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Jessica Kreer
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Posted - 2007.12.28 22:30:00 -
[1]
Seriously. Looting a mission can take multiple trips for even haulers, now. It takes the ****.
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flashfreaking
LFC FreeFall Securities
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Posted - 2007.12.28 22:32:00 -
[2]
you are joking right? If this would happen, missions will become seriously overpowered, due to only dropping named stuff... Crawl back in your cave, fool Disallowed sig graphic. Send an e-mail to [email protected] when it meets the forum signature guidelines. ~Saint |

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.12.28 22:32:00 -
[3]
They've already said they are going to. Patience. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
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Cpt Syrinx
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Posted - 2007.12.28 22:35:00 -
[4]
Originally by: flashfreaking you are joking right? If this would happen, missions will become seriously overpowered, due to only dropping named stuff... Crawl back in your cave, fool
not really, lowest metalevel named mods are not or barely more advanced and expensive than T1, while not suffering from the size increase due to the compression nerf.
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flashfreaking
LFC FreeFall Securities
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Posted - 2007.12.28 22:36:00 -
[5]
then I will shush. Disallowed sig graphic. Send an e-mail to [email protected] when it meets the forum signature guidelines. ~Saint |

000Hunter000
Gallente Magners Marauders
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Posted - 2007.12.28 22:36:00 -
[6]
Originally by: flashfreaking you are joking right? If this would happen, missions will become seriously overpowered, due to only dropping named stuff... Crawl back in your cave, fool
i think some of the named T1 stuff that drops from missions is allready worth less then ur ordinary T1 stuff atm, atleast that is what i noticed a while back, named T1 blasters selling for less then their standard T1 counterpart  CCP, let us pay the online shop with Direct Debit!!! Magners is now recruiting, evemail me or Dagazbo ingame.
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.12.28 22:45:00 -
[7]
Originally by: 000Hunter000
Originally by: flashfreaking you are joking right? If this would happen, missions will become seriously overpowered, due to only dropping named stuff... Crawl back in your cave, fool
i think some of the named T1 stuff that drops from missions is allready worth less then ur ordinary T1 stuff atm, atleast that is what i noticed a while back, named T1 blasters selling for less then their standard T1 counterpart 
Quoted for truth, and a random example: 425mm Medium Carbine Repeating Cannon I, jita price: ~40,000 425mm AutoCannon I, jita price: ~89,000
Its not really gonna hurt mission runers, i'd be more worreyed about all the T1 builders who's stuff will be completeley worthless next to higher meta level items that are cheeper. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
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Elmicker
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Posted - 2007.12.28 22:47:00 -
[8]
Originally by: Alski Quoted for truth, and a random example: 425mm Medium Carbine Repeating Cannon I, jita price: ~40,000 425mm AutoCannon I, jita price: ~89,000
Its not really gonna hurt mission runers, i'd be more worreyed about all the T1 builders who's stuff will be completeley worthless next to higher meta level items that are cheeper.
This is one of the prime reasons the nerf should never have gone ahead. Far too many knock-on effects just for a slight nerf to something a dev took a dislike to.
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Abrazzar
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Posted - 2007.12.28 22:54:00 -
[9]
You don't really think they would just remove the T1 drops from the tables and so increase the chance for named drops, do you? They will just replace T1 drops with 'nothing'. Anything else would imbalance things or would require unnecessary time to properly balance. If you need minerals, buy a Mining Laser.
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Wet Ferret
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Posted - 2007.12.28 23:13:00 -
[10]
Originally by: Abrazzar You don't really think they would just remove the T1 drops from the tables and so increase the chance for named drops, do you? They will just replace T1 drops with 'nothing'. Anything else would imbalance things or would require unnecessary time to properly balance. If you need minerals, buy a Mining Laser.
Of course, removing the billions and billions of minerals that come into the market from reprocessed T1 modules won't have any effect at all. 
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.12.28 23:19:00 -
[11]
Originally by: CCP Hammerhead Well first of there are couple things that we need to address. Like plain old modules (tech 1) are still dropping in the loot, so we're probably going to remove player buildable modules from a lot of the loot tables... so that you aren't getting just crap.
Linkage
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(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
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Dirk Magnum
FinFleet Band of Brothers
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Posted - 2007.12.29 00:02:00 -
[12]
Originally by: Abrazzar You don't really think they would just remove the T1 drops from the tables and so increase the chance for named drops, do you? They will just replace T1 drops with 'nothing'. Anything else would imbalance things or would require unnecessary time to properly balance. If you need minerals, buy a Mining Laser.
This.
Maybe in addition to decreasing the drop rate of both T1 plain or named they could also introduce the ability to manufacture named items. Make them require some kind of special data form or something from the item's NPC corp of origin but not otherwise require more materials than normal T1 to make. That data form would of course cost extra isk, making any manufactured named item necessarily more expensive than normal T1, thus eliminating this crap about named items costing less on today's market and hurting T1 manufacturers.
Good idea, bad idea, or just unneccessary?
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Daelin Blackleaf
Aliastra
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Posted - 2007.12.29 00:02:00 -
[13]
Originally by: Wet Ferret
Originally by: Abrazzar You don't really think they would just remove the T1 drops from the tables and so increase the chance for named drops, do you? They will just replace T1 drops with 'nothing'. Anything else would imbalance things or would require unnecessary time to properly balance. If you need minerals, buy a Mining Laser.
Of course, removing the billions and billions of minerals that come into the market from reprocessed T1 modules won't have any effect at all. 
Of course it would have an effect, it would make it more profitable use that mining laser. 
The influx of minerals from mission loot has been a bane to miners for a long time. It's time we let the miners mine the minerals for a change.
If there is a decreased supply of minerals coming in from reprocessed modules then mineral prices will rise, if mineral prices rise more people will mine, if more people mine then supply will increase to meet demand and mineral prices will fall.
As always, if the value for several minerals goes up the value of others will go down thanks to insurance creating what could be seen as a set basket price that the mineral prices cannot exceed.
Net effect. Miners will be able to sell a greater quantity of minerals on the market quicker, product prices will remain approximately as they are, and mission runners will lose a small degree of profit.
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Daelin Blackleaf
Aliastra
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Posted - 2007.12.29 00:22:00 -
[14]
Originally by: Dirk Magnum Good idea, bad idea, or just unneccessary?
I've always felt it best that each profession have sole control over at least one form of product that is in high demand to ensure a degree of balance (as people will migrate between them and maintain at least a degree of balance).
Since named items are gathered by mission runners and ratters (I consider exploration an amalgam of several professions) it comes down, for me at least, to whether you consider these separate professions. Currently I do not.
Ratting only measures up against mission running when one has access to valuable space (around -0.7 or lower) and so many people who would rat are pretty much forced to mission or lose out on profits.
Both share approximately the same skill requirements.
In addition the sole unique resource produced by mission running (LP) is currently a complete mess and it appears CCP have very little idea on how to make it into a more reasonable (while not overpowered) feature.
Therefore removing the NPC'ers ability to be the sole providers of named loot would leave them without any real clout on the market and leave them competing with other professions over named items.
Also, I don't believe manufacturers are in need of any additional product lines, there is a fortune to made in both t1 and t2 production already.
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Solomunio Kzenig
Amarr Ordo Ministorum MERCURY RISING.
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Posted - 2007.12.29 00:43:00 -
[15]
From what I can see the reason why some named T1 items cost less than the bog-standard T1 items is the Loyalty Store, as after all you need ordinary T1 items to get Navy/Faction versions of same.
One Empire, One Emperor, One People, Forever under Heaven. Amarr Aeternus.
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Zeba
Minmatar Pator Tech School
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Posted - 2007.12.29 00:58:00 -
[16]
Didn't they already put T1 mod m3 back in line? Was salvaging l3/4 missions last night with a 573m3 Cormorant with scads of T1 loot and never had any issues with running out of cargo space.
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Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.29 01:06:00 -
[17]
Edited by: Jonny JoJo on 29/12/2007 01:07:02
Originally by: Solomunio Kzenig
From what I can see the reason why some named T1 items cost less than the bog-standard T1 items is the Loyalty Store, as after all you need ordinary T1 items to get Navy/Faction versions of same.
Close.
You need t1 for building t2. You dont need named for anything other than junk ship setup, or recycling. People prefer to use t2 insted of junk meta items. Though best named will carry a premium for obvious reasons.
Supply of junk named is too high currently.
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Lab Technician071548
Astro-Support Services
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Posted - 2007.12.29 01:10:00 -
[18]
It would have been easier, I think, and with fewer unintended consequences, to have simply nerfed reprocessing. ----
Do you need special permission to type in this color? |

Dromidas Shadowmoon
Minmatar Storm Legion
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Posted - 2007.12.29 02:10:00 -
[19]
They're not REPLACING t1 drops with named t1 drops. They're just making basic t1 items just not drop.. which means less loot in missions. (Which could kind of suck for mission goers I guess) _______________________________________________ Minmatar will always go faster than you, get over it. |

Daelin Blackleaf
Aliastra
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Posted - 2007.12.29 04:00:00 -
[20]
Originally by: Lab Technician071548 It would have been easier, I think, and with fewer unintended consequences, to have simply nerfed reprocessing.
You can't actually see the negative consequences of nerfing reprocessing?
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Zarlis
Gallente Center for Advanced Studies
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Posted - 2007.12.29 04:22:00 -
[21]
Mindstar Okay, so i guess what we can take from this is that perhaps players that are worried about, when they're doing missions and getting these modules dropping in loot, that perhaps this is not going to keep happening. So these player producible modules that have been increased in size won't be dropping in missions now, but will be replaced with just as equally juicy loot.
HammerheadYes, but when you say now, you mean in the future when it's taken out. It's not like it's going to change tomorrow.
MindstarIn the future, That's correct.
From the live Dev blog
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Xaen
Caldari Caldari Provisions
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Posted - 2007.12.29 05:08:00 -
[22]
Originally by: Alski They've already said they are going to. Patience.
Posting to confirm.
They're gonna remove the the player buildable stuff from "most" of the loot tables.
You won't miss it. It's not worth squat. -- Support fixing the EVE UI | Suggest Jita fixes
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Xaen
Caldari Caldari Provisions
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Posted - 2007.12.29 05:12:00 -
[23]
Originally by: 000Hunter000
Originally by: flashfreaking you are joking right? If this would happen, missions will become seriously overpowered, due to only dropping named stuff... Crawl back in your cave, fool
i think some of the named T1 stuff that drops from missions is allready worth less then ur ordinary T1 stuff atm, atleast that is what i noticed a while back, named T1 blasters selling for less then their standard T1 counterpart 
That's definitely not true for all modules.
But it sounds to me like that's a really good way of finding which modules are too common or two crappy.
select * from module where avg_named_price < avg_t1 price; -- Support fixing the EVE UI | Suggest Jita fixes
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Mrsticks
Minmatar RNCGM Inc.
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Posted - 2007.12.29 08:09:00 -
[24]
Originally by: Lab Technician071548 It would have been easier, I think, and with fewer unintended consequences, to have simply nerfed reprocessing.
This.
Long Live TEXAS! Texans join the Texas channel in game plz.
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umop 3pisdn
Minmatar Fnck the blob.
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Posted - 2007.12.29 08:27:00 -
[25]
Originally by: flashfreaking then I will shush.
also sir, the reason t1 stuff is now bigger (which the op is complaining about, he doesnt HAVE to loot everything, he just does) is because t1 unnamed items reprocess into more minerals than their named counterparts.
which is why t1 350 and 425mm railguns are worth more than the crappier named ones, they can be recycled into lots more 
not many people use t1 mods unless they cant get any named ones at all, so it wont change that much, it just means less stuff to sell after a mission for reprocessing
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Strak Yogorn
Amarr Mind Warpers
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Posted - 2007.12.29 08:55:00 -
[26]
Originally by: Jessica Kreer Seriously. Looting a mission can take multiple trips for even haulers, now. It takes the ****.
no1 is forcing you to loot ?
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Venkul Mul
Gallente
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Posted - 2007.12.29 09:03:00 -
[27]
Originally by: Solomunio Kzenig
From what I can see the reason why some named T1 items cost less than the bog-standard T1 items is the Loyalty Store, as after all you need ordinary T1 items to get Navy/Faction versions of same.
They are needed to build the T2 items and often they have a higher mineral content than named.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.12.29 19:58:00 -
[28]
Originally by: Venkul Mul
Originally by: Solomunio Kzenig
From what I can see the reason why some named T1 items cost less than the bog-standard T1 items is the Loyalty Store, as after all you need ordinary T1 items to get Navy/Faction versions of same.
They are needed to build the T2 items and often they have a higher mineral content than named.
Hadn't thought of that. Good point. -- Support fixing the EVE UI | Suggest Jita fixes
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Daelin Blackleaf
Aliastra
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Posted - 2007.12.29 20:25:00 -
[29]
Named cost less due to low demand. The majority of people buying cheap items go directly for t1 without even looking at the named items due to the assumption that they will be more expensive.
If one has the patience to deal with slowly filling orders there is profit to be made in buying named items, reprocessing them, and selling the minerals/manufacturing new items for sale. Not worth an order slot to those who've been trading for awhile but it's a nice way to gather some capital and reasonably risk free.
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Havok Pierce
Gallente D00M. Triumvirate.
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Posted - 2007.12.29 20:50:00 -
[30]
I'd actually figure that it'd be nicer to make it easier to see all of the T1 market variants with the search function. Something vaguely similar to a merchant's "I see you purchased XXXX, XXXX_1 is also available in the system").
Originally by: CCP Wrangler There's a Community petition category??
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