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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2008.01.03 01:59:00 -
[1]
think pirate ships sailing side by side at the same speed unloading at each other!
the transversal is 0 because to each other they are not moving.
now as for tracking there is a much more important factor, your angular velocity. how far around an object you are moving every second. which can only be found based on your range compared to your transversal.
this new numer is how you find out if your .80 tracking speed will hit or not.
go in game and on your overview you can turn on angular velcity which will take your tranversal and distance and compute the number for you!
so if the target says that your moving in relate terms with the object at .5 /sec and your guns track at .8 you will hit!
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |

MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2008.01.03 03:14:00 -
[2]
Originally by: Jurgen Cartis Their velocity perpendicular to a line between your ships divided by the length of that line.
The velocity in your example would be 1000/distance to the object, or 1 rad/s at 1km, 0.1 rad/sec at 10km.
that's velocity.
that 1000 needs to be the transversal which is found by taking the speed of both ships.
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2008.01.03 03:15:00 -
[3]
Originally by: MotherMoon
Originally by: Jurgen Cartis Their velocity perpendicular to a line between your ships divided by the length of that line.
The velocity in your example would be 1000/distance to the object, or 1 rad/s at 1km, 0.1 rad/sec at 10km.
that's velocity.
that 1000 needs to be the transversal which is found by taking the speed of both ships.
think about it if he goes 1000m/s at something moving 1000m/s it will have 0 rad/s
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |

MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2008.01.03 05:11:00 -
[4]
Edited by: MotherMoon on 03/01/2008 05:12:40 I think I double posted but the 2nd post had my paste of myself in it but ...

and your welcome!
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
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