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Ranvaldy
Amarr Hungarian Space Defenders Exaequo
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Posted - 2007.12.26 14:42:00 -
[1]
So im a pretty rookie player so i was wondering if this fit could work for lvl4 missions: [Abaddon, DPS Tanker] True Sansha Large Armor Repairer True Sansha Large Armor Repairer N-Type Explosive Hardener I N-Type Explosive Hardener I N-Type Kinetic Hardener I True Sansha Heat Sink True Sansha Heat Sink
Heavy Capacitor Booster II, Cap Booster 800 Heavy Capacitor Booster II, Cap Booster 800 Heavy Capacitor Booster II, Cap Booster 800 Heavy Capacitor Booster II, Cap Booster 800
Tachyon Modulated Energy Beam I, Amarr Navy Multifrequency L Tachyon Modulated Energy Beam I, Amarr Navy Multifrequency L Tachyon Modulated Energy Beam I, Amarr Navy Multifrequency L Tachyon Modulated Energy Beam I, Amarr Navy Multifrequency L Tachyon Modulated Energy Beam I, Amarr Navy Multifrequency L Tachyon Modulated Energy Beam I, Amarr Navy Multifrequency L [empty high slot] [empty high slot]
Ancillary Current Router I Ancillary Current Router I Ancillary Current Router I
What do u think guys ?If i have to i could change rigs if u have a pwnage lvl4 mission runner setup. Dont post t2 guns hardeners etc.. cant use them yet  Thank you.
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Dahak2150
Chaos Monkeys
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Posted - 2007.12.26 14:53:00 -
[2]
You simply don't haven enough SP to make a Baddon work. It's a very skill intensive boat (as most Amarr are) and this will more likely die horribly than achieve much. ----------------
Originally by: "Cyberus" cause its has no sence anyway your brains is simply wont accept that anyway.
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Quanteeri
Salty Seaman
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Posted - 2007.12.26 14:55:00 -
[3]
There's no point in fitting that many boosters. You can't put more than like 2 800 shots in your hold anyhow. If anything, use mostly rechargers and 1 booster.
It's no doubt you will be hurting for cap, but you're also going to be seriously hurting for tracking. You'll be lucky to hit the cruisers with that set up. Maybe think about adding a tracking computer. In this caase, it'll do you no good to be able to take some damage if you can't hit squat.
Also, what rats are you up against? I don't know many that will require that much resist in Explosive, by itself. Considering that the Amarr generally are well tanked for Explosive, might want to think about adding some more Thermal(Depending on the rats ofcourse, just seems odd to me).
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Gladiator Jonny
Omniscient Order
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Posted - 2007.12.26 14:55:00 -
[4]
If i wasnt convinced you were an isk buyer, i would offer my help.
P.s whoever posts below me gets turned on by their grandma 
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Quanteeri
Salty Seaman
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Posted - 2007.12.26 14:56:00 -
[5]
I also agree with Dahak.
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Ranvaldy
Amarr Hungarian Space Defenders Exaequo
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Posted - 2007.12.26 15:03:00 -
[6]
Originally by: Gladiator Jonny If i wasnt convinced you were an isk buyer, i would offer my help.
Evil .I used to solo endless amounts of lvl 4 missions in my 2.6m SP retired(started to hate missiles guns ftw ) caldari char in a Raven thats why i have those stuffs and still 300m more. So please give me ur help im clueless how to fit a decent Abaddon to able to go vs Guristas mostly since ill be using Caldari Navy agents cuz my corp is caldari and i would be too far from them if i wanted to use Amarr Navy so i chose to stay with them in Caldari Space. The Reason i fitted cap boosters is because if i dont i cant use hardeners cuz lack of cap regen then. Come on guys u must be a lot more creative than me please help me fitting an Abaddon which survives lvl4(Raven was piece of cake to fit and do lvl4's).
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Sir Dancealot
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Posted - 2007.12.26 15:04:00 -
[7]
Your cap will struggle when you are using 4 x heavy capacitor boosters, as your setup relies on the boosters and you will as such be in pretty deep **** when you're out of charges. Personal experience 
I'd probably go with a full rack of megapulses in the highs - as good megapulses as you can afford. A full rack of capacitor recharger II's in the mids - since your skills arent so good yet, I'd fit the 4 capacitor rechargers for the better tank, with better skills I'd swap a recharger for a tracking computer. Use scripts as appropriate - tracking for the closer ships, and range if you want to use higher-damage-ammo at longer range.
In the lows I'd choose between having 2 heat sinks or dual reppers - as you, IMO, need 4 hardeners. 2 for each damage type, remember to refit after each mission so you always have the appropriate resists.
Try to get capacitor control circuits in your rigslots. Lasers are very cap hungry, and so is a tank - especially if you go with the dual LAR. Auxilliary nano-pumps can be rather nice too, gives better cap-efficiency, but you sacrifice a capacitor-control-circuit by doing so 
Originally by: Incantare
Thread does not deliver. I was expecting a story, funny, surprising or otherwise interesting. Instead I got to read Kehmor's smacking. Awesome.
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Ranvaldy
Amarr Hungarian Space Defenders Exaequo
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Posted - 2007.12.26 15:15:00 -
[8]
Thank u Dancelot but the problem is according to EFT(which can be trusted in DPS calculation) my 1st setup has 510 DPS while ur setup with Pulses has 233 DPS to the range of 40km.And almost both has the same tank. The reason also i fitted 4 cap boosters so i will basically increase the amount of boosters i carry at by myself so 20 in the stuffs+15(480m3) in cargo With 4 boosters ill have to only inject all 4 time to time not always and 6 tachs are way better for range and DPS(+ i can fit my 2 faction heatsinks) than Pulses so fight might end well b4 my charges run out of boosters. Any thoughts on this one ?
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Reiisha
Splint Eye Probabilities Inc.
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Posted - 2007.12.26 16:20:00 -
[9]
4 boosters are a disaster, trust me.
2 large reps, pulses, and full on passive recharge. The ancillary curent routers are a complete waste of rig slots when you could have put aux nano pumps or ccc's in them, both of which the abaddon needs a hell of a lot more. Also, remember that you're out of boosters in a matter of minutes, and most level 4 rooms require you to be alive for quite a bit longer.
As a general rule, cap boosters = lose in missions. You should be able to run everything on a passive cap recharge on amarr mission boats practically forever, but at least 30+ minutes. If you can't do that, you'll probably end up on the negative side of structure HP amount as you simply can't survive the mission if you can't even tank webbing and scrambling npc's.
Also, ccc's are cheaper than acu's....
EVE History Wiki
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Max Godsnottlingson
Amarr Freelancing Corp Confederation of Independent Corporations
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Posted - 2007.12.26 16:28:00 -
[10]
Originally by: Ranvaldy Thank u Dancelot but the problem is according to EFT(which can be trusted in DPS calculation) my 1st setup has 510 DPS while ur setup with Pulses has 233 DPS to the range of 40km.And almost both has the same tank. The reason also i fitted 4 cap boosters so i will basically increase the amount of boosters i carry at by myself so 20 in the stuffs+15(480m3) in cargo With 4 boosters ill have to only inject all 4 time to time not always and 6 tachs are way better for range and DPS(+ i can fit my 2 faction heatsinks) than Pulses so fight might end well b4 my charges run out of boosters. Any thoughts on this one ?
OK, speaking as somebody who likes to think himself an expert with the Abaddon. for mission running, forget Tachys. Tachys are heavy hitting long range weapons which will eat your cap. Mega Pulse are much better, and can easily have their range stretched out to 40k which will see you through almost all level 4 missions.
Don't bother with CAP boosters, run with CAP rechargers, and use the recharging rigs if you plan too have any fitted. You should be able to have one repper perma running with all guns firing, and even a second working in short bursts. Use drones for killing the small stuff, then fit a T2 damage controller in the low with a good adaptive nano energized plate. I'm not sure if an adaptive passive hardener gets the bonuses with teh Armour Comp skills, some say yes, others say no and I've not had the time to test it out yet.
Set up well the Baddon is a beast for ratting and mission running. But you MUST get good with your CAP management skills, that is the heart of any Amarr ship set up
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Ranvaldy
Amarr Hungarian Space Defenders Exaequo
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Posted - 2007.12.26 16:52:00 -
[11]
Thank u all guys for replies i guess ill go with rechargers then even if boosters seem tempting but u made ur point that ill need 30+ mins for a mission at very least and it would be so much time wasting jumping out for more booster charges etc. I guess ill have a lot less DPS but a lot more safer setup that way i already made my setup which is: [Abaddon, Mission] True Sansha Large Armor Repairer True Sansha Large Armor Repairer N-Type Rat specific I N-Type Rat specific I N-Type Rat specific I N-Type Rat specific I Beta Reactor Control: Capacitor Power Relay I
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Mega Modulated Pulse Energy Beam I, Amarr Navy Standard L Mega Modulated Pulse Energy Beam I, Amarr Navy Standard L Mega Modulated Pulse Energy Beam I, Amarr Navy Standard L Mega Modulated Pulse Energy Beam I, Amarr Navy Standard L Mega Modulated Pulse Energy Beam I, Amarr Navy Standard L Mega Modulated Pulse Energy Beam I, Amarr Navy Standard L Mega Modulated Pulse Energy Beam I, Amarr Navy Standard L Mega Modulated Pulse Energy Beam I, Amarr Navy Standard L
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Btw i have management and operation at lvl 4 with a -3% cap need hardwiring According to EFT i can run this whole setup for 29min 11s (-100.5 capneed +100.0 peak regen according to EFT) Any thoughts on this one if it might work for the most lvl 4 missions?(not planning sick Angel E. bonus room to solo etc and a few more sick missions u know) Thank u all btw for the replies so far.
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Chainsaw Plankton
IDLE GUNS
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Posted - 2007.12.26 16:57:00 -
[12]
with max cap skills that setup runs forever even with multifreq
And i believe that eft slightly under estimates peak cap recharge so that setup should perma run,
although the first build should work well, if you swap the cap boosters for cap rechargers, and use cap control rigs instead
oh, and get t2 hardeners.
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Ranvaldy
Amarr Hungarian Space Defenders Exaequo
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Posted - 2007.12.26 17:07:00 -
[13]
Oh according to EFT this setup has more DPS from the range of 35km+ Any thoughts ?
[Abaddon, Mission Beams] True Sansha Large Armor Repairer True Sansha Large Armor Repairer N-Type Rat specific I N-Type Rat specific I N-Type Rat specific I N-Type Rat specific I Beta Reactor Control: Capacitor Power Relay I
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Dual Modulated Heavy Energy Beam I, Amarr Navy Xray L Dual Modulated Heavy Energy Beam I, Amarr Navy Xray L Dual Modulated Heavy Energy Beam I, Amarr Navy Xray L Dual Modulated Heavy Energy Beam I, Amarr Navy Xray L Dual Modulated Heavy Energy Beam I, Amarr Navy Xray L Dual Modulated Heavy Energy Beam I, Amarr Navy Xray L Dual Modulated Heavy Energy Beam I, Amarr Navy Xray L Dual Modulated Heavy Energy Beam I, Amarr Navy Xray L
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
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Shereza
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Posted - 2007.12.26 17:35:00 -
[14]
Personally, I like tachyon beams on the abaddon. But then I use an abaddon on my alt with 2 optimal and 2 tracking dedicated tracking computers (or at least I will when I finish refitting it) to make sure 8 tachyons can actually hit well with MF crystals at 40km optimal. I would in no way, shape, or form recomment it for a low-SP solo runner build, not the least reason being that the lows are nothing but CPR2s and HS2s.
As for dual beams, you'd likely be better off with megapulses. Example of why: My alt would do 1 point more DPS with a UV crystal in a megapulse for 31km optimal at the loss of 4.8km falloff, give or take. This is, mind you, along side a reduction in cap use, a lower rate of fire (which will burn out faction crystals more slowly), and nearly twice the tracking speed.
If you've got targets at 50-55km you're fighting guristas ships and, honestly, considering how slow they are you can fit to megabeams or, if you have an ACR rig or RCU, tachyons but I wouldn't much recommend it, and then leave the smaller stuff to your drones presuming you have decent drone skills (SP skills and actual use type skills) to take them out without having to chase after them.
____________________
"Titans were never meant to be cost-effective. It's a huge ****." - Some dev(?). |

Quanteeri
Salty Seaman
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Posted - 2007.12.26 18:18:00 -
[15]
I keep seeing that your setups are listing particular types of crystals. I can tell you now that you will NOT be able to run any of your missions with one particular set of crystals in your guns. You will have to switch crystals all the time, so you might as well just go ahead and do all of your equations with Multi's, since you pretty much will always want to be in the position to use your multi's. There are far more rats that will get inside 20km on you than those that kite at 40km.
I always keep a set of Multi, UV, Infrared and Radio in the hold. They don't all have to be faction. The only faction I run is Multi, since it's probably in my guns 75% of the time. The only time I use anything else is when things are closing in on me.
Train light drones from taking out the frigs.
Work on perfecting your cap skills and you can trade out a cap recharger for a TP and/or Tracking Computer. ;)
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Ranvaldy
Amarr Hungarian Space Defenders Exaequo
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Posted - 2007.12.26 18:25:00 -
[16]
Thx again the advices all. I think i will stick with Pulses then and atm i have Multi+X ray+Standard "set" i guess ill get more then
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Quanteeri
Salty Seaman
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Posted - 2007.12.26 18:32:00 -
[17]
Get Radios too. You'll need them.
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Vaine Amarr
Amarr The Arrow Project Morsus Mihi
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Posted - 2007.12.26 19:10:00 -
[18]
Edited by: Vaine Amarr on 26/12/2007 19:11:51 Edited by: Vaine Amarr on 26/12/2007 19:11:21 Best abaddon mission runner fit:
8x Mega Modulated Pulse (amarr navy MF L, standard L, radio L)
1x Fleeting web 1x Tracking computer II (range script) 1x Cap recharger II 1x Cap booster II (5x 800)
1x large repper II 4x race specific hardener II 2x heat sink II
3x CCC rigs
5x hammerhead II
With my skills, this gives me over 850 dps. __________________________ It's great being Amarr, ain't it?
O rly? |

Mrski Okupator
Amarr The Arrow Project Morsus Mihi
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Posted - 2007.12.26 19:52:00 -
[19]
With your skillpoints, if you really want to fly an apocalypse as it is far nub friendly cap stable. And 6 t1 guns is hardly dps tank.
But if you have to use an abaddon>
Beams. Range is good. @ range you can snipe the small stuff and kill as many as you can without them closing in and shooting/webbing/whatever. All the caldari type BS rats orbit at 45-50km, and some amarr ones too.
Cap rechargers. 4 of them. The drones will take care of the small stuff and you can hit large at any range.
1 LAR II. Accomodation if you don't have the skills. 1 hs is eanough as it further screws with your cap. Rest hardeners and CPRs.
CCC rigs of course. And 5 light, 5 med drones.
When you have the skills (and a couple implants); this is the setup that works best for me.
8x MegabeamII w/different faction ammo as it is cheap from LP store.
4x Cap rechargerII
1x LAR II 3x Rat specific hardener 1x RCU (or PDU II with implants) 2x Heat sink II
3x CCC rigs
5x Hammrehead II
___ Apocalypse Mining. Mine your way to heaven.
What playing Amarr feels like. Shamelessly snatched from Almarez. |

Osric Wuscfrea
Gallente Icarus' Wings Daedalus Hegemony
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Posted - 2007.12.27 12:21:00 -
[20]
Options:
1. Nowhere near enough SP. Get back into BC and sort out Cap skill/tank/gank. 2. Ignore point 1 and cry yourself to sleep at night the first time you fly your new BS and lose it as you have a skill deficit.
-- Rgds Mike
Dead-Fish, Deep Sea Daddies...
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Jaketh Ivanes
Amarr Do Or Die And Live Or Try The Kano Organisation
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Posted - 2007.12.27 13:30:00 -
[21]
Originally by: Osric Wuscfrea Options:
1. Nowhere near enough SP. Get back into BC and sort out Cap skill/tank/gank. 2. Ignore point 1 and cry yourself to sleep at night the first time you fly your new BS and lose it as you have a skill deficit.
You do know that you can warp out of missions, right?
OP: You don't need much DPS to clean out a mission, but you need a lot of tank and a sustainable one to. I used to run lvl 4's with an Apoc and I found beams to be best. Good range for good damage. Even used tachs some times, but never at the expense of the tank. Just be aligned to warp out and if you struggle with cap, turn off your guns and let the drones kill the scramblers.
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Brolo
Amarr 5th Front enterprises DAMAGE INC...
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Posted - 2007.12.27 16:27:00 -
[22]
Originally by: Jaketh Ivanes
You do know that you can warp out of missions, right?
Only if you're not being scrammed & L4's bring the pain with that kind of stuff more than the previous mission levels.
I'm with Osric & it's SP that's the biggest challenge with L4's, and flying Amarr just makes that more so. I'm coming up for 10m SP & still struggle with L4's
(and I love my Abaddon, even though it's lost it's bling. It's the best looking ship & that big armoured beak is just begging to be rammed into the side of some unsuspecting ship like a giant tin opener, unleashing a horde of marines & shouting 'knock knock' over the commlink)
But L4's made me understand why people keep posting about how many SP you should have before fighting in a BS. They're tough & it's tough balancing cap, tank & gank without the SP to support them.
I've got my cap & tank pretty much ok & currently learning BS5, but even with 2.5m SP in gunnery & skills at 4 & 5, I'm not really doing enough DPS to kill rattleships quickly. Especially when they have an annoying habit of lurking at 50km & outside pulse range.
So then it's juggling dps, range, tank etc with beams/pulses/crystal, AB's, heatsinks, webbers etc, but that means trading off tank for gank & SP helps with those choices
(as do T2 drones for those small, fast moving scrammers that'll get inside your guns if you're not careful & stop you doing the running away thing)
But they just keep getting better as ya skills grow :)
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Ranvaldy
Amarr Hungarian Space Defenders Exaequo
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Posted - 2007.12.27 16:42:00 -
[23]
Edited by: Ranvaldy on 27/12/2007 16:42:22 Thank u all the replies. I think ill train a bit more cap skills management and operation to lvl 5 and get 2 cap implants so itsl ike i have those skills at lvl 6 then i start fitting an abaddon.Im sure that "extra 2 lvls" of cap skills will help etc. Tho its odd with a 2.6m SP Caldari char i could do lvl 4 with ease in my Raven(thats why i can fit faction stuffs to my Abaddon like heatsinks and armor reppers and almost whatever i want).Its just imba for PVE and i mean seriously imba :P So i will stand down for a bit then faction fit my Abaddo nthen *****the **** outta lvl4's till that ill stick with a budy to tank while i do the dmg im my Abaddon DPS boat(8 best named tachs + 3*true snasha heat sinks pwn )
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Gadawan
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Posted - 2007.12.27 16:44:00 -
[24]
Originally by: Osric Wuscfrea Options:
1. Nowhere near enough SP. Get back into BC and sort out Cap skill/tank/gank. 2. Ignore point 1 and cry yourself to sleep at night the first time you fly your new BS and lose it as you have a skill deficit.
I haven't had any problems running lvl 4 missions with the Abaddon and I only have a bit short of 6m SP. You don't need 20m SP for everything.
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Kolwrath
Amarr Imperial Shipment
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Posted - 2007.12.27 18:21:00 -
[25]
Well ... to be honest with only 4 mil SP I would recommend dropping the Tachyons and go with a mega beam setup.
It will be easier to fit and you wont loose a heck of alot of DPS. (apparently 8 Megabeams + 2 Heatsink IIs > 8 tachs, and is a much easier fit)
So I would go with:
Hi: --- 8 megabeams
Mid: ---- Four Eutetic or T2 Cap rechargers
Low: ---- 1 x Large armor repairer 3 x rat specific hardeners 1 x heat sinks 2 x cappower relay or Power Diagnostic (if you are having grid problems)
I have all those cap rechargers and CPRs because I am assuming your cap skills are not maxed out yet. If this setup proves to have to much cap, then drop the CPR and put in another heatsink. (take the 1st setup into a belt, and fit multifrequency crystals ... shoot at a frigate belt rat and see how long you can hold the cap, with and without the LAR running).
Amarr ships are pretty skill intensive. But they are fun 
Originally by: Chaos Space Marines
Do you hear the voices, too?!?!
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Shereza
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Posted - 2007.12.27 18:29:00 -
[26]
Originally by: Gadawan You don't need 20m SP for everything.
<glances at main's nearly 20m SP and under 220 skills> 
No, you need more! 
____________________
"Titans were never meant to be cost-effective. It's a huge ****." - Some dev(?). |

Ranvaldy
Amarr Hungarian Space Defenders Exaequo
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Posted - 2007.12.27 18:30:00 -
[27]
You sure 1 LAR is enough to do lvl 4 missions ?
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Rialtor
Amarr Yarrrateers Knights Of Syndicate
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Posted - 2007.12.27 18:48:00 -
[28]
Originally by: Kolwrath Well ... to be honest with only 4 mil SP I would recommend dropping the Tachyons and go with a mega beam setup.
It will be easier to fit and you wont loose a heck of alot of DPS. (apparently 8 Megabeams + 2 Heatsink IIs > 8 tachs, and is a much easier fit)
So I would go with:
Hi: --- 8 megabeams
Mid: ---- Four Eutetic or T2 Cap rechargers
Low: ---- 1 x Large armor repairer 3 x rat specific hardeners 1 x heat sinks 2 x cappower relay or Power Diagnostic (if you are having grid problems)
I have all those cap rechargers and CPRs because I am assuming your cap skills are not maxed out yet. If this setup proves to have to much cap, then drop the CPR and put in another heatsink. (take the 1st setup into a belt, and fit multifrequency crystals ... shoot at a frigate belt rat and see how long you can hold the cap, with and without the LAR running).
Amarr ships are pretty skill intensive. But they are fun 
Nah, drop your mega beams, too many concessions need to be made without Advanced Weapons Upgrades IV.
4 millions SP is enough to get into a BS for level 4 missions if it's in the right areas.
You need decent gun skills, very good tanking skills, and very good cap skills.
The setup I suggest for a new player: (I see you have alot of money so feel free to get faction gear if you want to but I'll just post t1 and t2 stuff)
8xDual Heavy Beam (best named or faction of whatever) 1xTracking Computer (tracking script),3xCap Recharger II 1xLAR II, 1xEM Hardener II, 2xThermal II, 3xHeatsink II
3xCapicator Control Curcuit Rigs
5xHammerhead 5xHobgoblins
Ammo: Use all Navy once you get the chance to get them, Gamma L, Microwave L, Ultraviolet L, Multifreqeuncy L
But use Dual Heavy Beams for now, they'll see you through. Only do Blood, Sansha, Angel (Change to 4 hardeners to tank Angel, and change to mega pulses, and drop to 2 heatsinks) missions. Start using Mega Beams when you get advanced weapon upgrades IV, and switch to Mega Pulse IIs when you get the ability to use them.
Also the biggest part of level 4 missions is aggro control, and knowing the missions. Getting a good setup is all well and good, but if you go in and aggro the whole map you'll need to warp out most likely.
Tips
- Always kill initial aggro 1st (the guys that target you)
- Try not to move much
- Use a good mission site works in game browser, bookmark it there
- Stay aligned if you're in low sec, and use your scanner
---- sig ----
Never doubt that a small group of thoughtful, committed citizens can change the world... Indeed, it's the only thing that ever has. |

Rialtor
Amarr Yarrrateers Knights Of Syndicate
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Posted - 2007.12.27 18:56:00 -
[29]
Originally by: Ranvaldy You sure 1 LAR is enough to do lvl 4 missions ?
I used to need some dual lar tanking early on since I started with a good tank, and good cap skills but weak gunnery. But now that I have 4 mill in gunnery, by dps is doing much better. This enables you to fit more gank and tear through the mobs quick enough to get to a point where you can tank the mission.
Early on there were quite a few missions I had to dual lar tank, whenever I used a dual lar tank I used Dual Heavy Beams. With 4xCap Recharger IIs, and 3xCCC rigs you can nearly permarun the setup with 1 lar and use the 2nd for backup.
My Dual Lar abaddon was: 8x Dual Heavies 4x Cap Recharger II 2xLAR II, 3xHardeners, 2xHeatsink II
But if you do enough damage, you can blow through things faster than they can blow through you. I run all missions on 1 LAR II, not even faction.
You'll be using faction so you may not even have the same trouble as me early on.
---- sig ----
Never doubt that a small group of thoughtful, committed citizens can change the world... Indeed, it's the only thing that ever has. |

Captator
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Posted - 2007.12.27 23:51:00 -
[30]
7x megabeams 1x cruise launcher 100mn AB 3x cap recharger t2 LAR, 1 em active, 2 therm active, damage control t2, 2x cap power relay t2 3x CCC rig
5x Hammerhead t2
worked fine for me with less than 2m SP in gunnery and most of that in blasters, cap skills at 4
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