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Thread Statistics | Show CCP posts - 4 post(s) |

Dimagus
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Posted - 2008.01.01 05:40:00 -
[1]
Edited by: Dimagus on 01/01/2008 05:43:26 Material Faucet = Adds new materials to the game (Mining) Material Sink = Removes existing materials from the game (Destroying Ships) ISK Faucet = Adds new ISK to the game (Bounties) ISK Sink = Removes existing ISK from the game (Tax) Econoneutral = Neither adds nor removes material/ISK from the game. (Trading, Refining)
The third factor is "time" which is worthless or priceless depending upon who is asked.
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Dimagus
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Posted - 2008.01.01 05:46:00 -
[2]
Originally by: Erel Kighas
Originally by: Dimagus Material Faucet = Adds new materials to the game (Mining) Material Sink = Removes existing materials from the game (Destroying Ships) ISK Faucet = Adds new ISK to the game (Bounties) ISK Sink = Removes existing ISK from the game (Tax)
Econoneutral = Neither adds nor removes material/ISK from the game. (Trading, Refining)
so does a carrier that smartbomb-camps a gate cause inflation or deflation?

The materials that the ship was made of was lost, the implants the pilot had were lost (if podded), but since no actual ISK is lost yet insurance can generate ISK, it actually inflates the economy.
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Dimagus
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Posted - 2008.01.01 05:50:00 -
[3]
Doing away with tax would be VERY bad, there would be no effective way to remove ISK from the game, so the total amount would increase exponentially. Removing insurance is a tricky proposition, since even though it inflates the economy, losing an expensive ship (in materials) still balances out.
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Dimagus
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Posted - 2008.01.01 06:00:00 -
[4]
I'll have to agree, it's very difficult to equate a virtual economy to a real life one. When looking at game and the virtual assets you have to accept that there always has to be an increase in both money and material, otherwise there wouldn't be enough in the game to accommodate new players or replace losses.
The goal to a proper economy is to limit it to a linear inflation, where assets and wealth increase to correlate with the game's age and the number of players. EVE handles it fairly well with a few quirky market points, but you have to remember that 99% of all buying/selling, constructing/refining is simply converting material/wealth back and forth and not adding or removing anything.
What goes in, has to be a restricted to a set level according to what comes out.
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Dimagus
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Posted - 2008.01.04 03:53:00 -
[5]
Mining != Construction Mining != Selling/Trading Mining != Insurance Mining != Ship-to-Ship Combat
At best mining can be associating with refining and hauling, every argument I've read so far in this thread that Mining is an ISK Faucet has nothing to do with the actual Mining.
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