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Salpad
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Posted - 2007.12.21 15:59:00 -
[1]
Purely by change, I discovered a couple of days ago that the game contains something called Nanite Paste which somehow can be used to repair something under certain circumstances (although AFAIK it requires prerequisites which I still don't have, such as Mechanic 5).
What is Nanite Paste, and what exactly does it do? Where can I read about it?
And where are players properly notified about such additions to the game, including the game-mechanical details of the specific implementations? (Hint: It ain't the patch notes - I already read those).
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Kermis
Caldari Racketeers
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Posted - 2007.12.21 16:02:00 -
[2]
You can repair overheated mods with it afaik. -- Hope is the first step on the road to dissapointment. |

Nariana Verex
Amarr Foundation of Extropian Independents
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Posted - 2007.12.21 17:42:00 -
[3]
Yes. Nanite Repair Paste repairs damaged modules in space. You just right click on the damaged module, and select 'Repair' when you have a bunch of the lovely gooey stuff in your bay.
A few little notes I've found.
1 NRP will repair 1hp on the damaged module. If you do not have enough paste to fully repair a module, it will not repair partially.
You cannot repair modules while the module is in use.
It takes about a minute for the paste to repair the module. During this time you cannot use the module.
Each NRP costs 11,700 isk. About 20-25% more than it would cost to repair the module in a station.
I hope this has been enlightening. 
Do the right thing. Don't leave shuttles in space. |

Galliana Foresta
Gallente Fleeting Moments of Insanity
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Posted - 2007.12.21 18:04:00 -
[4]
With the new nanite skills, repairing in space really is a more viable option than doing it in stations. I have both skills trained to 3 now and it makes a difference if you plan to spend a lot of time in the field. ---------------
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Kolwrath
Amarr Imperial Shipment
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Posted - 2007.12.21 18:19:00 -
[5]
Yeah as others have stated its for fixing modules that have been damaged by overloading in space.
I wish CCP put up a how to or something on this instead of making its player base figure things out. (if they did ... that dident adveratise it because I only heard about it here by asking the very same question)
Anyhoo ... it is a great addition since it not only allows overloading to be fixed in space, it also makes overloading a viable option in combat. I now overload quite often in a battle. Where as I used to never ever do it.
Originally by: Chaos Space Marines
Do you hear the voices, too?!?!
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Dromidas Shadowmoon
Minmatar Storm Legion THORN Alliance
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Posted - 2007.12.21 19:02:00 -
[6]
I used to only overload in situations where victory was questionable, but now I use it every fight, though it only gives me an advantage for about a minute. The paste was definitely a good addition.
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Salpad
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Posted - 2007.12.22 12:36:00 -
[7]
Originally by: Kermis You can repair overheated mods with it afaik.
Thanks to you and the others.
Is it a new addition? How new? Or is it something old that I just haven't noticed until now?
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Sexy Biatch
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Posted - 2007.12.22 13:35:00 -
[8]
"1 NRP will repair 1hp on the damaged module. If you do not have enough paste to fully repair a module, it will not repair partially."
How can you find out how many hitpoints a module has?? i.e. a malkuth siege launcher??
Thanks
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Cpt Branko
The Bloody Red
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Posted - 2007.12.22 13:42:00 -
[9]
Originally by: Sexy Biatch "1 NRP will repair 1hp on the damaged module. If you do not have enough paste to fully repair a module, it will not repair partially."
How can you find out how many hitpoints a module has?? i.e. a malkuth siege launcher??
Thanks
All of them have 40 HP.
Nanite paste is more expensive then fixing modules in station, though.
Rifters!
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Sexy Biatch
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Posted - 2007.12.22 13:44:00 -
[10]
I see thanks!
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