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Von LundenBerg
Aliastra
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Posted - 2007.12.26 18:35:00 -
[1]
Hi!
I would like to express my thoughts about different warp speeds of ships regarding their size and why I think its useless. Its not the actual speed that bothers me, its the getting to speed and slowing down that annoys me alot. Inties have 9 and 13.5 speeds, but whats the point, when there is almost no systems big enough to really benefit from that. With all EVE fitting speed mods (flavour of the month+) there is hardly anything that can be intercepted. So bassicaly thats it. Getting to warp speed and exiting should be considerably faster. That way warp speed would mean more.
So whats your thoughts?
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UGLYUGLY
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Posted - 2007.12.26 18:42:00 -
[2]
It dose make a difference over a series of jumps. I have used my interceptor to chase down larger ships down a pipe. Keep jumping till i get ahead and tackle them till the gang catches up to finish them off.
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Stuart Price
Caldari Havoc Inc Blood Blind
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Posted - 2007.12.26 18:44:00 -
[3]
Coming out of warp at least could be a bit faster. As it stands even a sensor boosted inty has trouble tackling anything that's aligned. Which is annoying. "I got soul but I'm not a soldier" |

Von LundenBerg
Aliastra
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Posted - 2007.12.26 18:56:00 -
[4]
Originally by: UGLYUGLY It dose make a difference over a series of jumps. I have used my interceptor to chase down larger ships down a pipe. Keep jumping till i get ahead and tackle them till the gang catches up to finish them off.
Maybe when your chasing a BS or BC, try doing that to a cruiser or a hauler with i-stabs. When your in a system with more than 1 exit gate, you have to see where they are warping to before you warp. I have seen haulers and cruisers escaping inties and that is why this speeds arent really showing their strenght.
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UGLYUGLY
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Posted - 2007.12.26 18:59:00 -
[5]
Originally by: Von LundenBerg
Originally by: UGLYUGLY It dose make a difference over a series of jumps. I have used my interceptor to chase down larger ships down a pipe. Keep jumping till i get ahead and tackle them till the gang catches up to finish them off.
Maybe when your chasing a BS or BC, try doing that to a cruiser or a hauler with i-stabs. When your in a system with more than 1 exit gate, you have to see where they are warping to before you warp. I have seen haulers and cruisers escaping inties and that is why this speeds arent really showing their strenght.
done it to a demos, but the bugger logged offski on the jump i would have got him. Yes when there are a multiple gates your just going to have to use that thing between your ears or make a choise right then and there of which gate to go for.
I personally think the warp speed bonus for the ceptors makes them shine.
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Laechyd Eldgorn
Caldari Karjala Inc. Onnenpyora
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Posted - 2007.12.26 19:03:00 -
[6]
Some smaller ships (interceptors/recons etc.) tend to lack capacitor for long warps so actually even if big ship has slower warp speed it can outrun smaller ship with not enough capacitor to follow them.
Ship warp speeds as they are seems to be fine to me, it's just the other things which affect them.
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SBxl Chief
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Posted - 2007.12.26 19:09:00 -
[7]
Originally by: Von LundenBerg
I have seen haulers and cruisers escaping inties and that is why this speeds arent really showing their strenght.
hehe - i've escaped many, many an inty in my indy, but it had nothing to do with my warp speed. MWD + cloak ftw! :)
that said, warp speed mechanics could use some love. perhaps if the rate of accel were boosted at the beginning of the warp, tapering off as the ship approaches its max warp velocity; that way the acceleration period of the warp would be shortened, with more warptime spent near top speed, resulting in the ship's top speed having more significance overall.
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UGLYUGLY
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Posted - 2007.12.26 19:18:00 -
[8]
Yea I would like to see the ceptors get to warp speed faster, it would help run down fatties faster 
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Wet Ferret
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Posted - 2007.12.26 19:25:00 -
[9]
Warp speeds are fine. Time is money, etc. And traveling 190 AU distance in a Drake seems, um... slow.
I am in agreement about getting up to warp speed faster, however. Though, your opponent will have the same benefit so would it might not be too much of an advantage.
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Virgil Aquilis
GoonFleet GoonSwarm
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Posted - 2007.12.26 20:24:00 -
[10]
Originally by: Wet Ferret Warp speeds are fine. Time is money, etc. And traveling 190 AU distance in a Drake seems, um... slow.
I am in agreement about getting up to warp speed faster, however. Though, your opponent will have the same benefit so would it might not be too much of an advantage.
Maybe if they worked it so that ships with faster warp speed actually entered and exited warp faster.

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes
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Anubis Xian
Vertigo One
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Posted - 2007.12.26 20:26:00 -
[11]
If you warped directly from system to system it would make a huge difference.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Melinda Bettin
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Posted - 2007.12.27 03:37:00 -
[12]
Originally by: Von LundenBerg Inties have 9 and 13.5 speeds, but whats the point
I won't tell you why you are wrong, just that you are.
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pandymen
Caldari Red Dwarf Mining Corporation space weaponry and trade
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Posted - 2007.12.27 03:41:00 -
[13]
Originally by: Virgil Aquilis
Originally by: Wet Ferret Warp speeds are fine. Time is money, etc. And traveling 190 AU distance in a Drake seems, um... slow.
I am in agreement about getting up to warp speed faster, however. Though, your opponent will have the same benefit so would it might not be too much of an advantage.
Maybe if they worked it so that ships with faster warp speed actually entered and exited warp faster.
Inties for example, do. They align much much faster than most ships and also warp damn quick. It's definitely useful for catching ppl running up and down pipes...anyone who has tried to make a run up 5+ systems in a row with only 1 way in and out would know that.
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Helen Hunts
Gallente Red Dragon Mining inc Red Dragon Industries
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Posted - 2007.12.27 04:24:00 -
[14]
On one foray from Empire to 0.0, in an Iteron 3, I happened to pick up a little pursuit. Now we all know just how well Iterons tank 1v1 with just about any combat based ship. If he caught me, I was toast. The Iterons have a higher warp speed (4.5 AUs/sec), but align a little slower. (MOVE IT YOU BUCKET OF BOLTS!) Most of the warps were of a fairly long distance, so I was able to keep just enough ahead of my little follower that by time he could decloak from a jump, I was already in warp at minimum.
He almost caught up with me on some of the shorter distances, but that extra speed in warp kept me alive to carebear another day. (an interceptor would have had me though)
Now if I had been in a Viator (9AUs/sec) that day....."See Ya!" _______________________________
Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear, make more money.
Any Questions? |

Terianna Eri
Amarr STK Scientific Black-Out
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Posted - 2007.12.27 05:26:00 -
[15]
I actually was running a 50-jump pipe the other day in my Malediction... about 20 jumps in I started getting chased by a Sabre who I think aligned slightly faster than I did.
I think if I had been in a Crusader - or, well, anything slower than that - he would have caught me and I would have been toast. Additionally I got chased by a Crow for a bit too and managed to keep ahead of him.
Had I been in an identically fitted ship that warped slower, I'd have been blown and podded.
Warp speed will rarely make a huge difference in your tactics - it's pretty meaningless in a gang warp, when everyone warps at the speed of the slowest ship - but when scouting or trying to escape, it comes in handy.
(P.S. I eventually managed to lose the Sabre) __________________________________
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2007.12.27 05:38:00 -
[16]
Warp speeds can make quite a bit of difference, but IMO this is most pronounced for the slower warping ships- BS and BCs, but mostly BS. In a fight every second counts, and getting across 60 AU for a warp in and tackle can be the difference between saving your buddy and showing up at a wreck. 3.0 AU/sec warp speed, 60 AU- that's 20 seconds you don't get to fight, plus the fact that there is the accel/decel time, and alignment time.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Von LundenBerg
Aliastra
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Posted - 2007.12.27 16:30:00 -
[17]
Edited by: Von LundenBerg on 27/12/2007 16:30:29
Originally by: Melinda Bettin
Originally by: Von LundenBerg Inties have 9 and 13.5 speeds, but whats the point
I won't tell you why you are wrong, just that you are.
I got it.. its the ~100ms ping to EVE server I have over everyone elses that is considerably lower that makes my ships slow, not the acctuall warp speeds. Thanks for enlightment.
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Natalie Jax
Battlestars GoonSwarm
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Posted - 2007.12.27 17:02:00 -
[18]
Friend of mine was complaining over voice chat the other day that it was taking him so much longer to fly the back-side leg of his round-trip than it did the front-side leg. He was thinking he was just getting tired.
In reality he had flown his CovOps on the front-leg and was in a BS on the back leg. You could hear the :headsmack: when we suggested this.
Anecdote aside, something to consider is that regardless of your ship's top speed the acceleration rate into warp will likely be very close. While FTL travel in EVE doesn't exactly follow neutonian physics, a small ship's ability to artificially counter inertial forces wouldn't necessarily be any better than a larger ship's. As such, the acceleration from normal travel to FTL travel would have a very similar theoretical maximum for any given ship size.
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Yarichin
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Posted - 2007.12.28 00:13:00 -
[19]
There is no doubt warp speeds help inties over a series of jumps, or over one long jump. Try pvp'ing up around Minmatar space for a little bit and one will come to appreciate fast warp speeds (Vullat or Onga to Magiko, to Teo, to Gelf - those are longer warps).
And what was that bastard system down in 0.0? 929, or some system with nine in its name... damned long jump.
I don't have a problem with the different ships having different capacitor amounts - different ships are great at different things. Fly the right ship for the area you're working in.
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Chomp Rock
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Posted - 2007.12.28 00:22:00 -
[20]
yarichin, what the hell happened to your head?
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Yarichin
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Posted - 2007.12.28 00:40:00 -
[21]
Edited by: Yarichin on 28/12/2007 00:40:58
Originally by: Chomp Rock yarichin, what the hell happened to your head?
I believe my head is just fine, sir. When was the last time you had your eyes checked?
-- Guillotine Yarichin
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.28 01:01:00 -
[22]
Originally by: Yarichin Edited by: Yarichin on 28/12/2007 00:40:58
Originally by: Chomp Rock yarichin, what the hell happened to your head?
I believe my head is just fine, sir. When was the last time you had your eyes checked?
-- Guillotine Yarichin
dude your body dude
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Yarichin
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Posted - 2007.12.28 01:19:00 -
[23]
Originally by: MotherMoon
Originally by: Yarichin Edited by: Yarichin on 28/12/2007 00:40:58
Originally by: Chomp Rock
dude your body dude
LOL, uh oh
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Mikelio Raijan
Sulithus
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Posted - 2007.12.28 01:36:00 -
[24]
Originally by: Von LundenBerg Edited by: Von LundenBerg on 27/12/2007 16:30:29
Originally by: Melinda Bettin
Originally by: Von LundenBerg Inties have 9 and 13.5 speeds, but whats the point
I won't tell you why you are wrong, just that you are.
I got it.. its the ~100ms ping to EVE server I have over everyone elses that is considerably lower that makes my ships slow, not the acctuall warp speeds. Thanks for enlightment.
Umm Tier 1 (the tackler inties) have 13.5au/s warp speed. Tier 2 (combat inties) have 9au/s. But lets not let facts get in the way of forum posting, eh? 
Originally by: Mikelio Raijan ...also, Pyramid quote time! \o/
Sorry everyone who received a 'forum break' for continuing this.  |

Roger Douglas
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.12.28 03:01:00 -
[25]
Edited by: Roger Douglas on 28/12/2007 03:03:02 Prowler + Warp Speed rig is extremely handy, especially for escaping nanogangs with 2 dictors that are bounding bubbles.
Oh, and they make 30+ jump runs 20% faster. With a nanoed prowler, anyway 
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LukeIamYourMother
Hedion University
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Posted - 2007.12.28 03:03:00 -
[26]
Originally by: Laechyd Eldgorn Some smaller ships (interceptors/recons etc.) tend to lack capacitor for long warps so actually even if big ship has slower warp speed it can outrun smaller ship with not enough capacitor to follow them.
Ship warp speeds as they are seems to be fine to me, it's just the other things which affect them.
Agree. Chasing people in pipes works fairly smooth, they have a chance to escape (alternate exits) but I also got a chance to catch them.
And as you pointed out, the cap is occationally an issue. I used to roam with a friend, me generally in a smaller ship than he had. Both of us with Warp Drive Operation and Energy Management at lv5. Generally we'd rush through space as we were hunting in hostile space, 2 or 3 of us, sometimes facing 10-20 hostiles. It's a race against the clock. And my smaller ships sometimes had to drop off and find a safespot or I'd slow my friend down. Ridicilous imho, but there's some logic in it as well.
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