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Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
413
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Posted - 2012.02.07 09:16:00 -
[1] - Quote
A lot of people get around not appearing at the cyno when jumping in their super capital by timing the opening of the cyno with a self destruct of the ship. Players wait till just a few seconds before their throw away cyno ship is about to self destruct, light the cyno and hit the jump with their super capital. So before the super loads the system, the cyno ship has exploded and they appear in some random safe spot in system, totally 100% safe and they can simply cloak up immediately.
Super capital owners have been using this tactic to sneak into systems, run level 5 missions among other things. All to avoid possibly being caught.
I say that if you light a cyno, any self destruct timer you have going is immediately cancelled.
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Andski
GoonWaffe Goonswarm Federation
1949
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Posted - 2012.02.07 09:39:00 -
[2] - Quote
lining up a self destruct, cyno activation, broadcast and jump all within a 2-3 second window is that trivial
do you just make these things up? andski for csm7~ |
Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
416
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Posted - 2012.02.07 15:37:00 -
[3] - Quote
Andski wrote:lining up a self destruct, cyno activation, broadcast and jump all within a 2-3 second window is that trivial
do you just make these things up?
You don't need to broadcast and no, I didn't make this up. Try it if you don't believe me.
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Andski
GoonWaffe Goonswarm Federation
1955
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Posted - 2012.02.07 17:29:00 -
[4] - Quote
Marlona Sky wrote:Andski wrote:lining up a self destruct, cyno activation, broadcast and jump all within a 2-3 second window is that trivial
do you just make these things up? You don't need to broadcast and no, I didn't make this up. Try it if you don't believe me.
you do need to broadcast when you have a ton of cynogens in range :\ andski for csm7~ |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
313
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Posted - 2012.02.07 19:28:00 -
[5] - Quote
Andski wrote:lining up a self destruct, cyno activation, broadcast and jump all within a 2-3 second window is that trivial
do you just make these things up?
I'm starting to think hes/shes/its cracked under the strain of space crack abuse. |
Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
419
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Posted - 2012.02.07 21:25:00 -
[6] - Quote
I guess I can take a moment to teach you two trolls how to do this.
Step 1: Add cyno throw away alt to watch list. Step 2: Wait till system is empty/safe. Step 3: Move cyno alt to a safe spot. Step 4: Start self destruct timer. Step 5: When there is about 3or 4 seconds left on the self destruct, light the cyno. Step 6: Move mouse over to the cyno alt on the watch list and right click, select 'Jump'! Step 7: Cyno ship explodes before you load system, thus placing your capital at a random spot in system. Step 8: Activate cloak on capital ship.
Even if someone was fast enough to activate warp to the cyno that was up for a couple seconds; the most they could hope to do is pod your cyno alt. Hoping to prob down the ship you just cynoed in at some random spot in system faster than you can press the cloak is simply impossible.
So there you have it. Step by step process on how to move any jump capable ship with 100% safety.
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Drake Draconis
Nexus Advanced Technologies Fidelas Constans
313
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Posted - 2012.02.07 21:55:00 -
[7] - Quote
Marlona Sky wrote:I guess I can take a moment to teach you two trolls how to do this.
Step 1: Add cyno throw away alt to watch list. Step 2: Wait till system is empty/safe. Step 3: Move cyno alt to a safe spot. Step 4: Start self destruct timer. Step 5: When there is about 3or 4 seconds left on the self destruct, light the cyno. Step 6: Move mouse over to the cyno alt on the watch list and right click, select 'Jump'! Step 7: Cyno ship explodes before you load system, thus placing your capital at a random spot in system. Step 8: Activate cloak on capital ship.
Even if someone was fast enough to activate warp to the cyno that was up for a couple seconds; the most they could hope to do is pod your cyno alt. Hoping to prob down the ship you just cynoed in at some random spot in system faster than you can press the cloak is simply impossible.
So there you have it. Step by step process on how to move any jump capable ship with 100% safety.
Honestly if its true what you said (because honestly alot of the BS you post is just flat BS TBQH) then you should petition this...not post it here. |
Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
419
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Posted - 2012.02.07 22:29:00 -
[8] - Quote
Drake Draconis wrote:Honestly if its true what you said (because honestly alot of the BS you post is just flat BS TBQH) then you should petition this...not post it here.
Petition? It's as much of an exploit as fitting a cloak to a capital ship to warp to a safe spot till you have enough cap to jump out. It's not an exploit. The goal of my proposal is to add a degree of risk when moving super capitals.
Also are you even capable of posting without sprinkling insults throughout it?
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The Original Alt
Federal Navy Academy Gallente Federation
27
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Posted - 2012.02.07 23:07:00 -
[9] - Quote
I just did this with my mains Chimera and it works.
Have to admit I will be abusing the hell out of this due to the fact I am not limited to station systems now. |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
314
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Posted - 2012.02.07 23:07:00 -
[10] - Quote
Marlona Sky wrote:Drake Draconis wrote:Honestly if its true what you said (because honestly alot of the BS you post is just flat BS TBQH) then you should petition this...not post it here. Petition? It's as much of an exploit as fitting a cloak to a capital ship to warp to a safe spot till you have enough cap to jump out. It's not an exploit. The goal of my proposal is to add a degree of risk when moving super capitals. Also are you even capable of posting without sprinkling insults throughout it?
Learn to read your posts before you speak.
Your indicating an exploit when it comes to those who can cyno beacon and then die instanly after the ship arrives.
I couldn't care less about your cloaking whines.
My problem is the fact a cyno beacon is supposed to trap the cyno-ship there for the lentgh of the cyno.
Anything outside of that is normal game mechanics.
Cyno beacons are braodcasted to everyone in the area as to their presence...gives risk to the arriving ships.
This removes that risk...
Who gives a flying #### that you can fit a cloaking device on any ship (with high slots) in the game...bulk of which can't warp away while cloaked. If you want to #### about claoks then make yet an another bloody thread about it somewhere else.
Moar tears please!!! I love im! |
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vikari
Serenity Engineering and Transport Company Fatal Ascension
0
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Posted - 2012.02.07 23:34:00 -
[11] - Quote
This is a mute point. Anything that ends the cyno can cause this effect. Even waiting for the cyno to naturually end and hitting the jump button just as it does. |
The Original Alt
Federal Navy Academy Gallente Federation
27
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Posted - 2012.02.07 23:37:00 -
[12] - Quote
Drake Draconis - You said Marlona was making stuff up and she proved you wrong and even broke it down into simple steps. I know this must be difficult for you to digest, but all you are doing now is building a straw man. Your just embarrassing yourself really. I suggest you close your pie hole and leave the thread be.
If you don't like how players have used this mechanic then please just give support to the change. No need to troll or build straw men. |
Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
420
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Posted - 2012.02.08 00:18:00 -
[13] - Quote
vikari wrote:This is a mute point. Anything that ends the cyno can cause this effect. Even waiting for the cyno to naturually end and hitting the jump button just as it does.
It's moot by the way, not mute.
That said, the point is that a current mechanic is being used to keep super capitals and others, 100% safe. Are you opposed to making super capital movement involve some risk?
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mxzf
Shovel Bros
502
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Posted - 2012.02.08 00:36:00 -
[14] - Quote
Marlona Sky wrote:vikari wrote:This is a mute point. Anything that ends the cyno can cause this effect. Even waiting for the cyno to naturually end and hitting the jump button just as it does. It's moot by the way, not mute. That said, the point is that a current mechanic is being used to keep super capitals and others, 100% safe. Are you opposed to making super capital movement involve some risk?
I believe his point was that you can use the same trick regardless of if they make it impossible to self destruct with a Cyno going, the only thing it would change would be to take 10 min to pull it off (and save the person who's jumping from having to buy so many cyno ships), and you're likely spending part of that time recharging cap in the system anyways. |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
314
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Posted - 2012.02.08 00:46:00 -
[15] - Quote
The Original Alt wrote:Drake Draconis - You said Marlona was making stuff up and she proved you wrong and even broke it down into simple steps. I know this must be difficult for you to digest, but all you are doing now is building a straw man. Your just embarrassing yourself really. I suggest you close your pie hole and leave the thread be.
If you don't like how players have used this mechanic then please just give support to the change. No need to troll or build straw men.
Allow me to detail my points since you have a serious lack of comprehension and reading.
1: Marlona is complaining about things with stupid reasnos that are obviously biased....practicually every time marlona posts its just flat riduclous..
2: This post in particular is about being able to kick in self destruct timer and cyno within seconds before cyno collapses....for once...a valid concern. Re-read my post as to why that is.
3: Marlona is bitching about cloaking up in a super cap and warping off....irreleavant. This is about cynos...the topic says that...wtf does cloaking devices have to do wtih it?
Conclusion: stop crying and file a petition for the cyno...and make a thread for the rest.
End of discussion. |
Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
420
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Posted - 2012.02.08 00:49:00 -
[16] - Quote
Ten minutes of hoping no one destroys your cyno before you want it to go down/die. Anyways I'm done arguing with people who only want to disagree no matter what. If you like the proposal fine. If not, fine.
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mxzf
Shovel Bros
504
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Posted - 2012.02.08 01:32:00 -
[17] - Quote
Marlona Sky wrote:Ten minutes of hoping no one destroys your cyno before you want it to go down/die.
If it is getting attacked and is going to die, then you just jump as if you'd self destructed |
Jint Hikaru
OffWorld Exploration Inc
62
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Posted - 2012.02.08 11:57:00 -
[18] - Quote
Seems to me that if someone is deliberatly self-destructing their cyno ship so that when they jump their cap in, it gets thrown to a random location in the system, instead of at the cyno point, then this is an exploit and should be looked into.
Supported.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
CynoNet Two
GoonWaffe Goonswarm Federation
437
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Posted - 2012.02.08 12:51:00 -
[19] - Quote
Marlona Sky wrote:I say that if you light a cyno, any self destruct timer you have going is immediately cancelled.
Tricks like this are exactly what make Eve a sandbox game - players should be encouraged to think outside the box, not be taped inside it. Plus if you try to stop it, people would just blow up the cyno frig with a 3rd alt anyway. Judging by your other threads you seem intent on banning players from doing anything unexpected that prevents you obtaining easy kills/loot. If only you put as much effort into hunting people as they put into evading you...
Jint Hikaru wrote:Seems to me that if someone is deliberatly self-destructing their cyno ship so that when they jump their cap in, it gets thrown to a random location in the system, instead of at the cyno point, then this is an exploit and should be looked into. If it's an exploit then that also applies to when the ship is blown up by someone, causing the jumping ship to be thrown. Should people be banned if they blow up the cynoship with a friendly alt? What if they use a neutral alt with no affiliation? What if a hostile player blows up their cyno instead? Should someone be banned for that? Please tell me where you draw the line on this 'exploit'. |
Jint Hikaru
OffWorld Exploration Inc
62
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Posted - 2012.02.08 13:03:00 -
[20] - Quote
I would suggest that the mechanics of where the jumping ship is going to land should be changed. Obviously there is some timing issues between jimping into a cyno just before it closes and the point when the next system is loaded and the game tries to workout where to put your ship.
Seems to me that its not an intended result by the game, as the point at which your cap ships (or whatever) arrive is supposed to be known to the entire system.
But I have to admit I dont use cynos, so I am sure there are other players who know the ins and outs a lot better than I do.
CynoNet Two, my question to you is: do you believe that manipulating the timing as described in the OPs post is an ligitemate method, or would you say that its an unintended result and therefore an exploit???
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
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Vertisce Soritenshi
Varion Galactic Tragedy.
1036
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Posted - 2012.02.08 15:21:00 -
[21] - Quote
To the OP. Ignore the trolls. Seriously...just ignore them. Life on the forums will get better once you do. Drake has been on my ignore list for some time now because he simply never has anything constructive to say and rarely knows what he is talking about anyway. Just block him and watch how clean the threads start to look.
You are right. I have used this tactic in the past many times. I don't know if CCP has made an official statement on the issue or not but I fully agree with you. I would almost say it is a glitch and using this tactic is exploiting the system if it wasn't for the fact that the mechanics that are in place is what makes this so blatantly easy to do. I think it should change and fully support your proposal.
+1 EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
Gerrick Palivorn
Caldari Provisions Caldari State
106
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Posted - 2012.02.09 03:31:00 -
[22] - Quote
I need to retest as it's been years but I believe the the spot isn't random, it's one of 4 preset coordinates in the system. As for the exploit, this should be generally solved with spool up timers.
An easy enough equation to make spooling based off of mass and distance.
Spool Time=10(Mass of ship/1000000)*Distance Traveled in LY
Basically if you have a ship whose mass is 1 mil traveling 1 LY it would have to spool up for 10 seconds. This would be simular to an Align Time to warping. Equation applies to Bridging to, so frigates jump through fast while BS's jump through later. |
Vertisce Soritenshi
Varion Galactic Tragedy.
1038
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Posted - 2012.02.10 13:56:00 -
[23] - Quote
Gerrick Palivorn wrote:I need to retest as it's been years but I believe the the spot isn't random, it's one of 4 preset coordinates in the system. As for the exploit, this should be generally solved with spool up timers.
An easy enough equation to make spooling based off of mass and distance.
Spool Time=10(Mass of ship/1000000)*Distance Traveled in LY
Basically if you have a ship whose mass is 1 mil traveling 1 LY it would have to spool up for 10 seconds. This would be simular to an Align Time to warping. Equation applies to Bridging to, so frigates jump through fast while BS's jump through later. That really is a decent solution to this issue. Even if it is 4 specific points in a system its still a bit much to expect people to figure out and bookmark them all for each system. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
Katalci
D.I.R.T
29
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Posted - 2012.02.12 03:59:00 -
[24] - Quote
All your terrible idea would do is make it take two people to do this -- one guy lights the cyno, the other one blaps him. |
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