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ddr800
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Posted - 2007.12.30 06:40:00 -
[31]
1. No, Because not everyone wants to be forced into pvp, let me put this clearly if ccp decided today to make the entire game 0.0, they would lose about 90,000 accounts in 30 days.
2.No, I hear all this **** all the time change this do this nerf this, how about you make better "new" stuff for low sec rather than changing how the game mechanics work.
3. No, this one is utter dung, the standard cloak sure, cov ops your on drugs it takes over 3-5 months to fly those effectively and your telling me you should be able to probe me down, Local chat trolls **** me off at this point I shouldnÆt even have to deal with there stupid @sses.
4. No anyone who loses connection would likely die in low sector, agian this would create a whole new lifestyle path the probe logger, honestly you can with probes hunt someone down in less than 2mins at max skills trust me I do it all the time.
5.No, but why ? so you cant have your glory stolen ? Please as if the devs have time.
6. No, I agree a hard cap for speed is needed 51km/sec for battleships in a blob gang is power gamming out of control but removing these items is not the correct way.
7..... huh ?
8.No, If you want to be in empire, then donÆt kill so many people or get your standing back up, otherwise stay out.
9. No, I would not agree with this as it would force pvp on players even ones who got away.
10. No, This is already a serious issue with players using the mooch path that is to probe the recks off missions runners and salvage them, This would just make missions a problem, because how you fit for a mission and how you fit for pvp are entirely different and the attacker would have way to much gank advantage due to a change like this.
Over all I didnÆt agree with anything said here, I am glad ccp hasnÆt made any horrible choices like these or I wouldnÆt have an account to post in these forums.
They say a picture is worth a thousand words so I will leave you with this one
http://img264.imageshack.us/img264/631/1431288861b16aed03f7xc5.jpg
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techzer0
IDLE GUNS
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Posted - 2007.12.30 07:10:00 -
[32]
Originally by: Unscrew Pewlous here are a few more:
20. If you have a negative standing to concord, concord will not come to your aid at any time. And you cannot dock at any station that is under concord jurisdiction. 21. If you have negative standing to a faction, you can not dock at any station under that factions jurisdiction.
and I agree that control-Q should not be allowed.
Hahah... #21 would make docking in venal and several other NPC controlled regions impossible. As nobody would be able to dock, they might as well remove the stations there, right 
And #20... you're obviously not the kind of person who likes to shoot other people all the time? Concord doesn't come to a -5 and below persons aid, ever. That's already there, removing docking for negative standing players would just be lame. ____________________ Hi. I'm not an alt :) |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.12.30 07:33:00 -
[33]
I think they should permanently turn off the server. This would solve:
Lag Blobs Logoffskis POS Warfare Imbalance Forum whining And more...
Anything that solves this many problems can't be bad. -
DesuSigs |

techzer0
IDLE GUNS
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Posted - 2007.12.30 08:18:00 -
[34]
Originally by: Crumplecorn I think they should permanently turn off the server. This would solve:
Lag Blobs Logoffskis POS Warfare Imbalance Forum whining And more...
Anything that solves this many problems can't be bad.
I see what you did there ____________________ Hi. I'm not an alt :) |

Elissa
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Posted - 2007.12.30 08:26:00 -
[35]
1. Skill training allowed on all three characters per account. 2. Be able to accept missions without returning to the station. Hello?
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Unscrew Pewlous
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Posted - 2007.12.30 08:38:00 -
[36]
Originally by: techzer0
Originally by: Unscrew Pewlous here are a few more:
20. If you have a negative standing to concord, concord will not come to your aid at any time. And you cannot dock at any station that is under concord jurisdiction. 21. If you have negative standing to a faction, you can not dock at any station under that factions jurisdiction.
and I agree that control-Q should not be allowed.
Hahah... #21 would make docking in venal and several other NPC controlled regions impossible. As nobody would be able to dock, they might as well remove the stations there, right 
And #20... you're obviously not the kind of person who likes to shoot other people all the time? Concord doesn't come to a -5 and below persons aid, ever. That's already there, removing docking for negative standing players would just be lame.
Of course, the pirate stations would always allow anyone to dock just to corrupt them and p/o empire. All I am saying is if you want to play like a pirate you must live like one. An English privateer, docking at a Spanish port, would have, as the least of his fears, an elongated neck. Too often, pirates, in game, are the ones hiding out in stations refusing to own up to the consequences of their actions.
Oh, and one mechanic I forgot. If control-Q is removed, then the opposite must be ended. The log on traps must somehow be made impossible like making some one logging on to start at the nearest station from where they logged off.
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Mikal Drey
Angels and Demons
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Posted - 2007.12.30 08:38:00 -
[37]
Originally by: The DrawingBoard Asteroid belts as hidden environments - Exploration
Moving all static asteroid belts into the new Exploration-based resource-distribution system, which allows the server to create and distribute belts on the fly rather than relying on preset locations. This will also involve the asteroid belts moving into our ôDeadspaceö authoring system, allowing more variety and more challenge to be added where necessary. No additional equipment will be needed to find low-end ores (such as the ubiquitous Veldspar), but more valuable ores may (where present) require more tools and more ingenuity to locate. This will add some much-needed variety to mining, allow us to do more interesting things for NPC-hunters, and just maybe put a whole bunch of dastardly macro-miners out of a job.
I would love to see this implemented.
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Kobushi
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Posted - 2007.12.30 08:40:00 -
[38]
You forget to two most needed adjustement.
No.Idiocy: Every player gets granted forum mod/GM powers to avoid waiting for thoses 2 persons answering our millions of spammed petitions.
No.Duhhhhhhhh:Remove all damage dealing weapon/drone/damage because it's killing people.
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Chainsaw Plankton
IDLE GUNS
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Posted - 2007.12.30 08:49:00 -
[39]
Originally by: Corpse Mage
Since I believe EVE should be all about PVP. I made this list of controversial changes that I know many would like implemented. It'll make this game a lot more fun IMHO.
1. All L3 and L4 agents moved to low sec. 2. Scordite, omber, kernite moved to low sec. 3. Cloaked ships can be scanned 4. When logging off in space your ship will stay in place for 15 minutes no matter what. 5. Self-destruct option isn't available during battle but the option is available 5 minutes after battle. 6. Polycarbs, overdrives, nanofibers, and snake implants removed. 7. WTZ removed. 8. Concord shouldn't be able to insta scram you in empire if you are an outlaw. 9. After de-aggression with another player docking will take 5 minutes. 10. Recon probes fixed so they are a viable option in scanning down deadspace mission areas.
1) level 4s to lowsec, level 3s can stay where they are. if someone can really farm courier missions in lowsec imaging what 100 combat ships in one system could do...... 2) scordite can stay in highsec, its worth crap, hell kernite and omber are worth crap as well. 3) only non covops type ships can be probed 4) if agressed then you stay in space, if not you can 1mil km warp off 5) if they have time to self distruct you didnt bring enough friends 6) no, maybe a bit of a nerf to speed, but not the complete removal. 7) no, going around making instas would just be a pain 8) concord doesn't go after outlaws anyways, although they have gotten quite buffed over the years 9) let em dock, again if they shoot you and you cant blow them up in a min w/e 10) yes, but still a bit more difficult then in open space.
i would like a reason for people to be in lowsec.... 3% boosters wtf? might as well be in 0.0 building the real ones.
i would also like tech2 rigs to be more easily buildable and cheaper.
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LaVista Vista
Corporate Research And Production Pty Ltd Zzz
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Posted - 2007.12.30 08:54:00 -
[40]
I just want a better market interface, and a better contract system.
In general, just WAAAAAAAAAAAAAAAAAY better UI, please please please please.
This signature is brought to you by EBankÖ, free space for moderators to brag. |

Chainsaw Plankton
IDLE GUNS
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Posted - 2007.12.30 08:56:00 -
[41]
yea, contracts do need some work
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Terail Zoqial
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Posted - 2007.12.30 09:26:00 -
[42]
I would nerf the grind by 60%, remove the random chance generator and make everything skill dependant.
I am GAWD!!!, Yarrr!1! 
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Wild Rho
Amarr GoonFleet
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Posted - 2007.12.30 10:13:00 -
[43]
Getting rid of warp to zero and local in 0.0
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Thornat
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Posted - 2007.12.30 22:11:00 -
[44]
Originally by: Zephyr Rengate **** off
I second that.
You have named pretty much everything good that was fixed with the game in the past year or so, undoing any of that would be like a time warp to crappy land.
I might give you the thing about the agents, but everything else is crap.
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Xaen
Caldari Thunder Muffin
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Posted - 2007.12.30 22:24:00 -
[45]
Originally by: Corpse Mage Edited by: Corpse Mage on 30/12/2007 01:59:58 Edited by: Corpse Mage on 30/12/2007 01:59:35 Since I believe EVE should be all about PVP. I made this list of controversial changes that I know many would like implemented. It'll make this game a lot more fun IMHO.
1. All L3 and L4 agents moved to low sec. 2. Scordite, omber, kernite moved to low sec. 3. Cloaked ships can be scanned 4. When logging off in space your ship will stay in place for 15 minutes no matter what. 5. Self-destruct option isn't available during battle but the option is available 5 minutes after battle. 6. Polycarbs, overdrives, nanofibers, and snake implants removed. 7. WTZ removed. 8. Concord shouldn't be able to insta scram you in empire if you are an outlaw. 9. After de-aggression with another player docking will take 5 minutes. 10. Recon probes fixed so they are a viable option in scanning down deadspace mission areas.
lmao
Why not just delete all player accounts? It would be faster. Slightly. -- Support fixing the EVE UI | Suggest Jita fixes
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Zeknichov
Life. Universe. Everything.
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Posted - 2007.12.30 22:27:00 -
[46]
1. Manufacturing and research removed from high-sec. Low-sec and 0.0 only. 2. POS' removed from high-sec. 3. All t1 unnamed items removed from loot tables. 4. L4 agents all moved to low-sec. 5. Local removed. 6. When logging off in space your ship will stay in place for 15 minutes no matter what.
If I think of anything else I'll add it.
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Skyfinder
Ascent of Ages
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Posted - 2007.12.30 22:40:00 -
[47]
The Game Mechanics that allow bumping ships to be used against pilots, particularly Capital ship pilots should be changed to reflect the reality that small things should not be able to 'bump' very very large things very far away, even in space. The inertia and mass of the larger object should cancel out the opposing force presuming it is moving.
Fix/Change please.
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Zombie Network
GoonFleet
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Posted - 2007.12.31 00:07:00 -
[48]
I would rip out and replace the entire Evemail interface.
It is impossible to follow any form of conversation involving more than one person, which can often happen in corp/alliance mail and is also impossible to sort or filter messages at all unless they are from the same person.
Having recently fallen victim to the Evemail bug where you receive all director mail if you have any sort of role, it made managing my evenmail impossible. There was nothing I could do but do a "SELECT-ALL: Delete", which deleted all the personal messages I did have that were lost in the ocean of bull**** the system sends you.
Even the earliest email clients from when the internet was a mere baby had the basic functionality to sort and filter messages to view them in some sort of locical fasion, I don't know why it appears to be so impossible in eve.
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Nyx Avatar
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Posted - 2007.12.31 00:12:00 -
[49]
Originally by: Corpse Mage Edited by: Corpse Mage on 30/12/2007 01:59:58 Edited by: Corpse Mage on 30/12/2007 01:59:35 Since I believe EVE should be all about PVP. I made this list of controversial changes that I know many would like implemented. It'll make this game a lot more fun IMHO.
1. All L3 and L4 agents moved to low sec. 2. Scordite, omber, kernite moved to low sec. 3. Cloaked ships can be scanned 4. When logging off in space your ship will stay in place for 15 minutes no matter what. 5. Self-destruct option isn't available during battle but the option is available 5 minutes after battle. 6. Polycarbs, overdrives, nanofibers, and snake implants removed. 7. WTZ removed. 8. Concord shouldn't be able to insta scram you in empire if you are an outlaw. 9. After de-aggression with another player docking will take 5 minutes. 10. Recon probes fixed so they are a viable option in scanning down deadspace mission areas.
sound like a sad pirate not man enough to go to .0 for real kills to me...
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