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Jacharian
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Posted - 2007.12.19 21:11:00 -
[1]
Hey,
I've been playing for a few days now and decided to get a Cruiser-class ship earlier than what would normally be recomended. Might not have been the most sensible course of action but it's a game :)
Regardless, I'm still doing Level 1's with this ship, partly because I don't have enough skills to do much of anything, and partly because I don't have the standing to do Level 2's. Obviously, level 1's mainly contain frigate targets. I do have the skills to use both light and heavy missiles, but it seems to me that the heavier kind (in this case I used Heavy Assault Missiles) were inferior to the standard light missiles when used against frigate targets.
I'm curious as to whether this is simply because I lack the skill-levels to use these heavier missiles decently, or whether I should simply stick to using light missiles when doing level 1 missions. Any advice appreciated :)
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Dirk Magnum
FinFleet Band of Brothers
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Posted - 2007.12.19 21:19:00 -
[2]
The larger the missile, the more likely smaller targets are just going to coast on the blast wave, taking less damage than they'd take from smaller but more accurate missiles. There is a point skill-wise where cruis missiles and heavy missiles will out-damage light missiles when used on frigates, but the slower firing speed means the light missiles will still have the higher DPS overall on those targets.
Which ship are you using? Cruisers can still be fitted to fight frigates, although in most cases you'll be giving up the weapons bonus, which is normally granted to medium turrets or heavy missiles on cruiser-class ships.
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Tzar'rim
Minmatar Reckless Corsairs
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Posted - 2007.12.19 21:24:00 -
[3]
there's a few stats that change for the different missiles types, in essence it means that the bigger the missile the worse it does against smaller targets. There's 3 basic stats that affect missile damage (apart from skills, ship bonuses, damage mods)
base damage explosion radius explosion velocity
- Base damage is easy, and goes up when you get a bigger missile - expl. radius is a bit more difficult, look at it this way (over simplified);
basedamage devided by explosion radius x signature radius of target = actual damage
That means that if the explosion radius of the missile is (much) larger than the target's signature radius the ACTUAL base damage will be (much) lower. That means that if you use an oversized missile on a smaller target it won't do the full 'rpomised' damage but target_sig_radius/missile_expl_radius damage. The relation between base damage and explosion radius isn't a linear thing, the bigger the missile the bigger (both actual as relative) expl. radius.
- expl. velocity is somewhat similar although (afaik) that calculation is rather difficult, again if you over simplify it it means that the actual damage is affected by the target's speed compared to the explosion velocity of the missile.
ie; using oversized missiles against small and fast targets tends to end in tears. Thus still to standards or actually; use Assault launchers, they're cruiser class launchers using frigate class missiles at a high rate of fire... problem solved :P
------ Act quickly, think slowly. |

Horchan
Gallente
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Posted - 2007.12.19 21:36:00 -
[4]
Weapons of Choice? ---
Originally by: VJ Maverick Jita is closed on Sundays. It's a holy day.
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Jacharian
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Posted - 2007.12.19 21:47:00 -
[5]
Hmm, some food for thought there. Cheers :)
(I'm using a Caracal at the moment)
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Illyria Ambri
RennTech
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Posted - 2007.12.19 21:48:00 -
[6]
lvl 1.... small missiles.. anything else is overkill ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master
Which is worse.. the Carebear or the pirate that whines about them? |

Marine HK4861
Caldari Seoltachd
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Posted - 2007.12.19 23:24:00 -
[7]
With a caracal, fit an assault launcher (not heavy assault) rather than a standard launcher.
Assault launchers are cruiser sized weapons intended for frigate sized ships.
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Jacharian
Caldari
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Posted - 2007.12.19 23:52:00 -
[8]
Just put in 5x Malkuth Assault Launchers in the Caracal along with the usual shield-tanking setup and gave it a try, seems to be working very well so I guess that means I don't really have to bother more with Level 1 setups in the future.
So what's the plan when it comes to level 2 missions, since I will probably be able to start with these in a few days? Should I go for Heavy Assault Missiles or Heavy Missiles? A combination? Fit in one of the Assault Launchers for anti-frigate support? I haven't done any level 2's before so I really have no idea on the frigate/cruiser composition :)
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Marine HK4861
Caldari Seoltachd
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Posted - 2007.12.20 16:54:00 -
[9]
Level 2 missions are mostly frigates, with the very occasional cruiser, so assault launchers are fine.
If you need the extra range, fit heavy missiles, but they won't do as much damage to frigates as assault launchers will.
Don't fit heavy assault missiles (they're not much good against anything smaller than a cruiser) and don't mix launcher types (ie heavy and assault).
While not as detrimental to your set up as fitting different turret types, it still means that while some of your launchers are hitting at 40+km, the others won't be able to hit until you get to under 30km, thus splitting your firepower.
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