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Aakir
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Posted - 2008.01.03 11:32:00 -
[1]
Edited by: Aakir on 03/01/2008 11:33:30 Hello folks.
I played EVE back in 2004 the first time, and If my memory dont fail me there was rat spawns at the SG.
Why have this been removed?
This might (or not) be a alternative solution to Gate Campers in Low Sec. If there would spawn a couple of 250-600k rats at the gates a little now and then that would maybee open up Low Sec for us (carebears, whineers, etc) that simply dont want to loose a ship to a Camper that only fires to kill, not to like it was in the begining of EVE, when you demanded a ransom and then let the victim go.
The main problem today as I see it is not the dangers in 0.0, shure they are there for shure, and there is money to make if you get there.
But since last time I quit playing the rules of engagement have changed alot, theres no such thing as a "gentleman" theif anymore as it seems. Its just shoot to destroy for others rather then having fun in the game. Shure you might have a fun time blowing up others, thats not what I'm talking about.
Simply, why not have BS class rats spawning at Low Sec Gates as the Sentry guns are useless today.
What do you guys think?
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.01.03 11:36:00 -
[2]
Traveling through 0.0, I see a large number of rat spawns at gates still.
The reason you don't see any in lowsec might be that there are too many people around, so they keep getting killed as soon as they arrive.
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Ovno ConSyquence
Amarr The Plebians
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Posted - 2008.01.03 11:37:00 -
[3]
Because it would be just as easy to camp the rats as it is the gate guns, so all it would do is give the pirates something to do while they're waiting for someone to try and fly their hauler past oh and make gate camping more profitable because of the rats...
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warpod
Amarr People Desintegration Project
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Posted - 2008.01.03 11:39:00 -
[4]
Shure!
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Ackaroth
D00M. Triumvirate.
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Posted - 2008.01.03 11:39:00 -
[5]
Agreed. I dont see rats doing much good except maybe have the guy distracted every once in a blue moon, screwing with rats when a target comes through. Better solution for your woe would be to add more sentry guns, but then gatecamps would just become bigger. Things are good how they are I think. If going into lowsec in something slow, send in a scout. :) ___________________
Add total value of open buy and sell orders to "Orders" tab of wallet.
http://oldforums.eveonline.com/?a=topic&threadID=626498 |

Aakir
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Posted - 2008.01.03 11:49:00 -
[6]
Well as I said, this might or might not be the correct way.
Some like it the way it is, with the camps, mainly the campers themselfs.
I agree with that the introdution of big rats would produce bigger campers.
But I do not see a more realistic way of fixing the Low Sec problem.
There are to few ppl there, to little market activity, this also affects 0.0 space.
And to what good, to make som trigger happy ppl glad theres not more resistant being made from Centry/rats at the gates.
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Andrue
Amarr
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Posted - 2008.01.03 11:53:00 -
[7]
Yeah I remember the rats. I miss them. It added a little spice to flying around in a hauler. Then again that was before WTZ so perhaps you wouldn't notice them now. -- (Battle hardened industrialist)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Jade Grimpkin
Grimpkin Independent Traders
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Posted - 2008.01.03 11:55:00 -
[8]
Edited by: Jade Grimpkin on 03/01/2008 11:56:35 edit: grammar (probably more too, but fixing this one will help)
gatecampers would welcome something to pass the time, it's not all fun and frolics in a camp. It would (maybe) cut down on the odd one man camp but they are the most fun sort to come accross anyway.
Someway to encourage smaller ships in in camps and discourage the big ones may work. But what ever solution there'll be a workaround.
My favourite idea is scaling of the threat from 0.1 to 0.4. i.e. very little in the way of gate guns in 0.1 and maybe have the odd faction patrol in 0.4.
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Anti Protagonist
Archron Dusyfe Industries Pandemic Legion
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Posted - 2008.01.03 11:57:00 -
[9]
Originally by: Aakir I played EVE back in 2004 the first time, and If my memory dont fail me there was rat spawns at the SG.
Why have this been removed?
There were rats on lowsec gates as of two days ago when I was there and saw them.
As far as BS rats on gates doing anything about camps...they won't, but I wouldn't object to them being there. Entertainment is always good.
I need a sig.... |

Cpt Branko
The Bloody Red
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Posted - 2008.01.03 11:59:00 -
[10]
Originally by: Aakir
There are to few ppl there
Not bloody true. Low-sec is populated enough; low-sec cannot work with twenty people in local, because you can't do your thing if there's hostiles in system, you see?
Low-sec is decently populated. Stop trying to fix what isn't broken.
Rifters!
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Rakshasa Taisab
Caldari Sane Industries Inc.
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Posted - 2008.01.03 12:01:00 -
[11]
A couple of weeks ago I spotted a shadow spawn at a 0.0 gate.
I was far from home and in a crane. ;( There's plenty of rats at the gates, you just need to go places where people are uneasy about hanging around shooting rats at gates.
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Thunderguts
Fusion Enterprises Ltd Mostly Harmless
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Posted - 2008.01.03 19:45:00 -
[12]
I'd like to see the rate gatecamps made stronger. I can fly my hauler through 0.0 past triple BS spawns at each gate and never even get targeted. They wait like 30 seconds before targeting me. Why? Let's see some rats with warp bubbles, with fast frigates to scramble us. And if player-controlled pirates should try to fight off the rats and camp the gate themselves, the rats should call on their buddies in the asteroid belts to warp in and support them. That would make 0.0 a bit more interesting, limit player gatecamps to short-time affairs only, and create a real role for blockade runners.
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Janu Hull
Caldari Terra Incognita Dark Matter Coalition
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Posted - 2008.01.03 19:48:00 -
[13]
Originally by: Thunderguts I'd like to see the rate gatecamps made stronger. I can fly my hauler through 0.0 past triple BS spawns at each gate and never even get targeted. They wait like 30 seconds before targeting me. Why? Let's see some rats with warp bubbles, with fast frigates to scramble us. And if player-controlled pirates should try to fight off the rats and camp the gate themselves, the rats should call on their buddies in the asteroid belts to warp in and support them. That would make 0.0 a bit more interesting, limit player gatecamps to short-time affairs only, and create a real role for blockade runners.
Tell that to the Hulk I just replaced because of a triple Supreme Drone spawn...
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Thunderguts
Fusion Enterprises Ltd Mostly Harmless
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Posted - 2008.01.03 19:52:00 -
[14]
Originally by: Janu Hull
Originally by: Thunderguts I'd like to see the rate gatecamps made stronger. I can fly my hauler through 0.0 past triple BS spawns at each gate and never even get targeted. They wait like 30 seconds before targeting me. Why? Let's see some rats with warp bubbles, with fast frigates to scramble us. And if player-controlled pirates should try to fight off the rats and camp the gate themselves, the rats should call on their buddies in the asteroid belts to warp in and support them. That would make 0.0 a bit more interesting, limit player gatecamps to short-time affairs only, and create a real role for blockade runners.
Tell that to the Hulk I just replaced because of a triple Supreme Drone spawn...
At a gate?
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Janu Hull
Caldari Terra Incognita Dark Matter Coalition
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Posted - 2008.01.03 19:56:00 -
[15]
Edited by: Janu Hull on 03/01/2008 19:57:42 Yeah, sending it back to the station in the next system with a load while my primary was clearing the belt for an op.
We've also had issues recently with some bubble nets we put at certain systems requiring regular cleaning, because even with afterburners, the haulers aren't clearing the bubbles before the rats aggress.
In wild space, you might not see problems with gate rats, when you start throwing up some defensive measures to better control systems, then you get issues.
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Lyn Z
Minmatar The Nexus Foundation
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Posted - 2008.01.03 20:01:00 -
[16]
There's still plenty of rats at gates in low and null sec.
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Thunderguts
Fusion Enterprises Ltd Mostly Harmless
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Posted - 2008.01.03 20:03:00 -
[17]
Originally by: Janu Hull We've also had issues recently with some bubble nets we put at certain systems requiring regular cleaning, because even with afterburners, the haulers aren't clearing the bubbles before the rats aggress.
In wild space, you might not see problems with gate rats, when you start throwing up some defensive measures to better control systems, then you get issues.
Ah, I see. Well, more difficult doesn't necessarily mean worse. I used to use "travel setups" for my ships flying through 0.0, with warp core stabilizers and MWDs and whatnot, but now I realize they're useless because the rats never attack anyway (and my area has good intel networks). Boosting gate rat tactics would make T2 transport ships and "travel setups" really useful.
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