty low slot]
Warp Scrambler II 1MN Afterburner II
Small Nosferatu I Gatling Pulse Laser II Gatling Pulse Laser II Gatling Pulse Laser II
with a crusader setup, this is where im stuck so far. it has a sig of 24 m2, speed of 1498, and 93 dps.
what for low slots?
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Acoco Osiris
Gallente Sublime.
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Posted - 2007.12.16 17:50:00 -
[18]
Originally by: Tiamax Small Armor Repairer II [empty low slot] [empty low slot] [empty low slot]
Warp Scrambler II 1MN Afterburner II
Small Nosferatu I Gatling Pulse Laser II Gatling Pulse Laser II Gatling Pulse Laser II
with a crusader setup, this is where im stuck so far. it has a sig of 24 m2, speed of 1498, and 93 dps.
what for low slots?
Ditch the NOS. Ditch the repper Add 2 internal nanofiber structure IIs Add 2 overdrive injector system IIs Train Navigation
Don't get back into the Crusader until you're going at least 5 km/sec.
------------------- I nerfed my own sig To amuse you, here is my Retriever ever since its first Trinity deployment. RIP. * * * * ** * * * ** * * * * * *** * ** ** |

Tiamax
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Posted - 2007.12.16 17:55:00 -
[19]
Edited by: Tiamax on 16/12/2007 17:55:56 well, i can get it up to 7.6km/sec, but by adding a MWD, i add a ton of sig, making it 144 m2. Using an afterburner only puts me at 2.5km/sec with your setup, but keeps the 24 m2 sig. which is more important, the sig or the speed?
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Hans Angry
Caldari Pyrrhus Sicarii The Church.
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Posted - 2007.12.16 17:56:00 -
[20]
claw,
domination 1mn mwd, snakes, other speed implants, gang bonus's, several domination overdrives and domination nanofibers, and maxed skills if fitted right you should go 20km/s
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Xonkra
Gallente
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Posted - 2007.12.16 19:47:00 -
[21]
polaris frig , impossible to lock 
Originally by: Illyria Ambri No matter how you want to say it.. it always sounds like
*frog clearing throat* "Ve zurrendur, dunt schuut"
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VaderDSL
Caldari Personal Vendetta
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Posted - 2007.12.16 21:07:00 -
[22]
10.2km/s after burning crusader
3 Republic Fleet Overdrive 1 Republic Fleet Nanofibre
1 Gistii - A type 1mn AB
2 * Poly II
Skirmish linked claymore
= 10km/s + 2.8s align + 17.95m sig radius
nerf the crusader!!!
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Riho
Northen Breeze
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Posted - 2007.12.16 21:29:00 -
[23]
a docked ship... easy ---------------------------------- Seems that there's a new game that seems to be very popular whit whiners these days. Its called EFT Online.
dont listen those people.. as they dont have a clue |

Rawr Cristina
Caldari Cult of Rawr
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Posted - 2007.12.16 22:10:00 -
[24]
ctrl-q ? -----
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Mordakai Slayton
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Posted - 2007.12.16 22:28:00 -
[25]
Originally by: Hannobaal
Originally by: Sqalevon I can suggest a claw or crow.
But if you only want to observe the enemy, take a cov-ops or any other ship with a cloaking device fitted and just sit at a safe distance.
Claw or Crusader. The Crow is actually only the fourth fastest interceptor (after the Claw, Crusader, and Ares).
Hannobal - I thought the Malediction was faster than the crow as well?
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2007.12.16 22:36:00 -
[26]
Originally by: Mordakai Slayton
Originally by: Hannobaal
Originally by: Sqalevon I can suggest a claw or crow.
But if you only want to observe the enemy, take a cov-ops or any other ship with a cloaking device fitted and just sit at a safe distance.
Claw or Crusader. The Crow is actually only the fourth fastest interceptor (after the Claw, Crusader, and Ares).
Hannobal - I thought the Malediction was faster than the crow as well?
You are right, it is. 10 m/s more in base speed, same mass, and same number of low-slots. I didn't realize that before.
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Ararius
Earned In Blood Divine Retribution Alliance
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Posted - 2007.12.16 22:48:00 -
[27]
I was camping a 0.0 pipe system, and saw a claw go from 0m/s to 19km/s in about 2 seconds
Needless to say we were all 'wtf'
Im ugly, just look at my face! |

Slave Master
Amarr The Raging Armada
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Posted - 2007.12.16 23:52:00 -
[28]
Signature radius doesn't matter when your travelling between 10 - 20km/s. Signature radius effects how many of your turrets will hit the target IF they were able to hit. If your tracking speed can't keep up with 10-20km/s which i doubt it can then you can't be touched until your webbed. There is a pretty good chance your guns won't hit your enemy either.
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Alatari
Winterdawn
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Posted - 2007.12.17 00:01:00 -
[29]
Originally by: Tiamax if i wanted to make a ship that was the hardest to hit in the galaxy, how would i go about doing so? basically a ship that rarely if ever gets hit with any kind of weapon?
Don't undock.

-- You can't do that with a Planet. |

arbalesttom
Caldari Glauxian Brothers
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Posted - 2007.12.17 00:05:00 -
[30]
Edited by: arbalesttom on 17/12/2007 00:05:28
Originally by: Hannobaal
Originally by: Sqalevon There are two ways basicly
1 Fit a cloaking device. 2 Interceptor with as much speed as possible
These two combined.
Nano-Sin Nice hamster! - Mindstar Thanks! We wont touch this sig! - Cortes I lied - Cortes LIAR! |
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