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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.12.27 10:49:00 -
[31]
Originally by: Raelyk I've been thinking about finishing up the training for an Arazu, but with the recent patch I've only heard complaining about how broken they are when compared to the other recons.
So, long story short -- is it still worth while to fly one of these ships?
Thanks.
Arazu is still better then the pilgrim, especially in gangs...
But I don't know if that says more about the arazu or more about the pilgrim. --- -The only real drug problem is scoring real good drugs |

General Coochie
The Bastards
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Posted - 2007.12.27 10:53:00 -
[32]
Edited by: General Coochie on 27/12/2007 10:55:22
Originally by: Ajenia
Thank you for bringing some sense here.
Arazu is a stealthy ship, like all force recons.
Want to fight properly, grab a Lachesis.
Add more recons of other races to compliment it.
Lach + Hug = Nasty
Lach + Hug + Rook + Curse = A good small, fast, flexible gang.
While it's true that they probably do need to be looked at a bit, and adjusted, it's the compliment of each recon (and dammit use combat recons if you're going to face difficult fights) that makes them what they are.
Rapiers often setup with damp tanks prior, too. I hated my rapier then even, and would much rather be in a Huginn if I'm going to face solid pilots.
Wanna cyno someone, grab your cloak ship. Want to fight. Use a combat recon and compliment it with gang mates.
No one said you need to run an all damp setup either. Lach's can gate camp under fire, with a plate tank, while being remote repped, and scram for the gang. I suppose everyone pulls that off in ceptors though.
Or why not try a passive shield, nano tank, where you're job is scramming and surviving, and not trying to use all bonuses at once... My huginn never used a target painter...
Its fun when ppl start suggesting that a ship should be used in some weird obscure very situational role to be effective. Then you know for sure that the ship has become degraded to something less and ppl cling onto it solely for nostalgic reasons or argue for it simply for the sake of it. "nano tank" "passive tank". Have you done this yourself? Give some solid arguments and suggestions how this ship can be more efficient then another ship, that can take the same role, and I gladly listen. Because I trained for em and would love to use them with the same efficiency and impact other recon pilots have in a gang. But don't come here theory crafting or EFTin and tell me and other gallente recon pilots what our ship can do.
I agree that a lach or arazu with rapier could be very efficient together. The rapiers good on its own though gang or solo, the lach isn't. The lachesis can't nano and that's what makes it subpar to the recons that can. (note that the falcon or rook doesn't need to nano while the lach and arazu does to keep range)
Overall many other ships are more desirable in any role, be it ewar or tackling. The bonus on the specialized damp ships are not good enough to warrant use of these ships except in some rare cases. Sig removed, lacks Eve-related content. If you would like further details please mail [email protected] - Cortes |

Pinky Denmark
The Cursed Navy
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Posted - 2007.12.27 12:17:00 -
[33]
Even IF the ship would stay as it is now with reduced damp efficiency, how many ships can warp CLOAKED, SCRAMBLE targets from long range AND DAMPEN the lock range of 1-2 hostile ships to almost nothing (or assist ecm ships with lock time scripts) - All while being able to mount a decent armor tank without having it interfering with the above mentioned abilities...
AT THE SAME TIME
You can't really compare the different recons in a faur way - they all have a lot of basic differences... - I'm a nice guy!!
But hook me up with some pew pew, because I'm really bored... |

Alyth
Gallente Dichotomy Total Comfort
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Posted - 2007.12.27 12:28:00 -
[34]
Originally by: General Coochie
Its fun when ppl start suggesting that a ship should be used in some weird obscure very situational role to be effective. Then you know for sure that the ship has become degraded to something less and ppl cling onto it solely for nostalgic reasons or argue for it simply for the sake of it. "nano tank" "passive tank". Have you done this yourself? Give some solid arguments and suggestions how this ship can be more efficient then another ship, that can take the same role, and I gladly listen. Because I trained for em and would love to use them with the same efficiency and impact other recon pilots have in a gang. But don't come here theory crafting or EFTin and tell me and other gallente recon pilots what our ship can do.
I agree that a lach or arazu with rapier could be very efficient together. The rapiers good on its own though gang or solo, the lach isn't. The lachesis can't nano and that's what makes it subpar to the recons that can. (note that the falcon or rook doesn't need to nano while the lach and arazu does to keep range)
Overall many other ships are more desirable in any role, be it ewar or tackling. The bonus on the specialized damp ships are not good enough to warrant use of these ships except in some rare cases.
I wouldn't call being part of a gang a "weird, obscure, situational role". These ships are not meant to be used solo and as such when used like that, suck. Immensely. There is no theorycrafting here, I *HAVE* been using my Lachesis, it *DOES* work, try picking your targets if you want to be suicidal and solo, then pick your fights as all the other recons barring the Curse have to. I'd love to see a Huginn try and take down a Cerb, a Curse take down a passive Drake, a Caladri recon take down ANYTHING on it's own, just not gonna happen. So why whine that Gallente ones have to do the same thing now?
With regards to your comment about gang efficieny, hover at about 60-70km out damping primaries or targets of opportunity. I'd call that rather effective and effecient.
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Audio Bully
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Posted - 2007.12.27 12:56:00 -
[35]
Oh lawd, all these people saying they are useless and gangs, don't train for them...
They are a fine ship, not as powerful as they used to, but by all means quite a decent ship, just compare it to the pilgrim.
Just because it isn't the 'best' recon, doesn't mean its a crap one.
Grow up __________________________________________________
Great being Amarr, Minmatar, and Caldari isn't it? |

General Coochie
The Bastards
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Posted - 2007.12.27 13:49:00 -
[36]
Edited by: General Coochie on 27/12/2007 13:51:48 dampening 2 ships to 20-30 km lock range hardly is something that benefits a gang.
Regarding the small gang argument I rather have another rapier, curse, ishtar, deimos in the gang then a arazu. It just doesn't contribute to much.
Sure you can bring a probe (the ship) to a gang and say "we have it in the gang so it doesnt suck". Just because something is in the gang doesn't make it good? Now you can use the probe for probing ppl wich it is fairly good at. However you could bring a helios and probe much better with the added benefit of cloak. You could still argue that the probe is a good asset to the gang, its just the helios is better and you cant deny that.
Its the same with any other T2 cruiser vs a lachesis, arazu. They simply contribute much more to a gang. If you want to tackle, get an inty. If you want EWAR bring a falcon or a rook or even a BB does the ewaring better and cheaper then a arazu.
Paying 200m to fly a ship that gives very little to a gang is just stuipid, except in some scenarios.
Also keep in mind that most gangs these days are nano gangs. Nanos ships eat lachesis and arazu for breakfast with toast. Sig removed, lacks Eve-related content. If you would like further details please mail [email protected] - Cortes |

MrTripps
Gallente
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Posted - 2007.12.27 16:20:00 -
[37]
The damp nerf did hurt the Arazu more then it should have. They need to tweak up the bonuses to compensate considering the price. In the mean time it is still a very useful ship. You really have to use that CovOps cloak to selectively choose the ships and distances to engage. Slow long range ships are fair game, but a fast ship will eat your lunch.
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me." Hunter S. Thompson. |

MrTripps
Gallente
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Posted - 2007.12.27 16:35:00 -
[38]
Originally by: General Coochie the helios is better and you cant deny that.
Sure you can. A helios scans faster, but it can't scram from over 40km, damp a long range ship to uselessness, or field at least a minimal weapons system (including drones).
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me." Hunter S. Thompson. |

Vladimir Norkoff
Income Redistribution Service The Gurlstas Associates
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Posted - 2007.12.27 18:47:00 -
[39]
Originally by: MrTripps
Originally by: General Coochie the helios is better and you cant deny that.
Sure you can. A helios scans faster, but it can't scram from over 40km, damp a long range ship to uselessness, or field at least a minimal weapons system (including drones).
Wow. A Probe can do all that? I never knew!.. Congratulations on completely missing General Coochie's point there, ace.
Also, ANY ship with a RSD can damp a long range ship to uselessness, not just the Gal Recons as you seem to imply. What the Lach/Arazu used to be able to do is damp a mid-range ship down to near uselessness. It can no longer do that effectively. It's primary offensive and defensive tool no longer works. Ergo, it's suckage is immense.
Taxman IV: Rogue Agent
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2007.12.27 19:36:00 -
[40]
Originally by: Pinky Denmark DAMPEN the lock range of 1-2 hostile ships to almost nothing
Well, no ship in Eve can do that at the moment.
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2007.12.27 19:39:00 -
[41]
Edited by: Hannobaal on 27/12/2007 19:39:57
Originally by: Alyth These ships are not meant to be used solo and as such when used like that, suck.
Actually, right now the Arazu/Lachesis/Celestis are much more useful in a solo 1 v 1 situation than they are in a gang.
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Ariel Dawn
Beets and Gravy Syndicate
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Posted - 2007.12.27 19:44:00 -
[42]
Not as useful at close range engagements due to the script introductions, but an Arazu is more than capable of shutting down long range ships. If your enemy favors sniping tactics, one Arazu can stop a decent number of them alone which is very helpful for a gang that would otherwise be taking fire from them.
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Saint Lazarus
DROW Org Brotherhood of the Spider
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Posted - 2007.12.27 19:48:00 -
[43]
Originally by: General Coochie
Originally by: Dromidas Shadowmoon Nanoships use speed to tank, if you trash their lock range then you can web them. Once they're webbed they die, even to a recon.
So I damp a vagabond to 20km lock range I move 1500-2000 ms. He moves 5000ms then what do you suggest I do?
Eject?
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.12.27 19:50:00 -
[44]
Originally by: Ariel Dawn Not as useful at close range engagements due to the script introductions, but an Arazu is more than capable of shutting down long range ships. If your enemy favors sniping tactics, one Arazu can stop a decent number of them alone which is very helpful for a gang that would otherwise be taking fire from them.
A Drake can do the same, tbh. Nothing special about having a damp bonus when any reduction in lock range at all means that they can't lock.
Of course, then you're not considering that you're 100km into falloff when you're trying to use your damps, but hey, whatever.
-Liang -- Gain Forum Fame Now! Want To Trade Liang Nuren For Your Character!
Post in the thread or send me an Evemail. ^_ |

Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2007.12.27 19:50:00 -
[45]
Originally by: Ariel Dawn Not as useful at close range engagements due to the script introductions, but an Arazu is more than capable of shutting down long range ships. If your enemy favors sniping tactics, one Arazu can stop a decent number of them alone which is very helpful for a gang that would otherwise be taking fire from them.
Why use a ship that can only do this from 60 something km range or less when you can have a ship that can do about the same and better from 200 km range?
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General Coochie
The Bastards
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Posted - 2007.12.27 20:25:00 -
[46]
Edited by: General Coochie on 27/12/2007 20:27:23
Originally by: Hannobaal
Originally by: Ariel Dawn Not as useful at close range engagements due to the script introductions, but an Arazu is more than capable of shutting down long range ships. If your enemy favors sniping tactics, one Arazu can stop a decent number of them alone which is very helpful for a gang that would otherwise be taking fire from them.
Why use a ship that can only do this from 60 something km range or less when you can have a ship that can do about the same and better from 200 km range?
QFT, once again the arazu and lacheis can do the job (taking out snipers), the rook and falcon does it a lot better though. And any other ship can use dampeners for that aswell.. Sig removed, lacks Eve-related content. If you would like further details please mail [email protected] - Cortes |
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