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Patryk Sokliwiec
Swordbruden Mining and Security Service Inc. Rare Faction
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Posted - 2008.01.07 08:32:00 -
[61]
even the possablity of after one skill completes its on a 24 hr timer and randomly selects a skill and begins training it after 24hrs it just stops.. would be interesting lol  ----------------------------------- I ain't got nuthin |

Guttripper
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Posted - 2008.01.07 09:45:00 -
[62]
Perhaps CCP could implement the skill queue having a cost involvement. Each hour that the queue is running costs the pilot one million ISK. If the pilot runs out of credit, then the skill stops training. If the player has to purchase gaming cards to keep their skills running, then CCP comes out ahead. And if the player is wealthy enough in game, then it removes credits from the economy.
As for the military players, perhaps CCP could establish something out of game where a player can verify their military service and CCP will waiver the credit costs noted above. It is fortunate these same people are doing me a great favor in real life and yet are penalized in the current fashion of gaming. This is the least that can be offered as compensation - a skill queue for these people.
I agree that for any queue to be implemented, the account must be active at all times.
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Sue Mee
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Posted - 2008.01.07 10:47:00 -
[63]
Originally by: SiJira
whats wrong with finishing skills while you are online and training longer ones when you cant get online?
unexpected server downtimes
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Sue Mee
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Posted - 2008.01.07 10:53:00 -
[64]
Originally by: NightF0x and there will be people that will set skills in the queues just to farm characters.
precisely, farmers are the ones that do not need queues, since they already have all the time in the world to micromanage skills. its regular players, with families and jobs that have a hard time.
its like starforce, it only screws legal owners, cause those with pirated copies just use a no-dvd ***** and are happy.
Originally by: NightF0x The DEVs won't implement it because they want you to actually play the game. If that is logging in just to change skills then you are still logging in to do that.
dont you know that with a 1-skill queue players would log in exactly as many times as now minus one? do the math. do you think that logging in 999 times instead of 1000 over 3 years is something to be worried about?
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Wet Ferret
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Posted - 2008.01.07 11:09:00 -
[65]
Edited by: Wet Ferret on 07/01/2008 11:09:55
Originally by: Zoe Mygou I can't really see why someone should be aganist this change. Why are you being so selfish? People with decent jobs can usually connect only in the evening, and 3-4hrs skill trainings are really a pain to manage. What's wrong with putting a 24hrs queue? "It won't happen"... why? Because you said so? Go get a job please.
My thoughts exactly.
Originally by: Attonasi I see a lot of crap here. The argument should come down to what makes the game better. You people saying that it would dumb down the game or make it easier to farm characters and the other stupid **** you are posting are either just arguing for arguments sake or being ********.
A 24 hour skill queue would make eve more fun and playable. For everyone.
Period.
Particularly new players who CCP wants to stay and play the game. My characters have 15-30mil SP's and it is still a pain in the ass. I am in the military also and it is just not feasible to log in to the game every day but RL isn't even a part of this discussion. The question again for the ******s above is: Would this change make the game more fun?
The answer is clearly yes.
x2
You really get to see how bitter, stubborn and selfish the EVE community is whenever you suggest a quality-of-life improvement of the game.
Oh and /signed for skill queueing. It only needs to be one skill in advance to work. Dual would be grrreat, too!
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.01.07 12:29:00 -
[66]
Originally by: SiJira
Originally by: Mara Noan
Originally by: Verone
Originally by: 0raven0 Why do you think it would never happen.
Because CCP actually want people to log in and play the game, not sit and queue skills to go inactive for months at a time.
For those of us who are forced to up and disapear for months at a time this would be great but then again, how many of us are force to spend time in undeveloped areas providing emergency servicecs and rebuilding skills on 3 days notice, not worth it percentage wise.
either set long skills all the time except when you are online or dont play the game
you keep looking at it from your view and you need to realize that the abuse of this mechanic and the harm it will do far outweighs any benefits some people that cant plan their way out of a paper box might get
What harm will it do?
CONCORD provide consequences, not safety; only you can do that. |

Kayna Eelai
Gallente Paxton Industries Paxton Federation
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Posted - 2008.01.07 12:44:00 -
[67]
Originally by: 0raven0
Quote: Skill Training - Queue or Dual training
This could enable players to either queue skills so that when one level finishes the next level in that skill starts training automatically, or another preset skill starts training automatically. Dual training would enable you to have a primary long-term skill in training with a secondary short-term skill sharing the training time. After a level in the secondary skill has trained, the primary skill trains at full speed again.
This has been something they mentioned would happen for over a year, and its still on the drawing board, not even in development or anything. Does anyone know for when this is planned to arrive?
a mix of both.
oh and let me train all chars on my account at same time (with certain reduction on speed if u think this would be "too imbalanced") ... why give the possibility of 3 chars per account, when u can only train one. only encourages useless 1 day old spy alts.
fixed to 23.15 kB (23710 bytes) |

Estephania
Independent Political Analysts
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Posted - 2008.01.07 13:48:00 -
[68]
Can't see why queue shouldn't implemented. Not everyone is a schoolkid or a student who ditches classes if the skill is finishing at 11 am. Actually I see absolutely no harm the skill queue would bring.
Training multiple chars on one account can do potentially a lot of harm.... to CCP income. Just think how many alt accounts will be thrown away, merged or not created if this will make its way to Tranquility server. I would fully support multiple chars training on the same account, I just don't see it happening.
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HoKu Ziare
Reikoku Band of Brothers
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Posted - 2008.01.07 14:13:00 -
[69]
Originally by: Verone
Originally by: 0raven0 Why do you think it would never happen.
Because CCP actually want people to log in and play the game, not sit and queue skills to go inactive for months at a time.
TBH I don't think they would care. I mean they are still getting there monthly payments.
I mean $$ with no customers logging in = $$ with no work. I'd like that :)
But it is a game; and it is to be played not paid so I can see both sides.
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Boomershoot
Caldari Insurgent New Eden Tribe Deus Ex.
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Posted - 2008.01.07 14:18:00 -
[70]
skill queueing and dual training is just not gonna happen ever, for a simple math calc:
think about a faction pilot, who has gallente and minmatar BS to IV, he wants to get full operational power from his faction ship, so he sets either:
1) Minmatar BS V and queue Gallente Battleship V -> near 80D, that's 2 month of training, lol
2) Minmatar BS V along with Gallente Battleship V -> both ends 80D after.
oh well, in that time you can simply unsubscribe for 2 month and return 3 days before the skills finish, and you just win a cake :D
not. gonna. happen. ever. ___________________________________________________________
For all your Jita Problems, click here |

Raxxius Maelstrom
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Posted - 2008.01.07 14:26:00 -
[71]
Unless...
they...
implement...
the...
no skill training...
on non subscribed accounts idea.
It's not rocket science is it...
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Mozqito
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Posted - 2008.01.07 14:28:00 -
[72]
I'm a merchant mariner, and am away from any internet access for three months a row. To me it would be really, really nice with a skill queue, for obvious reasons. Would you have been of the same opinion if your work had similar conditions? Just wanted to share one way of life to make naysayers understand their counterparts a little bit more.
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Snipe Ranger
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Posted - 2008.01.07 14:36:00 -
[73]
Originally by: Kyra Felann
Originally by: Nyx Avatar Edited by: Nyx Avatar on 31/12/2007 15:09:15
Originally by: Rayisa the most valid argument I have is this. I am in the military. I am deployed anywhere from one to five months at a time. Most of my skills (the important ones, not the fluff ones) are at the five day + stage. A queue would help keep me from loosing six months out of a year of SP training. And no, logging in from work isn't an option. Neither is relying on having internet where ever we go.
Then obviously you need a new job... Because eve isn't suppose to be "easy" or give instant gratification as many have posted already...
Oh, and since you have to be the ONLY one with this sort of issue the problem has to be you.... 
Are you ********?
If he's in the mititary, he can't really just go and get another job any time he feels like it.
And I know he's not the only Eve player in the military.
So stop talking nonsense, plxkthxbai.
Uh, I think his reply to the military guy was FULL of sarcasim? 
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Nyx Avatar
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Posted - 2008.01.07 14:47:00 -
[74]
I really find it funny that CCP allow people to buy isk in the form of timecards yet dont give us something like this.
People who say the game should be "played" and not just "paid". Ok, well if I only pay for the game where do I get the ISK to buy skills?
Obviously I would have to play the game to afford the skills, and If you say well what about time cards - thats a whole different can of worm that CCP opened not the players.
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Wet Ferret
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Posted - 2008.01.07 15:05:00 -
[75]
Edited by: Wet Ferret on 07/01/2008 15:08:00
Originally by: Boomershoot skill queueing and dual training is just not gonna happen ever, for a simple math calc:
think about a faction pilot, who has gallente and minmatar BS to IV, he wants to get full operational power from his faction ship, so he sets either:
1) Minmatar BS V and queue Gallente Battleship V -> near 80D, that's 2 month of training, lol
2) Minmatar BS V along with Gallente Battleship V -> both ends 80D after.
oh well, in that time you can simply unsubscribe for 2 month and return 3 days before the skills finish, and you just win a cake :D
not. gonna. happen. ever.
Here's a simple math calc: skill queue will not function on inactive account = you're an idiot.
And an edit for those of you who have bouts of absence for 'three months at a time' for military service or whatever: I feel for you. Really, I do. But you simply can NOT expect the game to cover your arse for several months of inactivity. I mean, come on. 
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Ovno ConSyquence
Amarr The Plebians
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Posted - 2008.01.07 15:16:00 -
[76]
Originally by: Strak Yogorn
Originally by: Xaen
Originally by: Strak Yogorn just train the skills like everyone else, this isnt an instant gratification game you know. theres already plenty of char farming going on as it is.
Yeah cause we never want to do anything that makes a legal, if despised game activity easier even if it helps the 150,000 regular users. That would be silly!
Eve isnt supposed to be "easy" - it takes effort to accomplish something, something ppl seems to have forgotten all about.
I couldn't agree more, eve isn't supposed to be easy, but that doesn't mean that it should be annoying to do something really simple...
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Dhamon Grimwulf
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Posted - 2008.01.07 15:26:00 -
[77]
Edited by: Dhamon Grimwulf on 07/01/2008 15:26:53 SKILL QUEUING ABSOLUTELY HAS TO BE IMPLEMENTED! It is a huge hassle to always be checking my skills, having skills that only take 3 hours but i cant get back to them in 8 hours. Having to say, ill be gone for a while so i better train a long skill i really dont want to so I dont waste time and having to camp my comp to train low level skills.
What if i would like to train 6 1 hour skills? should i have to wait in front of the computer for over 6 hours or could i set them to train while i was at work and have them completed by the time i get home. That is far more enjoyable to anyone I can think of.
A game doesnt have to be hard, monotonous, or annoying to be fun or "worth it". Some ******s just like things to be harder becuase they think it grows their epeen to call others whiners when they have a valid idea that would VASTLY improve the gaming experience.
Make it a condition of queuing to have an active account and that would take care of any problems. Who cares about character farmers? They are doing it now and they will continue to do so in the future. Should we sacrfice a great improvement that would help all real players or not do so just to NOT help farmers? that is messed up logic.
PLEASE CCP IMPLEMENT THIS SOON |

Tobin Shalim
Vulcan Foundry
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Posted - 2008.01.07 15:48:00 -
[78]
Originally by: Mazaron Having a "backup" skill that would train for a MAXIMUM of 24 hours would not be game breaking, it would not encourage people to farm characters and the devs get people to play the game. It would just be for those situations where you can't easily access a PC with EVE to change your skill.
Anybody saying it would break the game, prove how.
this.
i was overnight at my girlfriends house this past weekend and had a skill set to finish around 9:30am, with plans to be back by then. but time flew by, and next thing i knew it was 10am and i was downloading Eve to her computer JUST to be able to start another skill going. a training queue, even a simple one that allows us to designate the next skill to train when the current one finishes, even if it limits us to only adding on one additional skill, would be a huge benefit to players that might get stuck in a situation where they can't change their training over.
this also doesn't much go against CCP's desire to have players log in, and might even be a way to cut down on lag by having less people just logging in to change a skill, and free up more mainframe resources for those of us playing.
Originally by: Snowden Vel I like this thread because I'd almost forgotten what BoB sounds like in the throes of a completely narcissistic delusion.
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.01.07 15:57:00 -
[79]
My proposal has always been that if you start training a skill it keeps going until you finish level 5. This is simple, is not vulnerable to the 3,4.5...n skill queue slippery slope that people are worried about, and only increases the maximum time that one can be offline by 25%.
It does mean that you can set those annoying 6-hour level 3 skills without waking up at 4AM or leaving work at 2MP for a skillchange.
CONCORD provide consequences, not safety; only you can do that. |

Sue Mee
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Posted - 2008.01.07 16:19:00 -
[80]
oh please, for christ sake, only 1 skill, just one, on the queue, enough to bypass those stupid unexpected server downtimes and the terrible need to change skills right after the last one has finished.
those moaning, wake up, you will have to log in as many times as before. is not any "easy mode" or "queue eleventeen skills and see you next year". NO! just 1 skill queue, only active if the account is active.
CCP devs, yes you, please, pass by and say that you understand our reasoning, but still wont give us this simple feature, that would be used by every player, just because some tenths of farmers, who already have all the time in the world to switch skills, and btw, that also pay their money, could be benefited also. is that how you feel? what is your reasoning for not implementing such a simple and harmless feature?
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Guttripper
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Posted - 2008.01.07 16:36:00 -
[81]
As I continue to read this thread, I realize that I must be doing something wrong. People seem to have this huge collection of a few hours skill sets waiting to be completed whereas I have skills that are timed in the days, much less weeks to finish. And this is with a head full of higher end implants too.
So what am I doing wrong? 
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Taedrin
Gallente Magellan Exploration and Survey Rare Faction
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Posted - 2008.01.07 16:50:00 -
[82]
Edited by: Taedrin on 07/01/2008 16:53:32 Edited by: Taedrin on 07/01/2008 16:50:49
Originally by: Xaen
Originally by: SiJira right right you have a real life because you are stressed over losing a few sps in this internet spaceships game
Flame.
Originally by: SiJira oh my im sorry lets all play your way and make this a meta game where you can train all your skills for the month on the 1st and then order all the items you need from 5 jumps around from a non player entity in an -mm-orpg
Straw man.
Originally by: SiJira yup lets pretend we are you and are not forcing a gamebreaking change on others and call the people disagreeing as the ones forcing others to play their way 
appeal to emotion
I nominate you for worst poster of the week!
Originally by: SiJara
either set long skills all the time except when you are online or dont play the game
you keep looking at it from your view and you need to realize that the abuse of this mechanic and the harm it will do far outweighs any benefits some people that cant plan their way out of a paper box might get
False Dichotomy
I second the motion, Xaen.
/edit: also: Begging the question
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Jack Gilligan
Caldari New Dawn Initiative
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Posted - 2008.01.07 22:08:00 -
[83]
Even if I could only queue up the NEXT skill to train it'd be great and solve most of my problems. The biggest issue I have with training is when I start off on a new skillset and have the problem of having to change again in a few minutes, or having a skill training switch in the middle of the night or at work.
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Nanaka Shirakawa
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Posted - 2008.01.07 22:46:00 -
[84]
I am quite honestly stunned at how nasty and condescending some of the people in this thread are, and unfortunately its some of the people (not all) who are against the skill queue. Its sounds as though if implemented its akin to someone coming to their house and shooting their dog, or stealing their car etc. The vitriol against those that may not have OMGAWESOME amounts of time to devote to playing a game, any game, is almost unthinkable in their world. Although I suppose I forgot, this is the Internet. Decency, empathy and kindness rarely exist online, and those that exhibit it, get eaten alive.
You what one of the things that attracted me to this game was? The offline skill training. I've played other MMORPGs, I've done the level grind, and you know what? Its a royal PITA and after a while, really really isnt fun. I am fortunate that I have job and life that allows me flexibility so I can login to train skills (although not at work), but others obviously do not. Why penalize them? Why tell them they shouldn't be allowed to enjoy something?
A simple 1 skill queue, disallowing inactive (therefore not paid for, kind of important I think) accounts from training doesn't seem so bad. What is so bad about disabling skill training on accounts that aren't being paid for? How is it unfair?
I very much doubt a skill queue will appear, at least any time soon, and it is quite possibly due to some of the sizable outcry that the subject generates.
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Novemb3r
Vale Heavy Industries Molotov Coalition
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Posted - 2008.01.07 22:52:00 -
[85]
Originally by: Guttripper Perhaps CCP could implement the skill queue having a cost involvement. Each hour that the queue is running costs the pilot one million ISK. If the pilot runs out of credit, then the skill stops training. If the player has to purchase gaming cards to keep their skills running, then CCP comes out ahead. And if the player is wealthy enough in game, then it removes credits from the economy.
As for the military players, perhaps CCP could establish something out of game where a player can verify their military service and CCP will waiver the credit costs noted above. It is fortunate these same people are doing me a great favor in real life and yet are penalized in the current fashion of gaming. This is the least that can be offered as compensation - a skill queue for these people.
I agree that for any queue to be implemented, the account must be active at all times.
I've got nothing against the guys in the military, but why is it that they should get some special concession? There are other people who do jobs that cause them to be away from their computers for extended periods and these jobs are every bit as vital as military service. Should they get special concessions as well?
I'm just playing devil's advocate here. If you decide that someone is important enough to get a benefit based on thier IRL job you then have to assess every player's job. That seems like a lot of work. -
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.01.07 23:38:00 -
[86]
Originally by: Novemb3r
Originally by: Guttripper Perhaps CCP could implement the skill queue having a cost involvement. Each hour that the queue is running costs the pilot one million ISK. If the pilot runs out of credit, then the skill stops training. If the player has to purchase gaming cards to keep their skills running, then CCP comes out ahead. And if the player is wealthy enough in game, then it removes credits from the economy.
As for the military players, perhaps CCP could establish something out of game where a player can verify their military service and CCP will waiver the credit costs noted above. It is fortunate these same people are doing me a great favor in real life and yet are penalized in the current fashion of gaming. This is the least that can be offered as compensation - a skill queue for these people.
I agree that for any queue to be implemented, the account must be active at all times.
I've got nothing against the guys in the military, but why is it that they should get some special concession? There are other people who do jobs that cause them to be away from their computers for extended periods and these jobs are every bit as vital as military service. Should they get special concessions as well?
I'm just playing devil's advocate here. If you decide that someone is important enough to get a benefit based on thier IRL job you then have to assess every player's job. That seems like a lot of work.
Hmm maybe because guys in the military can be sent away for extended periods, without any notice whatsoever, on pain of severe penalties if the decide to disobey, all so they can risk their lives to protect your ass.
CONCORD provide consequences, not safety; only you can do that. |

Novemb3r
Vale Heavy Industries Molotov Coalition
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Posted - 2008.01.07 23:48:00 -
[87]
Originally by: Malcanis
Originally by: Novemb3r
Originally by: Guttripper Perhaps CCP could implement the skill queue having a cost involvement. Each hour that the queue is running costs the pilot one million ISK. If the pilot runs out of credit, then the skill stops training. If the player has to purchase gaming cards to keep their skills running, then CCP comes out ahead. And if the player is wealthy enough in game, then it removes credits from the economy.
As for the military players, perhaps CCP could establish something out of game where a player can verify their military service and CCP will waiver the credit costs noted above. It is fortunate these same people are doing me a great favor in real life and yet are penalized in the current fashion of gaming. This is the least that can be offered as compensation - a skill queue for these people.
I agree that for any queue to be implemented, the account must be active at all times.
I've got nothing against the guys in the military, but why is it that they should get some special concession? There are other people who do jobs that cause them to be away from their computers for extended periods and these jobs are every bit as vital as military service. Should they get special concessions as well?
I'm just playing devil's advocate here. If you decide that someone is important enough to get a benefit based on thier IRL job you then have to assess every player's job. That seems like a lot of work.
Hmm maybe because guys in the military can be sent away for extended periods, without any notice whatsoever, on pain of severe penalties if the decide to disobey, all so they can risk their lives to protect your ass.
That's not really the point. The point is if you start assessing these kinds of things based on a person's job or whatever, you have to do it for everyone. It's also worth pointing out that these guys choose to put themselves in a position where they can be "sent away for extended periods, without any notice whatsoever, on pain of severe penalties if the decide to disobey, all so they can risk their lives to protect your ass."
It's not like they didn't know this when they signed up to play EVE. The same goes for anyone who might have to go to weird and wonderful places for extended periods for their work. -
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Iago Diminich
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Posted - 2008.01.07 23:59:00 -
[88]
Edited by: Iago Diminich on 08/01/2008 00:03:06
Originally by: Novemb3r
I've got nothing against the guys in the military, but why is it that they should get some special concession? There are other people who do jobs that cause them to be away from their computers for extended periods and these jobs are every bit as vital as military service. Should they get special concessions as well?
I'm just playing devil's advocate here. If you decide that someone is important enough to get a benefit based on thier IRL job you then have to assess every player's job. That seems like a lot of work.
This is not a special concession for military. It just happens that a lot military folks don't have the access or free time all the time.
And come join the military before you talk **** you spoiled little twit. |

Schalac
Caldari STEELERS
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Posted - 2008.01.08 00:05:00 -
[89]
I don't mind having to log in to change skills. I went inactive for a few months and lost all that time for training my character, yet I still have a plethora of level 5 skills. I also have some level 4 that take at least 20+ days to train to level 5 that I can switch to when I will be gone for a while.
To me the skill in training isn't about logging in every 12 minutes to train a new skill. I do those while I am playing the game. True skill involves being able to plot a course of learning to reach a desired goal, while at the same time balancing everything else that is going on in your life. If you miss a day or two here and there you are not going to be the weakest player in the universe. I've seen 2 week trail accounts take down named battleships. This is after all an MMO. If you can't fly a titan, so what. Eventually you will get there if that is your desired goal but it isn't a race to the end of the game.
I like the skill training the way it is now. One thing that I would love to see though would be the ability to train second and third characters on the same account. I would even pay a few extra dollars a month for the ability to do so. Totally optional if you don't want to pay extra for your spies.
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Novemb3r
Vale Heavy Industries Molotov Coalition
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Posted - 2008.01.08 00:08:00 -
[90]
Originally by: Iago Diminich Edited by: Iago Diminich on 08/01/2008 00:03:06
Originally by: Novemb3r
I've got nothing against the guys in the military, but why is it that they should get some special concession? There are other people who do jobs that cause them to be away from their computers for extended periods and these jobs are every bit as vital as military service. Should they get special concessions as well?
I'm just playing devil's advocate here. If you decide that someone is important enough to get a benefit based on thier IRL job you then have to assess every player's job. That seems like a lot of work.
This is not a special concession for military. It just happens that a lot military folks don't have the access or free time all the time.
And come join the military before you talk **** you spoiled little twit.
If you read the original quote that I replied to you would see that the person who posted it was referring specifically to those in the military service. I fail to see how I am a spoiled little twit for simply pointing out that there are others who should be extended the same concessions and how much extra work that would create for CCP. -
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