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Posted - 2007.12.19 14:44:00 -
[1]
Originally by: Dristra
Originally by: Niama
Originally by: Don Juanito if you think the amarr recons are fine you need to pull your head out of your a**. the popular nanodampcurse doesnt really work, but that ship can still be effective. the pilgrim, however, is by far the least effective of all the recons, as it has to operate in web range and is made of paper just like the other recons.
the stealth nerf to TD's with scripting also helped out alot.
so no, the gallente recons are not broken, theyre ok ish solo, and great for gangs, so stfu and stop whining.
So the arguement is "its great for solo" "great for gangs".
I say go fly them or read closely about them and have in mind that yes as ships they arent bad. They are just not good as the other recons, and why would you want to use a Gal recon over another ship lets say t1 blackbird or a HAC ?
Also i laugh at the Clueless TD comment. Seriously, amarr recons BARELY used them anyway, and scripts affected those mods THE LEAST because you just use tracking script which TD is ALL ABOUT. NOONE cared for optima range reduction (which wasnt bad, just not useful besides special situations vs snipers). And you talk about curse losing pvp ability due to Damp nerf. LOL. IMAGINE the gal recons then ! its their freakin EW!
I find the greatest bonus for galante is the distruptor bonus, even if the enenmy is jammed, he can just warp away.
Mini is great? you have the distruptor bonus, mini web, you got nerfed damps, mini have frikkin target painters, and you dare whine?
And yes, after all the nerfs amarr was hit hard, curse can stop gunfire, thats it...
The disruptor range bonus is kinda useless now that 5 additional ships in the game have enhanced scram range (outside of neuts which is all that really matters). In addition, all 5 of these ships are faster and lock quicker. So while scramming is still useful, the Arazu/Lach aren't the ships you use to do it.
TDs are more useful than damps alone after the nerf because TDs aren't "all or nothing". Throw a tracking script in and hit a battleship with one and his DPS will falter considerably. Or use an optimal script on a zealot or something and see how he misses constantly (Because most people dont change their orbits mid battle, just a fact). Damps are kinda all or nothing.. you can either lock, or you can't.
The only time damps are useful is lock time with ECMs really.
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