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Xolve
The Suicide Kings Test Alliance Please Ignore
803
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Posted - 2012.02.06 17:46:00 -
[1] - Quote
No.
Faction Weapons, with Faction Ammo can actually outdamage T2 Guns with T2 Ammo.
T2 guns are crap by themselves (even harder to fit), and their real use is gained from using both mid damage, long range or high damage, short range ammo, in addition to faction ammo. Learn to EvE. Inappropriate signature removed. Navigator. |

Xolve
The Suicide Kings Test Alliance Please Ignore
805
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Posted - 2012.02.06 18:15:00 -
[2] - Quote
Spugg Galdon wrote:If faction weapons spat out an extra 10% damage (spec skill influence) I'm pretty sure you would start seeing plenty of them on PvP ships. People are more than happy to fit faction webs/damage mods/points/tank etc because they perform well with respect to their cost.
:getout: Inappropriate signature removed. Navigator. |

Xolve
The Suicide Kings Test Alliance Please Ignore
805
|
Posted - 2012.02.06 18:33:00 -
[3] - Quote
Ager Agemo wrote:actually most T2 weapons with faction ammo and level 4 spec will outdps all the faction weapons i can think about.
Oh, you're one of those. I don't know anything about Spec IV, all mine are at V.
If your talking about LP Purchased weapons, then I have no idea, as was pointed out by a friend- I'm thinking about Deadspace weapons. I do marginally (20-25) more dps with faction guns then their T2 counterparts, I normally use dps just for damage application purposes with a mix of T2/Faction Ammo.
I could stop winning at EvE, log in, and prove this; but :effort:. Inappropriate signature removed. Navigator. |

Xolve
The Suicide Kings Test Alliance Please Ignore
808
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Posted - 2012.02.06 20:25:00 -
[4] - Quote
Spugg Galdon wrote:as I said.......
Let the specialisation apply but not be required for use.....
This would mean that people who have the spec skill get a benefit from the expensive guns
People who haven't trained the spec skill would still get to use them
What if the guns got the spec skill benefit but were not able to use T2 ammo?
No. Just No. Inappropriate signature removed. Navigator. |

Xolve
The Suicide Kings Test Alliance Please Ignore
808
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Posted - 2012.02.06 20:37:00 -
[5] - Quote
Spugg Galdon wrote:Why not? Other than "no".
Other then it being terrible idea and promoting instant gratification? If you don't want to pay for them, don't.
Faction guns already have the advantage of being useable at the relative skill being trained to level II or III, and you want them to perform on a level that currently belonds to players that took not only the time to train that initial skill to V but also a secondary skill to IV/V. No, just no.
People should see a return for their dedication to seeing a skill through, and these are not even long skills to train, so the entire basis of your argument is to promote laziness and indecision, so sorry to disagree with you; but not only no, HELL NO. Enabling players with fractions of the skillpoints other players have to play the game on the same level entirely defeats the purpose and mechanics behind the skill training system, and being as this is how CCP continues to get paid (i.e. their source of revenue since they nerfed ghost training) it won't change.
Inappropriate signature removed. Navigator. |

Xolve
The Suicide Kings Test Alliance Please Ignore
858
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Posted - 2012.02.10 19:03:00 -
[6] - Quote
You're all bad, and should feel bad, stop bumping this garbage. Inappropriate signature removed. Navigator. |
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