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Thread Statistics | Show CCP posts - 5 post(s) |

Matrixcvd
Rionnag Alba Triumvirate.
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Posted - 2008.01.06 04:51:00 -
[1]
CCP, can you please not advertise these events. I was not in 49 but can surely attest to how attrocious these types of engagements can be. They are a black mark on a great game. Please don't go around trumpeting up battles which you have only made worse. I just find it so ridiculous that you would even mention something that has caused 700+ pilots more grief and aggravation.
Large scale fleet combat is unplayable, clearly devoid of any type of play experience which can be characterized as fun, and practically makes everyone want to quit the game before they realize there are no other internet spaceship games like this one.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.01.06 04:55:00 -
[2]
What if someone had a fleet battle and no one came? ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78 |

Insidi Us
Amarr Suicidal Mercenaries Pure.
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Posted - 2008.01.06 04:57:00 -
[3]
If a stealth bomber crashes into a stargate, does it make a sound?
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RIP Constructive Criticism |

Dirk Magnum
Spearhead Endeavors
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Posted - 2008.01.06 05:05:00 -
[4]
I think player-driven events are a good thing to advertise. At the very least it suggests that CCP cares about what the players do.
Besides, fleet fights may annoy with lag, and may induce anger with long login times (and occasional long term crashing like in TPAR, and who knows where else in Eve history), but players still participate in them.
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Nizar
Foundation R0ADKILL
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Posted - 2008.01.06 05:12:00 -
[5]
Edited by: Nizar on 06/01/2008 05:12:38
Originally by: Matrixcvd ...Large scale fleet combat is unplayable, clearly devoid of any type of play experience which can be characterized as fun, and practically makes everyone want to quit the game before they realize there are no other internet spaceship games like this one.
i m totally with you on this one mate. if it wasnt for GTC for ISK alternative, i would have quit my account long time ago. last few fleet battles i participated in just made me angry and frustrated. luckily there are some other good mmo's out there...
-------------- Nizar -------------- BARON VON NEINLEDERHOSEN
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Trist Ian
The Knighthawks Interstellar Alcohol Conglomerate
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Posted - 2008.01.06 05:15:00 -
[6]
/signed
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Shreddog
Nova Squad
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Posted - 2008.01.06 05:17:00 -
[7]
With 800 people in the same system fighting eachother inluding drones and ****, no wonder the node crashed. Thats ALLOT of data to process and transmitt to each player.
Each action/position/speedchange/heading/etc the individual player does has to be transmitted to each of the other 800 players in the area. No MMORPG can support this at decent speeds.
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Shreddog
Nova Squad
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Posted - 2008.01.06 05:21:00 -
[8]
Originally by: Nizar
i m totally with you on this one mate. if it wasnt for GTC for ISK alternative, i would have quit my account long time ago. last few fleet battles i participated in just made me angry and frustrated. luckily there are some other good mmo's out there...
Maybe you want PvP instances like wow? 
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Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2008.01.06 05:23:00 -
[9]
/signed
never mind those poor fellows who will fill this thread with dim-witted statements about how "it is not possible to do large fleet battles in MMOs", completely missing the point in the OP.
Disclaimer: I do not speak for the fanbois. |

Nizar
Foundation R0ADKILL
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Posted - 2008.01.06 05:27:00 -
[10]
Originally by: Shreddog With 800 people in the same system fighting eachother inluding drones and ****, no wonder the node crashed. Thats ALLOT of data to process and transmitt to each player.
Each action/position/speedchange/heading/etc the individual player does has to be transmitted to each of the other 800 players in the area. No MMORPG can support this at decent speeds.
well the thing is, its not even about 800 players in this case. those numbers in one system are very rare. my point is, everything above 100 in one place is enough to make this game very laggy and not-fun. and dont blame me cuz i want lag free gameplay 
-------------- Nizar -------------- BARON VON NEINLEDERHOSEN
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matty01
Minmatar Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.01.06 05:29:00 -
[11]
Originally by: Matrixcvd
Large scale fleet combat is unplayable, clearly devoid of any type of play experience which can be characterized as fun, and practically makes everyone want to quit the game before they realize there are no other internet spaceship games like this one.
/signed
tried for over an hour to get into 49-, multiple logins, etc etc...finally got in about 3 hours after the node crashed so i could get back home safe
nice
alas, its school thats gonna make me cancel my 2 accounts, this just made me decide to cancel instead of training till summer :D
also, no you can't have my stuff its miiiiiiiine
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Matrixcvd
Rionnag Alba Triumvirate.
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Posted - 2008.01.06 05:39:00 -
[12]
Edited by: Matrixcvd on 06/01/2008 05:42:06
Originally by: Shreddog With 800 people in the same system fighting eachother inluding drones and ****, no wonder the node crashed. Thats ALLOT of data to process and transmitt to each player.
Each action/position/speedchange/heading/etc the individual player does has to be transmitted to each of the other 800 players in the area. No MMORPG can support this at decent speeds.
I don't care what it is, Here is an example... If you are thinking of purchasing a car and the advertisment said it was a built like a race car and you received all kinds of notifications from the dealership about trading up for this new sweet ride, and you got that car home sits in your driveway all night. You get up the next morning and start speeding down the highway and when you get to 70 mph the doors fall off in the middle of winter, would you be happy about the label of "race car". Would you be excited even after the doors fell off that the cd player only worked in AM? Would you be further excited still about your purchase and the subsequent advertising if the half way thru 3rd gear you got a fuel cut even tho your only going at 4500rpm? How about when you come to a stop you have to jump out of your doorless car to refill your brake fluid? Are you starting to get my point?
The game advertises for epic, the game does everything, from the vids to the adds to promote itself as the elite fleet combat simulator. The servers, the code, I dont care what it is, fails under any load, makes the game unplayable and completely useless just as the build up to a great fight is there. The point is there is no other game in town and there is alot of good things with the game, but you can't tell me its ok for CCP to announce these events as a de facto show of caring about the playerbase. I can only imagine they are drunk off their arses in Iceland makin jokes about tryin to log in for 45 minutes, getting lag death, not loading a grid, warping around in both your pod and ship in front of you, jumping thru a gate and watch 100+ gang members disco and emergancy warp looking like a NUCLEAR FISSION REACTION.
If the equipment ment to run the code can not handle the best intentions of the code, THEN THE CODE IS BAD. If it doesn't work it doesn't work and shouldn't exist it should never have gotten to this point in the first place.
They have created a system which causes the lag, they have done everything to reinforce adding numbers into a system as a viable option, they have done nothing to stop the numbers they know would cause the client to take a dump in its own pants. So unless there is a serious rethinking of the mechancis to restrict or disusage large numbers of pilots from entering the same system to achieve a goal, they should not in good conscience recognize these engagements which make the came look like a pile of crap
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Devious Syn
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Posted - 2008.01.06 06:03:00 -
[13]
Originally by: Shreddog With 800 people in the same system fighting eachother inluding drones and ****, no wonder the node crashed. Thats ALLOT of data to process and transmitt to each player.
Each action/position/speedchange/heading/etc the individual player does has to be transmitted to each of the other 800 players in the area. No MMORPG can support this at decent speeds.
Doesnt matter, the game is being ADVERTISED with "Epic" battles suggesting it can handle what the players throw at it. As it is fleets of 60+ on both sides cant even lock each other....
They need to STOP ADVERTISING "epic" battles, it is FALSE ADVERTISING.
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Kazuma Saruwatari
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Posted - 2008.01.06 06:10:00 -
[14]
/signed. -
Odd Pod Out, a blog of EVE Online |

Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2008.01.06 06:26:00 -
[15]
Edited by: Hannobaal on 06/01/2008 06:26:28
Originally by: Devious Syn As it is fleets of 60+ on both sides cant even lock each other....
60+ on each side? Unless you have audio and all effects on, that small of a battle barely lags (you may have a couple of seconds module lag, but that's about it). If you can't lock in that kind of a battle there is something terribly wrong.
Now, 150+ on each side, then it starts being a pain to deal with.
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Kuzya Morozov
Gallente Organized Combat Consortium
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Posted - 2008.01.06 06:34:00 -
[16]
Originally by: Matrixcvd Edited by: Matrixcvd on 06/01/2008 05:42:06
Originally by: Shreddog With 800 people in the same system fighting eachother inluding drones and ****, no wonder the node crashed. Thats ALLOT of data to process and transmitt to each player.
Each action/position/speedchange/heading/etc the individual player does has to be transmitted to each of the other 800 players in the area. No MMORPG can support this at decent speeds.
I don't care what it is, Here is an example... If you are thinking of purchasing a car and the advertisment said it was a built like a race car and you received all kinds of notifications from the dealership about trading up for this new sweet ride, and you got that car home sits in your driveway all night. You get up the next morning and start speeding down the highway and when you get to 70 mph the doors fall off in the middle of winter, would you be happy about the label of "race car". Would you be excited even after the doors fell off that the cd player only worked in AM? Would you be further excited still about your purchase and the subsequent advertising if the half way thru 3rd gear you got a fuel cut even tho your only going at 4500rpm? How about when you come to a stop you have to jump out of your doorless car to refill your brake fluid? Are you starting to get my point?
The game advertises for epic, the game does everything, from the vids to the adds to promote itself as the elite fleet combat simulator. The servers, the code, I dont care what it is, fails under any load, makes the game unplayable and completely useless just as the build up to a great fight is there. The point is there is no other game in town and there is alot of good things with the game, but you can't tell me its ok for CCP to announce these events as a de facto show of caring about the playerbase. I can only imagine they are drunk off their arses in Iceland makin jokes about tryin to log in for 45 minutes, getting lag death, not loading a grid, warping around in both your pod and ship in front of you, jumping thru a gate and watch 100+ gang members disco and emergancy warp looking like a NUCLEAR FISSION REACTION.
If the equipment ment to run the code can not handle the best intentions of the code, THEN THE CODE IS BAD. If it doesn't work it doesn't work and shouldn't exist it should never have gotten to this point in the first place.
They have created a system which causes the lag, they have done everything to reinforce adding numbers into a system as a viable option, they have done nothing to stop the numbers they know would cause the client to take a dump in its own pants. So unless there is a serious rethinking of the mechancis to restrict or disusage large numbers of pilots from entering the same system to achieve a goal, they should not in good conscience recognize these engagements which make the came look like a pile of crap
This guy has done of the more potent arguments about this that I have seen, qft.
Originally by: zeeZ Exus
The time WOW and EVE combine will be the day we get planetary interaction. World of Warcraft shards become planets and we shall get modules for planetary bombardment.
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Shepard Book
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Posted - 2008.01.06 06:56:00 -
[17]
I agree with the original poster and would like to add that CCP should be embarrassed. This was perceived by me as another CCP employee tampering with the outcome of the game. There was no other fate for that system but to crash with the employee telling everyone what was going on there as they logged onto the game. This made a direct impact and probably changed the way that fight would have ended. The game is unstable for big fleet fights. There are parts of the game I enjoy but they fall short on delivering what they advertise.
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umop 3pisdn
Minmatar Fnck the blob.
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Posted - 2008.01.06 07:31:00 -
[18]
The stupid thing is, RA tried to jump in their caps (coalition members were logging off to make room), shrike crashed or logged, 15 minutes later he's safe and has disappeared from scanner.
Then right after that, 2 ISD stooges show up and start asking if they can interview the leaders of the various fleets... it's not unusual to see ISD waving the bob flag but come on, your servers failed miserably, shrike probably would have died if he didnt DC from lag or log off and the VAST majority of losses to both sides were people jumping in, seeing nothing and dying while loading, or dying due to warp outs/module activation taking 10 minutes, look at how many kills have just 1 sniper or hac on them.
What a joke. At least i got rich on t2 salvage. Go team.
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Ungdall
Minmatar GoonFleet GoonSwarm
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Posted - 2008.01.06 07:35:00 -
[19]
I don't care about bad press from a terribly broken and hardly playable game, I'd just prefer if they didn't broadcast in real time information that could be in any way strategic. It wouldn't kill you to hold off till the fight is over.
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Shadow Joy
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Posted - 2008.01.06 07:37:00 -
[20]
Originally by: Dirk Magnum I think player-driven events are a good thing to advertise. At the very least it suggests that CCP cares about what the players do.
Last I checked, there was a forum section dedicated to people who want to advertise their events.
Not everyone wants outsiders participating. Especially in a fleet fight.
As it stands, CCP's participation in this event is going to generate a lot of tin foil hat production.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.01.06 07:39:00 -
[21]
What news item are we referring to here exactly? I seem to have missed it... ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78 |

kanojo1969
Friendship 7 Corporation STYX.
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Posted - 2008.01.06 07:44:00 -
[22]
Originally by: Shepard Book I agree with the original poster and would like to add that CCP should be embarrassed. This was perceived by me as another CCP employee tampering with the outcome of the game. There was no other fate for that system but to crash with the employee telling everyone what was going on there as they logged onto the game. This made a direct impact and probably changed the way that fight would have ended. The game is unstable for big fleet fights. There are parts of the game I enjoy but they fall short on delivering what they advertise.
Pure tinfoil hattery...everybody who could have got there would already have known.  
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kanojo1969
Friendship 7 Corporation STYX.
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Posted - 2008.01.06 07:46:00 -
[23]
Originally by: Ungdall I don't care about bad press from a terribly broken and hardly playable game, I'd just prefer if they didn't broadcast in real time information that could be in any way strategic. It wouldn't kill you to hold off till the fight is over.
what a douche...perhaps if your own alliance member hadn't made a poast in COAD titled 'Shrike is dying in 49-' well before the news item, you'd have a hairy little leg to stand on.
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ISD Serathu Ashk
ISD Interstellar Correspondents

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Posted - 2008.01.06 07:47:00 -
[24]
Originally by: Ungdall I don't care about bad press from a terribly broken and hardly playable game, I'd just prefer if they didn't broadcast in real time information that could be in any way strategic. It wouldn't kill you to hold off till the fight is over.
As the editor in chief of the Interstellar Correspondents and as the person who wrote the article, I'd just like to clarify something here.
We're players who volunteer our time to write in-game news based on events that happen in the world of EVE. Although we're overseen by CCP and work within their framework, we're not CCP employees and are not paid to do this. Our objective is to bring news to players, we're not involved in advertising the game.
The article that was produced during the conflict was based on information that was available to us at the time, that was in the public domain. All of what was written before the battle finished could be found in the forums. Afterwards, we interviewed both sides and produced the final article that you can now see.
------------------------------- Serathu Ashk Vice Admiral, IC Interstellar Services Department Have a news lead? Contact us. |
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Shadow Joy
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Posted - 2008.01.06 07:53:00 -
[25]
Originally by: ISD Serathu Ashk
Originally by: Ungdall I don't care about bad press from a terribly broken and hardly playable game, I'd just prefer if they didn't broadcast in real time information that could be in any way strategic. It wouldn't kill you to hold off till the fight is over.
As the editor in chief of the Interstellar Correspondents and as the person who wrote the article, I'd just like to clarify something here.
We're players who volunteer our time to write in-game news based on events that happen in the world of EVE. Although we're overseen by CCP and work within their framework, we're not CCP employees and are not paid to do this. Our objective is to bring news to players, we're not involved in advertising the game.
The article that was produced during the conflict was based on information that was available to us at the time, that was in the public domain. All of what was written before the battle finished could be found in the forums. Afterwards, we interviewed both sides and produced the final article that you can now see.
The number of people who read the forums is far less than the number of people who log into the game and see the news items on the character selection screen.
Something you might want to consider for next time.
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Zeba
Minmatar Pator Tech School
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Posted - 2008.01.06 07:55:00 -
[26]
Originally by: Matrixcvd Large scale fleet combat is unplayable, clearly devoid of any type of play experience which can be characterized as fun, and practically makes everyone want to quit the game before they realize there are no other internet spaceship games like this one.
Phone your isp. Even though you might get good latency on a shooter or some sharded mmo with 60ish players max in the same instance trying to sync up almost a thousand players when isp like tiscali are actively fudging up the latency and bandwith for eve is nigh impossible. This is not CCP's fault its your isp for limiting its service to eve and other larger games. Didn't anyone notice that fleet combat really started to go crappy about the time the tiscali threads started showing up? If eve players got priority service then the latency issues would go away for the most part though even if every isp let eve get the lowest latency paths I still don't think we will ever see a lag free battle over 500ish players total. Its simply too much to expect with everyone scattered over the globe with the wildly different latencys that such a diverse spread of geographic position incurs.
Originally by: Richard Phallus
Come live with the common idiot, it's more fun down here.
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Surfin's PlunderBunny
Minmatar mUfFiN fAcToRy
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Posted - 2008.01.06 07:57:00 -
[27]
So ISD got all the info and published the finished article AFTER the fleet battle.... I don't see the problem 
Originally by: Tarminic
Okay, that's it. You are on the KOS list, and you better pray that I don't have access to a locater agent. 
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ISD Serathu Ashk
ISD Interstellar Correspondents

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Posted - 2008.01.06 08:02:00 -
[28]
Originally by: Surfin's PlunderBunny So ISD got all the info and published the finished article AFTER the fleet battle.... I don't see the problem 
We actually published a short article during the battle that was later updated to the article you can see now. Original text below:
Originally by: ISD Serathu Ashk 49-U6U, Querious Region
The Interstellar Correspondents are receiving reports of a major fleet engagement involving at least one Titan class starship belonging to Evolution of the Band of Brothers alliance in the system 49-U6U, the sovereignty of which is held by Interstellar Alcohol Conglomerate.
It is rumoured that a Doomsday weapon has been fired twice however the number of ships lost in this conflict is not known.
We will provide updates with more information as it is received.
Final article Thread with information ------------------------------- Serathu Ashk Vice Admiral, IC Interstellar Services Department Have a news lead? Contact us. |
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kanojo1969
Friendship 7 Corporation STYX.
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Posted - 2008.01.06 08:06:00 -
[29]
Originally by: Zeba
Originally by: Matrixcvd Large scale fleet combat is unplayable, clearly devoid of any type of play experience which can be characterized as fun, and practically makes everyone want to quit the game before they realize there are no other internet spaceship games like this one.
Phone your isp. Even though you might get good latency on a shooter or some sharded mmo with 60ish players max in the same instance trying to sync up almost a thousand players when isp like tiscali are actively fudging up the latency and bandwith for eve is nigh impossible. This is not CCP's fault its your isp for limiting its service to eve and other larger games. Didn't anyone notice that fleet combat really started to go crappy about the time the tiscali threads started showing up? If eve players got priority service then the latency issues would go away for the most part though even if every isp let eve get the lowest latency paths I still don't think we will ever see a lag free battle over 500ish players total. Its simply too much to expect with everyone scattered over the globe with the wildly different latencys that such a diverse spread of geographic position incurs.
I lost precious IQ points reading this. Have you ever participated in a fleet battle? Have you ever experienced this issue? Are you going to blame Tiscali for the entire node crashing and logging 300+ people out at the same time?
This issue has absolutley NOTHING to do with the network. If you got the same number of people plugged directly into CCP's LAN it would do exactly the same.
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Ungdall
Minmatar GoonFleet GoonSwarm
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Posted - 2008.01.06 08:08:00 -
[30]
Originally by: ISD Serathu Ashk
Originally by: Surfin's PlunderBunny So ISD got all the info and published the finished article AFTER the fleet battle.... I don't see the problem 
We actually published a short article during the battle that was later updated to the article you can see now. Original text below:
Originally by: ISD Serathu Ashk 49-U6U, Querious Region
The Interstellar Correspondents are receiving reports of a major fleet engagement involving at least one Titan class starship belonging to Evolution of the Band of Brothers alliance in the system 49-U6U, the sovereignty of which is held by Interstellar Alcohol Conglomerate.
It is rumoured that a Doomsday weapon has been fired twice however the number of ships lost in this conflict is not known.
We will provide updates with more information as it is received.
Final article Thread with information
That little article is what I was referring to. Information like that instantly available to everyone including many who are hostile to both sides can make things difficult in many ways. God only knows what I'm allowed to say or what I'd be throttled for saying, but I'm sure I'm not the only one who would prefer a total black-out on events like this till after they are done.
If this was a real conflict, the reporters would have been held without trial or perhaps just shot on sight.
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