| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Raudka
|
Posted - 2004.03.19 13:45:00 -
[1]
McWatt: where does your assumption about stripminers solely operating in 1.0 come from?
How delusional are you? How distant are you from this type of gameplay? What weight do your words on this situation have when you have obviously no idea ?
The 1.0 systems and empire (0.5+) stripminers are two very different things.
Yes some did******the 1.0 systems but we have had various excellent solutions suggested to fix the starting systems. -- Champion of user friendlieness and proper information distribution Defender of newbies EVE knowledgeBase |

Raudka
|
Posted - 2004.03.20 17:54:00 -
[2]
Wraeththu gets my vote 
Jash needs someone to snip his high platform shoes down to size  -- Champion of user friendlieness and proper information distribution Defender of newbies EVE knowledgeBase |

Raudka
|
Posted - 2004.03.20 19:00:00 -
[3]
Quote: And you need a round of EMP L to plug that fecal matter distribution point you're using as a communications device.
Oh such a big and strong man Jash, answering your statement is not worth it. -- Champion of user friendlieness and proper information distribution Defender of newbies EVE knowledgeBase |

Raudka
|
Posted - 2004.03.20 19:06:00 -
[4]
Quote: At the moment, they can't, because their roids are being eaten by older players. The reason for that seems to be the fact that markets are centralised.
And we have had oodles of suggestions aimed at making empire space (particularly 1.0 systems) viable for the newbies, none of which interfers with existing gameplay except for making 1.0 unmine-able by anything larger than a level 2 frigate for example. Extend it to level 3 frigates and 0.8 space sure, other massive nerfs suggested don't really do anything to help the new players that want to start slowly mining in empire space (I'd tell them to run agent missions instead but that's me). -- Champion of user friendlieness and proper information distribution Defender of newbies EVE knowledgeBase |

Raudka
|
Posted - 2004.03.20 19:17:00 -
[5]
Quote: Really. I feel a tear coming. Give me a century or two for it to fully form. 
Delusion of someone caring about your opinion. I answer to your "solutions" because I think they are very often just a representation of a very narrow viewpoint of how EVE can be. In essence Warcraft or Age of Empires or similar. In your view peace is a dirty word and damn if anyone wants to have a different playstyle from you. That's the impression you give to us very vocally.
And lots of us don't approve or agree and therefor answer in something that seems too cryptic for you to understand as you continue to hammer home your narrow views.
-- Champion of user friendlieness and proper information distribution Defender of newbies EVE knowledgeBase |

Raudka
|
Posted - 2004.03.20 19:21:00 -
[6]
Quote: That doesn't make sense. The problem is, there is no ore left in high security space. How can the people who mined it out not be responsible for it?
Because we are getting NEW and MORE players to the starting zones every day and the respawn rate is non-existent?
Anyone knows that I'm not a fan of corporations stripmining newbie sectors but it's a different matter for the rest of empire space.
-- Champion of user friendlieness and proper information distribution Defender of newbies EVE knowledgeBase |

Raudka
|
Posted - 2004.03.20 20:18:00 -
[7]
Quote: Take a look at A Tale in the Desert and take an honest look at Eve. About the only thing they have in common is they're both classified is MMOGs.
Take a look at a game like Horizons and take an honest look at Eve. Horizons, a PvE oriented game with an advanced tradeskill system that runs circles around Eve's, has miners. And those miners cannot mine risk free and continue to advance. Horizons features an NPC AI that makes Eve's NPCs look like they're powered by Speak N Spells. Again, mostly the thing they have in common is they're both classified as MMOGs.
So you like Horizons? Why do you want to make EVE the same as another game you play?
To clarify I've never played Horizons nor Tale in the Desert or in fact any other MMOG in a persistent world. My background is in strategy games as well as FPS games. I can enjoy a clanmatch with a foreign clan in TFC/CS just as much as I enjoy winning the title with Chisselworth United in CM or crushing Age of Mythology in Titan mode.
All different games with different gameplay. I like them all, I'm not advocating for EVE to become CS nor AoM nor CM. -- Champion of user friendlieness and proper information distribution Defender of newbies EVE knowledgeBase |

Raudka
|
Posted - 2004.03.21 03:10:00 -
[8]
(new player) > Where are all the asteroids I need to get Feldspar... I'm at an asteroid belt.. but there are no asteroids only crates
Respawn level needs to be upped. This is a huge issue, there are 242 people in Caldari State War Academy at this moment, they can't find Veldspar, the tutorial is bugged with jettison can, the training drones at the training ground respawn so slowly it takes ages to get certificates.
CCP... the newbie zones NEED TO BE RICH OF Veldspar and training grounds. It's very simple.
Just now you are hoping for a huge influx of EnB players, well they are having all these problems, you need to make a nice first impression and so far it's not great. -- Champion of user friendlieness and proper information distribution Defender of newbies EVE knowledgeBase |

Raudka
|
Posted - 2004.03.21 04:27:00 -
[9]
Quote: New players in frigates can't decimate the belts in high sec space if they tried. The only effect raising the respawn amount of high sec roids would have is crashing the trit market as the high sec bship miners strip mined more ore and flooded the market with it.
No Jash. As often stated we can simply have lots of tiny veldspar roids in 1.0.
Not worth it for a bship to even activate their lasers on but godsend for newbies. -- Champion of user friendlieness and proper information distribution Defender of newbies EVE knowledgeBase |

Raudka
|
Posted - 2004.03.21 19:28:00 -
[10]
Quote: We need a solution badly. It's getting stupid. And the new players, damn, one almost feel like ferrying some Veldspar to the start sysstems and start handig it out to the new players.
Exactly. What worries me is the fact that to do the tutorial missions the players must get a few hundred units of veldspar and they just see the cans.
Having 1000 Veldspar roids each containing 2000 veldspar respawning daily in the starter systems is not feasible for the stripminers but the perfect solution for the new players to do the tutorial.
If they want to make mining a profession they can move to 0.9 or 0.8, even in a Velator they can take the 2k pirates.
Again personally I would advise new players who wish to become miners to start training their mining skills BUT run agent missions in the meantime until they have a better ship and better skills because frankly mining in a frigate is so much slower to make money than doing agent missions. -- Champion of user friendlieness and proper information distribution Defender of newbies EVE knowledgeBase |

Raudka
|
Posted - 2004.03.23 19:23:00 -
[11]
Quote: But the map shows that people want nothing of it.
Map wins.
Very true.
This game is about choices, Jash and his ilk doesn't approve of that and wants the game to make the choices for the players. That's wrong for anything that is supposed to be fun. -- Champion of user friendlieness and proper information distribution Defender of newbies EVE knowledgeBase |

Raudka
|
Posted - 2004.03.23 21:24:00 -
[12]
Quote: I sometimes have the feeling, that CCP is a bunch of PvP maniacs who, unluckily for us, managed to create a not-only-pvp game, and now they are sitting there without a clue of whats happening and what they want / could do about it.
Sadly I do concur with that. -- Champion of user friendlieness and proper information distribution Defender of newbies EVE knowledgeBase |
| |
|