| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

xaioguai
Minmatar Sebiestor tribe
|
Posted - 2008.01.06 03:04:00 -
[31]
Originally by: Washell Olivaw Suppose:
That each connection to a player is busy at a 500Kbps rate.
Then, with 40k players online, you need a 20Gbps line to handle the dataflow.
A 10Gbps line is 30.000 british pounds per month (server is in london. 200k subscribers paying an average of 12 pounds a month (dollar conversion/longer subscriptions deductions) bring in 2.4 million a month. Say 4 lines, 2 main, 2 backup, is 120.000 pounds a month for a 40Gbps connection.
Actual datarate for each connection is probably between 50 to 100Kbps, so that's 2 to 4 Gbps to handle the load. A 1Gbps connection is 5.000 british pounds. Still think bandwith is an issue?
Its way smaller than you think. a 56K dial up may run much smoother than crappy DSL in some area, All online game don't require massive data transfer, its the latency that counts.
As for way to combat lag, i don't think its a network issue, not on the WAN side and not on the LAN side. its the processor like someone already point out above. so to combat it, the best way may be for ccp to write a script to check system population, as soon as system population hit certain limit, move the work load from normal node to a hot standby much powerful node. dunno if its possible to move threads from one blade to another dynamically tho.
|

vinnymcg
eXceed Inc.
|
Posted - 2008.01.06 05:36:00 -
[32]
Lag has got nothing to do with your connection (Unless you have one of the many ISP's that block and restrict gaming), For EVE to be lag free the server at CCP needs to be able to process faster and be able to give more processors to systems that need it.
CCP already knows about these problems and that is why they are trying to get a custom built supercomputer instead of relying on off the shelf components. Just give them time supercomputers take mega money and a lot of time to build and bug hunt.
Quickbar tread |

Washell Olivaw
|
Posted - 2008.01.06 15:30:00 -
[33]
Originally by: Syberbolt8 Why would each be dealing with that much data? these packets are not huge, they are fairly small
Which was my whole point. A peer to peer system is used to reduce bandwidth demand. Bandwidth isn't the issue. The issue is the processors on the server not keeping up.
If you want to transfer processing to players, the answer is no. To easy for people to mess with.
Quote: Everybody has a photographic memory, some people just don't have film.
|

Tar om
Minmatar Octavian Vanguard RAZOR Alliance
|
Posted - 2008.01.10 15:00:00 -
[34]
Originally by: Syberbolt8 what ever you want to call it, I believe it would reduce the load on the servers and help imporve lag,
Also for those of your that are freaking out and thinking OMG IM GONNA GET HACKED, the option to turn it off in the options menu is always there.
I think you need to prove that the bottleneck causing lag is bandwidth before this idea has any legs. I can't imagine that a load of home users on DSL will be able to offer much improvement over the multi GB connections that CCP have in LINX (or telehouse or whichever one it is in London they use). -- DEVS get multiple CPUs/Cores per system and all will be forgiven.
www.octavianvanguard.net |
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |