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Thread Statistics | Show CCP posts - 2 post(s) |

Nova Fox
Novafox Shipyards
0
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Posted - 2011.09.06 16:46:00 -
[31] - Quote
post 30 |

Nova Fox
Novafox Shipyards
0
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Posted - 2011.09.06 16:49:00 -
[32] - Quote
Id like to thank any fourm poster resisting the idea of breaking the combo Ill try to fill this out with content soon enough and will post an update when I finish decently enough.
Due to lack of color text editing, and size options I will have to reformat the older posts from the previous forum to be appealing in the new forum. Also the 6000 character limit per post allows for combining several older posts ideas together allow for clear quick and concise delivery in fewer posts. |

Pesadel0
the muppets RED.OverLord
1
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Posted - 2011.09.06 18:46:00 -
[33] - Quote
Lock for spam. |

Nova Fox
Novafox Shipyards
0
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Posted - 2011.09.06 19:50:00 -
[34] - Quote
Pesadel0 wrote:Lock for spam.
Please dont, Im still in the process of editing posts. This will take me about a week or so to fill out and complete content as I translate it from the old posts.
I am also quite positivly sure I can overfill these 30 posts it wouldnt take much considering the old topic was 45 posts without salvager and hacker professions included. |

Insane Randomness
Seventh Exploration and Engagement Command Gryphon League
0
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Posted - 2011.09.07 23:34:00 -
[35] - Quote
Took ya long enough to get this up here Fox. Glad to see your head is still full of ideas that I support, but that no one listens too.
Pesadel0 wrote:Lock for spam. Ease up mate, don't you know whom this guy is? |
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CCP Zymurgist
C C P C C P Alliance
176

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Posted - 2011.10.05 21:54:00 -
[36] - Quote
Unlocking topic. Zymurgist Community Representative CCP NA, EVE Online Contact Us at http://support.eveonline.com/pages/petitions/createpetition.aspx |
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Nova Fox
Novafox Shipyards
19
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Posted - 2011.10.05 21:56:00 -
[37] - Quote
Posting before it auto locks, Thank you CCP Zymurgist. |

Asuka Solo
Stark Fujikawa Stark Enterprises
516
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Posted - 2011.10.06 14:56:00 -
[38] - Quote
With the exception of the few empty place holding posts you have yet to fill, I like what I'm reading.
With regard to capacity for new players to research and manufacture items(the whole personal lab in the CQ thing), I've included an alternative using personal PI networks in my suggestion here:, which I think would be a better option to pursue.
I don't think its a good idea to give players their own personal CQ manufacturing slots and research labs, because it would break the current mechanisms of station slots (that could someday become factory/shop slots in Incarna, which would in turn become a viable occupation to provide those service at a cost) and pretty much render POS modules worthless. It would also be risk free researching/manufacturing and could lead to market flooding, which in turn would devalue the items so much that it would cause an outcry and emo/rage quitting.
If say, hackers and smugglers/pirates in offline mode could break into your CQ with their avatars, and actually steal your blue prints/items from your assembly lines (provided they could carry it all without a ships cargohold to take it all one time), then that would be worth supporting. |

Gizznitt Malikite
Agony Unleashed Agony Empire
5
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Posted - 2011.10.06 16:26:00 -
[39] - Quote
Listen up you loquacious ************:
1.) People are lazy; they want to know if sifting through your post is worth their time. Update your T.L. D.R. summary to a real TLDR. As it is now, your summary just lists your goals, with no information given on how you propose to achieve them.
2.) Your verbal diarrhea is obnoxious. The verbose posts make it really difficult to see what youGÇÖre proposing. IGÇÖve read several sections, reread them, and am still confused. Since you canGÇÖt give me my time back, can you CONCISELY explain what youGÇÖre proposing?
3.) My understanding so far: GÇ£I want to improve mini-professions by introducing new tools and sites so they can get materials to create programs. These programs will be applied (somehow) to research, invention, and manufacturing to create T2 and Meta level BPCGÇÖs. Oh yeah.. new ships to pleazzz.GÇ¥ What did I miss? And do you know how research and invention currently work in game?
|

Nova Fox
Novafox Shipyards
21
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Posted - 2011.10.06 16:45:00 -
[40] - Quote
Gizznitt Malikite wrote:Listen up you loquacious ************:
1.) People are lazy; they want to know if sifting through your post is worth their time. Update your T.L. D.R. summary to a real TLDR. As it is now, your summary just lists your goals, with no information given on how you propose to achieve them.
2.) Your verbal diarrhea is obnoxious. The verbose posts make it really difficult to see what youGÇÖre proposing. IGÇÖve read several sections, reread them, and am still confused. Since you canGÇÖt give me my time back, can you CONCISELY explain what youGÇÖre proposing?
3.) My understanding so far: GÇ£I want to improve mini-professions by introducing new tools and sites so they can get materials to create programs. These programs will be applied (somehow) to research, invention, and manufacturing to create T2 and Meta level BPCGÇÖs. Oh yeah.. new ships to pleazzz.GÇ¥ What did I miss? And do you know how research and invention currently work in game?
Idea isnt finished I cannot give you a real TL;DR any time soon, so I gave you my objectives of what I was going to do in the end, I sincerly apologize if this pisses you off but giving you a detaied list now would be lying to you as ideas change constantly.
You have to understand the thread is under heavy construction I'm running around with a pair of scissors chopping out ALOT of things, I just managed to delete a quater of the thread so far yesterday and I am waiting for the peice of paper to stop falling down before trying again. I also had to copy past from the old thread and with the new character limits older posts that had to get sheered off into thier own topics becuase of the character limit are no longer needed as the extra 2k eats the posts back up so I'm having to do alot of revisions and combined with the fact I'm also introducing the other two professions into the idea as it was originally just archeologist not salvagers and hackers included is requiring I do even more chopping around to account for thier existence for now. The appendixies are mostly going to stay the same but doesnt mean I wont try to compress those either.
Yes I do know how they work I've done some of it and its a pertty 'low ceiling' still that SP is the only real bar raiser, new tools and materials really dont change much of anything of how its done. You still throw in gocery list into the process and possibly get a result out. Where the personal labs would still require the grocery list but requires folks to understand when is a good time to stop or when is it a good time to take that business elsewhere.
Your assumption about me wanting to have just to have new ships is mostly wrong. Its the other way around I would like fuller professions, Ships and Tools are just means to the end but not restrictions as regular ships can fit thier tools and do it not as efficenlty, just like a mining rohk verses a hulk. Two its not really about new ships, just new models, ships came after the new modules, and like I said earlier the entire idea is under heavy re-construction from migrating the old fourum the 4k charater limited force things to happen and with it up to 6k now things that where forced are getting removed remerged and rethought, its going to take a while with my spare time. Programs are just what products the science side are going to deal with, phsyical things such as custom ammo or other odd ends is what the industry side is going to mess around with.
Ultimately for you Ill say one thing, come back in a month then you can yell at me again if you feel like it I might make more use of it as for now you complaining about how horrible this thread is isnt helping me at all as its on the wall of "I already know this".
This is my long term project it will be here still a year later and its been around for the previous 3 years, and I am still hammering out the dents kinks bruises and all other problems that keep arising.
So once again I apologize for the bad thread, its a survivor from the old fourum it will take some time to heal it. |

Gizznitt Malikite
Agony Unleashed Agony Empire
5
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Posted - 2011.10.06 18:18:00 -
[41] - Quote
Nova Fox wrote: Idea isnt finished I cannot give you a real TL;DR any time soon, so I gave you my objectives of what I was going to do in the end, I sincerly apologize if this pisses you off but giving you a detaied list now would be lying to you as ideas change constantly.
You have to understand the thread is under heavy construction I'm running around with a pair of scissors chopping out ALOT of things, I just managed to delete a quater of the thread so far yesterday and I am waiting for the peice of paper to stop falling down before trying again. I also had to copy past from the old thread and with the new character limits older posts that had to get sheered off into thier own topics becuase of the character limit are no longer needed as the extra 2k eats the posts back up so I'm having to do alot of revisions and combined with the fact I'm also introducing the other two professions into the idea as it was originally just archeologist not salvagers and hackers included is requiring I do even more chopping around to account for thier existence for now. The appendixies are mostly going to stay the same but doesnt mean I wont try to compress those either.
Yes I do know how they work I've done some of it and its a pertty 'low ceiling' still that SP is the only real bar raiser, new tools and materials really dont change much of anything of how its done. You still throw in gocery list into the process and possibly get a result out. Where the personal labs would still require the grocery list but requires folks to understand when is a good time to stop or when is it a good time to take that business elsewhere.
Your assumption about me wanting to have just to have new ships is mostly wrong. Its the other way around I would like fuller professions, Ships and Tools are just means to the end but not restrictions as regular ships can fit thier tools and do it not as efficenlty, just like a mining rohk verses a hulk. Two its not really about new ships, just new models, ships came after the new modules, and like I said earlier the entire idea is under heavy re-construction from migrating the old fourum the 4k charater limited force things to happen and with it up to 6k now things that where forced are getting removed remerged and rethought, its going to take a while with my spare time. Programs are just what products the science side are going to deal with, phsyical things such as custom ammo or other odd ends is what the industry side is going to mess around with.
Ultimately for you Ill say one thing, come back in a month then you can yell at me again if you feel like it I might make more use of it as for now you complaining about how horrible this thread is isnt helping me at all as its on the wall of "I already know this".
This is my long term project it will be here still a year later and its been around for the previous 3 years, and I am still hammering out the dents kinks bruises and all other problems that keep arising.
So once again I apologize for the bad thread, its a survivor from the old fourum it will take some time to heal it.
Your response above, rather than the 600 word response, could have been written in 100 words:
Quote:Sorry, my idea isnGÇÖt finished, so I really donGÇÖt have a TL;DR. Instead, I gave you my objectives of what I want to accomplish. As I work on the details, I keep changing stuff. For example, I originally only focused on the archeology profession, but then expanded to other professions too. My time is limited, and between post limits and my attempts to consolidate the 50 pages of thought I have, I need time to get it all down. Come back in a month when I have everything worked out.
As for your summaryGǪ I donGÇÖt just want new ships, I want fully developed alternative professions, which includes missions, ships, and modules.
Finally, telling me my posts suck doesnGÇÖt help me. I know my posts need improvementGǪ
IGÇÖm trying to help you, not by calling your post sucky, but by pointing out the areas that need improvement:
1.) Be more concise. Your posts are long winded with lots of unnecessary explanations and addendums. Extra suggestions and ideas drown out everythingGǪ burying your ideas.
2.) You donGÇÖt need to include so many details. For the most part, CCP will do what CCP wants, and the details you provide should only outline the idea. YouGÇÖve read this example post: For a big suggestion like yours, I would recommend using that as a guide (Although it too has extraneous stuff that ought to be trimmed.)
3.) You donGÇÖt need to include the kitchen sinkGǪ Perhaps just stick to your original idea of archeology only. As a P.S. at the end, mention that other professions could also be expanded.
4.) I would scratch this thread, write out your idea in a word editor, edit it over a few days, and then post it in a new thread. As a rule of thumb, to get people to read and comment on it, it needs to be aesthetically formatted, punctuated, and fit within one post (two at max).
5.) Don't post the idea until you have a clear idea of what you are going to post. If you can't TL;DR it, you probably shouldn't post it. |

Nova Fox
Novafox Shipyards
22
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Posted - 2011.10.07 16:24:00 -
[42] - Quote
Quote:IGÇÖm trying to help you, not by calling your post sucky, but by pointing out the areas that need improvement: 1.) Be more concise. Your posts are long winded with lots of unnecessary explanations and addendums. Extra suggestions and ideas drown out everythingGǪ burying your ideas. 2.) You donGÇÖt need to include so many details. For the most part, CCP will do what CCP wants, and the details you provide should only outline the idea. YouGÇÖve read this example post: For a big suggestion like yours, I would recommend using that as a guide (Although it too has extraneous stuff that ought to be trimmed.) 3.) You donGÇÖt need to include the kitchen sinkGǪ Perhaps just stick to your original idea of archeology only. As a P.S. at the end, mention that other professions could also be expanded. 4.) I would scratch this thread, write out your idea in a word editor, edit it over a few days, and then post it in a new thread. As a rule of thumb, to get people to read and comment on it, it needs to be aesthetically formatted, punctuated, and fit within one post (two at max). 5.) Don't post the idea until you have a clear idea of what you are going to post. If you can't TL;DR it, you probably shouldn't post it.
Point 1 I am currently stressing very much at the moment to get done.
Point 2 Ill agree with a spoon of salt, I have seen ideas presented by the csm shot down not because they where bad ideas but they where good ideas without means of exectuion or purpose. I will leave it to CSM to make the 2 minute story and this idea fleshed out was goign to be thier informational back up so if CCP asks them a question or makes a point that not enough information about execution the answers will be here.
Point 3 I would normally agree had it been my other ships. But these ideas are becomming more intertwined together so might as well deliver the entire packages than to deliver 'may require assembly' over multiple packages.
Point 4 if open office wasnt banned at some of the places I travel to though out the day I would so take up on using that instead but Im a bit too mobile to have that luxury at the moment, I do shove the posts I feel finsihed with for spell and grammer check and it gives me a chance to check for double setnencing which I know I do alot of for some reason.
Point 5 Point five would normally do if this was one of my smaller ideas, its not, and player feed back has been extremly critical over the idea evoultion, the very original idea (which I think eve search still has a copy of) introduced civillian ships that where good as probe launching and scanning. Well that idea did get shot down pertty quickly when pointed out against the covert ops ships that do it better. It evolved into becomming a civillian ship for cosmos then it dropped hacking and became a better archeaologist which then lead to the wtf does an archeologist do for me? ideas all formed and shaped by alot of feed back from other players though either elaborate ideas they presented or simple complaints I taken up and ran around the junkyard of ideas with.
Either way I appreciate your feedback Ill try to make it managable soon as time allows I promise. |

Nova Fox
Novafox Shipyards
57
|
Posted - 2011.10.12 21:58:00 -
[43] - Quote
Update 12OCT2011 [list]Sow the Seeds page, fully revised appox 50% reduction in length clarity of goals sharpened.
Diving into the Past page, fully revised appox 50% reduction from original content, alot of redudancy removed.
Diving into the Past page, flagged for further revision.
Fueling the Future page merged with Personal Labs, appox 75% reduction.
Fueling the Future page, fully revised additional 25% reduction, less string more meat.
Renamed Forging the Future into Authoring Destiney,
Authoring Destiny, Merged with three other posts, revised apoxx 75% reduction total.
There the initial chopping of all the Archeology topics down to 3 posts from the original 12 I think it was. Time to get the other side of science industry done and that would be hacking and the shenangians involved.
Ill be throwing these previous posts though word tonight for proofing so it should be readable then and at least more understandable.
Anyways if you have any suggestions on hacking I'd love to hear it until then i have a good enough plan to start building up on it. |

Nova Fox
Novafox Shipyards
68
|
Posted - 2011.10.16 17:06:00 -
[44] - Quote
Update 16OCT2011
- Page Add, Welcome to the Hypernet, short story on why modus is publishing hacking tools now.
- Page Add, Two Byte Son of a Four, What hackers do.
- Page Add, Bandwidth Hero, How computer warfare works.
Added the initial hacker topics read them over and tell me what you think about it, specifics are still being hammered out but Ill try boiling the topic down some more.
Next up salvagers and of course any built on feedback given about hackers. |

XXSketchxx
Remote Soviet Industries
4
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Posted - 2011.10.16 17:21:00 -
[45] - Quote
what the hell |

Tanya Powers
Science and Trade Institute Caldari State
27
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Posted - 2011.10.16 17:41:00 -
[46] - Quote
Let me do it right and fast:
First I was "WTF??"
Now I am: +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 *runs a million times*
Thank you for all this good job and sharing with us.
|

XXSketchxx
Remote Soviet Industries
4
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Posted - 2011.10.16 19:16:00 -
[47] - Quote
This is where this belongs. |

Nova Fox
Novafox Shipyards
70
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Posted - 2011.10.16 20:04:00 -
[48] - Quote
Report it I dare you. |

XXSketchxx
Remote Soviet Industries
4
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Posted - 2011.10.16 20:05:00 -
[49] - Quote
Ok. |
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CCP Phantom
C C P C C P Alliance
36

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Posted - 2011.10.17 16:01:00 -
[50] - Quote
Thread cleaned from off topic posts.
Please keep this on topic, thank you! CCP Phantom - German Community Coordinator |
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Sakaras Lane
Maru Ka'ge.
1
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Posted - 2011.10.17 19:51:00 -
[51] - Quote
My attention span faltered on this did you cover the faction evolution of mankind EoM? |

Nova Fox
Novafox Shipyards
75
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Posted - 2011.10.17 19:53:00 -
[52] - Quote
Sakaras Lane wrote:My attention span faltered on this did you cover the faction evolution of mankind EoM?
They are a terrorist organization similar to the seven or dark khanid, in order for them to be considered a faction they have to own turf. Either way helping mankind on any front isnt on their forte, I do apologize for any currently bb blocked posts ill remove them in the hour. |

Nova Fox
Novafox Shipyards
75
|
Posted - 2011.10.17 21:55:00 -
[53] - Quote
CCP Phantom wrote:Thread cleaned from off topic posts.
Please keep this on topic, thank you!
Thank you and thank you for removing the developer flag dont need unwanted attention yet. |

Solinuas
Beyond Evil and Good
8
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Posted - 2011.10.17 23:27:00 -
[54] - Quote
Yes finally, someone with long posts that give the WHOLE thing, makes it quite clear to tell EXACTLY what your proposal is, and i must say this would be a lot of work, however it seems like it would be cool |

Nova Fox
Novafox Shipyards
75
|
Posted - 2011.10.18 00:23:00 -
[55] - Quote
Solinuas wrote:Yes finally, someone with long posts that give the WHOLE thing, makes it quite clear to tell EXACTLY what your proposal is, and i must say this would be a lot of work, however it seems like it would be cool
And to think I am not done yet. |

Nova Fox
Novafox Shipyards
101
|
Posted - 2011.10.24 07:20:00 -
[56] - Quote
Update 24OCT2011 [list]First Hacker Revision rolled out.
Two Byte Son of a Four revised, further clarified that there is a harvester side and a seperate hacker side.
Bandwidth Hero Clarified a small bit furhter explains how attacks are carried out and defended against.
Page Add Five Digit Discount; Covers most of the software hackers can use to attack or defend themselves.
Began adding pages for salvager profession. Need to brainstorm over how to present them.
Missinge Blueprint for R1T2 Archeology ship noted as missing will have to reverse engineer the missing blueprint.
Merged All tech 1 surveyor ships into one post, R1:R2:R3 are the formate between the stats.
Merged All tech 2 surveyor ships into one post, R1:R2:R3 are the formate between the stats.
Until color formats are restored into the forum resists are represented with E for EMP, X for explosive, T for thermal and K for kinetic.
Todays update |

Nova Fox
Novafox Shipyards
185
|
Posted - 2011.10.31 19:29:00 -
[57] - Quote
Update 31OCT2011
- First Slavager Reivison rolled out.
- Added Scrap Drones
- Added System Pollution Level
- Added Effects of Pollution on Mining, Missioning, Navigation, Exploration.
- Added backstory for Salvager profession going widespread.
- Updated Table of Contents
- Page Add, What was breifly yours is now mine
- Page Add, Santarium
- Page Add, Reuse, Abuse, and Duct Tape
Here you go the update for the week. Any questions about the direction Im going with either of these three professions. |

DeMichael Crimson
Republic University Minmatar Republic
142
|
Posted - 2011.11.01 16:04:00 -
[58] - Quote
Wow, I must say your attention to detail is astounding and quite refreshing, to say the least.
I mainly did a brief causal survey of the entire thread. I will bookmark it and dive into it with more intensity later when time permits.
P.S. Condensing information is good, just don't delete valuable info needed to convey the full scope of your ideas. |

Nova Fox
Novafox Shipyards
187
|
Posted - 2011.11.01 16:19:00 -
[59] - Quote
DeMichael Crimson wrote:Wow, I must say your attention to detail is astounding and quite refreshing, to say the least.
I mainly did a brief causal survey of the entire thread. I will bookmark it and dive into it with more intensity later when time permits.
P.S. Condensing information is good, just don't delete valuable info needed to convey the full scope of your ideas.
Its a careful balance of removing unnessecary stuff and keeping the juicy bits behind. Ill have to keep revising though its going to take another year to fully incorporate the thukker and mordus. |

Nova Fox
Novafox Shipyards
200
|
Posted - 2011.11.04 16:48:00 -
[60] - Quote
Update 4NOV2011
- Added the Scour, Swan, Hellion and Page ships, stats and pictures to be released at a later date.
- Issued one recovery ship to all four empire factions this will serve as the basic starting ship for salvagers and hackers.
I finally caved in and gave the empires four new ships. But they're salvagers not explorers so they wont be stepping on toes of any real salvager or non-existint hacking ship since hacking will be using the same resources as salvagers.
Ill get new designs and if CCP ever fixes the BBC code fo the forums Ill have them linked soon enough. |
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