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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2007.12.17 00:29:00 -
[31]
Originally by: Slave Master Signature radius doesn't matter when your travelling between 10 - 20km/s. Signature radius effects how many of your turrets will hit the target IF they were able to hit. If your tracking speed can't keep up with 10-20km/s which i doubt it can then you can't be touched until your webbed. There is a pretty good chance your guns won't hit your enemy either.
That's true for missiles, but not turrets.
For turrets, the target's signature radius versus signature resolution on the guns works as a modifier on tracking. It's not treated separately like with missiles. So, a gun would have a much, much easier time tracking a battleship than tracking an interceptor even if they had the same transversal velocity. Also, a ship orbiting at 1 km/s on mwd is much easier to track than a ship orbiting at the same speed but using afterburner.
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Slave Master
Amarr The Raging Armada
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Posted - 2007.12.17 00:51:00 -
[32]
Originally by: Hannobaal
Originally by: Slave Master Signature radius doesn't matter when your travelling between 10 - 20km/s. Signature radius effects how many of your turrets will hit the target IF they were able to hit. If your tracking speed can't keep up with 10-20km/s which i doubt it can then you can't be touched until your webbed. There is a pretty good chance your guns won't hit your enemy either.
That's true for missiles, but not turrets.
For turrets, the target's signature radius versus signature resolution on the guns works as a modifier on tracking. It's not treated separately like with missiles. So, a gun would have a much, much easier time tracking a battleship than tracking an interceptor even if they had the same transversal velocity. Also, a ship orbiting at 1 km/s on mwd is much easier to track than a ship orbiting at the same speed but using afterburner.
Ok so an interceptor is orbiting you at 15km/s using a MWD. Technically your guns can't track the very small interceptor ship however with such a huge signature boost the target is effectively battleship size, so even though your turrets are hitting outside the signature circle of the interceptor, they technically hit the tail end of the battleship sized signature and do damage. This doesn't change the fact that a battleship sized signature can still be going fast enough to avoid the tracking of turrets. I don't know exactly what the speed is, but i would be very surprised if you can hit a ship going between 15-20km/s even when its signature has a 650% boost. Not an interceptor anyway.
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2007.12.17 01:08:00 -
[33]
Originally by: Slave Master
Originally by: Hannobaal
Originally by: Slave Master Signature radius doesn't matter when your travelling between 10 - 20km/s. Signature radius effects how many of your turrets will hit the target IF they were able to hit. If your tracking speed can't keep up with 10-20km/s which i doubt it can then you can't be touched until your webbed. There is a pretty good chance your guns won't hit your enemy either.
That's true for missiles, but not turrets.
For turrets, the target's signature radius versus signature resolution on the guns works as a modifier on tracking. It's not treated separately like with missiles. So, a gun would have a much, much easier time tracking a battleship than tracking an interceptor even if they had the same transversal velocity. Also, a ship orbiting at 1 km/s on mwd is much easier to track than a ship orbiting at the same speed but using afterburner.
Ok so an interceptor is orbiting you at 15km/s using a MWD. Technically your guns can't track the very small interceptor ship however with such a huge signature boost the target is effectively battleship size, so even though your turrets are hitting outside the signature circle of the interceptor, they technically hit the tail end of the battleship sized signature and do damage. This doesn't change the fact that a battleship sized signature can still be going fast enough to avoid the tracking of turrets. I don't know exactly what the speed is, but i would be very surprised if you can hit a ship going between 15-20km/s even when its signature has a 650% boost. Not an interceptor anyway.
It's more like large cruiser size signature radius (for an interceptor on mwd). There are probably no turrets in-game (even with all sorts of bonuses) that can track something with the signature radius of an interceptor on mwd while it's going at 15 km/s in orbit at say 20-30 km distance. But it's not the pure speed that's doing it. It's the combination of speed and small signature radius.
Theoretically (in Eve), any gun can track you at ANY speed as long as your signature radius is large enough and the gun's sig resolution is small enough. Get something like a Titan to go at 20 km/s (on mwd) and we'll be able to track it.
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Slave Master
Amarr The Raging Armada
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Posted - 2007.12.17 01:15:00 -
[34]
If you look at the tracking guide it lets you enter numbers into the chart to see % chances to hit based on signature radius and velocity. A serious tackler pilot with implants, rigs, gang bonus will get between 15-20km/s. Assuming its a crusader inty being used the signature boost will become 175.5 which means even a light neutron blaster would need to be 11km away to have a 50% chance of hitting (before even factoring in whether a light neutron blaster can hit from that range). Forget cruiser sized weapons from hitting, a gun with a 125 signature is not going to hit you until you reach about 25km distance. I don't know what distance a crusader could orbit at 15km/s at but looking at the chart, and factoring in that most gang fleets don't use many (if any) small guns an interceptor capable of going at that speed will be near unkillable if it can orbit close to 10km to its target.
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turnschuh
Viper Squad
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Posted - 2007.12.17 01:21:00 -
[35]
http://www.eve-online.com/guide/en/g61_5.asp
read. think. post.
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2007.12.17 01:22:00 -
[36]
Originally by: Slave Master If you look at the tracking guide it lets you enter numbers into the chart to see % chances to hit based on signature radius and velocity. A serious tackler pilot with implants, rigs, gang bonus will get between 15-20km/s. Assuming its a crusader inty being used the signature boost will become 175.5 which means even a light neutron blaster would need to be 11km away to have a 50% chance of hitting (before even factoring in whether a light neutron blaster can hit from that range). Forget cruiser sized weapons from hitting, a gun with a 125 signature is not going to hit you until you reach about 25km distance. I don't know what distance a crusader could orbit at 15km/s at but looking at the chart, and factoring in that most gang fleets don't use many (if any) small guns an interceptor capable of going at that speed will be near unkillable if it can orbit close to 10km to its target.
Yes, it will be impossible to hit, but not just because of its speed. It will be impossible to hit because of its speed AND its small sig radius.
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2007.12.17 01:24:00 -
[37]
Originally by: turnschuh http://www.eve-online.com/guide/en/g61_5.asp
read. think. post.
If that was directed at me, I think you should read it before posting. (If not, then disregard. )
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