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Rigo Kajjar
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Posted - 2007.12.29 18:37:00 -
[121]
Originally by: Zeknichov To be blunt Rigo it is of my opinion you shouldn't be playing EVE. EVE was never meant as a PvE game, it was meant as a PvP game and the PvEers are ruining the game. Empire should only be a place where defeated PvPers attempt to regain some strength to leave and return to 0.0.
If you want a pure PvP game, go play something else. Eve is a sandbox in space, it is not my problem that you can't see any other playstyle than 0.0 pew pew.
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Desh Craven
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Posted - 2007.12.29 19:14:00 -
[122]
Originally by: Phyrr I see no one bothered to read my post.
More low sec for me to exploit
Running small scale ops has the advantage of not being noticed. Your toon has the skills to use cloaks and necessary tech to survive there solo or in small numbers.
But expect to see a greedy Caldari at some point down there, trying to take bite of the lowsec cake. Tho it might be hard to ***** for noobsters. 
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.12.29 19:42:00 -
[123]
Originally by: Thorek Ironbrow Edited by: Thorek Ironbrow on 29/12/2007 12:09:02 I reckon if they made gate turrets actually instapop almost all ships as if they were rookie ships, then a lot more people would go into low security because they'd actually be able to get there!
When I was new, I used to venture into 0.4 in my Caracal a lot to try and rat. The problem was, there were hardly any rats, there was hardly any worthwhile ore (some chart had told me there was supposed to be Omber and Jaspet, which there was, but it was so small it was useless). And then usually while in the middile of killing the rat pack leader (the guy worth over 100,000 ISK) some dude in a recon ship would come and own me. It was dam annoying. And now I'm not going back to low/null sec untill I join a 0.0 corp/alliance.
Thats exactly the attitude I'm talking about when I say carebears discouraging new players.
Highsec has gotten more profitable since I was a newbie, and lowsec has gotten less not because of pirates, but because of all the L4 missioners driving down the price of high end minerals.
If you look at it strictly from an "advancement" in the game perspective, then you'd never ever leave highsec cause 0.0 sure aint more profitable with all its risks.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.12.29 19:44:00 -
[124]
Originally by: Drizit CCP have got the Empire RvR Set up right. There are rewards to be made but getting to 9 figures for example take a fair bit of time.
In 0.0, RvR is out of balance compared to lowsec. An hour of ratting can bring in enough to buy a BS and T2 fittings with change. Complexes with loot worth in the order of half a billion means that cap ships are within easy reach of any 0.0 residents wallet. However, this is acceptable given that alliances in 0.0 field and lose many large ships including caps in a relatively short battle.
Thats bull****. Plexes are hard to find and usually not worth much, and you certainly CANNOT make 150mil an hour ratting, not unless you got 4 accts going at the same time chaining all the best rats.
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Chainsaw Plankton
IDLE GUNS
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Posted - 2007.12.29 21:21:00 -
[125]
and yet no one thinks to make friendly with the pirates?
when the local pirates are blue what risk is there in lowsec?
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Zeknichov
Life. Universe. Everything.
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Posted - 2007.12.29 21:35:00 -
[126]
Originally by: Rigo Kajjar
Originally by: Zeknichov To be blunt Rigo it is of my opinion you shouldn't be playing EVE. EVE was never meant as a PvE game, it was meant as a PvP game and the PvEers are ruining the game. Empire should only be a place where defeated PvPers attempt to regain some strength to leave and return to 0.0.
If you want a pure PvP game, go play something else. Eve is a sandbox in space, it is not my problem that you can't see any other playstyle than 0.0 pew pew.
1. EVE is the purest PvP game on the market. As I defined as non-recreational PvP in my earlier post.
2. Problem with the sandbox analogy is that CCP keeps changing the dynamics of the sandbox.
3. I realize other play styles. Have a look at my char date I made this char a week or two after EVE was released. I've seen the changing sandbox dynamics. EVE once catered very much to the 0.0 pew pew and to the non pew pew player. However the benefits for the pew pewer used to be higher than for the non pew pewer. This encouraged PvEers to leave empire, for low-sec hoping to seek higher reward.
Here I'll use a WoW comparison. On the PvP servers the starting zones are protected in the sense that enemies cannot attack you but you can attack them and if you attack them they can fight back. Therefore from a libertarian perspective these starting areas are 100% safe. As you leveled up you would need to enter regions where it was no longer 100% safe, you could be attacked on the spot. However you took the chance because you wanted further progression, you weren't happy staying at level 20 when the max was level 60.
Now back to EVE. There was once a very similar case in EVE. You started in empire which was nearly 100% safe. EVE works a little different, there's no level progression and because skills are static the only real progression in EVE is financial progression. As you progress financially you begin to realize that if you want to fly those cruisers or battleships you're going to be in empire a hell of a long time. So you decide now that you've established yourself somewhat financially that you'll take the risk of low-sec in an attempt to progress further financially. After a time you decide to move into 0.0.
This form of progression is non-existent in EVE anymore. As already discussed low-sec is far too dangerous for the rewards it brings. Empire is far too safe for the rewards it brings and 0.0, well 0.0 may as well be compared to WoW battlegrounds. A Band of Brothers player even admitted to funding his 0.0 activities with characters in empire. I don't know why I'm the only one seeing a problem with this. He should be funding his 0.0 activities with 0.0 activities.
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Paulo Damarr
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Posted - 2007.12.29 23:05:00 -
[127]
This may not be the case for others but the level 4 missions in high sec mean I can afford to buy good ships and modules which I fly on occasion to low sec looking for faction spawns (which btw only drop tags and ammo for some reason ), if my income was reduced I would not risk a fully T2 fitted Harpy in low sec.
So if other people are the same taking level 4s out of high sec might cause even less chance for the pirates to get good loot. ----------------------------------------------- My new years resolution is to give up nonconstructive posting |

Victor Forge
Amarr
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Posted - 2007.12.30 00:46:00 -
[128]
The problem with low-sec (0.1-0.4) is that the most effective way to blow people up there is exactly the same as in 0.0 space. By gate camping. I have a bit hard to understand people starring at a gate and hopping some miner will pop out followed by a few second long slaughter, or in pirate words; exciting battle with lots of skills involved . Shouldn¦t pirates be searching and hunting for their prey? Isn¦t that more fun?
As it is now the biggest problem with low sec is to even enter it. The reward in low-sec is the more profitable mining and ratting. Why not shift the pirate hunting ground from the gate to the asteroid fields? Let say that by destroying ships in asteroid field will not give any drop in security rating since it takes place away from Concordes eyes. And in the meanwhile buff the Gate defence in 0.1-0.4 space with guns that increase their firepower the longer they are activated, as in from the moment they started to shoot, up to a point that not even motherships can tank them.
The station guns should stay the same though. After all mission running shouldn¦t be without risk, no less than mining.
That will permit more players to enter low-sec, and if the rewards is high enough they will try their luck with mining and missioning, but at least their worries will be roaming pirate gangs than actual blobs of bored players shooting at everything not blue that pops out from a gate... with their amazing pvp "skills" 
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Yakdawak Dasright
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Posted - 2007.12.30 05:15:00 -
[129]
Originally by: Desh Craven Come on, even in the pink huffy fluffy WoW you had to move on from Barrens/Westfall into the big world of PvP after you had done all the quests in the area and mobs no longer provided XP. And you definetily did not earn diddly squat by farming in Westfall.
you fail to realize the fact that WoW has PvE servers.
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SoftRevolution
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Posted - 2007.12.30 05:37:00 -
[130]
Quote: 1. EVE is the purest PvP game on the market. As I defined as non-recreational PvP in my earlier post.
It's all "recreational". It's a computer game. EVE RELATED CONTENT |

Unscrew Pewlous
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Posted - 2007.12.30 07:59:00 -
[131]
After having read through all of this thread, and my 1 year of experience in this game:
0.0 is like joining the military. 90% boredom with 10% fun. Your time is not your own, meaning you must join a large alliance that tells you when you must gate camp (about as boring as watching paint dry), fly cap for a mining op, or form up for a couple of hours to raid another alliance. Now if this is your idea of fun, go for it.
low sec is 90% pvp. Entering low sec means you must be ready to pvp at all times. No exceptions.
hi sec, on the other hand, allows for a myriad of experiences and options, without chaining you to a single style of play.
For those of you, who think that Eve is a pvp game, you should read the press releases and articles put out by the staff of ccp. The game is supposed to support a great diversity of play styles even eventually to the point of being a farmer on a planet.
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Taius Pax
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Posted - 2007.12.31 08:25:00 -
[132]
Edited by: Taius Pax on 31/12/2007 08:28:59
Originally by: Zeknichov Edited by: Zeknichov on 28/12/2007 11:09:36 Oosel your point is valid. I knew a guy who played from 2003-2005 simply in high-sec because that is how he wanted to play. However by venturing out to 0.0 space in much less time I was easily able to out pace his isk generating ability from ratting and mining. This simply doesn't hold true anymore. I have alts from second accounts in high sec that provide me with all the isk I need to PvP in 0.0 space. This just seems wrong but nearly everyone is doing it. With high amounts of capital you can make more isk in high-sec than in low-sec or 0.0. Missions are hardly the problem. Production and Research are the problems in high-sec. R&D will eventually destroy itself as more and more people get into it.
As for your point Khes, the rewards for that much coordination and effort are very small in low-sec you're better off attempting to join a 0.0 alliance.
Something to consider: Maybe blowing up things left and right and slaughtering people by the hundreds isn't the best method of creating wealth?
People co-operate and live in peace and you get wealth and prosperity. Lawlessness pretty much leads to chaos and destruction. Ultimately everyone loses. But in EVE you're funneling resources in from high-sec to maintain your activities in 0.0. Maybe if everyone wasn't shooting everyone else to hell and back you wouldn't need to have hi-sec alts and 0.0 would be more viable.
Hi-Sec = well maintained and policed = wealth and prosperity
0.0 = war zone. When was the last time war was good (rewarding) for the people living in the middle of it?
And the best part is, it's all a consequence of how people in 0.0 choose to play. You don't have to blow the crap out of each other, but you do. And you reap the appropriate rewards. You shouldn't be shocked that most people want nothing to do with it.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.12.31 08:48:00 -
[133]
Originally by: Unscrew Pewlous After having read through all of this thread, and my 1 year of experience in this game:
0.0 is like joining the military. 90% boredom with 10% fun. Your time is not your own, meaning you must join a large alliance that tells you when you must gate camp (about as boring as watching paint dry), fly cap for a mining op, or form up for a couple of hours to raid another alliance. Now if this is your idea of fun, go for it.
low sec is 90% pvp. Entering low sec means you must be ready to pvp at all times. No exceptions.
hi sec, on the other hand, allows for a myriad of experiences and options, without chaining you to a single style of play.
For those of you, who think that Eve is a pvp game, you should read the press releases and articles put out by the staff of ccp. The game is supposed to support a great diversity of play styles even eventually to the point of being a farmer on a planet.
Man you're in the wrong alliances if thats the case.
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Constantine Heek
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Posted - 2007.12.31 09:17:00 -
[134]
Originally by: Chainsaw Plankton and yet no one thinks to make friendly with the pirates?
when the local pirates are blue what risk is there in lowsec?
Problem with that, of course, is the fact that my ship pops BEFORE i can contact the pirates at a gate camp. Add that to the fact that most so called "pirates" don't have the word ransom in their vocabulary....
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BtHatch
Boli Me Kurc
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Posted - 2007.12.31 09:25:00 -
[135]
Problem is that risk vs reward is biased. Pirates for example have much lower risk when doing their work in low-sec than mission runners or miners. And their reward is equal if not higher.
And hunting pirates is not profitable at all. And people are simply not doing that... getting 50mil worth of stuff from a gang of 8 pirates is not profitable in my opinion, considering the risk.
On the other hand, a trader that wants to sell a hauler of ammo in Aridia faces immense risk... with little reward.
Personally i think it's a bit too easy to gatecamp in lowsec. Single heavy interdictor should not be able to tank sentry guns alone. It should require some logistics - remote shield transfers and repairers.
Next, bounty system overhauled... hunting pirates should be profitable business.
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ZerKar
Caldari Zen'Tar
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Posted - 2007.12.31 10:48:00 -
[136]
Originally by: Zeknichov
Originally by: Rigo Kajjar
Originally by: Zeknichov
Now back to EVE. There was once a very similar case in EVE. You started in empire which was nearly 100% safe. EVE works a little different, there's no level progression and because skills are static the only real progression in EVE is financial progression. As you progress financially you begin to realize that if you want to fly those cruisers or battleships you're going to be in empire a hell of a long time. So you decide now that you've established yourself somewhat financially that you'll take the risk of low-sec in an attempt to progress further financially. After a time you decide to move into 0.0.
This form of progression is non-existent in EVE anymore. As already discussed low-sec is far too dangerous for the rewards it brings. Empire is far too safe for the rewards it brings and 0.0, well 0.0 may as well be compared to WoW battlegrounds. A Band of Brothers player even admitted to funding his 0.0 activities with characters in empire. I don't know why I'm the only one seeing a problem with this. He should be funding his 0.0 activities with 0.0 activities.
You are right that progression does not exist in EVE at this point. I for one in the distant future (assuming I still play at that point anyway ) may consider Low Sec for kicks but that will not be until I have 10 Copies of the exact ship and Implants I went into Low Sec with sitting back home. That way I have lost nothing and I can "Afford" to Lose what I flew into Low Sec and yet stand a fleeting Chance of doing anything worthwhile there. However, it will be a Looong time of building Resources before that day and there is really NOTHING in Low or 0.0 that can assure me those Resources so that I do not need to grind them in High Sec. After all, as mentioned the rewards are not that great and the likelihood of loosing one's ship entirely is high making the venture MUCH more likely to end in heavy negative progress than in success.
Likewise for the man who uses a High Sec charactet to fund a 0.0 Character, it seems altogether fair and reasonable to me. 0.0 is a warzone he needs somewhere safe and reliable to recoup his losses and reclaim the multitude of items lost from that war he would otherwise be in the middle of constantly.
Yet still Factional Warfare could change that model and would add to the Risks and Rewards of High Sec and beyound. Likely many of the initail struggles between Factions will take place behind Concord's back in Low Sec but with the opportunity to gain real good Rewards from a given Faction, Fame among the Players, and make Lasting impacts on the Game World, I think the Rewards, which right now are just Hollow Isk, would be greatly increased. Also having the aid of some nasty NPC Navy buddies even Vs. Other Such with other Players would help even some of the younger EvE players to get more involved. +++++++++++++++ I saw the Sign...!
O.o
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Layla
Dark and Light inc. KIA Alliance
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Posted - 2007.12.31 11:33:00 -
[137]
I agree with the OP. The risk vs reward equation is currently skewed heavily towards empire. The content of available play is much higher in empire. The available content in 0.0 is much less.
One of the small, probably unitended, things that has affected 0.0 reward is the loot size increases. Ratting is now less rewarding as your cargo hold can contain less loot, meaning you have to dock more frequently. Small change, large effect.
Exploration sites are very time consuming. They can take many, many hours to track down and complete. The rewards are often very slim as many fail to escalate. If they do escalate, they send you off in random directions. In 0.0 that can mean crossing borders into hostile territories.
There are no missions in 0.0. Surely it is time that Outposts had the ability to attract some agents? Personally, I would like to see 0.0 OP owners have to work to attract such agents by fulfilling some story-thread missions, rather than have them all suddenly appear as gifts from the "tooth fairy".
0.0 should always be difficult and hazardous and long live the pwe-pew. But CCP could expand the content of 0.0 for those that dont necessarily want to spend 100% of their time fighting.
Just my opinions, of course.
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Cybele Lanier
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Posted - 2007.12.31 13:21:00 -
[138]
Originally by: Chainsaw Plankton and yet no one thinks to make friendly with the pirates?
when the local pirates are blue what risk is there in lowsec?
That assumes you're dealing with pirates interested in money, who will do ransoms and make deals for safe passage. If you run into someone who just wants to rack up killmails (or simply grief), that doesn't work.
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James Lyrus
Lyrus Associates Enuma Elish.
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Posted - 2007.12.31 15:47:00 -
[139]
I used to PVE in lowsec. I don't any more.
You see in order to mission in lowsec, you need to: Pay attention to local Scan for probes Scout gates. Occasionally undock your PvP fitted ship to chase off a hostile (depending on your intel)
In highsec, you do not.
The difference between lowsec agent and highsec, is that the highsec gave 9000lps per mission, and the lowsec gave 7500.
And that's about it.
Not worth the difference. Especially when you consider the interruptions get in the way of your making isks for whatever reasons. claiming’ parts of lowsec is nice, but not very realistic. It’s just damn difficult to maintain it – ironically due to the same things that’s supposed to protect you from pirates. Sec status losses, and sentryguns. And the lack of bubbles. Not to mention of course, the relatively higher traffic due to being ‘nearer’ resupplies for hostiles (e.g. pirate heads back to highsec, buys new ship, comes to harass again).
Maintaining 24/7 security is just not viable. The next best is having a rapid response team + intel, but both these things start becoming a major nuisance/interruption to day to day business, that becomes just plain not worth it when you consider that difference in rewards
And additionally, requires a level of time and effort where if you were prepared to put it in, you’d be FAR better off taking and holding a 0.0 NPC area. (Which is also time intensive)
This is very similar when you start considering mining options – difference in ore value isn’t worth the additional effort.
Some segments of 0.0 have similar problems too – there’s large areas where the amount of isks/hour you can make, require more effort than doing level 4 missions, and the ore in the belts is about what you’d get in highsec.
The solution is pretty simple.
Buff lowsec reward. I don’t think removing L3s/L4s from highsec is a good idea, by any means. But it _should_ be worth the time and effort to relocate and operate in lowsec, either solo or as a group. Currently, it’s not.
Either:
Swap agent quality levels around. Sort them in order – highest QL -> lowest sec system. (Divided by corp station ownership of course)
Massively increase the ‘sec level LP multiplier’, when going lower than 0.5. 2-3x sounds reasonable.
Or just have a separate ‘lowsec only’ LP store. So you _could_ get e.g. pirate faction implants or similar (perhaps those new ones) doing missions for an empire faction, but ONLY by doing so out of their lowsec base of operations.
Or alternatively, add ‘faction’ spawns to missions, fairly regularly, but which ONLY appear in the lowsec (or 0.0) versions of the missions.
And whilst we’re at it:
Similar thing with mining. It should NEVER be better to mine in highsec than in lowsec, even when we compare the best of the highsec systems, with the worst of the low. To this end, additional ‘meta’ ore types are needed. +50% and +100% yields of the ‘empire grades’ for example.
Also make similar improvements to 0.0, only include the lowsec ores in that list too. (And maybe an even HIGHER meta level ore for the lowsec stuff)
And ice too. Enriched blah blah ice isn’t worth enough more to make it worth the effort involved in ice mining anywhere other than highsec, simply down to the number of hours you have to spend. I remain firm in the belief that in terms of money making, it should go like: Lowsec: 2-3x isks/hour than empire 0.0: 3+x isks/hour than empire.
0.0 only being higher, because further out is much more irritating on logistics. (Risk level, IMO is actually lower in 0.0)
-- Crane needs more grid 249km locking? |

Meloric
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Posted - 2007.12.31 16:36:00 -
[140]
Gate camping is quite simply bad for Eve Online and is messing up the risk/reward concept.
If your odds are nearly 100% of being destroyed while travelling through gates there is no reward great enough to offset that risk. Yes for short distances you can travel and inside of space that you are allied with you can travel reasonably well but cross faction lines or try to travel solo and the story changes dramatically.
A change that I would like to see to make the risk/reward ratios more interesting is the elimination of gate camps in all of space including in 0.0. In other words you should be able to jump through a gate with protection anywhere you wish to go in the universe. Concord should take over ownership of the gates and provide protection around the gates even in 0.0 space.
Now, some people are going to squeal that it is their territory and they don't want people (spies, enemies) coming in. Well this really changes little. It is simply a question on which side of the gate they assemble. And once they leave the radius of the gate they are then targets.
This means that tracking and following ships becomes much more important (covert ops and intel gathering). It also now frees up all of space for travel, exploration and trade.
One compensation could be that Corcord chages a gate jump fee this doesn't have to be a lot but this charge could be shared or paid to who ever held sovereignty of the space in that area. Gate campers would have to move to the belts, planets and moons to actually look for prey as opposed to just sitting in one spot with an overwhelming advantage. Instead of being spiders with a web they would have to convert into wolf packs.
Black Op ships already have the ability to negate gate camping albeit not very cheaply but for sovereign areas gate camps are going to be less and less of a protection for them so might as well get rid of them and turn them into revenue streams.
Gate camping does NOT promote PvP battles and in effect creates the opposite effect. If the chance of your destruction quickly grows to 100% with each gate jump peoples choices quickly become that of limiting their travel and travel times. I know many people that specifially plan trips to lowsec around the daily downtime to try and get through.
Now if people thought that they could get into an area and look around and possible sneak off with a rat or bit of ore they would be more tempted to try it. You would get more small gangs jumping into to do quick in and out sorties. The perfect thing for pirates to attack or for sovereign patrols to handle. To be honest these opportunists would be more true pirates than what we currently call pirates.
And, trade would be opened up or at least could be opened up if the sovereign corps wished it to be.
I think Eve would become an overall much more dynamic and interesting game for more people by getting rid of gate camps.
Going AFK now to avoid the flames.
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Victor Forge
Amarr
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Posted - 2007.12.31 16:44:00 -
[141]
Edited by: Victor Forge on 31/12/2007 16:44:15
Originally by: Meloric
A change that I would like to see to make the risk/reward ratios more interesting is the elimination of gate camps in all of space including in 0.0. In other words you should be able to jump through a gate with protection anywhere you wish to go in the universe. Concord should take over ownership of the gates and provide protection around the gates even in 0.0 space.
Even I don¦t agree with "even in 0.0 space" part. 0.0 should be dangerous and an area for veterans. What I really don¦t like is that most dangerous area now is the gates between sec 0.5 space and 0.4. It really should be the gates between 0.1 and 0.0
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Tellenta
Gallente White-Noise
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Posted - 2007.12.31 16:58:00 -
[142]
Risk v reward is all relative. For example I am a mission wh*re i try to fight it but for some reason I can't. I used to run my missions in aeschee <lowsec> though something happened along the way in patches that made probing mission runners easier. In a weeks time my Domi was probed out 14 times with it taking less than 15 seconds from the people entering system to reaching me <alt? dunno>. Regardless after losing a ship I adapted to the standard orientate downgrade drones to t1 etc etc sure I warped out and saved my ship but then I had a stupid mission that if I am to complete it I have to be rediculously paranoid about. So what would you do when your game time is constantly interrupted. I chose to move to highsec when I'm carebearing Because I cant replace 50-100 mill all the time just to mission in lowsec. The risk v reward is borked tbh
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Meloric
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Posted - 2007.12.31 17:15:00 -
[143]
Originally by: Victor Forge Edited by: Victor Forge on 31/12/2007 16:44:15
Originally by: Meloric
A change that I would like to see to make the risk/reward ratios more interesting is the elimination of gate camps in all of space including in 0.0. In other words you should be able to jump through a gate with protection anywhere you wish to go in the universe. Concord should take over ownership of the gates and provide protection around the gates even in 0.0 space.
Even I don¦t agree with "even in 0.0 space" part. 0.0 should be dangerous and an area for veterans. What I really don¦t like is that most dangerous area now is the gates between sec 0.5 space and 0.4. It really should be the gates between 0.1 and 0.0
I understand this but making the gates secure for jumping does not change the rules of engagement outside of say 2000 meters from the gate.
Right now there are two types of gate campers. You have the sovereign this is our space group who kill anyone that isn't blue and the so called pirates that set up camps semi-randomly to jump anyone they can that comes through. The problem is that while their goals may be slightly different the end result is the same in that they effectively turn off the gates to anyone else outside of their select group.
If you are part of the group/corps/alliance/NAP then no problem. If you are not then expect to die. This is NOT risk versus reward this is just risk without any reward. At least in Las Vegas they let you think you could win and give you a free drink now and then before they take you for everything you have.
Also, I do think that while it may be annoying to have visitors dropping in unannounced it actually will end up adding to the overall danger in low sec space and below.
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Megadon
Caldari Deathshead Inc.
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Posted - 2007.12.31 20:39:00 -
[144]
After having played for several years now it still amazes me that people try to use the simple formula of risk vs reward to try to explain the many dynamics that drive Eve.
I suppose if it were nothing but quake III in space ships that would work but there's a lot more to it than that.
But then again, I suppose that a lot of people actually believe that it's nothing more than quake III in space which is amusing to me.
Boost Amarr
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Rufus MacMaranth
Shadow Front Lost Children of Eve
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Posted - 2007.12.31 22:22:00 -
[145]
Edited by: Rufus MacMaranth on 31/12/2007 22:22:53 The formula of risk versus reward is fine, it is just that too many players see risk as the life/death risk whereas there are many other aspects to risk. There is plenty of financial risks (which is the bedrock on which you succeed or fail in Eve) even in high sec.
The thing that makes this game so fascinating is the multitude of ways in which you can make (and lose) ISK whether it be the simple act of shooting things to the more complex task of playing the markets.
I seem to happily make a billion a month without trying too hard in terms of shooting things, but financially risking my ISK instead ... then I go shoot things when I get bored of that.
Many people like to play this game in all of its different aspects. It always annoys me when ceretain people try and turn it into a FPS.
Just my 2c worth. Cheers, Ruf.
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Barbelo Valentinian
Gallente Liberty Corporation
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Posted - 2008.01.01 00:29:00 -
[146]
The risk is wasted time. It's boring and annoyingly time-consuming to refit a ship. It's a nice timesink for CCP, but people naturally try to avoid it and would prefer to fly their pretty spaceships around doing imaginary stuff (imaginary mining, imaginary ratting) and chatting with people.
"But it's only a game". Of course, but gaming involves time out of your life. Therefore, in a sense, a pirate or thief in game is not much different from a pirate or thief in real life - they waste your life, time and energy re-building when you could have been building-upon.
Of course the same is true from the opposite point of view - "carebears" who studiously avoid getting blown up are frustrating and wasting the time of people who like blowing stuff up. 
This is called "balance". Everybody has to waste some time equally, but nobody can feel they're wasting too much time otherwise they'll get fed up and leave the gaame.
*****
"To wake up is to wake the world up" - D.E. Harding |

Ace Shepherd
Caldari State War Academy
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Posted - 2008.01.01 03:07:00 -
[147]
There needs to be an incentive not for the solo PVE mission runner to venture into low-sec, but an incentive for whole corporations - other than pirates - to move a part of their empire operations or a part of their 0.0 operations into low-sec. If the incentive is big enough and corps setup in low-sec then this will open up further oppurtunities in areas like trade and manufacturing and so on as more people flock to these areas. At the moment their is no real incentive for corporations to be out there when empire or 0.0 offer superior options.
You don't neccessarily need to make low-sec more secure to get more people/corps out there, but you definitly need to give them something more rewarding, or something that can "only be obtained in low-sec systems" and can't be found anywhere else.
When CCP introduce T3 manufacturing then maybe make it that certain components needed to make T3 can only be found from mission running rewards in low-sec, or mined from a new ore that can only be found in low-sec belts. Corporation will be forced then to set up operations in low-sec for T3 manufacturing. T3 manufacturing will be highly lucrative and also an advantage in pvp, so not only will 0.0 alliances want to setup shop in low-sec to bolster their pvp capabilites, industry will setup shop to make money. Pirates will frequent these areas and corps and alliances and pirates alike will lose ships creating more trade and manufacturing in these areas.
Conclusion; Reducing empire mission rewards or increasing mission rewards will not bring many people out into low-sec other than a few solo mission runners here and there, but creating incentives for corporations will. Give them a reason to be in low-sec.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.01.01 03:35:00 -
[148]
Edited by: Gamesguy on 01/01/2008 03:35:41
Originally by: Meloric
I understand this but making the gates secure for jumping does not change the rules of engagement outside of say 2000 meters from the gate.
Right now there are two types of gate campers. You have the sovereign this is our space group who kill anyone that isn't blue and the so called pirates that set up camps semi-randomly to jump anyone they can that comes through. The problem is that while their goals may be slightly different the end result is the same in that they effectively turn off the gates to anyone else outside of their select group.
If you are part of the group/corps/alliance/NAP then no problem. If you are not then expect to die. This is NOT risk versus reward this is just risk without any reward. At least in Las Vegas they let you think you could win and give you a free drink now and then before they take you for everything you have.
Also, I do think that while it may be annoying to have visitors dropping in unannounced it actually will end up adding to the overall danger in low sec space and below.
Funny how isk farming ravens dont seem to have this problem with risk vs reward. Its a sad day when isk farmers are smarter than you. 
You're right, its all risk and no reward in 0.0 for people who are dumber than isk farmers.
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Dimitry Kalashnikov
The Black Fleet
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Posted - 2008.01.01 04:19:00 -
[149]
Theres nothing CCP can do that can change the risk vs reward system. People will always be too scared to go into low sec because their dual-danglers have shrunk to raisens.
Or maybe I'm just pessimistic. ============================================== The thousand ships of the Black Fleet Corporation descent upon you! Our Void L will blot out the sun! |

Dr Kusanagi
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Posted - 2008.01.01 19:51:00 -
[150]
Trying to create balance between high-sec and low-sec players is probably the biggest problem with this game.
I think everyone would be happier if they just accepted the fact that that there are two distinct games being played here and we simply share the same space. Only changes that are beneficial to both games should be implemented.
As for my personal experience in EVE:
IĘm a high-sec player, and IĘm board, very boardą After 2 years playing, there just isnĘt much to accomplish anymore. I play less these days.
ItĘs the STUFF that would attract me to low sec ū capital ships, moon mining, rare items, valuable mins, advanced POS systems and jump bridgesąect.
I have plenty of ISK, just nothing to do with it.
Even so, IĘm not leaving Empire space. I wont bore you with all the reasons why, but needless to say ū I donĘt enjoy that playing style and never will.
P.S. ū 5 Pages of intelligent conversation here! IĘm impressed.
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