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Crawler
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Posted - 2004.03.16 15:39:00 -
[1]
you can be shoot to a pulp and still get repaired in no time this makes me think that all the crew needed to operate this equipment is still alive, even after you have been burning like hell.
we need to lose crew and rate of operation after a fire fight _____________________________________________ yawnnnnn |

Sylia Masters
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Posted - 2004.03.16 16:16:00 -
[2]
There is only on person on the ship.
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Xachariah
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Posted - 2004.03.16 16:20:00 -
[3]
Edited by: Xachariah on 16/03/2004 16:23:19 No, there is a crew with you. You just havenŠt met them yet, i guess.
No, you donŠt have to believe me, just read the latest story (the one about the 3 bounty hunters).
And i like the idea about integrating the crew into game. You could even create training facilities at the station where you could train your crew. If youŠd lose your ship, the crew will die. How well you can train your crew could e.g. depend on your standing and perhaps you could even rescue your crew by having them run to their escapeships before your ship is destroyed.
Guess you could do plenty of things with an actual crew...
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Mon Palae
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Posted - 2004.03.16 16:22:00 -
[4]
Quote: There is only on person on the ship.
Frigates only have you aboard.
Cruisers and Battleships have large crews. Cruisers like 500-600 and battleships like 5000 - 6000.
See: Item Database for stats.
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Nostradamu5
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Posted - 2004.03.16 16:22:00 -
[5]
Edited by: Nostradamu5 on 16/03/2004 16:23:51 Crew on the ship, oh no I can see it now little hunks of biomass trailing behind my often burning ship, great I'll have to change my ship name to BBQRUS, then again be mighty good eats
This is where the thread gets hyjacked to Best burning ship names.
Stop griping about server instability and go buy an EVE mug!
Additionally with the purchase of each mug you will receive two(2) invisible Elves.
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Stevo
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Posted - 2004.03.16 16:23:00 -
[6]
READ THE JOVIAN WET GRAVE! That will pretty much explain why there isnt a crew of for example of like 2500 on a apoc. Because of jovian tech. You can control the ship from the outside and you dont need a crew for help.. 
- WAR IS NOT ABOUT WHO IS RIGHT, BUT WHO IS LEFT -
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Xachariah
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Posted - 2004.03.16 16:29:00 -
[7]
You dont need a crew to control your ship and your weapons. But you still need a crew to make sure every engine is running, every weapons functions properly and every deck is clean and shining :)
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Mon Palae
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Posted - 2004.03.16 16:32:00 -
[8]
Quote: READ THE JOVIAN WET GRAVE! That will pretty much explain why there isnt a crew of for example of like 2500 on a apoc. Because of jovian tech. You can control the ship from the outside and you dont need a crew for help.. 
Read my link above. Your pod lets you control a frigate by yourself...not a battleship. This is still pretty impressive. Frigates are NOT fighters...they are very big ships. An Inquisitor frigate (for example) is 80 meters long. That's roughly a the height of a 21-story building.
A Tempest at 1,090 meters (roughly a 298-story building ) takes a bit more to run than just you. 
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Aelius
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Posted - 2004.03.16 16:39:00 -
[9]
I also want a crew on my ship...
me thinks about all those hot chicks in Cardari uniforms...
 Selling Raven BPC ME20 3M at Yulai 1st Station |

Aronis Contar
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Posted - 2004.03.16 17:09:00 -
[10]
Yep.
I would share my sticky-goo pod with one of those 
Crew would be a nice resource. Maybe in some future update...
Ciao, Aronis!
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Vlad Damian
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Posted - 2004.03.16 18:48:00 -
[11]
Edited by: Vlad Damian on 16/03/2004 18:51:16 From all the fiction I've read I've gotten the impression that you (the pilot) are in a pod inside the ship suspended in an ectoplasmic solution. You're neuraly linked to the ship from the pod and your thoughts control almost every aspect of piloting the ship. The ship becomes an extension of your body in essence.
Since you can handle all of the piloting and tactical command issues (where to move, when to dock, which weapons to fire when) there isn't really a need for a helmsman, sensor operator, or a tactical officer. However, you still have the issue of maintaining a highly advanced piece of equipment with billions of electrical and mechanical components (stuff that likes to break.) You also have to consider military vessels that transport battalions of foot soldiers. You personally can't maintain the entire ship from your pod while you pilot it. That's why the ships need some sort of "crew."
I've gotten the feeling that having a crew in your ship is a matter of opinion amongst pilots. Some captains favor very expensive high-tech equipment to carry out the basic engineering and the other tasks necessary to keep a starship running. Other pilots seem to prefer having a very large crew of humans (who aren't as perfect and methodical as computers but who possess a very sharp intuition and an excess of creativity) to deal with these maintenance issues. Other pilots cut between the two previous opinions and allow expensive computer equipment to run the ship but have a small number of humans onboard to maintain the computer equipment.
No matter which method is chosen the same basic need for maintenance and operation remains. Just as our own bodies are an extension of our mind, the ships in EVE are an extension of the pilot's body. While our mind can make all the decisions of where to walk, who to speak with, and which course of action to take, that same mind can't simultaneously regulate our heart rate, breathing, and concentrate on which muscles to contract how much and when so that we can achieve the act of walking. Humans come pre-built with a Brainstem, Cerebellum, and Hypothalamus to take care of the basic maintenance functions. In a sense, these functions are taken care of by these "other minds" and could just as easily be regulated by computer equipment (we do have rudimentary life-support systems in hospitals.) Life-support machines or our "other minds" free up our Cerebrum to make decisions and do all the abstract thinking. The same truth carries over to the pilot in his ship in EVE.
-Cheers |

Rawne Karrde
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Posted - 2004.03.16 19:05:00 -
[12]
I just went to check and appears its changed, but in the "old days", atleast a few months ago, the pictures of the ships in the item database showed a number of "crew" that were in a ship. If i remember right it was somthing around 6300 for a megathron for instance. Though we had no "real" representation of them in game they were stillt here. I personnaly would like to have them play a more important part as well. As some people may be able to build a new battleship in 4 hours, but how fast can they crew it, your character is just the captain. Its also behind the logic of the current eve-db that says to fly a titan a person needs to have leadership lvl 5. Why would someone need leadership lvl 5 to fly a ship themselves? the reason is that the "crew" for the titan was listed in the 10's of thousands.
I think a system where you need to be able to staff a ship before you can launch it would be great. Also a persons above suggestion of training your crew and maybe even dare i say it experience of it might help to influence how often you say make a wrecking shot, or how fast your ship accelerates or goes to warp etc... not significant bonuses, as i would like the skills of the captain to still be the main role, but would be nice to have a little extra for those who can keep their ships from being WTFPWND all the time.
Also i htink that your ability to "recruit" more crew should be influence by your standings and race. If your standing is real crappy and recruiting slower, then you can buy up slaves to accelerate your staffing procedures. Also if a person losses ships repeatidly, then people would be less reluctant to join another crew of that captain,as since the 40% insurance thing was implemented the loss of a ship is very much less the consequence it used to be.. too easy imho.
Oh and also maybe it might be a good idea to have to pay your crew too, and the more experienced they are the more they cost you... just some food for thought...
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Mon Palae
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Posted - 2004.03.16 19:48:00 -
[13]
Quote: I just went to check and appears its changed, but in the "old days", atleast a few months ago, the pictures of the ships in the item database showed a number of "crew" that were in a ship. If i remember right it was somthing around 6300 for a megathron for instance.
Does no one read the posts others have put up? This and a few before it seem to indicate people are not reading and just posting.
In my first post I included a link to the ship database (here it is again: Ship Database ). In it you can find crew stats. The Megathron has a crew of 6900. Frigates are crewed by 1 person (I assume that is you and not you "plus one"). Cruisers are in the 500-700 crewmember range.
It would be nice if these crew members had some bearing on the game beyond being a number on a piece of paper that is otherwise meaningless.
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MooKids
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Posted - 2004.03.16 20:05:00 -
[14]
Edited by: MooKids on 16/03/2004 20:15:23 Well, it seems as though our ships do have crew after all. If you read the latest story, Forsaken Ruins, you will see that all ships have some crew on board. And to think, all this time I thought it was accurate that only one person was onboard.
EDIT: Oops, didn't see that Xachariah already posted about this, oh well, maybe more people will see it if I leave it up . -------------------------------- CCP can patch away bugs, but they can't patch away stupidity. |

MrPops
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Posted - 2004.03.16 20:09:00 -
[15]
CCP should make it so that when you blow up a cruiser or battleship, you can find a percentage of the ships crew as floating biomass for collection as a resource. 
"The human species suffers from a dimensional limitation. They are not able to understand that matter and mind are just one aspect of something more fundamental. We must strive to expand our perspective so we can see what our true reality is." Deep toughts by Mr.Pops, while consuming large quantities of Blue Pill and staring at the EVE gate in Genesis.
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Carfax
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Posted - 2004.03.16 20:36:00 -
[16]
is this eve online or sim Battleship ? It would end up like the r&d agents and their lab workers needing toys and what have you and dying of starvation if you forgot to feed them. definitely another game altogether
======================================== All Your Megabytes are belong to eve :( ======================================== |

Gan Howorth
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Posted - 2004.03.16 20:50:00 -
[17]
I quite like the idea of crew slots...just a couple for a high end cruiser...maybe 5 for a tier 2 battleship.
Fill them on the fitting screen from a local pool from that station (Schools and academies?). Pay an initial hiring fee and a weekly retainer. Make availability standings reliant and have different factions possess different strengths (bonuses).
They bestow particular bonuses e.g. anything you care to suggest! They die if the ship is lost.
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Motaka
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Posted - 2004.03.16 21:26:00 -
[18]
Quote:
Crew on the ship, oh no I can see it now little hunks of biomass trailing behind my often burning ship, great I'll have to change my ship name to BBQRUS, then again be mighty good eats
lmao My ship are crewed by space monkeyz!!
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