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Hedoran Jaynara
Cromwell Holdings
1
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Posted - 2012.02.06 12:06:00 -
[1] - Quote
Everything from mining rewards to plex, exploration and mission rewards. I don't think the rewards is comparable to the risks at the moment. |

Solstice Project
I'm So Meta Even This Acronym
1344
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Posted - 2012.02.06 12:08:00 -
[2] - Quote
Why ? Inappropriate signature removed. Spitfire |

Hedoran Jaynara
Cromwell Holdings
1
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Posted - 2012.02.06 12:15:00 -
[3] - Quote
wrote:Hedoran Jaynara I don't think the rewards is comparable to the risks at the moment.
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Solstice Project
I'm So Meta Even This Acronym
1344
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Posted - 2012.02.06 12:17:00 -
[4] - Quote
Yes and i asked "Why?" What you think is not the reason to why you think it is.
So, maybe it helps if i rephrase my question to:
Why do you think the rewards aren't comparable to the risks at the moment ?
I mean ... you have a reason to think that, do you ? Inappropriate signature removed. Spitfire |

Hedoran Jaynara
Cromwell Holdings
1
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Posted - 2012.02.06 12:29:00 -
[5] - Quote
Because not many people in lowsec . They don't think its worth it, and the biggest reason is iskwise. They get better rewards doing hisec stuff. Is that how its meant to be? |

Solstice Project
I'm So Meta Even This Acronym
1344
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Posted - 2012.02.06 12:32:00 -
[6] - Quote
So you either are able to read other peoples minds, or are projecting your own thoughts onto others.
I can think of a few more reasons why people don't go to lowsec. For example, because they don't want to get blown up.
This does not necessarily relate to the profit that can be had in lowsec, because people could be too afraid to lose stuff.
Highsec is "safer", so why should people go somewhere it's less "safe" ?
Have you considered the idea that you didn't really think this through ? Inappropriate signature removed. Spitfire |

Roime
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
158
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Posted - 2012.02.06 12:37:00 -
[7] - Quote
The rewards are fine, there is less competition and the risk itself is a reward.
Lowsec is fine <3
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Hedoran Jaynara
Cromwell Holdings
1
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Posted - 2012.02.06 12:45:00 -
[8] - Quote
Solstice Project wrote:So you either are able to read other peoples minds, or are projecting your own thoughts onto others.
Has it occured to you that despite you were not there, I might talk to other people? Every one of them said they would gladly go to lowsec for the thrill and if the rewards were greater.
Quote:Highsec is "safer", so why should people go somewhere it's less "safe" ?
And that my friend is the problem. Do you not agree that if the rewards slightly outweighed the risks more people would go to low sec?
Quote:Have you considered the idea that you didn't really think this through ?
Have you?
|

Hedoran Jaynara
Cromwell Holdings
1
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Posted - 2012.02.06 12:47:00 -
[9] - Quote
Roime wrote:The rewards are fine, there is less competition and the risk itself is a reward.
Lowsec is fine <3
I beg to differ. I think that if one decides to live in lowsec you would have other benefits than the risk, wich is nice, but greater rewards would also be a way to get more people there.
You can not mean lowsec is feeling well. I go there occasionally and often find myself alone in local, while the high sec system nearby has over 200 in local. |

Solstice Project
I'm So Meta Even This Acronym
1344
|
Posted - 2012.02.06 12:51:00 -
[10] - Quote
Hedoran Jaynara wrote:Has it occured to you that despite you were not there, I might talk to other people? Every one of them said they would gladly go to lowsec for the thrill and if the rewards were greater. Well, yes ... that may be the case, but have they also told you how much of an increase would make them go there ? That could be a ridiculous amount ... and they'd probably still wouldn't do it, because ...
Quote:And that my friend is the problem. Do you not agree that if the rewards slightly outweighed the risks more people would go to low sec? No, because the same applies to nullsec. There are plenty of people who simply do not want to fight, no matter how high the rewards are. Else we'd already have much more people in lowsec, because of lvl5 missions, for example.
I never stated i know the "be all end all" reason to why people don't move to lowsec, nor did i say that i know what other people think, unlike you did.
(edit: *lol* the quoting confuses me) Inappropriate signature removed. Spitfire |

Solstice Project
I'm So Meta Even This Acronym
1344
|
Posted - 2012.02.06 12:57:00 -
[11] - Quote
Hedoran Jaynara wrote:I beg to differ. I think that if one decides to live in lowsec you would have other benefits than the risk, wich is nice, but greater rewards would also be a way to get more people there.
You can not mean lowsec is feeling well. I go there occasionally and often find myself alone in local, while the high sec system nearby has over 200 in local.
You may differ all you want and you can have your oppinion, but it's still not a fact, just your oppinion.
You really believe that nobody else came up with that idea before and it that nobody would even take it into consideration, if it had any chance of being the actual problem ? Inappropriate signature removed. Spitfire |

Kestrix
Industrial Renaissance MinTek Conglomerate
7
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Posted - 2012.02.06 12:58:00 -
[12] - Quote
Solstice Project wrote: I can think of a few more reasons why people don't go to lowsec. For example, because they don't want to get blown up.
This does not necessarily relate to the profit that can be had in lowsec, because people could be too afraid to lose stuff.
No, this relates directly to the profit that can be had in lowsec. wether you are mining or ratting or doing missions your ship setups are differnt to that of pvp setups and industrial ships are sitting ducks. As against our ships being 'relativley' safe in high sec.
Have you considered the idea that you didn't really think this through ? |

mogwai
Gremlin Industries
17
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Posted - 2012.02.06 13:09:00 -
[13] - Quote
Hedoran Jaynara wrote:Everything from mining rewards to plex, exploration and mission rewards. I don't think the rewards is comparable to the risks at the moment.
Example : 0.7 sec - solitude region versus 0.3 sec - solitude region
exploration sites - apart from the odd battleship spawn, same in 0.7 as 0.3 missions - 0.7 has lvl4, possible lvl5 in 0.3, but camped mining - same in 0.3 as 0.7 but you can score..... jaspet /rubs hands together in glee [/exit sarcasm]
now, apart from being sat, watching local with a D-scan running all the time, i sure know which of the two i would rather be doing to earn isk at the moment. (no, i'm not being hypocritical... i'm in 0.3 at the moment) |

Solstice Project
I'm So Meta Even This Acronym
1345
|
Posted - 2012.02.06 13:11:00 -
[14] - Quote
Kestrix wrote:Solstice Project wrote: I can think of a few more reasons why people don't go to lowsec. For example, because they don't want to get blown up.
This does not necessarily relate to the profit that can be had in lowsec, because people could be too afraid to lose stuff.
No, this relates directly to the profit that can be had in lowsec. wether you are mining or ratting or doing missions your ship setups are differnt to that of pvp setups and industrial ships are sitting ducks. As against our ships being 'relativley' safe in high sec. Have you considered the idea that you didn't really think this through ?
So, people don't go to nullsec, because the reward isn't high enough ... right ?
There are empty lowsecs i know, depending on the time of the day. There are lowsecs i know, where carebears are around and there's no actual danger, because those people simply don't shoot at you.
Then there are systems like the one i am in, where nobody shows up half of the day. So why do you believe throwing more money at people would help them realizing that empty systems don't pose a threat ?
Do you believe that rewards need to be high enough so that people can cover their losses ? If so, how would that make actual sense ?
Have you considered that lowsec isn't actually dangerous at all, if one is able to watch out for himself ?
Throwing more money into it wouldn't change the fact that those who are unable to take care of themselves ... ... simply will get killed ... and as that is :effort: ... people don't go to lowsec.
This POV, at least, has some logic behind it ... unlike "rewards are too low", which simply takes the player out of the equation and puts all the blame onto the game ... which is quite typical nowadays. Inappropriate signature removed. Spitfire |

Honnete Du Decimer
40
|
Posted - 2012.02.06 13:12:00 -
[15] - Quote
Low sec is mutant child of the high sec and of the null sec. When null sec can jump on party all time no person want. High sec and wormholes control to help block the groups of the (hooligans ?). PMS |

Roime
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
158
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Posted - 2012.02.06 13:13:00 -
[16] - Quote
Hedoran Jaynara wrote:I beg to differ. I think that if one decides to live in lowsec you would have other benefits than the risk, wich is nice, but greater rewards would also be a way to get more people there.
You can not mean lowsec is feeling well. I go there occasionally and often find myself alone in local, while the high sec system nearby has over 200 in local.
I've lived in lowsec and the rewards are greater than in hisec. PI is more profitable, exploration sites have better drops and there are more and better sigs.
Low population is good for solo & small gang combat, so no complaints there either. I find there is a nice balance of peace and action, you have quiet areas good for some wallet-padding, and there are numerous well-known areas with lots of others looking for the good fight.
I don't see any benefits to having 200 in local.
|

Lexmana
Imperial Stout
189
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Posted - 2012.02.06 13:19:00 -
[17] - Quote
Roime wrote:the risk itself is a reward QFT! |

MadMuppet
Kerguelen Station
121
|
Posted - 2012.02.06 13:40:00 -
[18] - Quote
In Low-sec: The belt rats are worth more. The mission agents pay more (isk and LP) The exploration sites are bigger and better. The belts are bigger (because they are not mined out daily) You don't need to pay charters or have standing to put up a POS. You still get some level of protection from the gates. Bubbles are not allowed. Better PI output. There are level 5 agents.
It would seem that the rewards are there. However the risk involved is higher: CONCORD will not come to your rescue. The market prices are higher because there is less competition. There are fewer stations and services. Getting to and from high-sec is more dangerous.
I just made an alt toon to tinker with game mechanics and returned from a trip in low and null, the rewards for even a level 1 agent are far better to the point that the risk of getting there in a cheap ship is worth the extra travel time and caution to get there.
Even on this toon I have a couple small fleets of ships parked in low-sec in case I feel like wandering. They are not as fancy as what I have in high-sec, but that is because I know what I can afford to lose. Why are my neocom icons so tiny? Oh, you can widen and narrow the bar. Cool.-á |

Solstice Project
I'm So Meta Even This Acronym
1345
|
Posted - 2012.02.06 13:47:00 -
[19] - Quote
MadMuppet wrote:However the risk involved is higher:
Not wanting to argue with what you said, just want to point out the fact that there really only is a small risk if one is able to actually watch out for himself.
As people get ganked in highsec mostly because they don't do that, it's no wonder that there aren't more people in lowsec.
Inappropriate signature removed. Spitfire |

Citizen Smif
Comply Or Die
69
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Posted - 2012.02.06 14:04:00 -
[20] - Quote
I would definitely like some more income, hopefully enough of it so I can afford a shiny monocle and field jacket. +1 |

Fidelium Mortis
Quantum Cats Syndicate Villore Accords
54
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Posted - 2012.02.06 14:57:00 -
[21] - Quote
I agree with the OP. Low sec tends to have more non-friendly pilots in local than in 0.0, which makes it much more difficult to engage in money making activities. The rewards shouldn't scale to levels found in 0.0 since there's a lot less effort involved in establishing/maintaining a base, but it should be scaled up significantly over the rewards found in high-sec. ICRS - Intergalactic Certified Rocket Surgeon |

Jas Dor
Republic University Minmatar Republic
39
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Posted - 2012.02.06 16:44:00 -
[22] - Quote
If you are PvEing in lowsec you are self selecting to become a victim. Few people will self select to be a victim. Those that do tend to get blown up once or twice and get the message. If you're willing to take the risk for low sec why not try to get into null. Better isk, better security, and PvP without gate guns and sec hits (better small gang pvp if you're in NPC 0.0). |

Mr Epeen
It's All About Me
726
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Posted - 2012.02.06 16:58:00 -
[23] - Quote
Hedoran Jaynara wrote:Everything from mining rewards to plex, exploration and mission rewards. I don't think the rewards is comparable to the risks at the moment.
I have a better idea.
Everything that is now 0.3 and above becomes High Sec and everything below that becomes Null Sec.
No more whining about that useless waste of real estate currently called Low Sec.
Mr Epeen 
Me too!-á I ate one sour, too! |

Solstice Project
I'm So Meta Even This Acronym
1345
|
Posted - 2012.02.06 17:17:00 -
[24] - Quote
I'm really glad that CCP knows that throwing money at a problem doesn't solve it.
I'm also glad that most highsec'ers will not give a dime about higher rewards in lowsec, because we lowsec residents will surely not move an inch for greedy bastards ... ... hence it doesn't change anything.
TL;DR for the simple minded:
SURE ! GIVE US MORE ISK ! WE'LL TAKE IT AND YOU WON'T GET IT !
:) Inappropriate signature removed. Spitfire |

Velicitia
Open Designs
508
|
Posted - 2012.02.06 17:24:00 -
[25] - Quote
Nerf Hisec. |

Tithi
Blue Republic RvB - BLUE Republic
3
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Posted - 2012.02.06 18:10:00 -
[26] - Quote
Velicitia wrote:Nerf Hisec.
Agreed. Don't buff low or null! Nerf high sec instead. We don't need more isk in this game, it is inflated enough.
I started out in high sec and when i got into exploration I started to realize how much better the rewards were in low so I found myself a little region in low sec to do radar and DED sites. Best decision ever! I was able to learn to pvp, watch my back/local, and made far more money that I had before. Those skills transfer to null really well.
I'd also like to see more game mechanics bring people from high to low sec. Some sort of smuggling missions that pay well enough to encourage players to get a little fleet together and haul it out of high sec into pirate infested territory.
I think my decreasing the high sec rewards we could draw more new players, like myself, into low and null sec, which would be good for the game. |

Hedoran Jaynara
Cromwell Holdings
1
|
Posted - 2012.02.06 18:49:00 -
[27] - Quote
Tithi wrote:Velicitia wrote:Nerf Hisec. Agreed. Don't buff low or null! Nerf high sec instead. We don't need more isk in this game, it is inflated enough. I started out in high sec and when i got into exploration I started to realize how much better the rewards were in low so I found myself a little region in low sec to do radar and DED sites. Best decision ever! I was able to learn to pvp, watch my back/local, and made far more money that I had before. Those skills transfer to null really well. I'd also like to see more game mechanics bring people from high to low sec. Some sort of smuggling missions that pay well enough to encourage players to get a little fleet together and haul it out of high sec into pirate infested territory. I think my decreasing the high sec rewards we could draw more new players, like myself, into low and null sec, which would be good for the game.
Hmm. Nerf hisec. Didn't think of that, but that would be even better, since inflated isk is a problem...
Yes, nerf high sec! |

YuuKnow
The Scope Gallente Federation
43
|
Posted - 2012.02.06 22:27:00 -
[28] - Quote
The rewards of low sec have been good with level 5 missions and better ratting.
The problem is that the game has grown since its original 30k player base with 7 k players on at a time. At that time gate camps were still present, but not *so often* that they were everywhere all the time, so the risk was lower.
Now that the playerbase is not 30k, but now 300k, the low sec gates are perma-camped and the risk/probabily of loosing your ship is now 10 fold what it was before. The reward has not increased, so the risk/reward has been skewed.
Taurean Eitanin had a post on his blog that pretty much said it all... having to evade 5 camps in just a 10 minute time frame. http://flight-of-dragons.blogspot.com/2012/01/fixing-eve-assault-ships.html
Not sure what to do.... if the rewards were to match the risk, the rewards would be excessive and riduculous... making some of the low-sec gates (like 0.4) "uncampable" is one thought, but the pirates would whine us to death...
... no good solution here. |

Rath Kelbore
The Six-Pack Syndicate EVE Animal Control
20
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Posted - 2012.02.06 22:41:00 -
[29] - Quote
Low sec rewards are ****** when compared to the rewards available in high sec for far less risk.
Answer = increase lowsec rewards? No. The answer is to lessen high sec rewards imo. lvl4 missions in low sec only? Sure why not. If you want to grind missions in high sec just run lvl 3's. Let those that take the risk receive the rewards. High sec incursions? From what I've seen and heard they're out of line reward/risk wise.
Too many people miss the whole point of eve for anything like that to happen though so whatever. |

Allyia Base
Federal Navy Academy Gallente Federation
1
|
Posted - 2012.02.06 22:45:00 -
[30] - Quote
Nerf incursions, delete lowsec, expand npc null. |
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