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Neith
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Posted - 2004.03.14 23:12:00 -
[1]
Just bought a tempest,my gunnery skills are all at lev.3 atm. I am currrently getting all to lev.4
The problem is that i dont get any got hits when i use my howitser guns(1400mm)
I am also using to trackers,but is not heling much. I get around 180 damage when im 30-40 away from the target...if i get any closer i hardly hit I am using 5x 1400mm howitsers,and 2 lauchers with wrath cruisers and paradise crusiers.
Medium is: xl-c5 convers+amplifier(30)-to shield bosters+2 hardners,+ cpu booster mod
THe low slots are: 2 tracking mods and 2 gyro tech2+rest i havent desided yett
What kind of ammo should i use to hunt npc,they are always around 30 km away from me when the spawn. And what kind of skills should i max out???
I also have 2x tech2 gyrostabilisators that i am training for atm,will that help alot?
Thnx alot for the help 
Neith
ps:What is the average damage for a okey tempest setup with 1400mm howitsers?
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Hellena
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Posted - 2004.03.14 23:23:00 -
[2]
at that range i think you would want to use phased plasma , or emp rounds. titainium at about 50km i think is their range? im not 100% sure as i dont use large artillery. but yes, get those skills up nice and high, espeicially motion prediction.
Not Just Another Pretty Face La Maison Hostess |

Pojo
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Posted - 2004.03.14 23:44:00 -
[3]
First off you pretty much only wanna use emp ammo, other range ammos are just for extreme cases. Skill at lvl 4 will help a bunch and dont forget to get minmatar bs skill to at least lvl 4 as well. Another note make sure you hitting ships witout hardnes so you can see your clean damage. If the other guy has a bunch of shield wards on then you will only see your effective hits vs that setup. Man you must be rich to have a xl-c5l converse on tq server, because of that alone I would get a typhoon and tank it with it. With regular xl booster the typhoon is near unkillable with a c5l its get considerably harder to kill.
"Caldari capacity for good is only exceeded by our capacity for evil"
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darth solo
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Posted - 2004.03.14 23:53:00 -
[4]
agreed with pojo, i only use other ammo if EMP isnt getting thru the tacs.
U should be hitting ok using 1400mms, but u will miss, train all the obvious skills up, and u should b ok.
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Fred0
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Posted - 2004.03.15 00:17:00 -
[5]
Edited by: Fred0 on 15/03/2004 00:19:05 Running my logs through a damage calc. I average around 200 damage per shot with 1400mm's and emp ammo. That's all ranges from 85 to 1k more or less.
And I use 1 tracking comp (f-12) and 2 gyro2's to improve my shooting. Perfects get up to over 1100 it seems :)
My skills aren't uber either. So suggest you just keep trying. But get minm bs, large proj's, surgical and some more to lvl4 asap.
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Trooble
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Posted - 2004.03.15 03:38:00 -
[6]
Turn the guns on, that might help.
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Slithereen
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Posted - 2004.03.15 04:10:00 -
[7]
Edited by: Slithereen on 15/03/2004 04:13:56
That's one reason why I like the Typhoon---you can use EMP-L over a longer range than the Tempest. Usually after 35 to 40K, ships with range bonuses can actually outdamage ships with damage bonuses due to increased number of effective hits over time using shorter ranged but more damaging ammo. I hope to get a Tempest soon (though I'm not in any hurry) but with my Typhoon, I'm getting EMP L hits as far as over 70km away.
To get more effective hits over a longer range, you need to train up two skills in particular.
The first is Sharpshooter skill. This increases Optimal Range.
The second is Trajectory Analysis skill. This increases Falloff Range.
Both should be at Level 4 at least.
My conversations with 1400 howitizer users, and from my own experience is that Phase Plasma L is preferable over EMP L. In practice, the damage advantage of EMP L seem neglible over Phase Plasma, while PP with its range increase, offers more chances of hitting targets.
Currently, from the collective experiences of projectile users, Phase Plasma appears to be most popular ammo type with Titanium Sabot close behind. And because of this, more people are making and selling them, and with more vendors available, there is greater availability and lower, more competitive prices. With all these factors, I would prefer to use Phase Plasma L for NPC hunts, though I would recommend saving a stache of EMP L for the possibility of closer ranged PvP fights.
Besides, for NPC hunts, I don't consider Shield Tanking to be the best way to defend against large multiple cruiser/bs NPC swarms. With infinite ammo, infinite energy, and often using energy neutralizers, NPCs will beat you in sheer energy attrition, especially when they MWD close to you and try to take you out with blasters under a shower of missiles (Serpentis and Guristas often use this tactic).
Sheer distance and speed are the best defense against a killer swarm or even against pc pirates, and an MWD is worth more than an Xlarge booster for survivability. There are two kinds o rats every Tempest and Typhoon owner should watch out---MWD'ing NPC rats using blasters and MWD'ing PC rats using blasters. Speed and range, not a shield tank, is what's going to save your behind from these rats.
The closer your get to a target with a 1400, the less hit efficient you become. Even with tracking computers, the difference is neglible because the tracking of 1400s is so low, adding another 20 to 30% tracking to it, does not get you anywhere. Besides the first poster is using low slot trackers, which add only 10 to 15% compared to 20 to 30% with Tracking Computers and its named ilk.
I used to pack all sorts of trackers in my Typhoon, but I have removed them all. It's just better to keep your distance and shoot them, and speed is essential for that. If you find your targets close, retreat and let the targets fall right behind your tail. This removes directional changes and allows even low tracking weapons to hit them. Experienced projectile users would already have perfected this technique even from the cruiser level with 650 and 720mm.
For targets that persistantly orbit you, making it hard to hit even with the retreat and shoot technique, it's time to use auxilliary weapons---basically your missile launchers and your drones. Don't worry---your drones won't be splashed by missiles anymore except when using torpedoes.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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Drutort
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Posted - 2004.03.15 08:07:00 -
[8]
eh it must be me but i hit ok up to like 60km with EMP and some times i will use 1 tracking comp II but thats for npc's only i dont see why you would have any issue with 30-40km i guess some of those skills matter... go figure 

i was going to say it all depends what you are hitting? is it npc's are they frig's or cruisers or what? are they MWD a lot? support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Neith
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Posted - 2004.03.15 10:47:00 -
[9]
i only meet cruisers and frigs,havent meet a bs yet :/
What other weapons are good for tempest besides 1400mm?
thnx alot for the help :)
Neith
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Siddy
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Posted - 2004.03.15 11:06:00 -
[10]
well...
1200mms arent THAT bad
and u dont need to stack RCU's in low slot so u can get lots of free space to all kind of tweaking
but why dont u try to get ur skills to aceptable lvl first... all kind of trakking skills atleast to lvl4 before even touching 1400mms -------------------------------------------
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Rod Blaine
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Posted - 2004.03.15 12:55:00 -
[11]
I agree with Siddy. 
As far as i understand the Tempest with that kind of set-up needs high skillevels. You need to train up to get more hits. But 1400mm's will always hit less then other guns. On the other hand, they hit harder.
I do hope you didnt post this with your main, because with people knowing your (somewhat lacking) skills and your very expensive loadout. You might have just made yourself a prime target.
That XL C5 alone is worth taking the trouble to track you down.
You need not worry about me, i dont pirate. But keep your eye on local. You'll not be the first target picked from the forums _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Neith
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Posted - 2004.03.15 15:37:00 -
[12]
-------------------------------------------------
Man you must be rich to have a xl-c5l converse on tq server, because of that alone I would get a typhoon and tank it with it. With regular xl booster the typhoon is near unkillable with a c5l its get considerably harder to kill. ---------------------------------------------------------
Ohhhh....i only paid 6 million for it 
Maybe you are thinking of something else ?
neith
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Mikelangelo
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Posted - 2004.03.15 16:25:00 -
[13]
Yep, Slithereen's suggestions are right on the money.
When I got my Tempest, I wasn't shooting for a bean's worth of damage.
Train everything up, it takes a while, but the results are worth it.
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StoreSlem
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Posted - 2004.03.15 16:41:00 -
[14]
uh there is no such thing as a xl-c5 converse
its xl c5-l or xl converse
obviously a converse as you only paid 6 mill for it.
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AwiL
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Posted - 2004.03.15 21:02:00 -
[15]
emp should be ur primary ammo in 1400s the even dmg to both shield and armor is nice and the -50 to optimal is easily compensated with the right skills. anything over 40 km u should be switching to either phased plasma or an armor piercing round depending on where ur targets hitpoints are.
"We gon' bring it to anyone that wants it...You want it? You gon' get it..." |

Xelios
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Posted - 2004.03.15 21:16:00 -
[16]
The type of ammo depends on what you're doing. Contrary to popular belief EMP isn't the only ammo you should be using. For npc's I find Phased Plasma works the best and it's all I use. My average damage when npc hunting is about 300 per shot, with wrecking hits in the 1100's, using Phased Plasma.
You should train Large Projectile as high as possible, Min Battleship should be at least level 3, Motion Prediction should be at least 4. Instead of low slot tracking modules, use 1 low slot tracking module and 1 med slot tracking computer (just make sure it's not a sensor linking one). Use the scanner to keep the Transversal Velocity with your target as low as possible, that'll help your tracking. Beyond that it's just skills, the Min Battleship skill makes a lot of difference so train that up as soon as you can.
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Neith
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Posted - 2004.03.15 21:52:00 -
[17]
thx alot for all the replys 
Another question,i am currently using siege lauchers. But they are very slow,are there any other good laucnhers that can hold a fair amount of cruise missiles and shoot faster.
I have seen the uber expensive laucnhers but i cant afford them atm....are there any other good laucnhers that i can replace the standart siege laucnhers with?
Thanks alot again guys,u have all been great :)
Neith
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SwitchBl4d3
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Posted - 2004.03.15 22:26:00 -
[18]
I would just use loot heavy launchers. "Teh lord of Nonni"
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Joshua Calvert
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Posted - 2004.03.15 22:28:00 -
[19]
You can get limos/malkuth heavy launchers really cheap on Escrow.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Neith
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Posted - 2004.03.15 23:26:00 -
[20]
Thnx m8
Neith
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Einheriar Ulrich
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Posted - 2004.03.16 04:15:00 -
[21]
Quote: First off you pretty much only wanna use emp ammo, other range ammos are just for extreme cases. Skill at lvl 4 will help a bunch and dont forget to get minmatar bs skill to at least lvl 4 as well. Another note make sure you hitting ships witout hardnes so you can see your clean damage. If the other guy has a bunch of shield wards on then you will only see your effective hits vs that setup. Man you must be rich to have a xl-c5l converse on tq server, because of that alone I would get a typhoon and tank it with it. With regular xl booster the typhoon is near unkillable with a c5l its get considerably harder to kill.
pojo those xl, converse drop all over the place. So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
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Einheriar Ulrich
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Posted - 2004.03.16 04:20:00 -
[22]
Edited by: Einheriar Ulrich on 16/03/2004 04:22:45 I have no problem hitting with my 1400mm¦s doing average around 500 to 1000, and my best is 1608 if im correct.
but on tanked ships in fleet battles, i have an average of around 200 to 400.
Im fighting in the range of 20 to 110 km radius.
I will not tell you my setup, because then i would have to kill you
But train your skills, and get some good mods. So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
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DREAMWORKS
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Posted - 2004.03.16 10:17:00 -
[23]
Well, in my tempest i miss loads too, and that with 90% of my gunnery skills related to tempest are at lvl 5 and the rest at lvl 4. Tempest + 1400mm = worst tracking ever and that is what i don't really like about a tempest.
If someone tanks out then your damage is down to 200-300 damage, not to mention some pathetic hits i got off 7.5 damage... __________________________
http://www.nin.com/visuals/thtf_hi.html |

Masi
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Posted - 2004.03.16 21:56:00 -
[24]
TBH i dont have trouble hitting, most my skills in gunnery are lvl 4,with some lvl 5. Looking forward to finishing off Rapid Firing 5 for my Tempest :D. I use Gyros I, cant afford anything, not had the time to play since i bought my Tempest and Typhoon,house sitting with the gf... anyway.. I do normally 400-580 a hit, Perfect/Well aimed shots but when i got a wrecking, i did 685 dmg? I do normally 500 and i thought its around x3 a normally shot! :O -------------------------
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