Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![Dr Asimov Dr Asimov](https://images.evetech.net/characters/144181911/portrait?size=64)
Dr Asimov
E-ON Solutions
0
|
Posted - 2012.02.06 01:23:00 -
[1] - Quote
I recently read an article on EvE-O forums called "The #1 reason why CCP will NEVER ban bots..." by Mai Khumm
It does not tell the real reason nor has anyone else who replied touched on the real reason they cannot deal with the "Bot" issue.
The REAL reason CCP cannot deal with the "BOT" issue is a simple one.
Manpower.
CCP is like any other company in this world, trying to stay alive in it's current economic status. They simply cannot afford the manpower to investigate the botting complaints ad/or suspects. There are a multitude of things they could do but they cannot for various reasons. In the subscribers eyes all they see is the cash flowing in from their subs and all these shinies that CCP gives us.
You as the subscribers don't really know what goes into a company of this size in order to bring to us the game we play today.
IF they had the manpower, it would be very simple to get rid of hundreds of "BOTS" a week and yes I said hundreds per week.
Here is how simple it is.
I used to play a game before EvE called Freelancer. CCP in fact has modeled the market and the standings from that very game. Anyone who has played Freelancer knows this to be true.
I will show you how the simple solution on HOW to remove the botters relates to Freelancer.
In Freelancer anyone with the proper server rights given to them can teleport to an exact location. We know the Dev's and others in CCP can do the same thing, as those who have fought in the tournaments can attest to this teleportation ability.
They also have the ability to be unseen in local as well as on your overview.
They can observe the bot and using a set of guidelines for determining if it is indeed a "BOT" and ban it.
When I ran the Freelancer server I could determine right away if someone was a "modder" or was cheating in other ways. But managing the hundreds of people coming and going was a full time job.
So I created the [SP] aka server Police.
These people were hand picked players who had no affiliations with the other clans on the server and wanted to see fair play for all.
I never had any incident in which they abused their powers of the [SP] and my server ran smoothly for years.
But these people were volunteers and I didn't have to pay them.
Now CCP will never give a subscriber [SP] rights on their server because sooner or later someone would abuse it or have the ability to distribute the credentials to others who would.
So it all goes back to the manpower issue.
So how does CCP get more manpower to have an [SP] team? Up our subscription fees? Use some of their profits?
You guys come up with the solution to their manpower issue and how to pay for it without cutting into their bottom line, and I would bet they would at least toss the idea around for a few minutes.
Now if CCP really wanted someone to help with alot of the issues that make this game less appealing and increase their subscriber base and do more to make their bottom line larger they know how to contact me via this account.
And stop trying to say CCP doesn't want to remove bots and make this game better because they do! They wouldn't and haven't come 8 years for nothing!
|
![Shukuzen Kiraa Shukuzen Kiraa](https://images.evetech.net/characters/90763553/portrait?size=64)
Shukuzen Kiraa
47-Ronin Outer Ring Excavations Syndicate
68
|
Posted - 2012.02.06 01:45:00 -
[2] - Quote
Remove local from null, players can then clean up the bot problem themselves. As for high sec botters, I can't really think of a solid idea for them...make missions hard/more unpredictable and or unscripted so they are not always the same. Make it harder for programs to play for you. No idea how to disrupt mining bots though. |
![Tippia Tippia](https://images.evetech.net/characters/1938874952/portrait?size=64)
Tippia
Sunshine and Lollipops
4813
|
Posted - 2012.02.06 01:58:00 -
[3] - Quote
Dr Asimov wrote:I used to play a game before EvE called Freelancer. CCP in fact has modeled the market and the standings from that very game. Anyone who has played Freelancer knows this to be true. GǪaside from the Freelancer market being nothing like the EVE market, and EVE being released two weeks after Freelancer giving them very little time to model anything based on that game (not to mention that the market model for EVE is far older than that and that Freelancer's standings mechanics weren't particularly original so they wouldn't have been copying FL anyway).
In fact, the only thing worth emulating from FL in EVE is its space geography GÇö the way you noticed moving around the Sirius sector when you jump from one system to the next (and with, what? 50 systems compared to EVE's 7500, that's a whole lot easier). Pretty nothing else is worth salvaging, and that includes the way one would detect or deal with cheaters in that game. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
![RubyPorto RubyPorto](https://images.evetech.net/characters/401676110/portrait?size=64)
RubyPorto
Profoundly Disturbed RED.Legion
1374
|
Posted - 2012.02.06 02:40:00 -
[4] - Quote
Shukuzen Kiraa wrote:Remove local from null, players can then clean up the bot problem themselves. As for high sec botters, I can't really think of a solid idea for them...make missions hard/more unpredictable and or unscripted so they are not always the same. Make it harder for programs to play for you. No idea how to disrupt mining bots though.
I've heard rumors (unsubstantiated as yet) of bots operating in WH space that are able to (on some sort of timer) click a certain button that allows them to detect incoming threats. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
![Har Harrison Har Harrison](https://images.evetech.net/characters/1199896725/portrait?size=64)
Har Harrison
Amarrian Retribution
136
|
Posted - 2012.02.06 02:59:00 -
[5] - Quote
Shukuzen Kiraa wrote:Remove local from null, players can then clean up the bot problem themselves. As for high sec botters, I can't really think of a solid idea for them...make missions hard/more unpredictable and or unscripted so they are not always the same. Make it harder for programs to play for you. No idea how to disrupt mining bots though. Why do people keep suggest this as a way to stop bots? It won't at all.
Why? The reason is that the bots (sophisticated ones) are not just screen scraping the local window. They are performing python injection into the Eve client. This means they know what the client knows.
What does this mean? The eve client has to know about people in local/on grid etc... even if they are not shown in local. We see this in effect in a wormhole. Therefore, the information is still there for the to access. Its the HUMAN player that cannot know what is in local as the client doesn't tell them unless they hack it.
Fix Faction Warfare CCP!!! |
![Widemouth Deepthroat Widemouth Deepthroat](https://images.evetech.net/characters/670913021/portrait?size=64)
Widemouth Deepthroat
Science and Trade Institute Caldari State
25
|
Posted - 2012.02.06 03:52:00 -
[6] - Quote
You can just google for bots and look at their websites, manuals etc to see that you're wrong. All the popular bots use local chat to detect hostiles. In fact I couldn't even find one that uses another method of detecing hostiles. |
![RubyPorto RubyPorto](https://images.evetech.net/characters/401676110/portrait?size=64)
RubyPorto
Profoundly Disturbed RED.Legion
1374
|
Posted - 2012.02.06 03:56:00 -
[7] - Quote
Widemouth Deepthroat wrote:You can just google for bots and look at their websites, manuals etc to see that you're wrong. All the popular bots use local chat to detect hostiles. In fact I couldn't even find one that uses another method of detecing hostiles.
You really think they wouldn't be able to adapt? Botting adapted to get around Blizzard's Warden which is incredibly invasive. And you think that just changing from check Local to Pres DScan>Check DScan is going to be impossible for the botters to adapt to? Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
![Widemouth Deepthroat Widemouth Deepthroat](https://images.evetech.net/characters/670913021/portrait?size=64)
Widemouth Deepthroat
Science and Trade Institute Caldari State
25
|
Posted - 2012.02.06 03:57:00 -
[8] - Quote
You never heard of a covert ops cloak? |
![RubyPorto RubyPorto](https://images.evetech.net/characters/401676110/portrait?size=64)
RubyPorto
Profoundly Disturbed RED.Legion
1374
|
Posted - 2012.02.06 03:59:00 -
[9] - Quote
Widemouth Deepthroat wrote:You never heard of a covert ops cloak?
Ever heard of keeping someone cloaked on gate? Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
![Gilbaron Gilbaron](https://images.evetech.net/characters/1138016498/portrait?size=64)
Gilbaron
Free-Space-Ranger Ev0ke
140
|
Posted - 2012.02.06 04:00:00 -
[10] - Quote
but it would take the bot programmers about 20 minutes of time to write, test and deliver a new method involving the d-scanner
bots are much better at watching d-scan than humans could ever be btw |
|
![Patient 2428190 Patient 2428190](https://images.evetech.net/characters/1943026942/portrait?size=64)
Patient 2428190
DEGRREE'Fo'FREE Internet Business School
56
|
Posted - 2012.02.06 04:01:00 -
[11] - Quote
If you think you can solve anything in EVE by giving a player taskforce special GM/Dev powers, you've either lost your mind or you are completely unaware of the game you are playing. |
![Widemouth Deepthroat Widemouth Deepthroat](https://images.evetech.net/characters/670913021/portrait?size=64)
Widemouth Deepthroat
Science and Trade Institute Caldari State
25
|
Posted - 2012.02.06 04:04:00 -
[12] - Quote
RubyPorto wrote:Widemouth Deepthroat wrote:You never heard of a covert ops cloak? Ever heard of keeping someone cloaked on gate?
I'd love to see how this would work. Would the bot just shutdown for the day if one hostile passed it's cloaky eyes? What a great money maker! |
![RubyPorto RubyPorto](https://images.evetech.net/characters/401676110/portrait?size=64)
RubyPorto
Profoundly Disturbed RED.Legion
1374
|
Posted - 2012.02.06 04:23:00 -
[13] - Quote
Widemouth Deepthroat wrote:RubyPorto wrote:Widemouth Deepthroat wrote:You never heard of a covert ops cloak? Ever heard of keeping someone cloaked on gate? I'd love to see how this would work. Would the bot just shutdown for the day if one hostile passed it's cloaky eyes? What a great money maker!
Dunno, doesn't change that bots can watch DScan better than people. Second, if you keep Null based on Anoms (scannable without probes) and get rid of local, nobody's going to rat there to begin with, so getting rid of local necessarily means removing the isk generation to probing sites. Third, anything people can do, Bots can generally do better. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
![Andski Andski](https://images.evetech.net/characters/1498850496/portrait?size=64)
Andski
GoonWaffe Goonswarm Federation
1939
|
Posted - 2012.02.06 04:28:00 -
[14] - Quote
Shukuzen Kiraa wrote:Remove local from null, players can then clean up the bot problem themselves. As for high sec botters, I can't really think of a solid idea for them...make missions hard/more unpredictable and or unscripted so they are not always the same. Make it harder for programs to play for you. No idea how to disrupt mining bots though.
removing local from null would screw players at the keyboard moreso than bots, fyi andski for csm7~ |
![trexinatux trexinatux](https://images.evetech.net/characters/91177436/portrait?size=64)
trexinatux
Bipedal Carnivore Club
23
|
Posted - 2012.02.06 05:44:00 -
[15] - Quote
Corruptible police force with magic powers? Yes please, create thousands and unleash them upon the game. Helpless people on subway trains... |
![Nova Fox Nova Fox](https://images.evetech.net/characters/656055035/portrait?size=64)
Nova Fox
Novafox Shipyards
3090
|
Posted - 2012.02.06 08:42:00 -
[16] - Quote
You do realize they're not that stupid are splitting thier man poer into bott banning and anti botting methoods.
|
![Florestan Bronstein Florestan Bronstein](https://images.evetech.net/characters/312125125/portrait?size=64)
Florestan Bronstein
United Highsec Front The 99 Percent
403
|
Posted - 2012.02.06 09:17:00 -
[17] - Quote
I don't care how many bots CCP does or doesn't ban.
But the ease with which the client's python code can be decompiled and with which bots can hook into the client process is a disgrace.
Manually looking for botters is a waste of time.
It's sad that CCP doesn't want to implement proper behavioral analysis but I can imagine that this is not only a matter of false positives but also of server-side resources (when the bot detection takes more CPU cycles on the server than the bots cause, the whole unholy rage argument doesn't apply anmyore) |
![Ocih Ocih](https://images.evetech.net/characters/1924808805/portrait?size=64)
Ocih
Space Mermaids Somethin Awfull Forums
73
|
Posted - 2012.02.06 09:48:00 -
[18] - Quote
I don't expect CCP to eliminate bots. If I had to make a prediction it would be that EVE will simply eliminate any advantage they can have and automate all the bot worthy content. |
|
![Chribba Chribba](https://images.evetech.net/characters/196379789/portrait?size=64)
Chribba
Otherworld Enterprises Otherworld Empire
2371
|
Posted - 2012.02.06 09:59:00 -
[19] - Quote
Florestan Bronstein wrote:It's sad that CCP doesn't want to implement proper behavioral analysis but I can imagine that this is not only a matter of false positives but also of server-side resources (when the bot detection takes more CPU cycles on the server than the bots cause, the whole unholy rage argument doesn't apply anmyore) There are ways to easily spot some of the bots anyway - Linkage
/c
|
|
![Amsterdam Conversations Amsterdam Conversations](https://images.evetech.net/characters/441296423/portrait?size=64)
Amsterdam Conversations
Cheesecake Starshine
89
|
Posted - 2012.02.06 10:10:00 -
[20] - Quote
Chribba wrote:Florestan Bronstein wrote:It's sad that CCP doesn't want to implement proper behavioral analysis but I can imagine that this is not only a matter of false positives but also of server-side resources (when the bot detection takes more CPU cycles on the server than the bots cause, the whole unholy rage argument doesn't apply anmyore) There are ways to easily spot some of the bots anyway - Linkage/c How do you know they are bots.
It's impossible to prove!
The excuses why bots aren't being banned are ridiculous. I said it before often, and I'll say it again, there's indicators that prove people are bots that are flawless, such as nullified ratting Tengus or hell even certain ship names. Searching for those Tengus and a few names ("Is- paranoid" something) will give you hundreds of botters in an instant.
But noooo, it's impossible to find bots.
******* bullshit.
It's also funny how people think that bots use some type of python injection. All the bot programs I've seen so far are useless screen readers. When you have to set your window colors to black it means that there is not even OCR involved (which all bot programs are advertised with).
Writing a bot for WoW might be somewhat difficult, but writing a bot for EVE... That's something a 12 year old could do after a few weeks of learning how to program. |
|
![Mai Khumm Mai Khumm](https://images.evetech.net/characters/1573041748/portrait?size=64)
Mai Khumm
Apple Construction Inc Northern Associates.
164
|
Posted - 2012.02.06 10:31:00 -
[21] - Quote
Thanks for reading my post, it's good to see that it wasn't insta locked and filled with trolls.
I"d like to point out a thing on your post if you don't mind.
Dr Asimov wrote:You guys come up with the solution to their manpower issue and how to pay for it without cutting into their bottom line, and I would bet they would at least toss the idea around for a few minutes.
I'll quote myself here from the forum post you're reffering to...
Mai Khumm wrote: Now a very simple solution to how (in my view) to fix the problem. The problem rests with the game itself. Well, any game with a botting problem in general. If any game can be scripted to the point where a program can be written to play the game without fail. That's THE problem. The solution is very simple, randomize EVE. Don't have everything scripted. Not only would this kill the bot problem, but it would also bring new life into a boring game.
As you can tell, I already have come up with said solution.
Now let me explain on how easy this is to do. About 4 years ago, part of an old Networking class we had an assigment to build and maintain a server that would host a service of our choice. I decided to pick a WOW server. That was quite easy to run and setup, but having access and the ability to modify everything in the game was the fun part. After the project was comlpeted me and a IRL friend started playing with the coding a lil bit. After some tiral and error we learned how to control NPC movement. It took the 2 of us roughtly a weekend to "randomize" an instiance called "The Deadmines" We managed to setup 5 different NPC layouts and behaviour. So now whenever a player would start the instiance the server would randomly choose one of the NPC layouts.
The only hard part was figuring everything out, and since CCP made the game themselves from scratch. Well.....there goes the hard part!
On a finall note...
Dr Asimov wrote:Now if CCP really wanted someone to help with alot of the issues that make this game less appealing and increase their subscriber base and do more to make their bottom line larger they know how to contact me via this account. Kinda tooting your own horn there eh buddy? I highly doubt anyone from CCP is going to contact you, a random player. No knowledge of your background whatsoever, yeah they'll come crawling to you to hear your EVE saving solution. Now as you snap out of la la land, the only real way to get noticed is by applying for a job at CCP, or buying a seat on the CSM. James Hetfield, can you please hit the bottle again and make good music? |
|
![Chribba Chribba](https://images.evetech.net/characters/196379789/portrait?size=64)
Chribba
Otherworld Enterprises Otherworld Empire
2371
|
Posted - 2012.02.06 10:32:00 -
[22] - Quote
Amsterdam Conversations wrote:Chribba wrote:Florestan Bronstein wrote:It's sad that CCP doesn't want to implement proper behavioral analysis but I can imagine that this is not only a matter of false positives but also of server-side resources (when the bot detection takes more CPU cycles on the server than the bots cause, the whole unholy rage argument doesn't apply anmyore) There are ways to easily spot some of the bots anyway - Linkage/c How do you know they are bots. It's impossible to prove! One can only just assume based upon their behavior at times right?
/c
|
|
![Rek Seven Rek Seven](https://images.evetech.net/characters/966592815/portrait?size=64)
Rek Seven
Probe Patrol Project Wildfire
139
|
Posted - 2012.02.06 11:23:00 -
[23] - Quote
I don't think manpower is the issue.
Most bots use the local intel channel to operate, right?! So change local, simple. |
![Amsterdam Conversations Amsterdam Conversations](https://images.evetech.net/characters/441296423/portrait?size=64)
Amsterdam Conversations
Cheesecake Starshine
89
|
Posted - 2012.02.06 11:36:00 -
[24] - Quote
Rek Seven wrote:I don't think manpower is the issue.
Most bots use the local intel channel to operate, right?! So change local, simple.
No.
Don't try to cure the symptom, cure the disease itself.
It's like when your corn field has been destroyed by millions of crickets, you don't just plant more corn. |
![Rek Seven Rek Seven](https://images.evetech.net/characters/966592815/portrait?size=64)
Rek Seven
Probe Patrol Project Wildfire
139
|
Posted - 2012.02.06 11:43:00 -
[25] - Quote
Amsterdam Conversations wrote:Rek Seven wrote:I don't think manpower is the issue.
Most bots use the local intel channel to operate, right?! So change local, simple. No. Don't try to cure the symptom, cure the disease itself. It's like when your corn field has been destroyed by millions of crickets, you don't just plant more corn.
No you spray your field (the game) with insecticide (gameplay changes) to kill off the crickets (botters).
It's ridiculous to expect CCP and the players to actively seek out, identify and then punish the botters. They will just create another account.
You have to change the game mechanics to make it more difficult for the bot programs to work. Sure they will adapt eventually but that's what humans are best at. |
![Florestan Bronstein Florestan Bronstein](https://images.evetech.net/characters/312125125/portrait?size=64)
Florestan Bronstein
United Highsec Front The 99 Percent
403
|
Posted - 2012.02.06 12:14:00 -
[26] - Quote
Amsterdam Conversations wrote: It's also funny how people think that bots use some type of python injection. All the bot programs I've seen so far are useless screen readers.
You didn't look very hard, did you?
I am mostly interested in bots that can do complex tasks like mission running. OCR bots are notoriously buggy and a mess to maintain.
There's a mission bot based on ISXEVE, there's Questor/DirectEVE and there's Eve Grinder which is still under development.
None of these works via OCR, all of these hook into EVE to call the client's python methods.
Features like using scan probes would be nearly impossible via screen-reading but are very doable via python injections as evidenced by Probe Helper (you didn't believe CCP came up with Alt+Drag on its own, did you? they backported some of the features of a well-known python injection script).
CCP already has a "first strike permaban for client modifications" policy in place (compared to the 3 strikes solution for OCR bots/simple macros) which is nice but not enough.
The client has to be hardened and even if this results in an arms race (ISXStealth & RedGuard might be seen as evidence for this) the case of WoW shows that at some point the botting community becomes so secluded and paranoid that "casual" botting is greatly reduced while the larger RMT outfits guard their private bots jealously from each other. |
![RubyPorto RubyPorto](https://images.evetech.net/characters/401676110/portrait?size=64)
RubyPorto
Profoundly Disturbed RED.Legion
1379
|
Posted - 2012.02.06 12:14:00 -
[27] - Quote
Rek Seven wrote:Amsterdam Conversations wrote:Rek Seven wrote:I don't think manpower is the issue.
Most bots use the local intel channel to operate, right?! So change local, simple. No. Don't try to cure the symptom, cure the disease itself. It's like when your corn field has been destroyed by millions of crickets, you don't just plant more corn. No you spray your field (the game) with insecticide (gameplay changes) to kill off the crickets (botters). It's ridiculous to expect CCP and the players to actively seek out, identify and then punish the botters. They will just create another account. You have to change the game mechanics to make it more difficult for the bot programs to work. Sure they will adapt eventually but that's what humans are best at.
Removing Local from Null would be akin to hosing your cornfield down with Agent Orange in an attempt to kill a couple dandelions. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
![RubyPorto RubyPorto](https://images.evetech.net/characters/401676110/portrait?size=64)
RubyPorto
Profoundly Disturbed RED.Legion
1379
|
Posted - 2012.02.06 12:17:00 -
[28] - Quote
Florestan Bronstein wrote: The client has to be hardened and even if this results in an arms race (ISXStealth & RedGuard might be seen as evidence for this) the case of WoW shows that at some point the botting community becomes so secluded that "casual" botting is greatly reduced while the larger RMT outfits guard their private bots jealously from each other.
The biggest thing that WoW did to combat bots was make gold fairly worthless by making the good loot impossible to trade.
Untradeable loot => No incentive to RMT => Less RMT
Problem is, doing that to EvE would be terrible. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
![TheBlueMonkey TheBlueMonkey](https://images.evetech.net/characters/1252990196/portrait?size=64)
TheBlueMonkey
Natural Progression
17
|
Posted - 2012.02.06 12:19:00 -
[29] - Quote
Is botting that big an issue?
This game does lend it's self to hysteria rather well and although I've seen many (pretty much all) miners exhibiting botting type behaviour (to the extent that I've been accused in the past), when I've been on TS with them, they're all real and chatting\watching trash tv\doing thier thing.
I'm not saying their aren't bots, I'd just like some kind of proof\statistics. |
![Rek Seven Rek Seven](https://images.evetech.net/characters/966592815/portrait?size=64)
Rek Seven
Probe Patrol Project Wildfire
139
|
Posted - 2012.02.06 12:38:00 -
[30] - Quote
RubyPorto wrote:Rek Seven wrote:Amsterdam Conversations wrote:Rek Seven wrote:I don't think manpower is the issue.
Most bots use the local intel channel to operate, right?! So change local, simple. No. Don't try to cure the symptom, cure the disease itself. It's like when your corn field has been destroyed by millions of crickets, you don't just plant more corn. No you spray your field (the game) with insecticide (gameplay changes) to kill off the crickets (botters). It's ridiculous to expect CCP and the players to actively seek out, identify and then punish the botters. They will just create another account. You have to change the game mechanics to make it more difficult for the bot programs to work. Sure they will adapt eventually but that's what humans are best at. Removing Local from Null would be akin to hosing your cornfield down with Agent Orange in an attempt to kill a couple dandelions.
I never said remove local (not in this thread anyway).
If a bot is programmed to dock when someone is in local... Always have someone is local... This could be an npc that players could identify but bots couldn't. Just of of the many ways to combat a simple problem.
|
|
![Honnete Du Decimer Honnete Du Decimer](https://images.evetech.net/characters/91615823/portrait?size=64)
Honnete Du Decimer
40
|
Posted - 2012.02.06 12:52:00 -
[31] - Quote
Florestan Bronstein wrote: It's sad that CCP doesn't want to implement proper behavioural analysis but I can imagine that this is not only a matter of false positives but also of server-side resources (when the bot detection takes more CPU cycles on the server than the bots cause, the whole unholy rage argument doesn't apply any more)
If code good it do most of the work. Human check and ban. Also problem for way ban is only account. No machine profile or IP or Mac code.
CCP also always make fat code. Need diet programmeur. PMS![P](https://forums-archive.eveonline.com/Images/Emoticons/ccp_p.png) |
![Tippia Tippia](https://images.evetech.net/characters/1938874952/portrait?size=64)
Tippia
Sunshine and Lollipops
4819
|
Posted - 2012.02.06 12:57:00 -
[32] - Quote
RubyPorto wrote:Removing Local from Null would be akin to hosing your cornfield down with Agent Orange in an attempt to kill a couple dandelions. Totally awesome?
Anyway, local needs to go regardless, so if it accidentally kills a bunch of bots as well, that's just a bonus.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
![RubyPorto RubyPorto](https://images.evetech.net/characters/401676110/portrait?size=64)
RubyPorto
Profoundly Disturbed RED.Legion
1380
|
Posted - 2012.02.06 12:58:00 -
[33] - Quote
Rek Seven wrote:
If a bot is programmed to dock when someone is in local... Always have someone is local... This could be an npc that players could identify but bots couldn't. Just of of the many ways to combat a simple problem.
If a player can immediately identify you ghost local, then so can a bot. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
![RubyPorto RubyPorto](https://images.evetech.net/characters/401676110/portrait?size=64)
RubyPorto
Profoundly Disturbed RED.Legion
1380
|
Posted - 2012.02.06 13:00:00 -
[34] - Quote
Tippia wrote:RubyPorto wrote:Removing Local from Null would be akin to hosing your cornfield down with Agent Orange in an attempt to kill a couple dandelions. Totally awesome? Anyway, local needs to go regardless, so if it accidentally kills a bunch of bots as well, that's just a bonus.
Null needs a whole bunch of changes before removing Local wouldn't be massively harmful (you think it's depopulated since the sanctum nerf...), though I'm cautiously in favor of the idea. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
![Rek Seven Rek Seven](https://images.evetech.net/characters/966592815/portrait?size=64)
Rek Seven
Probe Patrol Project Wildfire
139
|
Posted - 2012.02.06 13:05:00 -
[35] - Quote
RubyPorto wrote:Rek Seven wrote:
If a bot is programmed to dock when someone is in local... Always have someone is local... This could be an npc that players could identify but bots couldn't. Just of of the many ways to combat a simple problem.
If a player can immediately identify you ghost local, then so can a bot.
lol |
![Buruk Utama Buruk Utama](https://images.evetech.net/characters/91128905/portrait?size=64)
Buruk Utama
Science and Trade Institute Caldari State
80
|
Posted - 2012.02.06 13:08:00 -
[36] - Quote
RubyPorto wrote:Tippia wrote:RubyPorto wrote:Removing Local from Null would be akin to hosing your cornfield down with Agent Orange in an attempt to kill a couple dandelions. Totally awesome? Anyway, local needs to go regardless, so if it accidentally kills a bunch of bots as well, that's just a bonus. Null needs a whole bunch of changes before removing Local wouldn't be massively harmful (you think it's depopulated since the sanctum nerf...), though I'm cautiously in favor of the idea.
Removing local only affects the human players and will have no affect at all on the bots as stated before, they have direct feed into the interface and will recognize the forced client update everyone gets when someone new comes into local. |
![Rek Seven Rek Seven](https://images.evetech.net/characters/966592815/portrait?size=64)
Rek Seven
Probe Patrol Project Wildfire
139
|
Posted - 2012.02.06 13:14:00 -
[37] - Quote
Buruk Utama wrote:RubyPorto wrote:Tippia wrote:RubyPorto wrote:Removing Local from Null would be akin to hosing your cornfield down with Agent Orange in an attempt to kill a couple dandelions. Totally awesome? Anyway, local needs to go regardless, so if it accidentally kills a bunch of bots as well, that's just a bonus. Null needs a whole bunch of changes before removing Local wouldn't be massively harmful (you think it's depopulated since the sanctum nerf...), though I'm cautiously in favor of the idea. Removing local only affects the human players and will have no affect at all on the bots as stated before, they have direct feed into the interface and will recognize the forced client update everyone gets when someone new comes into local.
So CCP could randomly update the client with a fake reading and the problem would be solved?
|
![RubyPorto RubyPorto](https://images.evetech.net/characters/401676110/portrait?size=64)
RubyPorto
Profoundly Disturbed RED.Legion
1380
|
Posted - 2012.02.06 13:20:00 -
[38] - Quote
Rek Seven wrote:Buruk Utama wrote:RubyPorto wrote:Tippia wrote:RubyPorto wrote:Removing Local from Null would be akin to hosing your cornfield down with Agent Orange in an attempt to kill a couple dandelions. Totally awesome? Anyway, local needs to go regardless, so if it accidentally kills a bunch of bots as well, that's just a bonus. Null needs a whole bunch of changes before removing Local wouldn't be massively harmful (you think it's depopulated since the sanctum nerf...), though I'm cautiously in favor of the idea. Removing local only affects the human players and will have no affect at all on the bots as stated before, they have direct feed into the interface and will recognize the forced client update everyone gets when someone new comes into local. So CCP could randomly update the client with a fake reading and the problem would be solved?
So then we **** off the human player with false data. Unless the client has some way to figure out which data is fake, in which case so does the bot. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
![Rek Seven Rek Seven](https://images.evetech.net/characters/966592815/portrait?size=64)
Rek Seven
Probe Patrol Project Wildfire
139
|
Posted - 2012.02.06 13:22:00 -
[39] - Quote
Why would the player even know about the false data. it's just code, right? |
![RubyPorto RubyPorto](https://images.evetech.net/characters/401676110/portrait?size=64)
RubyPorto
Profoundly Disturbed RED.Legion
1380
|
Posted - 2012.02.06 13:43:00 -
[40] - Quote
Rek Seven wrote:Why would the player even know about the false data. it's just code, right?
If the false data is identifiable by the client as false and not meant to be displayed, then the Bot who's looking at said data can also identify it as false and not meant to be displayed and promptly ignore it.
If the false data is not identifiable by the client as false, then the client will display that false data and **** off the real players. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
|
![RubyPorto RubyPorto](https://images.evetech.net/characters/401676110/portrait?size=64)
RubyPorto
Profoundly Disturbed RED.Legion
1380
|
Posted - 2012.02.06 13:46:00 -
[41] - Quote
Buruk Utama wrote:RubyPorto wrote:Tippia wrote:RubyPorto wrote:Removing Local from Null would be akin to hosing your cornfield down with Agent Orange in an attempt to kill a couple dandelions. Totally awesome? Anyway, local needs to go regardless, so if it accidentally kills a bunch of bots as well, that's just a bonus. Null needs a whole bunch of changes before removing Local wouldn't be massively harmful (you think it's depopulated since the sanctum nerf...), though I'm cautiously in favor of the idea. Removing local only affects the human players and will have no affect at all on the bots as stated before, they have direct feed into the interface and will recognize the forced client update everyone gets when someone new comes into local.
Yeah, duh. This was about possibly removing local (with a host of other null changes) for reasons entirely unrelated to botting.
On that note, I'm still torn about the idea off removing null local. Done wrong it would be massively bad, done right, it would be a little improved. I don't know if the payoff is worth the risk when advocating it. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
![Rek Seven Rek Seven](https://images.evetech.net/characters/966592815/portrait?size=64)
Rek Seven
Probe Patrol Project Wildfire
139
|
Posted - 2012.02.06 13:58:00 -
[42] - Quote
RubyPorto wrote:Rek Seven wrote:Why would the player even know about the false data. it's just code, right? If the false data is identifiable by the client as false and not meant to be displayed, then the Bot who's looking at said data can also identify it as false and not meant to be displayed and promptly ignore it. If the false data is not identifiable by the client as false, then the client will display that false data and **** off the real players.
Are you talking about a bot that is looking at the code and also has the reasoning capabilities to visually determine if a profile picture or character name displayed in local was legitimate or not? |
![RubyPorto RubyPorto](https://images.evetech.net/characters/401676110/portrait?size=64)
RubyPorto
Profoundly Disturbed RED.Legion
1380
|
Posted - 2012.02.06 14:11:00 -
[43] - Quote
Rek Seven wrote:RubyPorto wrote:Rek Seven wrote:Why would the player even know about the false data. it's just code, right? If the false data is identifiable by the client as false and not meant to be displayed, then the Bot who's looking at said data can also identify it as false and not meant to be displayed and promptly ignore it. If the false data is not identifiable by the client as false, then the client will display that false data and **** off the real players. Are you talking about a bot that is looking at the code and also has the reasoning capabilities to visually determine if a profile picture or character name displayed in local was legitimate or not?
If the false data is displayed, there would certainly be an instantly recognizable way for a human to tell that it's false. Most likely that would manifest itself as a certain name or coloration in order to prevent abuse. The bot would likely be able to notice that flag, either through reading the code or combining injection and OCR. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
![Rek Seven Rek Seven](https://images.evetech.net/characters/966592815/portrait?size=64)
Rek Seven
Probe Patrol Project Wildfire
139
|
Posted - 2012.02.06 14:14:00 -
[44] - Quote
RubyPorto wrote:Rek Seven wrote:RubyPorto wrote:Rek Seven wrote:Why would the player even know about the false data. it's just code, right? If the false data is identifiable by the client as false and not meant to be displayed, then the Bot who's looking at said data can also identify it as false and not meant to be displayed and promptly ignore it. If the false data is not identifiable by the client as false, then the client will display that false data and **** off the real players. Are you talking about a bot that is looking at the code and also has the reasoning capabilities to visually determine if a profile picture or character name displayed in local was legitimate or not? If the false data is displayed, there would certainly be an instantly recognizable way for a human to tell that it's false. Most likely that would manifest itself as a certain name or coloration in order to prevent abuse. The bot would likely be able to notice that flag, either through reading the code or combining injection and OCR.
That's scary stuff man. Why don't Russian rots rule the world then? ... or do they?
One thing to consider tho... i doubt all bots are this sophisticated, therefore you would certainly disable a fraction of the botters. |
![RubyPorto RubyPorto](https://images.evetech.net/characters/401676110/portrait?size=64)
RubyPorto
Profoundly Disturbed RED.Legion
1380
|
Posted - 2012.02.06 14:26:00 -
[45] - Quote
Rek Seven wrote:RubyPorto wrote:Rek Seven wrote:RubyPorto wrote:Rek Seven wrote:Why would the player even know about the false data. it's just code, right? If the false data is identifiable by the client as false and not meant to be displayed, then the Bot who's looking at said data can also identify it as false and not meant to be displayed and promptly ignore it. If the false data is not identifiable by the client as false, then the client will display that false data and **** off the real players. Are you talking about a bot that is looking at the code and also has the reasoning capabilities to visually determine if a profile picture or character name displayed in local was legitimate or not? If the false data is displayed, there would certainly be an instantly recognizable way for a human to tell that it's false. Most likely that would manifest itself as a certain name or coloration in order to prevent abuse. The bot would likely be able to notice that flag, either through reading the code or combining injection and OCR. That's scary stuff man. Why don't Russian rots rule the world then? ... or do they? One thing to consider tho... i doubt all bots are this sophisticated, therefore you would certainly disable a fraction of the botters.
Most bots use OCR which would be exactly as easily fooled as the average human player (which should hopefully be not at all since we don't want to alienate people).
Bots will be exactly as complex as they need to be. Look up some of the steps glider took as Warden grew in complexity.
EDIT: I really don't think there's any evidence whatsoever that any given nationality is more or less likely to bot. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
![Hakaru Ishiwara Hakaru Ishiwara](https://images.evetech.net/characters/1021313924/portrait?size=64)
Hakaru Ishiwara
Republic Military School Minmatar Republic
70
|
Posted - 2012.02.06 14:29:00 -
[46] - Quote
Har Harrison wrote:Shukuzen Kiraa wrote:Remove local from null, players can then clean up the bot problem themselves. As for high sec botters, I can't really think of a solid idea for them...make missions hard/more unpredictable and or unscripted so they are not always the same. Make it harder for programs to play for you. No idea how to disrupt mining bots though. Why do people keep suggest this as a way to stop bots? It won't at all. Why? The reason is that the bots (sophisticated ones) are not just screen scraping the local window. They are performing python injection into the Eve client. This means they know what the client knows. What does this mean? The eve client has to know about people in local/on grid etc... even if they are not shown in local. We see this in effect in a wormhole. Therefore, the information is still there for the to access. Its the HUMAN player that cannot know what is in local as the client doesn't tell them unless they hack it. Do you know the last bit (bolded) for a fact? Is there a dev blog explaining this? Have you decompiled the client and analyzed the code?
But what is more relevant is the bot not acting upon a person entering system and the local channel. Bot hunters *might* have a chance at capturing their prey if the tengu bots do not immediately warp to their safe POS. Once a player is on-grid, cloaked or not, it is probably too late for the bot. ![Pirate](https://forums-archive.eveonline.com/Images/Emoticons/ccp_pirate.png)
TBH, I believe that CCP pays bot hunting lip service and turns the other way regarding the truly large botting operations in null-sec. The amount of botting subscriptions, whether they are funded with RL cash fees or purchased PLEX, allows Hilmar and his executive cronies those really nice rims on their leased Land Rovers. Plus, those investors need feeding every so often... 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
![Rek Seven Rek Seven](https://images.evetech.net/characters/966592815/portrait?size=64)
Rek Seven
Probe Patrol Project Wildfire
139
|
Posted - 2012.02.06 14:33:00 -
[47] - Quote
Well you seem to have all the answers and you make it sound like the only way to fix the issue is to change the game i a way that effects the normal player, and that's a decision only CCP can make. |
![Razin Razin](https://images.evetech.net/characters/145766552/portrait?size=64)
Razin
The xDEATHx Squadron Legion of xXDEATHXx
231
|
Posted - 2012.02.06 15:02:00 -
[48] - Quote
Buruk Utama wrote:RubyPorto wrote:Tippia wrote:RubyPorto wrote:Removing Local from Null would be akin to hosing your cornfield down with Agent Orange in an attempt to kill a couple dandelions. Totally awesome? Anyway, local needs to go regardless, so if it accidentally kills a bunch of bots as well, that's just a bonus. Null needs a whole bunch of changes before removing Local wouldn't be massively harmful (you think it's depopulated since the sanctum nerf...), though I'm cautiously in favor of the idea. Removing local only affects the human players and will have no affect at all on the bots as stated before, they have direct feed into the interface and will recognize the forced client update everyone gets when someone new comes into local. There is no "forced client update"; there is no point in it for a regular (non dev/GM) client; it's absence was proven by the MonkeySphere exploit. |
![Vertisce Soritenshi Vertisce Soritenshi](https://images.evetech.net/characters/1736226571/portrait?size=64)
Vertisce Soritenshi
Varion Galactic Tragedy.
1023
|
Posted - 2012.02.06 15:04:00 -
[49] - Quote
Dr Asimov wrote:I recently read an article on EvE-O forums called "The #1 reason why CCP will NEVER ban bots..." by Mai Khumm
Answer: Money
/thread EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
![Serene Repose Serene Repose](https://images.evetech.net/characters/964766469/portrait?size=64)
Serene Repose
Perkone Caldari State
218
|
Posted - 2012.02.06 15:06:00 -
[50] - Quote
The OP is pure balderdash. If CCP wanted no botting, CCP could code for no botting. It wouldn't take an army of enforcers to monitor the server night and day. If they wanted to close the hole, they could close it. A first-year computer science student could.
No...what you fail to mention is members of CCP are botting as players. They're also in cahoots with friends of theirs in other corps and alliances who bot. It's, after all, their sandbox first and foremost.
The rest of us? They just want our money so they can keep the servers up and running...since all botters pay in PLEX.
It's not rocket science.
Smokestack lightnin' shinin' just like gold. |
|
![Landraar Landraar](https://images.evetech.net/characters/2013783644/portrait?size=64)
Landraar
Blue Republic RvB - BLUE Republic
2
|
Posted - 2012.02.06 17:44:00 -
[51] - Quote
Sorry for not sticking to the botting problematic, but since you've said the following:
Dr Asimov wrote: I used to play a game before EvE called Freelancer. CCP in fact has modeled the market and the standings from that very game.
Not wrong, but there are quite a few space trading/combat games that predate Freelancer by far, although none of them could be played online. They all had markets and sec status and some form of standings: People older than 30 will remember ELITE, a game in which you died more often when attempting to dock than from being shot (for childhood flashbacks watch ELITE docking sequence). And most will remember Privateer as well, out of the Wing Commander franchise, a game in which the station environments had more variety than EVE has to this day and which, like all the WC games, even had a damage model (What a thought! Ships that get destroyed subsystem by subsystem, could you believe it!).
There's probably a ton of other games that people would like to point out here as well, but in any case, Freelancer certainly was not the only, or even primary, inspiration for EVE Online. Hell, ELITE even had slaves as cargo, if I remember correctly. EVE's mission system so much reminds me of Privateer, etc etc. |
![FloppieTheBanjoClown FloppieTheBanjoClown](https://images.evetech.net/characters/1395805136/portrait?size=64)
FloppieTheBanjoClown
Deep Core Mining Inc. Caldari State
819
|
Posted - 2012.02.06 17:47:00 -
[52] - Quote
Shukuzen Kiraa wrote:As for high sec botters, I can't really think of a solid idea for them...
Make it untenable to keep bots in NPC corps for long enough to train them. Once they all filter out to one-player corps, wardecs will clean them up. |
![FloppieTheBanjoClown FloppieTheBanjoClown](https://images.evetech.net/characters/1395805136/portrait?size=64)
FloppieTheBanjoClown
Deep Core Mining Inc. Caldari State
819
|
Posted - 2012.02.06 17:50:00 -
[53] - Quote
Serene Repose wrote:The OP is pure balderdash. If CCP wanted no botting, CCP could code for no botting. It wouldn't take an army of enforcers to monitor the server night and day. If they wanted to close the hole, they could close it. A first-year computer science student could.
I assume, then, that you're a first-year (at least) CompSci student, and are willing to instruct a group of professional programmers with nearly a decade of experience on how to do this? Even if they won't take your advice, please do enlighten us proles, for the sake of knowledge. |
![RubyPorto RubyPorto](https://images.evetech.net/characters/401676110/portrait?size=64)
RubyPorto
Profoundly Disturbed RED.Legion
1385
|
Posted - 2012.02.07 05:31:00 -
[54] - Quote
Serene Repose wrote:The OP is pure balderdash. If CCP wanted no botting, CCP could code for no botting. It wouldn't take an army of enforcers to monitor the server night and day. If they wanted to close the hole, they could close it. A first-year computer science student could.
No...what you fail to mention is members of CCP are botting as players. They're also in cahoots with friends of theirs in other corps and alliances who bot. It's, after all, their sandbox first and foremost.
The rest of us? They just want our money so they can keep the servers up and running...since all botters pay in PLEX.
It's not rocket science.
Tell that to Blizzard. They spent buckets of money and manpower on Warden and... surprise... the botters got around it.
If you had any evidence to back up your outlandish claims about CCP employees running (or knowing of) botting operations, I'm sure you'd have posted it, but just in case;
Do you have any evidence to back up your outlandish claim that CCP employees run (or have knowledge of) active botting operations? Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
![Soon Shin Soon Shin](https://images.evetech.net/characters/1031321189/portrait?size=64)
Soon Shin
Abyssal Heavy Industries Narwhals Ate My Duck
51
|
Posted - 2012.02.07 07:00:00 -
[55] - Quote
One way to annoy RMT botters is to carry out DDOS attacks on their websites and disrupt their services. I would like to see them effectively counter that. |
![RubyPorto RubyPorto](https://images.evetech.net/characters/401676110/portrait?size=64)
RubyPorto
Profoundly Disturbed RED.Legion
1385
|
Posted - 2012.02.07 07:12:00 -
[56] - Quote
Soon Shin wrote:One way to annoy RMT botters is to carry out DDOS attacks on their websites and disrupt their services. I would like to see them effectively counter that.
If the RMT sites are operated in the US, it would be trivially easy. Press charges in Federal Criminal court against CCP for participating in an illegal DDOS attack (afaik this is still a thread about ways for CCP to combat bots). You do realize that participating in or organizing a DDOS attack is a Felony, right? And that RMT Sites are doing nothing illegal (against the EULA, sure, but that just serves as grounds to sever the contract). Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
![Sarion Stormweaver Sarion Stormweaver](https://images.evetech.net/characters/1549365983/portrait?size=64)
Sarion Stormweaver
Spectrum Solutions INC
12
|
Posted - 2012.02.07 12:24:00 -
[57] - Quote
Yeah .. it is an arms race after all.
not sure how this would apply with eve client.. but as far as I understand ... If I had EVE and wanted to protect it against bots, I would do something like this.
- have a small team 2-3 people to work on it. - monitor the main bot programs to understand how they work .. what eve client functions they hook into etc....
let's assume that the bots hooks into a theoretical (I have no clue how this is actually implemented however) ' cLocal->getList method' add a secondary clone function cLocal->getList2 and make the client use only this. Leave the main method there fully functional with an added call to CCP to log the account. Release patch. Wait for 1 month. Ban the accounts and all the related accounts.
revert the changes. (because having methods named getList2342 is bad code :P)
in first stage you'll only get the lazy people. that don't bother to check for new bot updates regularly.
If not enough paranoia ensues after this ... Make a stealth patcher dedicated for this issue that patches your client on the run. o/
Massive paranoia ensues. |
![Degren Degren](https://images.evetech.net/characters/91626242/portrait?size=64)
Degren
The Scope Gallente Federation
14
|
Posted - 2012.02.07 12:40:00 -
[58] - Quote
And here I thought they won't get rid of bots because 1) mining is boring and 2) bots pay subs |
![Sidus Isaacs Sidus Isaacs](https://images.evetech.net/characters/1127084924/portrait?size=64)
Sidus Isaacs
Center for Advanced Studies Gallente Federation
88
|
Posted - 2012.02.07 12:45:00 -
[59] - Quote
Shukuzen Kiraa wrote:Remove local from null, players can then clean up the bot problem themselves.
Will not remove botters, jsut force them to adapt. |
![Cebraio Cebraio](https://images.evetech.net/characters/744836269/portrait?size=64)
Cebraio
Starfire Oasis
2
|
Posted - 2012.02.07 13:20:00 -
[60] - Quote
Serene Repose wrote:... The rest of us? They just want our money so they can keep the servers up and running...since all botters pay in PLEX.
It's not rocket science.
It's not rocket science to understand that EVERY PLEX was paid for with real money that landed in the pocket of CCP. Yet people like you fail to understand it.
Luckily that means I don't have to comment the rest of your post.
|
|
![Bumblefck Bumblefck](https://images.evetech.net/characters/1391276264/portrait?size=64)
Bumblefck
Kerensky Initiatives
2792
|
Posted - 2012.02.07 13:57:00 -
[61] - Quote
Wasn't Isaac Asimov convicted of child abuse in Sri Lanka? Just saying, is all.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |
![Xen Solarus Xen Solarus](https://images.evetech.net/characters/284568394/portrait?size=64)
Xen Solarus
Inner 5phere
11
|
Posted - 2012.02.07 19:23:00 -
[62] - Quote
Doubt ccp will ever do anything about bots, and if they do, the botters will just think of a way around it. Becides, aren't ccp making cash from them? ![Shocked](https://forums-archive.eveonline.com/Images/Emoticons/ccp_shocked.png)
Best option is to go for the player based solution, which tends to prove much faster and more effective than anything ccp could do. By this, i mean more players actively seeking out bots and blowing them up! ![Lol](https://forums-archive.eveonline.com/Images/Emoticons/ccp_lol.png) |
![Alavaria Fera Alavaria Fera](https://images.evetech.net/characters/91492021/portrait?size=64)
Alavaria Fera
GoonWaffe Goonswarm Federation
48
|
Posted - 2012.02.07 19:42:00 -
[63] - Quote
Xen Solarus wrote:Best option is to go for the player based solution, which tends to prove much faster and more effective than anything ccp could do. By this, i mean more players actively seeking out bots and blowing them up! ![Lol](https://forums-archive.eveonline.com/Images/Emoticons/ccp_lol.png) Yes, solve it with explosions! Being proactive is the way forward.
|
![RubyPorto RubyPorto](https://images.evetech.net/characters/401676110/portrait?size=64)
RubyPorto
Profoundly Disturbed RED.Legion
1390
|
Posted - 2012.02.08 01:30:00 -
[64] - Quote
Alavaria Fera wrote: Every now and then something comes up as being simply impossible because of similar issues. I think POS code is mentioned every now and then.
There are some fantastic dev quotes regarding POS code. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
![Issler Dainze Issler Dainze](https://images.evetech.net/characters/179116309/portrait?size=64)
Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
644
|
Posted - 2012.02.08 01:50:00 -
[65] - Quote
I think CCP gives bots just enough attention to seem to be concerned but really isn't that interested solving the problem as there is an economic benefit for them to let the botting continue. $$$ because of the players that quit over botting < $$ from plexes and what not that results from botting. Those plexes have to get bought by someone.
As a software engineer with 45 years of experience I can say you could do a lot to make bot-ing much harder and to regularly break bots that did manage to get around stuff CCP did to make bot-ing harder.
The fact that we haven't seen any "technology" solutions introduced in Eve and that CCP continues the "direct monitor and investigate response to player reports" seems to support CCP's relative lack of concern to me.
It is a cat and mouse game so I agree a sufficiently motivated and clever mouse will avoid the cat, but this looks to be a well fed cat with other toys it finds more interesting than a lowly botting mouse (that might just be paying for some of the catnip).
Issler
|
![Serene Repose Serene Repose](https://images.evetech.net/characters/964766469/portrait?size=64)
Serene Repose
Perkone Caldari State
222
|
Posted - 2012.02.08 03:31:00 -
[66] - Quote
FloppieTheBanjoClown wrote:Serene Repose wrote:The OP is pure balderdash. If CCP wanted no botting, CCP could code for no botting. It wouldn't take an army of enforcers to monitor the server night and day. If they wanted to close the hole, they could close it. A first-year computer science student could. I assume, then, that you're a first-year (at least) CompSci student, and are willing to instruct a group of professional programmers with nearly a decade of experience on how to do this? Even if they won't take your advice, please do enlighten us proles, for the sake of knowledge. You so funny GI. I love you long time.
Smokestack lightnin' shinin' just like gold. |
![Dodona Dodona](https://images.evetech.net/characters/661071443/portrait?size=64)
Dodona
EntroPraetorian Academy EntroPraetorian Aegis
7
|
Posted - 2012.02.08 03:40:00 -
[67] - Quote
This is the part where I shamelessly promote my own idea on getting everyday players to combat bots.
|
![RubyPorto RubyPorto](https://images.evetech.net/characters/401676110/portrait?size=64)
RubyPorto
Profoundly Disturbed RED.Legion
1392
|
Posted - 2012.02.08 03:53:00 -
[68] - Quote
Serene Repose wrote:FloppieTheBanjoClown wrote:Serene Repose wrote:The OP is pure balderdash. If CCP wanted no botting, CCP could code for no botting. It wouldn't take an army of enforcers to monitor the server night and day. If they wanted to close the hole, they could close it. A first-year computer science student could. I assume, then, that you're a first-year (at least) CompSci student, and are willing to instruct a group of professional programmers with nearly a decade of experience on how to do this? Even if they won't take your advice, please do enlighten us proles, for the sake of knowledge. You so funny GI. I love you long time.
So either you are (or have been) a first year Comp-Sci Student and can explain how to do this, or you have no idea what capabilities a first year Comp-Sci student has and likely have no idea of the complexity of the problem you say is trivial.
Serene Repose wrote: No...what you fail to mention is members of CCP are botting as players. They're also in cahoots with friends of theirs in other corps and alliances who bot. It's, after all, their sandbox first and foremost.
I'll ask again:
Do you have any evidence to back up your outlandish claim that CCP employees run (or have knowledge of specific) active botting operations? Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
![Valentyn3 Valentyn3](https://images.evetech.net/characters/2036206794/portrait?size=64)
Valentyn3
11
|
Posted - 2012.02.08 06:08:00 -
[69] - Quote
Bots and bot related activities are the Reptoid Shadow Goverments of the MMO world. Frequent squinting even in low light? You may be showing early signs of Brock Eye Syndrome. Talk to your doctor today. |
![Hakaru Ishiwara Hakaru Ishiwara](https://images.evetech.net/characters/1021313924/portrait?size=64)
Hakaru Ishiwara
Republic Military School Minmatar Republic
72
|
Posted - 2012.02.08 07:35:00 -
[70] - Quote
RubyPorto wrote:Serene Repose wrote:The OP is pure balderdash. If CCP wanted no botting, CCP could code for no botting. It wouldn't take an army of enforcers to monitor the server night and day. If they wanted to close the hole, they could close it. A first-year computer science student could.
No...what you fail to mention is members of CCP are botting as players. They're also in cahoots with friends of theirs in other corps and alliances who bot. It's, after all, their sandbox first and foremost.
The rest of us? They just want our money so they can keep the servers up and running...since all botters pay in PLEX.
It's not rocket science.
Tell that to Blizzard. They spent buckets of money and manpower on Warden and... surprise... the botters got around it. If you had any evidence to back up your outlandish claims about CCP employees running (or knowing of) botting operations, I'm sure you'd have posted it, but just in case; Do you have any evidence to back up your outlandish claim that CCP employees run (or have knowledge of) active botting operations? Wow. As if a Red Alliance aligned entity has any ground upon which to stand when it comes to botting discussions. Your space is filled with tengu and machariel bots that consistently produce 5k+ NPC kills per system, daily.
Revel in the ISK that you are making [for now] and stop pretending to own the high-ground in this thread.
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
|
![Ganagati Ganagati](https://images.evetech.net/characters/1837701237/portrait?size=64)
Ganagati
Perkone Caldari State
70
|
Posted - 2012.02.08 07:56:00 -
[71] - Quote
Getting rid of local is definitely a great way to help botters. Since bots are pretty quick about what they do, having them watch d-scan would be a quick and easy fix and would allow them to have ample warning... and that's assuming it isn't a memory reading bot. Then it has the advantage. :)
Without local, many players might overlook sectors and move on because they get tired of scanning in every... single... sector. That would give bots that extra peace of mind they need to keep at it.
Remove local- support botting! :) Proof Titans are rare (just another null battle): http://i.imgur.com/CY6x4.jpg-áBattles in EVE can look kinda silly sometimes, huh? |
![RubyPorto RubyPorto](https://images.evetech.net/characters/401676110/portrait?size=64)
RubyPorto
Profoundly Disturbed RED.Legion
1394
|
Posted - 2012.02.08 08:06:00 -
[72] - Quote
Hakaru Ishiwara wrote:]Wow. As if a Red Alliance aligned entity has any ground upon which to stand when it comes to botting discussions. Your space is filled with tengu and machariel bots that consistently produce 5k+ NPC kills per system, daily.
Revel in the ISK that you are making [for now] and stop pretending to own the high-ground in this thread.
Yeah, I've played this game before ad nauseaum, but,
What evidence do you have to back up your claims?
Furthermore: A thread where another EvE-O regular and I tried to get someone making similar claims to back them with evidence for ~20 pages and he tried to weasel his way around the fact that he had none. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
![Hakaru Ishiwara Hakaru Ishiwara](https://images.evetech.net/characters/1021313924/portrait?size=64)
Hakaru Ishiwara
Republic Military School Minmatar Republic
72
|
Posted - 2012.02.08 14:11:00 -
[73] - Quote
Not going to fall into that trap. Trolling 9/10.
CCP, as owner of the EVE IP and service systems, has all of the data available it needs to observe, document and take action on large-scale botting networks and yet they persist across vast regions of space and over the course of many years. It is CCP's choice whether or not they take action. From my perspective, it is clear what choice they have made: let the bot managers rule supreme.
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
![RubyPorto RubyPorto](https://images.evetech.net/characters/401676110/portrait?size=64)
RubyPorto
Profoundly Disturbed RED.Legion
1399
|
Posted - 2012.02.09 01:18:00 -
[74] - Quote
Hakaru Ishiwara wrote:Not going to fall into that trap. Trolling 9/10. CCP, as owner of the EVE IP and service systems, has all of the data available it needs to observe, document and take action on large-scale botting networks and yet they persist across vast regions of space and over the course of many years. It is CCP's choice whether or not they take action. From my perspective, it is clear what choice they have made: let the bot managers rule supreme.
What experience or evidence do you have to back up those claims?
For instance, do you know how to discern between a bot and a farmer with certainty given limited data (not everything can be logged because of server and data storage issues)?
Do you have evidence to prove that those RA aligned systems you mention are generating those 5k kills illegitimately?
It's not a troll nor is it a trap when I simply ask why you have come to a certain conclusion. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
![cyndrogen cyndrogen](https://images.evetech.net/characters/320330614/portrait?size=64)
cyndrogen
Occultum Scientia
26
|
Posted - 2012.02.09 01:54:00 -
[75] - Quote
I'm in ALLIANCE A
I want to wage war and eliminate ALLIANCE B
I report and ban several false "BOTS" and abuse my police power....
That would never happen? Riiiight, just like cops in real life never PLANT evidence.
Please.
The solution is to make Mining and other game mechanics that allow easy macro creation to be remade so you CAN"T mine without human intelligence.
For one I would REMOVE all belts from overview and make them SCANNABLE only via probes. The better your skills the better chance you have of getting GOOD ore.
This would also take out ALL noobs out of the mining profession and force them to run missions in the beginning until they can cross train for mining barges and help stabilize the market. Only legitimate miners should be allowed to mine ore via HIGHSEC contracts.
Make it less profitable for individuals to mine to encourage team play. This would help to keep a cluster of miners together making them better gank targets as well as earn more isk and reward team play. |
![Ascendic Ascendic](https://images.evetech.net/characters/596394699/portrait?size=64)
Ascendic
Macabre Votum Against ALL Authorities
43
|
Posted - 2012.02.09 06:05:00 -
[76] - Quote
Widemouth Deepthroat wrote:You can just google for bots and look at their websites, manuals etc to see that you're wrong. All the popular bots use local chat to detect hostiles. In fact I couldn't even find one that uses another method of detecing hostiles.
Are you admitting to intentionally searching for a bot?
BAN THIS MAN! |
![Krios Ahzek Krios Ahzek](https://images.evetech.net/characters/91231883/portrait?size=64)
Krios Ahzek
GoonWaffe Goonswarm Federation
492
|
Posted - 2012.02.09 06:08:00 -
[77] - Quote
cyndrogen wrote:
The solution is to make Mining and other game mechanics that allow easy macro creation to be remade so you CAN"T mine without human intelligence.
There is literally no way to program something that does this unless it involves finding a analytical solution to an arbitrarily difficult mathematical problem such as a differential equation.
-áThough All Men Do Despise Us |
![Ancy Denaries Ancy Denaries](https://images.evetech.net/characters/1066220529/portrait?size=64)
Ancy Denaries
Frontier Venture
134
|
Posted - 2012.02.09 18:23:00 -
[78] - Quote
Hakaru Ishiwara wrote:TBH, I believe that CCP pays bot hunting lip service and turns the other way regarding the truly large botting operations in null-sec. The amount of botting subscriptions, whether they are funded with RL cash fees or purchased PLEX, allows Hilmar and his executive cronies those really nice rims on their leased Land Rovers. Plus, those investors need feeding every so often... Ooh look, someone didn't take their medication this morning. Quickly, put on this tinfoil hat! Then they can't get to you! "Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."
"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka |
![Prince Kobol Prince Kobol](https://images.evetech.net/characters/1820786529/portrait?size=64)
Prince Kobol
185
|
Posted - 2012.02.09 18:42:00 -
[79] - Quote
First off.. CCP have already killed of one bot although the name escapes me.
However it was a fairly simple OCR Bot.
Whilst CCP can not eliminate bots, they can make life a lot harder for them if they wished.
At the moment you can create 100% untraceable accounts, the client is about as secure as a sieve and it is far too easy to sell characters for rl money.
If CCP made an effort to secure the client and make it so you can not create untraceable accounts then this will go some way in making life a lot more difficult for botters and RMT merchants. |
![Zowie Powers Zowie Powers](https://images.evetech.net/characters/90563609/portrait?size=64)
Zowie Powers
Hole in the wall
48
|
Posted - 2012.02.09 20:46:00 -
[80] - Quote
I make it a personal policy to trust and believe any thread that has "REAL" or "TRUTH" in the title, in capital letters. |
|
![Kai LienChow Kai LienChow](https://images.evetech.net/characters/1117328900/portrait?size=64)
Kai LienChow
The Clean Up Crew S E D I T I O N
1
|
Posted - 2012.03.17 16:38:00 -
[81] - Quote
So now let me through a curve ball into this whole discussion. Just for a moment lets forget that this is just a game at heart. Lets forget that it is an imaginary universe with all its artificial wonder and glory. Lets do something none of us would ever consider doing (those of us that play the game), and that is to "pretend" that it is real in some very real way.
Consider that in this *real universe that we are actually flying around in these advanced space ships with all this technology around us and that we do not have the "limitations" or even "expectation" of fairness as a part of our universe, truly wild and un-predictable.
Consider that we are as capable of doing anything we have the skills or experiences to do of our own free will (remember now we are pretending still).
Think about the environment that is around us, think about the other players, un-predictable. The equipment, created and provided to us by (CCP or we would I guess consider them the GODS of our universe). Lets focus on that aspect first - why in a universe of such capability are we limited to use/ utilize what is inherently defined by them (in this pretend reality)? Why could I not take the parts off off one ship and put them on another to create my own type of ship? or possibly create my own types of modules that enhance my (in this game reality) in such a way as to benefit myself?
In this false reality - it is entirely unrealistic to think that we have evolved to a point of such capability to be limited as we are in this reality. We are dependent on CCP to define the specifics of the reality we exist in and that is a at its core, unrealistic.
Invention is a false ideology - we cannot truly invent we can only discover that which is programmed for us to uncover through some steps, but it is always predictable.
With regard to Botting - would it not be concievable that in a reality such as this, where there are capabilites such that would be achievable that someone, somewhere would create ways to automate the technology in use? Would it not be concievable that there could be programs that could be utilized in this universe to make life easier? HAVE YOU EVER MINED ? Seriously tedious work (in this reality), I know that in my REAL WORLD, we have evolved ....think about picking cotton, or perhaps more appropriate example is drilling for Oil - much of the work is automated....Sure someone needs to monitor, but do we not have systems in place to alert or warn us of impending danger.
Why would we not have the same or BETTER capability expectations in a reality such as Eve? Why should the game play be limited to that which is only provided or governed by CCP? (BECAUSE THEY OWN THE GAME)? well sure that might be a response, but we pay for it ultimately.
The real reason is MONEY - honestly people, I am not crazy. It is a play on reality, but it ultimate comes down to money, if we could automate the collection of raw materials in game, that can be turned into game currency, that can be in some way utilized to then compensate game play time fees, then who would be paying CCP for playing the game with REAL MONEY....no one would.
IT is a safety in a way - for CCP to maintain control. You as a player will like in someways, the Matrix movie characters, will never see the reality the same way as someone who had been freed of it. CCP holds all. Limitation is another measure of control. When you play the game, in this reality - you are at the mercy of the MCP (TRON), comply or be derezzed. Such is the way of the online game.
To sum up - i think it is really unfair that this game is called a sandbox, truly it is not in many ways, as it is scripted to behave in certain ways, and while there are unpredictable entities (players) that affect the outcome in predictable ways, there really are no acceptable "UNPREDICTable" scenarios that can occur. Any such unpredictable scenarios would be tagged as against the EULA and the "anomolie" would be eliminated.
|
![Prince Kobol Prince Kobol](https://images.evetech.net/characters/1820786529/portrait?size=64)
Prince Kobol
249
|
Posted - 2012.03.17 17:08:00 -
[82] - Quote
Cebraio wrote:Serene Repose wrote:... The rest of us? They just want our money so they can keep the servers up and running...since all botters pay in PLEX.
It's not rocket science.
It's not rocket science to understand that EVERY PLEX was paid for with real money that landed in the pocket of CCP. Yet people like you fail to understand it. Luckily that means I don't have to comment the rest of your post.
No, you just Fail period.
It is a know fact that many RMT Sites participate in acquiring goods using stolen credit card / banking details.
Let me spell it out for you step by step.
1. Create an army untraceable accounts by using a VM Hosting Service and fake details.
2. Use stolen credit card / bank details to purchase plex via 3rd party site
3. Redeem PLEX - sell for isk - transfer isk to idiot who has placed an order via your RMT site.
At which point does CCP receive real money.. that's right they didn't.
Also when talking about RMT Sites you will find that a large proportion of their stock of isk comes from buying isk from RL Players. This is much easier then having to employee people to farm 24/7 and if the botters are caught it has nothing to do with them.
|
![Stragak Stragak](https://images.evetech.net/characters/697003181/portrait?size=64)
Stragak
Mangi Consilii S E D I T I O N
0
|
Posted - 2012.03.17 17:25:00 -
[83] - Quote
I got all these invention skills time to put them to use. Increase number of 'player made' ships. Something that you can look at and say " Now how can I make it better tailored to do the things I do"
T3 is a excellent start put still predefined outcomes I add this and I get that. Time to think out of the box CCP and make this game a sandbox. This game has always had an active player base and you tell us that you have given the tools to do so for a so called 'sand box', make it unpredictable what I might fly based on my ship, make it look different, allow the nanites to do their job of fusing this masterpiece together and selling bpcs of named ship. Default ships are just that that nothing I consider to be truly sand box idea for the 21st century. Combine Battleships forever type theme to Eve and man you well have my heart.
So where is my Battleship with whip charged Slaves slamming out the corridors of my ship so I can line it with more spirits and exotic dancers with my sliver plated ash tray and rolling by the station undock at 2 m/s so everyone can see me. |
![Nova Fox Nova Fox](https://images.evetech.net/characters/656055035/portrait?size=64)
Nova Fox
Novafox Shipyards
3441
|
Posted - 2012.03.17 19:23:00 -
[84] - Quote
Widemouth Deepthroat wrote:You can just google for bots and look at their websites, manuals etc to see that you're wrong. All the popular bots use local chat to detect hostiles. In fact I couldn't even find one that uses another method of detecing hostiles.
To be honest I have never heard of a bot using 'screen' shot as a methood of botting as its rather inefficent to relay data.
|
![Nova Fox Nova Fox](https://images.evetech.net/characters/656055035/portrait?size=64)
Nova Fox
Novafox Shipyards
3441
|
Posted - 2012.03.17 19:24:00 -
[85] - Quote
Prince Kobol wrote:Cebraio wrote:Serene Repose wrote:... The rest of us? They just want our money so they can keep the servers up and running...since all botters pay in PLEX.
It's not rocket science.
It's not rocket science to understand that EVERY PLEX was paid for with real money that landed in the pocket of CCP. Yet people like you fail to understand it. Luckily that means I don't have to comment the rest of your post. No, you just Fail period. It is a know fact that many RMT Sites participate in acquiring goods using stolen credit card / banking details. Let me spell it out for you step by step. 1. Create an army untraceable accounts by using a VM Hosting Service and fake details. 2. Use stolen credit card / bank details to purchase plex via 3rd party site 3. Redeem PLEX - sell for isk - transfer isk to idiot who has placed an order via your RMT site. At which point does CCP receive real money.. that's right they didn't. Also when talking about RMT Sites you will find that a large proportion of their stock of isk comes from buying isk from RL Players. This is much easier then having to employee people to farm 24/7 and if the botters are caught it has nothing to do with them.
VM ware doesnt work the recent round of bot complaints verifies such.
|
![Prince Kobol Prince Kobol](https://images.evetech.net/characters/1820786529/portrait?size=64)
Prince Kobol
249
|
Posted - 2012.03.17 19:39:00 -
[86] - Quote
In the example I gave using the VM Ware Hosting Site is just for creating a character to redeem plex and then transfer the isk to somebody else.
On a side note there are several botting programs that are still working via VM Ware without any issues however these bot software do not use OCR but python injection.
The issues the other botting problems are having from what I can tell is one of lag however I believe they have already found a work around.
For me CCP need to do 2 things if they are serious about botting / RMT.
1. Stop the ability to create untraceable accounts
2. Harden the launcher to stop anybody and his dog being able to inject python
|
|
|
|
Pages: 1 2 3 :: [one page] |