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Considered
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Posted - 2007.12.20 08:55:00 -
[1]
Right, we all know that "asadqwd" and "sdadqwd" both in the same belt, in exactly the same ship 23/7 are macroing. However, they are still in the starter corp and in 0.5 or higher systems so are difficult and expensive to kill because the friendly neighbourhood CONCORD will come and WTFPWN you.
So, I had two ideas which I think would be a step to stop this kind of isk farming.
1) Make the newbie corps not so safe.
But, we don't want veterans camping outside starter stations in their navy issue battleships. Basically, anyone in a newbie corp is safe up until they have been in that newbie corp 6 days, 23 hours, 59 minutes and 59 seconds.
In other words, the second they have been playing EVE for a week, they are no longer near immune to attacks. To make this easier, the cost of creating a corp should be lowered a tad to perhaps 500k ISK (or perhaps free?).
So, now, assuming these isk farmers are in 0.6 space farming away in an ice belt in State War Academy Corporation, once you attack them, several "Patrol Vessels" will come and start attacking you and will have roughly the same damage output as a sentry gun with about say 70% passive resistance to each damage type. Anyone in player corps with no war targets would still receive the usual CONCORD protection.
Now, if this happens, why won't isk farmers simply make a corp and keep jumping corps when war-decced? Well, Point 2 stops that.
2) Leaving a corp should take longer, perhaps a week to do. This includes after roles being removed. So, in effect, roles would be removed instantly, but would still be a week to that person could leave the corp. This would stop war-dodgers but wouldn't affect the casual gamer that much.
That's my take on how we can cut down on isk farmers. Feel free to post suggestions. Thanks, Cons
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Banana Torres
The Green Banana Corporation
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Posted - 2007.12.20 09:16:00 -
[2]
Originally by: Considered 2) Leaving a corp should take longer, perhaps a week to do. This includes after roles being removed. So, in effect, roles would be removed instantly, but would still be a week to that person could leave the corp. This would stop war-dodgers but wouldn't affect the casual gamer that much.
Yeah, I like this idea. Join a corp and start to pop their ships and they can't get rid of you for a week.
It is like a free wardec. 
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Forum Poster
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Posted - 2007.12.20 09:18:00 -
[3]
That could be stopped.
They could make it so you can't attack a fellow corpie without getting aggro from concord or the sentries. So, you'd need to in-station trade or jetcan things.
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Jarmon Karlentis
Caldari Setenta Corp
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Posted - 2007.12.20 09:23:00 -
[4]
Baaaad Ideas. Too much scope for exploitation.
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Ares Lightfeather
Gallente
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Posted - 2007.12.20 09:25:00 -
[5]
This idea again ?
It comes every week, and has so much potential for abuse that it always get rejected...
Try a search next time. -- random eve-related content -- |

Ooyama
Caldari Rastana CMP
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Posted - 2007.12.20 09:50:00 -
[6]
One quick question, as some of my mates and i plan on ridding the servers of "some lagg"(  ) ; If we're in a gang, and one of us steal from the farmers can, and he gets aggro (just in case they DO have a sentry of sorts), will we all be able to shoot back (as in, will it be gang/fleet aggro?).
Thanks in advance,
Ooyama.
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SoftRevolution
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Posted - 2007.12.20 10:02:00 -
[7]
Your ideas suck balls this big.
Any solution to the problem of macro/ISK farmers should... actually address the issue of players using macros and/or RMT.
Your ideas address not being able to wardec people you want to.
While there is probably some overlap there you're only tangentially addressing the problem and causing a ****tonne of other problems in the process.
I suspect any actual solution to the problem involves flagging suspicious players and watching everything they do/all of their transactions till you have identified which corps are the gold-farming corps and then mass-banning them.
Since the Quarterly Economic Newsletter didn't report horrific inflation I assume that is what they are doing and that they are on top of things. EVE RELATED CONTENT |

Polcor Rodal
Amarr
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Posted - 2007.12.20 11:26:00 -
[8]
Originally by: Considered
1) Make the newbie corps not so safe.
....until they have been in that newbie corp 6 days, 23 hours, 59 minutes and 59 seconds.
Way too short perieod of time for the average player to get into eve without playing hours over hours every day and way to less time to get the skills to actually fight back.
Originally by: Considered
2) Leaving a corp should take longer, perhaps a week to do.
Well, 1 week you say... how many people will be annoyed due to this only to prevent the so dreaded "war dodging" ?
Main point is, that CCP are keeping the doors wide open to isk sellers, e.g. : You can¦t transfer money FROM a trial account, but you can transfer it TO a trial account. It¦s hard to really proof that the "sender" of the money knew that the guy on trial is intending to sell them for real money (we all "know" it, but ... ).
Bad enough that some people have to make their living by playing a game that other do for fun only.
We all should keep in mind that the ISK BUYERS ruin the game, the seller just feed their market.
But enough of that, i think the ways to get rid of ISK farmers in high-sec are pretty much limited without messing the game up for a lot of players (yes, even carebears pay bills and are for that : customers).
Maybe change the game mechanic that you have to be uncloaked until you receive the money for killing a rat. That might give some time to scan out those ravens flown by "asadqwd" and "sdadqwd". And do your part of "pest-control" when ever you in low-sec and meet one of those guys.
Pol If in danger, or in doubt, run in cricles, scream and shout |

Gaven Blands
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Posted - 2007.12.20 12:45:00 -
[9]
As is so often the case, if the thread title contains the word "solution" it is far from it. --
Awwwww Diddums! Did I wardec your highsec alt recently or something? |

Ormen Tuttle
Caldari Intergalactic Amalgamated Inc.
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Posted - 2007.12.20 13:10:00 -
[10]
Your idea leaves too much room for griefing newbies.
The macro miners and isk farmers are an issue which only CCP can deal with effectively. Only they know for sure if askljklj is an isk farmer or not. It would be terribly expensive to deal with the problem. The only solution would be to set up a large, full time team that can respond within seconds of a player report to check out the account to see whether or not it is an isk farmer or macroer. I highly suspect that the staff has enough to handle as it is responding to player petitions and thus don't have time to do this issue justice. Maybe this is something the new player counsel can urge CCP to do.
On the other hand, I loose a lot of sleep over isk farmers and macro miners. I don't like them, but no matter what the level of security is on CCP's part there will always be cheaters. As long as CCP makes a reasonable effort to limit these practices they will not overwhelm the game. Relax! What goes around comes around. Cheaters will be cheated and they will eventually be caught and expelled from the game.
Ormen Tuttle http://www.ahnog.us/eve.htm |

Bistot Kid
The First Thing You'll Ever See
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Posted - 2007.12.20 13:14:00 -
[11]
Originally by: SoftRevolution Your ideas suck balls
Your ideas address not being able to wardec people you want to.
This. It always comes down to a wannabe griefer not being able to grief the entire population of the server.
Tackle farmers some other way. Have them under the "account sharing" part of the EULA when someone is logged in for more that 14 hours or so per day. etc.
-------------------- What? Me Worry? -------------------- |

umop 3pisdn
Minmatar Fnck the blob.
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Posted - 2007.12.20 13:23:00 -
[12]
Originally by: Ooyama One quick question, as some of my mates and i plan on ridding the servers of "some lagg"(  ) ; If we're in a gang, and one of us steal from the farmers can, and he gets aggro (just in case they DO have a sentry of sorts), will we all be able to shoot back (as in, will it be gang/fleet aggro?).
Thanks in advance,
Ooyama.
Is this now or in relation to this idea?
If it's now, can flipping works by you stealing something from him and his whole corp being able to shoot you, your goal is to get him to steal it back, which allows your corp to shoot him. This doesn't extend to gangs/fleets, only corp members.
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KingKenny
Minmatar Under The Edge
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Posted - 2007.12.20 13:25:00 -
[13]
This idea comes up every damn week.
Not everyone in an NPC corp is a macro miner or war dodger.
Not everyone wants "corp" life.
Not everyone wants to be a war target.
War decs are abused by many to grief other corps for a bit of easy pew pew and improved kill board stats.
People can play eve as they like it. Its not up to the players to enforce the rules, thats CCP's job.
The current system may not be perfect but it allows those who do not wish to be in an organised corp the freedom to do so and also allows those who wish to avoid war, the freedom to do so.
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Snowcrash Winterheart2
Gallente Concordia Discors
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Posted - 2007.12.20 14:28:00 -
[14]
Originally by: KingKenny War decs are abused by many to grief other corps for a bit of easy pew pew and improved kill board stats.
My corp keeps trying to do this, personally I have other uses for a friendly miner than shooting at :)
----- Four paws... four sets of claws. |

Riddick Valer
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Posted - 2007.12.20 15:04:00 -
[15]
Make 2 tiers of NPC Corps.
Tier 1) Only allowed in for the first 6 months of play or until you leave your first corp. Tier 2) Automatically joined when you leave a player corp or when you pass your 6 month birthday. Tier 3) NPC corp that can be applied to and joined
Also, some rules for the different tiers. Tier 1) Like current NPC Corp Tier 2) Cannot be wardecced by player corp. However, other NPC corps will occasionally wardec them according to storyline demands. This opens up people to some risk, but only from other people in a similiar type of corp. Tier 3) Same rules as current NPC corp, but with 20% tax. These are the mega corporations. No one is willing to take them on, and they have the power to get money from their members. (Also a good isk-sink for NPC corp mission runners)
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Bistot Kid
The First Thing You'll Ever See
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Posted - 2007.12.20 15:17:00 -
[16]
If my casual play style is *forced* to change in a way that allows anyone to grief me any time they fancy, I will leave this game. End of.
No, you can't have it.
-------------------- What? Me Worry? -------------------- |

Christari Zuborov
Amarr Ore Mongers R0ADKILL
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Posted - 2007.12.20 15:27:00 -
[17]
Edited by: Christari Zuborov on 20/12/2007 15:27:33 ^^^^ Buh-bye, we don't want you anyways...
Only members of player corps can fly industrial classed ships. This would entail:
Mining Barges of all variations Freighters cargo haulers blockade runners
1 week cool down after leaving a corp before you can join another, and you cannot leave a corp while piloting an industrial classed ship.
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Telschak
Gallente The New Order.
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Posted - 2007.12.20 15:28:00 -
[18]
I don't dispute that macros is a problem, but I think CCP should be the ones that prosecute them, sure players can petition them but thats it.
If it gets widely spread that players take the EULA into their own hands then it would mean innocents would suffer, and one innocent that suffers is one to many I think.
NPC corps should be left as it is. There are infact plp that want to play this MMO solo and that is in my humble opinion not wrong. This is just a game (and a one-of-a-kind to), and I think as many plp as possible should be able to enjoy it. This is most certainly a view on it thats shared by CCP.
About War dodging. I think thats a valid game mechanic, just as you in real life could just go to another country if your country is attacked. (And this is not the forum section to discuss wheater or not one should do that irl)
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Bistot Kid
The First Thing You'll Ever See
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Posted - 2007.12.20 15:35:00 -
[19]
Originally by: Christari Zuborov Edited by: Christari Zuborov on 20/12/2007 15:27:33 ^^^^ Buh-bye, we don't want you anyways...
Fair enough, it wasn't an emotional whine, just a simple statement. I won't allow people with your mentality to dictate how I have fun in my free time.
If Eve becomes even more hardcore, then so be it, but it won't be the game for me. I want a vague chance of deciding when to have my fights.
-------------------- What? Me Worry? -------------------- |

DOC PAR
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Posted - 2007.12.20 15:49:00 -
[20]
\o/ Im in thread #132545668778921135459786577862145221 on this topic.
No matter what you say will fix this issue will not as long as.
A.People in the real world have money to buy in game stuff and the lack of morals to do it..
B.Games that have virtual items that people with lack of morals are willing to spend real life money for ingame stuff and suppliers to supply it.
This will not go away with A & or B still around. Also I'd rather have CCP concentrate on the game!!!!
Or you can petition CCP to double the montly fee to hire the dozens needed to police farmers/isk sellers/isk buyers/macros 23/7..
And finally you "solutions" are not solutions. 1. It is unfair to the greater percentage of players in NPC corps esp very casual players.. Its more like giving greifers more to do.
2.CCP already did that , made it 24 hrs to leave a corp if you had roles.. Again it looks more like a Greifer's solution to more targets.. This "solution" is just plain stupid.
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Ares Lightfeather
Gallente
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Posted - 2007.12.20 15:52:00 -
[21]
Especially since the changes proposed don't make eve more "hardcore" or anything.
Well, there is no argument in the post for a change, I don't need an argument to refute it...
Bah, I'll put 2 basic arguments in favor of not changing the current way the game works, that have not AFAIK been contradicted yet : - it won't change anything, macro users / isk farmers will still be able to do what they do now, - regular players, that do not cause a problem, will be annoyed by this change.
-- random eve-related content -- |

Frug
Zenithal Harvest
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Posted - 2007.12.20 15:53:00 -
[22]
Tax NPC Corps.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Bistot Kid
The First Thing You'll Ever See
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Posted - 2007.12.20 15:56:00 -
[23]
Originally by: Frug Tax NPC Corps.
What tax rate is your player corp? What benefits do you get from that? Ships etc?
What benefits would the NPC corp give to its members for the tax they pay?
I'd be happy to pay tax, but not just as a punishment for being in an NPC corporation.
-------------------- What? Me Worry? -------------------- |

Pax Ratlin
Gallente The Scope
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Posted - 2007.12.20 15:57:00 -
[24]
How NPC corps are organised as a game mechanic has nothing to do with macro miners ... get over it.
War Dodgers arn't the problem, the poor war dec mechanic is ... get over it.
No game mechanic can be made ungriefable ... just get over it.
Stop trying to solve a problem (macro miners) and one alledged problem (war dodging) by harming innocent bystanders (people who don't want to actively pvp).
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Pax Ratlin
Gallente The Scope
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Posted - 2007.12.20 16:00:00 -
[25]
Originally by: Christari Zuborov Only members of player corps can fly industrial classed ships. This would entail:
Mining Barges of all variations Freighters cargo haulers blockade runners
1 week cool down after leaving a corp before you can join another, and you cannot leave a corp while piloting an industrial classed ship.
I think your onto something here ... in fact i think we just need to add this little bit and we could solve the problem of war dodges also
everyone in a player corps can only fly noob frigates
Well done Christari Zuborov you found the solution!!!!
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Richard Aiel
Caldari DEATHFUNK Chaos Incarnate.
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Posted - 2007.12.20 16:16:00 -
[26]
Originally by: Bistot Kid
If my casual play style is *forced* to change in a way that allows anyone to grief me any time they fancy, I will leave this game. End of.
No, you can't have it.
this agreed. linkage |

Venkul Mul
Gallente
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Posted - 2007.12.20 16:17:00 -
[27]
Originally by: Christari Zuborov Edited by: Christari Zuborov on 20/12/2007 15:27:33 ^^^^ Buh-bye, we don't want you anyways...
Only members of player corps can fly industrial classed ships. This would entail:
Mining Barges of all variations Freighters cargo haulers blockade runners
1 week cool down after leaving a corp before you can join another, and you cannot leave a corp while piloting an industrial classed ship.
Excuse me, but this is ROADKILL official party line?
Because every thread of this kind there is one of you sprouting that position, so I am curious to know if it is a official position or you are all alts of the same person.
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Richard Aiel
Caldari DEATHFUNK Chaos Incarnate.
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Posted - 2007.12.20 16:20:00 -
[28]
Originally by: Pax Ratlin
Originally by: Christari Zuborov Only members of player corps can fly industrial classed ships. This would entail:
Mining Barges of all variations Freighters cargo haulers blockade runners
1 week cool down after leaving a corp before you can join another, and you cannot leave a corp while piloting an industrial classed ship.
I think your onto something here ... in fact i think we just need to add this little bit and we could solve the problem of war dodges also
everyone in a player corps can only fly noob frigates
Well done Christari Zuborov you found the solution!!!!
The solution to that pesky "new players" coming into the game thing too
Impliment this and no more noobs... I know I wouldnt have gotten into this game if thats all i could fly
linkage |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.20 16:26:00 -
[29]
How about this? Everyone in an NPC corporation cannot use the autopilot, has their signature radius multiplied by a hundred, and has their agility time reduced by 90%? Oh and all in-game music is replaced by the sounds of screaming cats, and automatically have a security status of -10.
 ---------------- Tarminic - 29 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |

Christari Zuborov
Amarr Ore Mongers R0ADKILL
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Posted - 2007.12.20 17:50:00 -
[30]
Edited by: Christari Zuborov on 20/12/2007 17:52:20 Edited by: Christari Zuborov on 20/12/2007 17:51:19
Originally by: Pax Ratlin
Originally by: Christari Zuborov Only members of player corps can fly industrial classed ships. This would entail:
Mining Barges of all variations Freighters cargo haulers blockade runners
1 week cool down after leaving a corp before you can join another, and you cannot leave a corp while piloting an industrial classed ship.
I think your onto something here ... in fact i think we just need to add this little bit and we could solve the problem of war dodges also
everyone in a player corps can only fly noob frigates
Well done Christari Zuborov you found the solution!!!!
Wrong -
Jeez, sorry I haven't to spell it out for the reading comprehension impaired:
AFs, Dictors, BCs, BSs, Command Ships, Carriers, Heavy Dictors, HACs, and Cruisers aren't on that list. So while in a NPC corp, you could still fly those ships.
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Pax Ratlin
Gallente The Scope
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Posted - 2007.12.20 18:05:00 -
[31]
Originally by: Christari Zuborov Edited by: Christari Zuborov on 20/12/2007 17:52:20 Edited by: Christari Zuborov on 20/12/2007 17:51:19
Originally by: Pax Ratlin
Originally by: Christari Zuborov Only members of player corps can fly industrial classed ships. This would entail:
Mining Barges of all variations Freighters cargo haulers blockade runners
1 week cool down after leaving a corp before you can join another, and you cannot leave a corp while piloting an industrial classed ship.
I think your onto something here ... in fact i think we just need to add this little bit and we could solve the problem of war dodges also
everyone in a player corps can only fly noob frigates
Well done Christari Zuborov you found the solution!!!!
Wrong -
Jeez, sorry I haven't to spell it out for the reading comprehension impaired:
AFs, Dictors, BCs, BSs, Command Ships, Carriers, Heavy Dictors, HACs, and Cruisers aren't on that list. So while in a NPC corp, you could still fly those ships.
Sorry i didn't realise you were that big an idiot
The macro farmers are already organised into player corps ... there have been at least 3 threads about that this week alone. So there wardecable ... all they do is rotate accounts until the ones who have left the player corp can form another one .... no biggie
All that becomes is a game of cat and mouse ..... you dec, they have to wait a week to reform ... until then they have x number of accounts they can go to to do the same thing. So you have to find those corps and war dec them. You spend 100% of your time looking for macro farmers corps and they get on with buisness as usual
All your solution does is kill the game for non pvpers not in a player corp
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Bistot Kid
The First Thing You'll Ever See
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Posted - 2007.12.20 18:05:00 -
[32]
Originally by: Christari Zuborov You can't have it both ways, and if you have the attitude of "If it isn't my way, then I won't play" then good riddance. I'd rather play with someone who'll challenge me than to quit.
Um, there you go, you're telling me how you'd rather play. That's nice and you can go right ahead and play that way. Just don't force it on me.
Last time I looked there were over 30,000 people on line, not just you and me, so there's plenty of room for both playstyles.
-------------------- What? Me Worry? -------------------- |

Christari Zuborov
Amarr Ore Mongers R0ADKILL
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Posted - 2007.12.20 18:11:00 -
[33]
Originally by: Bistot Kid
Originally by: Christari Zuborov You can't have it both ways, and if you have the attitude of "If it isn't my way, then I won't play" then good riddance. I'd rather play with someone who'll challenge me than to quit.
Um, there you go, you're telling me how you'd rather play. That's nice and you can go right ahead and play that way. Just don't force it on me.
Last time I looked there were over 30,000 people on line, not just you and me, so there's plenty of room for both playstyles.
I'm not telling you to do anything... But I'd rather see you go than stay.
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Christari Zuborov
Amarr Ore Mongers R0ADKILL
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Posted - 2007.12.20 18:15:00 -
[34]
Originally by: Pax Ratlin
Originally by: Christari Zuborov Edited by: Christari Zuborov on 20/12/2007 17:52:20 Edited by: Christari Zuborov on 20/12/2007 17:51:19
Originally by: Pax Ratlin
Originally by: Christari Zuborov Only members of player corps can fly industrial classed ships. This would entail:
Mining Barges of all variations Freighters cargo haulers blockade runners
1 week cool down after leaving a corp before you can join another, and you cannot leave a corp while piloting an industrial classed ship.
I think your onto something here ... in fact i think we just need to add this little bit and we could solve the problem of war dodges also
everyone in a player corps can only fly noob frigates
Well done Christari Zuborov you found the solution!!!!
Wrong -
Jeez, sorry I haven't to spell it out for the reading comprehension impaired:
AFs, Dictors, BCs, BSs, Command Ships, Carriers, Heavy Dictors, HACs, and Cruisers aren't on that list. So while in a NPC corp, you could still fly those ships.
Sorry i didn't realise you were that big an idiot
The macro farmers are already organised into player corps ... there have been at least 3 threads about that this week alone. So there wardecable ... all they do is rotate accounts until the ones who have left the player corp can form another one .... no biggie
All that becomes is a game of cat and mouse ..... you dec, they have to wait a week to reform ... until then they have x number of accounts they can go to to do the same thing. So you have to find those corps and war dec them. You spend 100% of your time looking for macro farmers corps and they get on with buisness as usual
All your solution does is kill the game for non pvpers not in a player corp
It's a workable mechanic that wouldn't have to be carried out by one corp - several could participate.
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Bistot Kid
The First Thing You'll Ever See
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Posted - 2007.12.20 18:16:00 -
[35]
Originally by: Christari Zuborov I'm not telling you to do anything... But I'd rather see you go than stay.
The second part of your statement contradicts the first.
-------------------- What? Me Worry? -------------------- |

JamnOne
Amarr
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Posted - 2007.12.20 18:37:00 -
[36]
Edited by: JamnOne on 20/12/2007 18:40:07 Right, so I am going to give my opinion to this thread as I do all the threads about Farmers & Macros...
1.) Petition - if you think it will do any good 2.) Train Skill "Fast Talk" and kill lots of rats - increases security status 3.) Fit a Smart Bombing Ship, or another ship, to take out the Farmers & Macros. You will get paid for doing this - Insurance, gotta luv it. 4.) If you are non-violent and it is a macro, push them out of the way.
For corp jumping war dodgers, there is no easy solution. All you will keep doing is war decing them and spending more isk. At least with my idea...you get to kill and be paid for it. Muwahahaha
As for limiting those in start corps to only fly certain ships, they paid for the game, why force them to join player owned corps if that is not their playing style? ________________________
Originally by: CCP Prism X Hah! Vengeance is sweet! 
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Warp Knight
The Serenity Society
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Posted - 2007.12.20 18:48:00 -
[37]
Why not setup a volunteer division known as "The Border Patrol"? They can log complaints and found incidents of likely farmers, and if their name appears a certain number of times without a player actually identifying themself as legitimate, then a paid CCP employee can give the authority to this group to pummel the **** out of these particular characters, Concord free?
How do you avoid, you give the player the opportunity to identify themself before this assault actually occurs. ==============================
Work is for people that don't know how to plunder. |

Neaghan Grebs
Clan Shadow Wolf Sylph Alliance
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Posted - 2007.12.20 18:52:00 -
[38]
Originally by: Bistot Kid
Originally by: Frug Tax NPC Corps.
What tax rate is your player corp? What benefits do you get from that? Ships etc?
What benefits would the NPC corp give to its members for the tax they pay?
I'd be happy to pay tax, but not just as a punishment for being in an NPC corporation.
I'd agree with taxing NPC corps. Why should sitting in the fluffy NPC happy land not experiencing the rest of the game be a better position than joining a player corp? Pod pilots are better than NPC's so why shouldn't pod pilot corps be better than NPC counterparts? Tax NPC corps 20% with no returns. Then 10% tax in a player corp with ship help etc would look very enticing. |

Pax Ratlin
Gallente The Scope
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Posted - 2007.12.20 19:06:00 -
[39]
Originally by: Neaghan Grebs I'd agree with taxing NPC corps. Why should sitting in the fluffy NPC happy land not experiencing the rest of the game be a better position than joining a player corp? Pod pilots are better than NPC's so why shouldn't pod pilot corps be better than NPC counterparts? Tax NPC corps 20% with no returns. Then 10% tax in a player corp with ship help etc would look very enticing.
Please read all the other threads from this week that explain again and again why this is a bad idea.
Trying to make people do something they don't wanna do and then punishing them for not doing it will result in mass defections to other MMORPG's.
But then again at least the lag in Jita would be cured.
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Pax Ratlin
Gallente The Scope
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Posted - 2007.12.20 19:17:00 -
[40]
Originally by: Christari Zuborov
It's a workable mechanic that wouldn't have to be carried out by one corp - several could participate.
So you want to cripple the game for a very large section of the player base so that you can make sure something that has already happened happens. Yes in that respect it's a very workable mechanic.
NPC corps = no industrials
no industrials = macro miners into player corps
player corps = war dec's
THERE ALREADY IN PLAYER CORPS!
Even with a week long cool down between joining corps there is a simple way around this as i have already shown.
Your solution effects everyone EXCEPT the macro farmer
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Tank CEO
Caldari Dark Cartel
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Posted - 2007.12.20 19:18:00 -
[41]
As far as the high sec isk farmers, u can pay me to suicide gank them if u like. All I ask is replacement of isk ship loss, which isnt mmuch, say 10-15m + alittle extra, I do it for fun.
------------- Jita is mine.
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Neaghan Grebs
Clan Shadow Wolf Sylph Alliance
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Posted - 2007.12.20 19:20:00 -
[42]
Originally by: Pax Ratlin Please read all the other threads from this week that explain again and again why this is a bad idea.
Trying to make people do something they don't wanna do and then punishing them for not doing it will result in mass defections to other MMORPG's.
But then again at least the lag in Jita would be cured.
Read ALL of the forums aye right, not a chance mate. Anyways, EVE is all about risk and reward right? So if you want your full benefits join a player corp and don't get hit by the NPC tax with no benefits. Leaving an NPC corp should be a step up in EVE, of course you can stay in NPC corps and not lose your precious ships, you just get taxed more for the privilege. In a story point of view those taxes could be to pay off CONCORD so nobody can war-dec them.
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Christari Zuborov
Amarr Ore Mongers R0ADKILL
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Posted - 2007.12.20 19:25:00 -
[43]
Originally by: Pax Ratlin
Originally by: Christari Zuborov
It's a workable mechanic that wouldn't have to be carried out by one corp - several could participate.
So you want to cripple the game for a very large section of the player base so that you can make sure something that has already happened happens. Yes in that respect it's a very workable mechanic.
NPC corps = no industrials
no industrials = macro miners into player corps
player corps = war dec's
THERE ALREADY IN PLAYER CORPS!
Even with a week long cool down between joining corps there is a simple way around this as i have already shown.
Your solution effects everyone EXCEPT the macro farmer
Pax,
When you step up and offer an idea, then you have a right to tell everyone how wrong theirs is. Just STFU noob.
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SoftRevolution
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Posted - 2007.12.20 19:39:00 -
[44]
Edited by: SoftRevolution on 20/12/2007 19:38:54
Originally by: Christari Zuborov
Pax,
When you step up and offer an idea, then you have a right to tell everyone how wrong theirs is. Just STFU noob.
Not a valid response. Your idea sucks.
The only "problem" it addresses is players in NPC corps being able to play the game.
This is a problem as of when?
Saying "Come up with an idea yourself >:(" doesn't address the basic uselessness of your idea. EVE RELATED CONTENT |

Pax Ratlin
Gallente The Scope
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Posted - 2007.12.20 19:48:00 -
[45]
Originally by: Neaghan Grebs Read ALL of the forums aye right, not a chance mate.
No just the 3 or 4 from this week on exactly this issue. But in case you don't feel like it let me summarize as best i can.
Originally by: Neaghan Grebs Anyways, EVE is all about risk and reward right? So if you want your full benefits join a player corp
And if i don't want those benefits i'll not join a player corp
Originally by: Neaghan Grebs and don't get hit by the NPC tax with no benefits.
Why should anyone be taxed for not getting benefits? That's not risk for reward that's punishment for less risk.
Originally by: Neaghan Grebs Leaving an NPC corp should be a step up in EVE,
No it's not it's just another way to play the game
Originally by: Neaghan Grebs Of course you can stay in NPC corps and not lose your precious ships, you just get taxed more for the privilege.
Wrong, can loose them, do loose them. No your suggesting people should be taxed for not being privileged
Originally by: Neaghan Grebs In a story point of view those taxes could be to pay off CONCORD so nobody can war-dec them.
In a story point of view, most npc corps are actually part of the government. Now i can't exactly see the Gallente Navy paying off CONCORD so no one will war-dec them.
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.12.20 19:52:00 -
[46]
Originally by: Tarminic ... music is replaced by the sounds of screaming cats...
Haha, there's an idea. Set it up like a North Korean radio, players can't turn it off. 
The Real Space Initiative - V5 (Forum Link)
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SoftRevolution
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Posted - 2007.12.20 20:00:00 -
[47]
Quote: I really don't care if my idea sucks or not - I'm just tired of your self-appointment of "idea moderator". So again, STFU or come up with a damned idea, maybe you and you're alt can come up with one together.
Sorry fellow, your idea was sufficiently bad that more than one person found it stupid. Really.
This isn't like that conspiracy keeping the electric car down. Your idea was just lousy.
I already came up with an idea (to whit: deal with ISK farmers and macro users by... dealing with ISK farmers and macro users) but if you want another one I'd suggest giving the thinking a rest for a day or two <3
EVE RELATED CONTENT |

Pax Ratlin
Gallente The Scope
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Posted - 2007.12.20 20:13:00 -
[48]
Originally by: Christari Zuborov Pax,
When you step up and offer an idea, then you have a right to tell everyone how wrong theirs is. Just STFU noob.
I hate doing this cause it just looks bad but sometimes you just have to do it.
Erm even by your rules i DO have the right
http://oldforums.eveonline.com/?a=topic&threadID=273924&page=31
P.S. I am a noob and i'm not ashamed of it. How about you?
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Gane Green
Gallente
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Posted - 2007.12.20 20:18:00 -
[49]
To the op
1st part says you safe for a week then you are unsafe.
2nd part says you have quit for a week before you can leave.
So from what you have said all people that are new should quit the npc corp from day one. or they are open to attack.
Seems to me you need to think about your ideas more so they are a idea not a crappy idea. If God was a number he would be over 9,000!!!!!!!!! |

Jacob Mei
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Posted - 2007.12.20 20:34:00 -
[50]
All these ideas on dealing with marco miners and so forth assume that:
1. The Macro miner would be crippled if you destroy his ship. Lets be realistic here for a moment. These macro miners are doing this to make money so its logical to assume that the loss of a retriever, covertor or hulk isnt going to set them so far back that they will be defeated.
2. That macro miners and other players only have one character or account. So what, you war dec them, they in turn turn off the skill they are training, log off, then log on as joeblow2.0 and begin training a skill there while you sit in system XYZ waiting for them in a station across the galaxy and they continue doing what they want.
Macro miners is a drag no matter how you cut it, but we as players dont know who is a marco miner as we dont have access to the information that CCP does in regards to money movement and so forth. Trying to figure out ways to solve the issue without the whole picture is foolish. Trying to go out and chase the macro miners away yourself is futile and in the long run harmful only to yourself.
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Detritus Thermopyle
Minmatar
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Posted - 2007.12.20 22:48:00 -
[51]
Another in a long line of what I am going to call 'NCDS' (Newbie Corp Derangement Syndrome) THREADS.
No matter what the 'perceived' problem(s) the original thread poster outlines, be it: macro-miners, isk-farmers, macro-missioners, scarcity of gankable targets in low sec, Jita lag , ... the cause is always attributed to the current functionality of the New Player Corps.
Then the proposed 'solution(s)' always entail the recommendation of massive changes to that functionality in order to 'balance' , 'fix', or 'prevent' whatever that 'percieved' flaw in the current game mechanics, as outlined by the OP, is.
Keep em coming! 
A lie can travel halfway around the universe while the truth is un-docking. ~ Mark Twain (paraphrased) |

SiJira
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Posted - 2007.12.24 18:13:00 -
[52]
i dont find that a solution just another reason to get more alts Trashed sig, Shark was here |

Ponderous Thunderstroke
Republic War Machine Industries
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Posted - 2007.12.25 15:48:00 -
[53]
I'm in favor of every idea ever made to stop macroers in EvE. The catch:
Every single whiner beating his fists against the wall and suggesting newbies get put into live corps so they can get PVP'd in the butt, every whiner advocating 99.99999% tax on NPC corps, every whiner advocating throwing newbies out of NPC corps after 2 weeks, ever other person who has thrown a horrible idea around for fixing the situation...
...must take the place of each macroer that leaves/stops playing/spends all day getting ganked. That is, the whiners must get in an Exhumer and mine ice and scordite in empire for 6 hours a day. At the keyboard. Without AFKing it, phoning it in, or getting a program to do it for him.
Because I'll be damned if I let your guys' ideas turbo-boost the price of mins that I use to build ships and equipment, when you braying jackasses are not at ALL ready to deal with the resource gap it will leave or provide a cheap substitute.
And that, is capitalism at its finest. I'm all in favor of it, until you guys shift the cost for your reckless ideas to industrialists like me.
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Lisento Slaven
Amarr Lisento and Miscellaneous Elk
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Posted - 2007.12.25 16:11:00 -
[54]
This idea does not improve gameplay at all.
Waiting a week to leave a corporation means not being able to do what you want for an entire week. It also means if someone gives you a role in the mean time, that you have to remove the role and wait another week? Do you know how many harassment/grief petitions would be filed? It would be crazy. There is nothing wrong with the current 24 hour timer.
Sentry guns still hurt a lot. Especially if "several" (means multiple to me) spawn. You just want a less powerful version of concord specifically for newbie corporations. All this would do, since death must still be guaranteed in high-sec, is give the kamikaze pilot more time to kill his target. Right?
So what have your ideas done in my opinion - takes a week for a CEO to kick someone out of their corporation or for friends to leave and have fun else where in EVE (possibly increasing amount of petitions for people giving roles when someone is leaving). And made death to kamikaze pilots vs newbie corporation pilots much easier. Some people don't play 7 days straight so they might not even know how to play after 7 days of "gameplay" you know. ---
Put in space whales!
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Dzajic
Gallente
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Posted - 2007.12.25 16:39:00 -
[55]
Banning players in NPC corps from using industrials (among other ships proposed) would effectively prevent them doing anything. Cant mine, cant haul, cant even go on a shopping spree for his mission ship (ammo, drones, lovely new modules with 50m3 and 100m3 volumes)
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