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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.27 11:32:00 -
[1]
Assault ships seem to be a hot topic hey?
well I've read all of the post an haven't posted my own ideas yet. and I've decided I believe assault ships could become the anti-tech2 frigate ship.
yes destroyers are anti-frigate but what about anti-tech 2 frigates?
so here is my insane idea I'm sure everyone will hate :P I'm not going to lay out every ship and race this is a basic idea for one ship. Assault ship of speedy support-frigate death! Lets use the wolf as this example :)
WOlF (anti interceptor) bonuses 5% damage and 5% armor resists per level of minmatar frigate note on top of bonus like a heavy dictor) 5% damage and 20% bonus to locking range per level (making them very hard to damp)
role bonus 500% optimal range increase to auto cannons ONLY (or 300% falloff maybe?) role can not fit warp core stabs role very high sig radius can be shot down by cruiser at full damage.
keep it flying like a cruiser but increase the mass of the wolf by 7.5% also make sure it's sensor str is still low this ship can easily be permi-jamed.
but basically it can use auto cannons to hit out to 10km base with good skills and ammo.
now the Jag
Anti-EW frigate
5% damage and 10% less heat damage per frigate level 5% velocity/5% decrease in sig radius and 20% increase in optimal range per level (great for artiess with temor ammo)
role bonus 500% increase to range of remote tracking computers role bonus 50% effectivness for tracking computers per level (bonus to remote ECCM for gallente)
I don't like the jag idea as much any suggestions?
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

SoftRevolution
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Posted - 2007.12.27 11:51:00 -
[2]
Erm. The low sig radius seems to be one of the AF's few redeeming features. EVE RELATED CONTENT |

Kio Danassi
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Posted - 2007.12.27 11:53:00 -
[3]
I like the idea very much.
Except the sig radius penalty could be a bit harsh... But this would really give a role to the assault firgs.
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Michael Winter
Gallente New Justice Minuit.
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Posted - 2007.12.27 12:08:00 -
[4]
If this is one of your bad idea's, give us a good one and people prolly start worshipping you =p. I like the idea alot.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.27 12:14:00 -
[5]
removed the sig radius increase lets just give these things more mass so they go slow. but the added ristatnces on the wolf let it live like a heavy dictor
and the 10% like heat damage will let a jag overheat a MWD for much longer.
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Stakhanov
Metafarmers
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Posted - 2007.12.27 12:15:00 -
[6]
Originally by: MotherMoon
Anti-EW frigate
5% damage and 10% less heat damage per frigate level 5% velocity/5% decrease in sig radius and 20% increase in optimal range per level (great for artiess with temor ammo)
role bonus 500% increase to range of remote tracking computers role bonus 50% effectivness for tracking computers per level (bonus to remote ECCM for gallente)
I don't like the jag idea as much any suggestions?
I think assault frigates should be just for assault - just specialize in frigate sized tank/gank. But there should be new T1 frigates for electronic support , as well as a rework of T1 ewar frigates so that they remain competitive - perhaps merging the 2 ?
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.27 12:18:00 -
[7]
Originally by: Stakhanov
Originally by: MotherMoon
Anti-EW frigate
5% damage and 10% less heat damage per frigate level 5% velocity/5% decrease in sig radius and 20% increase in optimal range per level (great for artiess with temor ammo)
role bonus 500% increase to range of remote tracking computers role bonus 50% effectivness for tracking computers per level (bonus to remote ECCM for gallente)
I don't like the jag idea as much any suggestions?
I think assault frigates should be just for assault - just specialize in frigate sized tank/gank. But there should be new T1 frigates for electronic support , as well as a rework of T1 ewar frigates so that they remain competitive - perhaps merging the 2 ?
one of the issues is the missing ammar frigate. with it 3 of the other races frigates have been ignored.
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.27 23:22:00 -
[8]
edit Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

umop 3pisdn
Minmatar Fnck the blob.
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Posted - 2007.12.27 23:44:00 -
[9]
Your ideas arent... terrible... but i cannot agree with you because you like jenny spitfire.
I mean what the hell.
Anyway... I think giving them a 15% per level (too much?) web resistance bonus would be amazing and lead to them being good to fly again.
Some afs (ishkur, even post nerf) are pretty good but some (enyo, omg wtf missle bonus and 2 mid slots and less dps than a taranis not to mention CPU limitations are you serious) are ******* horrible, and the amarr one with 1 mid slot... throw them a bone CCP
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.12.27 23:44:00 -
[10]
I agree with you... i don't like the jag idea either 
One of my fav. jag setups is 3x200mm ACII's, rocket launcher, 2x gyrostabs, 1x overdrive, mwd, scram, shield booster and cap booster.
Reasonable speed, lots of damage, and it can actuley tank quite well as long as it keeps moveing... and untill it runs out of boosters.
Its a lot of fun for cheep ship, and i'd be happy enouth if they just lowered its mass and sig radius just a little, its a pint sized brawler - i don't think it needs any more of a role than that. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.28 00:11:00 -
[11]
Originally by: Alski I agree with you... i don't like the jag idea either 
One of my fav. jag setups is 3x200mm ACII's, rocket launcher, 2x gyrostabs, 1x overdrive, mwd, scram, shield booster and cap booster.
Reasonable speed, lots of damage, and it can actuley tank quite well as long as it keeps moveing... and untill it runs out of boosters.
Its a lot of fun for cheep ship, and i'd be happy enouth if they just lowered its mass and sig radius just a little, its a pint sized brawler - i don't think it needs any more of a role than that.
I changed the jag idea based on your great point :)
It is still a brawler but now it's even better 
also you guys these ship have the standard tech resists so in other words I'mg giving them the missing bonus as well.
also sorry mate I think the mass should stay the same with a slight hp increase. and like you see my jag gets lower sig radius.
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.12.28 02:41:00 -
[12]
Interesting idea, some Amarr ships could probably use that cap injector bonus as well, infact I would probably want to fly anything with such a bonus, I like it.
I think one of the difficult parts of fixing the AFs is that they try to mirror their big brothers – the HACs (or vice versa as it probably is) for example:
Ishkur~Ishtar Enyo~Deimos Jaguar~Vagabond Wolf~Muninn Etc..
The problem with this is that with a few exceptions like the Jaguar, most of them don’t really work because they are still frigate hulls with frigate hit points and limited fitting options. They all need to go as fast as possible to stay alive, and because they are fast and fast locking they need to be used as tacklers, so that’s a full rack of overdrives/nanos, one mwd and one scram at least, its pretty hard to make your Enyo/Micro-Deimos tank or gank when you only have one midslot left that should probably be used for a web anyway.
Are they heavy interceptors, or micro-HACs? CCP doesn’t seem to have decided when they designed them the first time around, we now have the EAS class for electronic warfare stuff, and the heavy interdictors for keeping high damage dealing ships locked down, it could be good to focus them towards being a powerful anti-small ship role, but then that’s supposedly what destroyers are and we all know how popular they are in pvp. I think figureing out exactley what there role should be is the biggest problem with balanceing them. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
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Sarkkon
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Posted - 2007.12.28 03:31:00 -
[13]
I really wish everyone and CCP would get off this damn "role specific' only trend. I am getting damn ready to quit. EVE is not. nor should it ever be a "ROLE PLAY" game that its it is shifting towards ever since merging with White Wolf on a vampire (CLAN based role play with CLAN SPECIFIC powers and skills) online game. What drew me to EVE was tis flexibility in fiting ships an the ability for a ship to be fitted unpredictably. Alot of the nerfs have been the inevitable ABUSE in game by those looking for a certain and instant "I win, you cant shoot" fiting. (all NOS as weapons... all mid slots being sensor damps or multispec ECM) Limiting the flexibility of assault ships is just silly. the speed nerf that is coming is 'anti interceptor' enough.
Unless its a slight increase to AF speed, their sensor strenth perhaps to be in line with cruisers (more Ewar resistance) or perhaps their capacitors for improved tank duration. I do not see the need to radically redesign them. Their sig as a frigate is their savin grace when tackling torp spammers...and they can do more damage and tank better then interceptors. I have all races at frigate 5 and AF 5 and well as all small arms at spec 4. I spent all this time so I can have a greater flexibility and ADAPT.
CCP. Before you lose anymore of you older player base are left with WoW gank kiddie refugees; STOP the radical redisgn of the game.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.28 03:37:00 -
[14]
Edited by: MotherMoon on 28/12/2007 03:38:23
Originally by: Sarkkon I really wish everyone and CCP would get off this damn "role specific' only trend. I am getting damn ready to quit. EVE is not. nor should it ever be a "ROLE PLAY" game that its it is shifting towards ever since merging with White Wolf on a vampire (CLAN based role play with CLAN SPECIFIC powers and skills) online game. What drew me to EVE was tis flexibility in fiting ships an the ability for a ship to be fitted unpredictably. Alot of the nerfs have been the inevitable ABUSE in game by those looking for a certain and instant "I win, you cant shoot" fiting. (all NOS as weapons... all mid slots being sensor damps or multispec ECM) Limiting the flexibility of assault ships is just silly. the speed nerf that is coming is 'anti interceptor' enough.
Unless its a slight increase to AF speed, their sensor strenth perhaps to be in line with cruisers (more Ewar resistance) or perhaps their capacitors for improved tank duration. I do not see the need to radically redesign them. Their sig as a frigate is their savin grace when tackling torp spammers...and they can do more damage and tank better then interceptors. I have all races at frigate 5 and AF 5 and well as all small arms at spec 4. I spent all this time so I can have a greater flexibility and ADAPT.
CCP. Before you lose anymore of you older player base are left with WoW gank kiddie refugees; STOP the radical redisgn of the game.
I GAVE THE SHI A REDUCION IN SIGRADIUS! limit them? LIMIT THEM!
they are limited! all you can do is die in them! all an assult ship can do right now is fot for tackle. anything else and pop! your done. they don't have the slots needed to be mini HACS.
tell me how taking an old ship and letting that ship overheat better repair in space faster and go fast make it ROLE ONLY!
it gives it more options. please go back to WoW we don't want you here.
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Arachidamia
The Ninja Coalition
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Posted - 2007.12.28 03:48:00 -
[15]
AF's problems are thus:
Wasted 4th bonus: Why should they use up a bonus to get resistances? not like the other tech2 ships have to... Mass: They are vastly overweight compared to t1 frigates, making virtually all of them not much better than cruisers for speed and agility (jag is about the only one that can move at a decent pace, and even that can't keep up with a t1 frigate).
Fix this, and AF's should have some rawrness to them. Because right now they're fun to fly, good for pve but kinda useless for pvp when you can usually do the same thing with a cruiser for less isk.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.28 03:50:00 -
[16]
Originally by: Arachidamia AF's problems are thus:
Wasted 4th bonus: Why should they use up a bonus to get resistances? not like the other tech2 ships have to... Mass: They are vastly overweight compared to t1 frigates, making virtually all of them not much better than cruisers for speed and agility (jag is about the only one that can move at a decent pace, and even that can't keep up with a t1 frigate).
Fix this, and AF's should have some rawrness to them. Because right now they're fun to fly, good for pve but kinda useless for pvp when you can usually do the same thing with a cruiser for less isk.
they shouldn't be faster than tech 1 frigates.
however don't you think that with so many ships getting a 5th bonus they are being even father left behind?
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.12.28 03:56:00 -
[17]
Originally by: Sarkkon I really wish everyone and CCP would get off this damn "role specific' only trend. I am getting damn ready to quit. EVE is not. nor should it ever be a "ROLE PLAY" game that its it is shifting towards ever since merging with White Wolf on a vampire (CLAN based role play with CLAN SPECIFIC powers and skills) online game. What drew me to EVE was tis flexibility in fiting ships an the ability for a ship to be fitted unpredictably. Alot of the nerfs have been the inevitable ABUSE in game by those looking for a certain and instant "I win, you cant shoot" fiting. (all NOS as weapons... all mid slots being sensor damps or multispec ECM) Limiting the flexibility of assault ships is just silly. the speed nerf that is coming is 'anti interceptor' enough.
Unless its a slight increase to AF speed, their sensor strenth perhaps to be in line with cruisers (more Ewar resistance) or perhaps their capacitors for improved tank duration. I do not see the need to radically redesign them. Their sig as a frigate is their savin grace when tackling torp spammers...and they can do more damage and tank better then interceptors. I have all races at frigate 5 and AF 5 and well as all small arms at spec 4. I spent all this time so I can have a greater flexibility and ADAPT.
CCP. Before you lose anymore of you older player base are left with WoW gank kiddie refugees; STOP the radical redisgn of the game.
All ships need roles, a role is a combination of attributes, fitting (ie: slots, cpu/pg) and most importentley - bonues.
You wouldent try and mine veld in a Zealot anymore than you'd try and fit an Ospray for damage dealing, a ships bonues are a big part in defineing its role, the AFs don't really have a role and so need there fitting and bonues looked at.
Don't really see what your getting upset about, you say you fly all races AFs but you don't want them made better?! -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
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Norwood Franskly
Minmatar Fleet of the Damned United Freemen Alliance
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Posted - 2007.12.28 03:56:00 -
[18]
I fly a Stilleto and absolutely love it, I dunno about assault frigs I have the skills for them but don't really see the point, Interceptors are better for going fast and tackling stuff, and the stealth bombers are better for laying down damage (face it if your minmatar you'll have the skills for cruise missiles trained, damn skill intense race...) Interdictors (which you get to via training interceptors can melt T2 frigs, which is what you seem to want the Assault frigs to do. The problem with assault frigs is theres not really a role left for them to fill, a frigate sized hac just doesn't work...
I can appreciate what your trying to do but I think CCP really needs to re-think the whole class of ships
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.28 04:07:00 -
[19]
Originally by: Norwood Franskly I fly a Stilleto and absolutely love it, I dunno about assault frigs I have the skills for them but don't really see the point, Interceptors are better for going fast and tackling stuff, and the stealth bombers are better for laying down damage (face it if your minmatar you'll have the skills for cruise missiles trained, damn skill intense race...) Interdictors (which you get to via training interceptors can melt T2 frigs, which is what you seem to want the Assault frigs to do. The problem with assault frigs is theres not really a role left for them to fill, a frigate sized hac just doesn't work...
I can appreciate what your trying to do but I think CCP really needs to re-think the whole class of ships
didn't you read my op? :(
so one person gets ****ed that I'm changing them too much! and the next person acts like I'm just buffing them
my idea is make one of them great at heat and the other great at hitting fast ships.
not great at damage but great at hitting fast ships.
that was my idea make them great at surival and killing ships that can lock down bigger ships.
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
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