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Thread Statistics | Show CCP posts - 2 post(s) |
Adonis 4174
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Posted - 2007.12.22 22:14:00 -
[31]
Originally by: Daan Sai I'd like to see the disqualification rules modified. For example if you bring to many points, the other team gets to remove ships (their choice, one at a time) from your setup until the total is below the limit. Means we still get a battle, probably a total hell death, and the tournament keeps flowing.
What would you remove... logistics or alpha strike? So even the team that is choosing the elimination ships has to make choices.
This. And pie.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.12.22 22:32:00 -
[32]
Originally by: BlackHorizon Please, allow warping within the arena and to fleet members so that opposing ships must fit warp inhibitors.
That causes problems for people trying to make videos- unless someone at CCP comes up with a way to maintain a camera lock on a ship that enters warp, this seems unlikely to be allowed.
My research services Spreadsheets: Top speed calculation - Halo Implant stats |
Fanjita
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Posted - 2007.12.23 02:01:00 -
[33]
a noob ship only alliance tournament would be great.
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Franga
NQX Innovations
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Posted - 2007.12.23 11:21:00 -
[34]
Originally by: Fanjita a noob ship only alliance tournament would be great.
No it wouldn't. _____________________________
Originally by: Rachel Vend ... with 100% reliability in most cases ...
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Zarch AlDain
The Establishment Establishment
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Posted - 2007.12.23 11:44:00 -
[35]
Originally by: QwaarJet
- Remove beacon warping, and decrease arena size. Luck was a large factor of the last tournament, due to the beacon warp ins added with the large arena. I'd like to see fixed warp ins (as in the first few tournaments) and perhaps reduce the arena size a tad. This would make for shorter battles and more boom boom.
- Limit ECM. Damping won't suck as much as last time due to scripts, but ECM once again brings a too large factor of luck to the proceedings. Possibly limit how many can be on each ship or something.
The rest of your post I didn't have strong feelings on either way, however these two parts I strongly disagreed with.
The slight element of chance with the warp in made things more interesting, but luck had very little to do with it as you could and should plan your setup and strategy to take the possible outcomes of the various warp-ins into account. If you were stupid and assumed one thing and went in with a focussed setup then yes luck came into play, but for the smart strategists luck had nothing to do with it.
ECM made this tournament much more interesting than previous ones. For a start it broke apart the turtle tanks and lead to much more pretty explosions. What I would like to see though is ECCM modules strengthened so they actually become a viable counter - that's not really something that the tourney rules can address though, that is a larger problem.
Zarch AlDain
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Ohne
Minmatar Sniggerdly Pandemic Legion
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Posted - 2007.12.23 12:41:00 -
[36]
Allow rigs/implants Allow podding
No Faction/Officer/COSMOS mods
No ship of the same type may be used. (makes things intresting)
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QwaarJet
Gallente hirr Morsus Mihi
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Posted - 2007.12.23 14:02:00 -
[37]
Originally by: Zarch AlDain
Originally by: QwaarJet
- Remove beacon warping, and decrease arena size. Luck was a large factor of the last tournament, due to the beacon warp ins added with the large arena. I'd like to see fixed warp ins (as in the first few tournaments) and perhaps reduce the arena size a tad. This would make for shorter battles and more boom boom.
- Limit ECM. Damping won't suck as much as last time due to scripts, but ECM once again brings a too large factor of luck to the proceedings. Possibly limit how many can be on each ship or something.
The rest of your post I didn't have strong feelings on either way, however these two parts I strongly disagreed with.
The slight element of chance with the warp in made things more interesting, but luck had very little to do with it as you could and should plan your setup and strategy to take the possible outcomes of the various warp-ins into account. If you were stupid and assumed one thing and went in with a focussed setup then yes luck came into play, but for the smart strategists luck had nothing to do with it.
ECM made this tournament much more interesting than previous ones. For a start it broke apart the turtle tanks and lead to much more pretty explosions. What I would like to see though is ECCM modules strengthened so they actually become a viable counter - that's not really something that the tourney rules can address though, that is a larger problem.
Your clearly talking from a viewers perspective. Teams cannot take into account every possible scenario, It's just not possible. We reached the quarters by being damn good, but we were still subjected to bad luck from the warp-ins.
From the viewer's perspective, many of the things I suggested aren't the best. I don't care, I'm mostly interested in the pilot's views.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.12.23 16:06:00 -
[38]
Originally by: Ohne Allow rigs/implants Allow podding
No Faction/Officer/COSMOS mods
No ship of the same type may be used. (makes things intresting)
How is this supposed to be consistent? Allowing implants as well as podding would create an even wider gap between the haves and have-nots, as the richest teams could still afford to field them and even lose them repeatedly.
Rigs are generally nowhere near as expensive, except for T2 rigs - anyway, the benefits that T2 rigs offer over T1 rigs are generally very small, whereas pirate implant sets confer major advantages.
I can think of several fairer ways to close this gap:- Have people remove their implants before taking part, to be reimbursed afterwards.
- Hold the tournament on the test server (throttling logins so it doesn't get overcrowded) so that everyone has equal access to implants & T2 rigs.
- Ban all implants and all equipment except basic T1 items. Enforce via clone jumping, perhaps?
My research services Spreadsheets: Top speed calculation - Halo Implant stats |
LordVodka
Earned In Blood Divine Retribution Alliance
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Posted - 2007.12.23 19:08:00 -
[39]
Edited by: LordVodka on 23/12/2007 19:08:31 Been following the last few alliance tournaments, and there's been some good/bad changes, I like the point system for selecting the ships to be used on teams yet it needs to be modified, the different tiers of hte ships should require more points, no way in hell will anyone be using a ferox over something like a hurricane or whatever if there the same points. This is more of a problem with hte Battleships though as there is a larger difference in the tier lvl's even if hte point difference was only 1-2 between them it would make the desicions there more tactical, and commands should be the same as a tier 1 bs or slightly less. Also I agree with many previous posts, the last alliance tourny got alittle boring with the use of so many of the same hull type, maybe there should be a limit of like 3 of one hull only.
As far as rigs go I believe they should be allowed in, cosmos yes... Faction etc as always should be left out, and tbh if you allow the pirate implants in podding should be allowed in order to balance out there effects.
I also like the idea of warping in the arena, real pvp requires slots off the tank to warp scramble. Would be cool to have a large arena with some beacons or structures to warp to. Then maybe we could see the use of the new heavy dicters in a tactical way in the tournament, and a actual use for the t2 dessy class.
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Ohne
Minmatar Sniggerdly Pandemic Legion
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Posted - 2007.12.23 19:59:00 -
[40]
Originally by: Kazuo Ishiguro How is this supposed to be consistent? Allowing implants as well as podding would create an even wider gap between the haves and have-nots, as the richest teams could still afford to field them and even lose them repeatedly.
Rigs are generally nowhere near as expensive, except for T2 rigs - anyway, the benefits that T2 rigs offer over T1 rigs are generally very small, whereas pirate implant sets confer major advantages.
I can think of several fairer ways to close this gap:- Have people remove their implants before taking part, to be reimbursed afterwards.
- Hold the tournament on the test server (throttling logins so it doesn't get overcrowded) so that everyone has equal access to implants & T2 rigs.
- Ban all implants and all equipment except basic T1 items. Enforce via clone jumping, perhaps?
I guess I see this from a different angle :) If I cant pod I would like the implants disallowed. But with all those expensive implants out there you must be able to shoot pods
Its not only about the implants, I heard the TI team had no real expensive implants (pirate ones, etc) and they made 3rd place with a very solid setup. And they were unlucky to not go ever further.
Its also very unlikely that people will get a lock on the pods unless fielding a dictor/hic.
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umop 3pisdn
Minmatar Fnck the blob.
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Posted - 2007.12.24 07:12:00 -
[41]
Originally by: BlackHorizon Please, allow warping within the arena and to fleet members so that opposing ships must fit warp inhibitors.
I like this idea because more realistic PVP fits would start showing up.
Right now its like SISI crap, stuff you never really see in the field on tranq.
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QwaarJet
Gallente hirr Morsus Mihi
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Posted - 2007.12.24 07:48:00 -
[42]
Originally by: umop 3pisdn
Originally by: BlackHorizon Please, allow warping within the arena and to fleet members so that opposing ships must fit warp inhibitors.
I like this idea because more realistic PVP fits would start showing up.
Right now its like SISI crap, stuff you never really see in the field on tranq.
I think having different PvP to normal is whole point of the tournament.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.12.24 16:56:00 -
[43]
Interesting idea from SHC: change the points system so that modules have costs but ships are free, and possibly also remove the 10 ship limit. This would need a lot of balancing, though... My research services Spreadsheets: Top speed calculation - Halo Implant stats |
LoggingSoon
Spartan Industries Triumvirate.
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Posted - 2007.12.24 18:44:00 -
[44]
would make it needlessly complicated
the rules from last time were fine overall, just need to be finalised and confirmed earlier and some point values need adjusting (faction bs mostly) and ofc the new classes of ship
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Rosa Rosette
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Posted - 2007.12.25 09:10:00 -
[45]
ain't there lots of other stuff you guys should get sorted first?
there are ****loads of loose ends that need to be tied.
you can do a tourney anytime.
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2007.12.25 12:04:00 -
[46]
First things first, I notice I'm not the first one to say this but I totally agree (and have been arguing for this for the last two tourneys):
If you allow pirate implants, you should allow podding, and the prizes should not be enough to cover losing 2 sets of plants every round. I understand how money can play a role in an alliance tournament, but then at least make it really count by allowing podding.
Big one for me that one. Also: rigs should be frelling allowed. I laughed as I saw last time you could have a full slave set, without a chance of losing them, but not a simple armour rig??
Points costs: basically see the previous posts, the basis was there for the last tournament, now fix it, and don't forget the new ships please.
If you want it to be more like regular pvp, warping in arena should be allowed, as should be the use of a full fleet style: this would include (if you want) a cov ops to see if you can warp in on the enemy fleet / get out to a snipe spot, and bubbles.
Prizes: last time was a disgrace, I knew BoB wouldn't even put up a fight to get those prizes. This time I would like to see prizes done slightly different: You pick a faction to support, one of the 4 main high sec factions unless you make new ships, and if you win that faction provides the pilots of the final (that survived?) a faction issue ship (of choice with Amarr I guess). Heck make that even more story related and don't allow a team to field ships from the enemy (Gallie fed team would be unable to field caldari, but can field amarr and minnie or summin). If the prizes would be worth it.. we'd see a lot more worthy battles with expensive stuff imho, although I loved the thoraxblob and all.
Also the rules issues we had last time were a disgrace, I liked the solution someone uttered where the opponent would be able to choose which enemy ship would have to leave for points to be ok etc.
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |
pershphanie
Deadly Addiction
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Posted - 2007.12.25 20:45:00 -
[47]
I think it's time to change things up a bit. The best addition from the last tourney was that you could field up to 10 ppl. I found that alot more interesting. Since we have all these neat new ships that people haven't flown yet how about a dramatically increasing the 100 points teams get for ships giving them enough to where larger ships can slug it out. Frig/t1 cruiser fights are neat and all but 10 hacs/commands vs 6 t2 bs's might be a nice change. Otherwise every fight will just be 10 Kitsunes spamming FoF's. That will get dumb in a hurry.
Also I've noticed that CCP has put in alot of effort to get booster use to catch on with very little success. Why not allow boosters? Maybe if people see them in use in the tourney they will get some ideas on how they can use them. Worked for logistics ships. Also that would make the fights a little less predictable and keep and make them more captivating.
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Esheleen
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Posted - 2007.12.26 12:52:00 -
[48]
Perhaps they could go with a stepped level of points for each round. Ie start the pool games with 75 points to allocate, move up to 100 points for the knockouts, 125 for the quarters etc. That way we should see a range of fighting groups starting out with the smaller ship gangs then working up to the heavy hitters at later stages. Might also give some of the smaller alliances a more balanced chance in the early stages of the competition. |
Kaleb Ravenborn
Caldari Fuzzi Ballz of Death Antesignani Alliance
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Posted - 2007.12.26 16:36:00 -
[49]
I have watched all of the tournaments so far and the last one was the best by far. The only thing that needs tweaking is the point cost for faction ships and the use of rigs. That being said for those of you that are complaining that ist not true PvP you are right its not. Its a tournament like jousting or boxing or any other form of combat related "sport". You get a couple of guys throw them in a ring and let them have at it. Last team standing wins. I personlly dont want to watch players warping all over the place dropping dictor bubbles thats just lame not to mention a pain in the ass to film. Anyway just my 2 cents.
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Etarip Ytrid
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Posted - 2007.12.26 19:19:00 -
[50]
Originally by: Rawk Awn Please help level the playing field by disallowing the major rat faction implants (snakes, crystals, ect.). That one change would really help the tourney be more about the teams and tactics than the uber-wealthy and the typical people/corps/alliances.
Other than that, I thought the rules and procedures for the last round were fine.
My thoughts exactly.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.12.26 21:32:00 -
[51]
I realize "podcasts" and "veeblogs" are all hip nowadays...
But how about some meeting minutes or notes so I don't have to listen to an hour of information encoded in meat noises?
Human beings can read and control the information flow MUCH faster as written text than speech. There's a reason real books are more popular than audiobooks! -- Support fixing the EVE UI | Suggest Jita fixes
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Grismar
Gallente The Establishment
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Posted - 2007.12.27 09:11:00 -
[52]
Allow more journalists into the Arena. With just the 'official' EVE TV folks there, along with some GMs and the teams themselves, this is like some freaky state-controlled and censored sports event. I'm sure Quafe will make all sorts of trouble, what with exclusive advertising deals and all, but having more than just one viewpoint on a major event like this will improve the overall merriment.
Ofcourse, the fact that this would result in free-to-view video reports on YouTube has nothing to do with my suggestion. It would be interesting to see the different takes the alliances will put together, no doubt showing -their- teams as the victor, explaining defeat as foul play on the part of the enemy.
Besides, the budget of EVE TV and the fact that it's impartial (or at least claims to be :)) should mean that the competition won't actually steal that many viewers. If it does, that might serve as a valuable lesson to EVE TV all the same.
Greetings, Grismar.
Your EVE IGB home: EVE Wiki, Explorer, Navigator |
Tusko Hopkins
HUN Corp. HUN Reloaded
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Posted - 2007.12.27 18:38:00 -
[53]
Please leave more time for the knockout phase. Pan it out to 2 days or more. The last day of the last tournament was way too intense for my team. The breaks between the matches were too short, there was not enough time to recover mentally. We were completely passed during the semifinals already, not to mention the finals.
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Grif Oberwald
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Posted - 2007.12.28 17:44:00 -
[54]
I agree with the ban implants and allow rigs. Also allow COSMOS modules - they are in relativly short supply anyway and usually aren't much better than normal, and often not as good as T2.
Stealth bomber should be +1 point on what it was in the last tournament also
Maybe 125 points as standard - increasing the size and firepower to offset the rigs.
Boosters should also remain banned - too much benefit to the larger alliances as they can have standby pilots available just in case a preferred team member gets unlucky with the booster roll.
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Garr Anders
Minmatar Eve University Ivy League
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Posted - 2007.12.28 20:06:00 -
[55]
Allow warping between a set of beacons.
E.g. have a center beacon and a sphere of four, six or eight beacons around it with a distance of 150 k (minimum warp distance) / 200 k surrounding the center beacon so you can warp to the center as well between some of the beacons.
This way more real PvP equiped ships will show up as you need scrams/disruptures and webs to keep people down and by having fixed beacons you can follow the fight more or less with the camera(s).
Might even lead to split fights at two different spots :) . ----- Garr Anders
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Glarion Garnier
Solar Wind STELLAR LEGION
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Posted - 2007.12.29 01:57:00 -
[56]
My suggestions
NO - no tech 2 implants. - no tech 2 rigs
YES -tech 2 drones -faction drones -tech 1 rigs (might not be the best idea tho... since if tech 1 rigs are allowed then it makes it to a scenario that every ship has to be rigged more or less. ) that means the rich guys benefit from this.
-RonP 2008- |
quellious
COLSUP Tau Ceti Federation
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Posted - 2007.12.29 17:05:00 -
[57]
Suggestion:
(background idea: let's compare pvp tactics and strategy, not wallet).
Method: - use a database copy (similar to test server) and make all items available for a correct price (not all 100isk).
- Just before tournament start, copy each pod pilot naked (no ship, no implant).
- Give a fixed isk ammount to every team on that database, for the complete tournament. Give an isk bonus for each victory, and allow wreck looting.
Expecting effects: - Teams will think like 'how much should be spent on 1st combats, and later'. - Pilots will be able to warp out to keep some ship for next combat. - Pilots will use warp scrambler in order to get more wrecks to loot, to fitt ships for next round. - If team isk gets low, team will have to make some choice in regards to which ship should be replaced, or not. - Last but not the least, Tranquility assets will have not impact on tournament. Pilots will train their pvp abilities instead of farming complexes to prepare this tournament.
Does that seems reasonable ? entertaining ?
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Did you noticed that a pendulum does not swing in deep space ? |
Nomme
Mugen Shipyards
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Posted - 2007.12.29 20:27:00 -
[58]
I'd like to see an end of champs noob ship fight. Everyone involved in the tourney,both players(winners losers,runners up ect) and producers all getting dirty with their gatling lasers and tanked noob ships. Prize? yes a golden ibis to the last noob standing.
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Reiisha
Splint Eye Probabilities Inc.
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Posted - 2007.12.29 21:19:00 -
[59]
Please, please dissallow pirate implants. Maybe the slot 6-10 implants aswell, but at least give us the pleasure of not having to deal with the frickin snake/crystal tanks. Why disallow even COSMOS mods and rigs, but still allow implants? It almost sounds like the one making the rules just doesn't want to play without his implants....
EVE History Wiki
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Serenity Steele
Dynamic Data Distribution Ministry of Information
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Posted - 2007.12.30 02:53:00 -
[60]
Does "Streamed Live" mean "EvE-TV" streamed live, or just "Streamed live"? I want my EvE-TV!
Eve Strategic Maps - Outpost Alert - Sovereign Systems - Alliance Rank |
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