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Qaija
Caldari State War Academy
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Posted - 2008.01.06 15:41:00 -
[1]
I have a bid in on a drake and want to begin doing level 3 missions with it. As I have been concentrating my skills so far primarily in training, my fighting skills are only average. I understand it is possible to be warp-scrambled when doing level 3's.
In another post someone mentioned using a "stab" to avoid this. What is one of these? And do they work 100% of the time?
I'd hate to lose my ship on the first level 3 mission I try to do. With level ones and twos I have had to warp out occasionally to save my ship and would have lost it if I could not have done that. 
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Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2008.01.06 15:59:00 -
[2]
Originally by: Qaija I have a bid in on a drake and want to begin doing level 3 missions with it. As I have been concentrating my skills so far primarily in training, my fighting skills are only average. I understand it is possible to be warp-scrambled when doing level 3's.
In another post someone mentioned using a "stab" to avoid this. What is one of these? And do they work 100% of the time?
I'd hate to lose my ship on the first level 3 mission I try to do. With level ones and twos I have had to warp out occasionally to save my ship and would have lost it if I could not have done that. 
ok first: there is bigger odds of the server crashing than you getting warp scrammed on a lvl 3 mission
two: a minimum skilled drake with 3 purgers 2 SPR and 3 large extenders cant get killed in a lvl 3...its just not possible
and 3:...you are WAY to carefull...
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2008.01.06 16:09:00 -
[3]
The easiest way to prevent getting warp scrambled in level 3s is use your light drones to destroy any frigate that gets within 20km of you.
_______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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Qaija
Caldari State War Academy
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Posted - 2008.01.06 16:31:00 -
[4]
Originally by: Xanos Blackpaw
Originally by: Qaija I have a bid in on a drake and want to begin doing level 3 missions with it. As I have been concentrating my skills so far primarily in training, my fighting skills are only average. I understand it is possible to be warp-scrambled when doing level 3's.
In another post someone mentioned using a "stab" to avoid this. What is one of these? And do they work 100% of the time?
I'd hate to lose my ship on the first level 3 mission I try to do. With level ones and twos I have had to warp out occasionally to save my ship and would have lost it if I could not have done that. 
ok first: there is bigger odds of the server crashing than you getting warp scrammed on a lvl 3 mission
two: a minimum skilled drake with 3 purgers 2 SPR and 3 large extenders cant get killed in a lvl 3...its just not possible
and 3:...you are WAY to carefull...
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SheriffFruitfly
Caldari Science and Trade Institute
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Posted - 2008.01.06 19:12:00 -
[5]
Most of what most folks said in this thread is true, but you still wanna know what the d@mn mod is. It's a warp stabilizer. Look it up in evemon.
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Qaija
Caldari State War Academy
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Posted - 2008.01.06 19:43:00 -
[6]
Well someone posted here recently that they lost their drake doing their first level 3 mission because they were warp scrambled. And if it can happen to anyone, it can happen to me!! 
Would fitting a warp scrambler prevent me from ever being scrambled? Or does it just reduce the risk?
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Sandeep
Raptus Regaliter Phalanx Alliance
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Posted - 2008.01.06 19:59:00 -
[7]
Originally by: Qaija Well someone posted here recently that they lost their drake doing their first level 3 mission because they were warp scrambled. And if it can happen to anyone, it can happen to me!! 
Would fitting a warp scrambler prevent me from ever being scrambled? Or does it just reduce the risk?
I think he lost his tank first because he active tank in New Frontiers 5/7.
Frigates are easy to beat in a BC with drones and medium weapons. WCS is not recommended. And if there are more scramblers than WCS, you just wasted your low slots.
-----
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Krashtest
Exploratory Conglomerate
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Posted - 2008.01.06 21:55:00 -
[8]
Edited by: Krashtest on 06/01/2008 21:56:40
Originally by: Qaija Well someone posted here recently that they lost their drake doing their first level 3 mission because they were warp scrambled. And if it can happen to anyone, it can happen to me!! 
Would fitting a warp scrambler prevent me from ever being scrambled? Or does it just reduce the risk?
The module is called a Warp Core Stabilizer and it will allow you to warp when 1 point of scramble is placed on you from an npc.
If you are running a passive tank, you should be fine to run lvl 3 missions even if you get scrambled. It is not necessary to fit a WCS if you passive tank (no shield booster). Also shoot all small ships that get close to you.
The person who lost his ship did not pay attention and allowed too many ships to spawn on him (1 spawn from each Neut tower he shot) until it was too late. His tank was also probably active and required capacitor.
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Wet Ferret
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Posted - 2008.01.06 23:06:00 -
[9]
There are many level 3s with warp scrambling frigates. But they are not too difficult to deal with in a Drake. Your best bet is to kill them before they reach you, so just target them first and pop them as they approach. They will use microwarp drives periodically, which makes your missiles do massive damage (compared to when they are not).
Use this to get info about missions, and what to look out for.
This gives you some hints on which ships do what.
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Vikarion
Caldari Deep Core Mining Inc.
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Posted - 2008.01.06 23:32:00 -
[10]
Originally by: Xanos Blackpaw
ok first: there is bigger odds of the server crashing than you getting warp scrammed on a lvl 3 mission
two: a minimum skilled drake with 3 purgers 2 SPR and 3 large extenders cant get killed in a lvl 3...its just not possible
and 3:...you are WAY to carefull...
I beg to differ. I've been doing level 3s in a Drake for quite some time, and I got wiped - using a passive tank, set up normally - in the 5th mission of "New Frontiers". This was because I didn't know that destroying the energy neut towers spawned more drones.
So, despite my heavy resists, I got nibbled to death by ducks when I was warp-scrambled by 3 Strain drones. I would have destroyed them, but I didn't know Strain drones could warp scram.
I use CrumpleCorn(tm) Sigs, because they (and he) are awesome! |

bystander
Lightning Fish
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Posted - 2008.01.06 23:47:00 -
[11]
Each Warp Core Stabilizer will reduce your targetting range by about 50%. Fit two of them and you won't be targetting anything - and if you want to be safe one won't be enough.
They're not really practical on PVE ships.
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Vikarion
Caldari Deep Core Mining Inc.
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Posted - 2008.01.06 23:53:00 -
[12]
Heh, when you have a normal 63 KM range and you are fighting drones, you can afford one warp stab. But if I had known that it was the strains scrambling me, I would have just killed them. 
I use CrumpleCorn(tm) Sigs, because they (and he) are awesome! |

Ormen Tuttle
Caldari Intergalactic Amalgamated Inc.
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Posted - 2008.01.07 02:58:00 -
[13]
Originally by: Qaija Well someone posted here recently that they lost their drake doing their first level 3 mission because they were warp scrambled. And if it can happen to anyone, it can happen to me!! 
Would fitting a warp scrambler prevent me from ever being scrambled? Or does it just reduce the risk?
Warp Stabilizers protect you from getting scrambled. Warp scramblers prevent one from warping. However, you should know that stabilizers carry a pretty heavy penalty for use. They cut the range of your weapons significantly. You are better off just starting the mission by killing all the frigates and be done with it.
Ormen Tuttle http://www.ahnog.us/eve.htm |

Dubious Drewski
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Posted - 2008.01.07 04:35:00 -
[14]
You're missing a penalty: not only do they hurt your targetting speed and range, more importantly, they use up a precious low slot. And on a passive Drake that would otherwise use that low slot for a Shield power relay, that means a 24% weaker tank PER warp stab fitted.
There's only one reason to fit a stab on your PVE ship, and that's to turn it into a scared-and-useless-wimp-mobile.
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Andrue
Amarr
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Posted - 2008.01.07 08:10:00 -
[15]
For missions the easiest way to deal with warp scrambling is not to care. Since you're flying a Drake it's easy to give yourself a decent tank. Get your skills up a bit, fit the right kit and you'll laugh at scramblers. It's the same with webbers. Neither of them should bother a Drake pilot. -- (Battle hardened industrialist)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Vikarion
Caldari Deep Core Mining Inc.
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Posted - 2008.01.07 10:01:00 -
[16]
Your best bet to avoid getting warp-scrambled is to know your enemy: if I had known "Strain"-type drone scramble you, I would have killed them first.
If I had been a little more patient, I would have figured out what damage types to tank for, rather than just tossing on 4 invulnerability fields (stupid, stupid, stupid) and hoping for the best.
But, on the other hand, after I sat hopping up and down for a few minutes in my chair with steam coming from my ears, I remembered that I had the ship fully insured, and that I could refit a new, BETTER one in a few minutes. So I zipped off, bought everything I needed, warped in, and blew them all to the very hot place.
And I'm not sorry at all. 
I use CrumpleCorn(tm) Sigs, because they (and he) are awesome! |

Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2008.01.07 11:30:00 -
[17]
Originally by: Vikarion Your best bet to avoid getting warp-scrambled is to know your enemy: if I had known "Strain"-type drone scramble you, I would have killed them first.
If I had been a little more patient, I would have figured out what damage types to tank for, rather than just tossing on 4 invulnerability fields (stupid, stupid, stupid) and hoping for the best.
But, on the other hand, after I sat hopping up and down for a few minutes in my chair with steam coming from my ears, I remembered that I had the ship fully insured, and that I could refit a new, BETTER one in a few minutes. So I zipped off, bought everything I needed, warped in, and blew them all to the very hot place.
And I'm not sorry at all. 
also if i'm not totaly wrong 4 invulnerability fields on a passive drake kill your cap...
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Arzamor
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Posted - 2008.01.07 12:07:00 -
[18]
Originally by: Vikarion Heh, when you have a normal 63 KM range and you are fighting drones, you can afford one warp stab. But if I had known that it was the strains scrambling me, I would have just killed them. 
1. Always look up the mission information before you accept it. Any good mission info site will tell you which ships scramble. 2. Kill scramblers first. Easiest way is to kill all the frigs. 3. Passive drake has good resists, but the tank is based on shield/s recharge rate, and is built by both increasing the total shield size and decreasing the recharge time. And the other posters are right, T2 passive drake can tank any level 3 mission even with total agro and a large portion of the level 4's with proper agro management. 4. NEVER GIVE UP YOUR RANGE. WCS are a great handicap to agro management, since the Drake can KILL enemies at 50k+ ranges long before they get to warp scrambling range. (You did say you're flying a drake right? 63k is typical locking range for Drake.) 5. Especially if you're fitting a passive tank, that low slot you want to use for a WCS can be used (sometimes must be) for a shield recharger, power diagnostic system, or a damage module. For armor tankers that slot is even more critical.
Basically, warp in, line up to warp out, target the 6 closest aggro'd frigs, take them out targetting other frigs as you take the first ones out. As new frigs aggro, kill them. The other ships can be taken out at leisure once you get the potential scramblers taken out.
N.B. To avoid the odd scrambling cruiser/BC/BS, set primary on anything that comes within 21k range.
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Arzamor
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Posted - 2008.01.07 12:11:00 -
[19]
Originally by: Ormen Tuttle
Warp Stabilizers protect you from getting scrambled. Warp scramblers prevent one from warping. However, you should know that stabilizers carry a pretty heavy penalty for use. They cut the range of your weapons significantly. You are better off just starting the mission by killing all the frigates and be done with it.
Warp Core Stabilizers protect you from being warp scrambled. They lower your targeting range. Weapon range remains the same.
Kill the frigs first.
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Arzamor
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Posted - 2008.01.07 12:24:00 -
[20]
Also, search for "passive drake" and you'll find a thread that lays out exactly what you need to put on to build one.
Rigs - Core Defence Field Purger x3
Low - Shield Power Relay - Power Diagnostic System - Ballistic Control System
Medium - Shield Recharger - Large Shield Extender x3 - Hardeners according to the mission
Highs - Heavy Missile Launcher x7
For the lows, fit as many SPR's as possible, fit only enough PDS to fit everything, and only fit a BCS or two if you don't need PDS. If you can make all of those mods T2, you will have one of the toughest PVE tanks in the game, but even at T1, this will tank T3's and you won't ever have to warp out.
Still, always stay lined up to warp, control your aggro, and kill the frigs first, it's just a good habit.
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Wet Ferret
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Posted - 2008.01.07 13:21:00 -
[21]
Originally by: Arzamor Also, search for "passive drake" and you'll find a thread that lays out exactly what you need to put on to build one.
*excessive tank fit*
For the lows, fit as many SPR's as possible, fit only enough PDS to fit everything, and only fit a BCS or two if you don't need PDS. If you can make all of those mods T2, you will have one of the toughest PVE tanks in the game, but even at T1, this will tank T3's and you won't ever have to warp out.
Still, always stay lined up to warp, control your aggro, and kill the frigs first, it's just a good habit.
That's really more of a level 4 fit. There's no need to hyper-tank level 3s. It's also slow and expensive.
You never need more than 2 large extenders, three hardeners and an SPR for tank. You can then put three BCUs in the lows and an AB or target painter in the extra mid. I don't even use rigs, personally. I bought three purgers and never put them on cause I realized I've done every level 3 mission without them so... why bother, since they aren't helping me kill stuff? And that's with only lvl 3-4 in most shield skills (shield recharge skill is my only 5).
Go with gank!
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velmistr Ecco
Caldari InNova Tech Inc Ethereal Dawn
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Posted - 2008.01.07 14:07:00 -
[22]
Kill all ships that have blue line leading to your ship - they are warp scrambling you. Light drones are best against frigs as stated above. Try to use as many large shield extenders as you can and good active hardeners for proper resist. Check forum for drake PVE setups.
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Angel DeMorphis
Gallente
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Posted - 2008.01.07 14:32:00 -
[23]
Okay, well, if no one else is going to bother mentioning it...
I've lost my Drake only once to warp scrambling NPCs. This was in an escalated Unknown exploration site that my friend had triggered way too many waves of big ships and she had lost some expensive mods I was trying to retrieve. Anyways, just saying that to point out that I have no actual experience in using WCSes against NPCs.
However, the experienced people in these forums have mentioned that WCSes don't work against NPC warp scrambling. NPC warp scrambling, just like NPC NOS (you NOSing them, or them NOSing you) works differently than the player modules.
My sig taken from this site, so thoroughly explains the people I speak with on the forums |

Anaalys Fluuterby
Caldari
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Posted - 2008.01.07 15:44:00 -
[24]
Originally by: Vikarion
If I had been a little more patient, I would have figured out what damage types to tank for, rather than just tossing on 4 invulnerability fields (stupid, stupid, stupid) and hoping for the best.
 Sorry, the smilies above are exactly what I felt when reading this post. 4 - Invuls? Ever heard of stacking penalties? What else was fitted? Shield Boosters? What was keeping your cap alive in that case? How long does it run on the Drake's pitiful cap recharge? If you didn't have boosters, your not-so-great resists couple with crappy shield recharge times is a guarenteed death. I would dearly love to see the rest of your setup....
Originally by: Angel DeMorphis
However, the experienced people in these forums have mentioned that WCSes don't work against NPC warp scrambling. NPC warp scrambling, just like NPC NOS (you NOSing them, or them NOSing you) works differently than the player modules.
NPC scrams work exactly like PC scrams; including the fact that if there are scrambling frigs in the mission there are going to be 3-5 of them. You can never put enough WCS on your ship to counter the NPCs so you put the effort into tanking or damage.
Personally I always over-tank because my "efficiency" in running a mission speed-wise doesn't matter to me, the concentration I have to put into it does.
Originally by: Audri Fisher On the other, the emo tears being cryed in this thread tell me that just because you shoot somebody for a living, does not mean you aren't a carebear
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Steyr Daghan
thx for all the fish Minuit.
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Posted - 2008.01.07 16:45:00 -
[25]
Originally by: Qaija I have a bid in on a drake and want to begin doing level 3 missions with it. As I have been concentrating my skills so far primarily in training, my fighting skills are only average. I understand it is possible to be warp-scrambled when doing level 3's.
In another post someone mentioned using a "stab" to avoid this. What is one of these? And do they work 100% of the time?
I'd hate to lose my ship on the first level 3 mission I try to do. With level ones and twos I have had to warp out occasionally to save my ship and would have lost it if I could not have done that. 
Where to begin. First of all if you are running lvl 3s and haven't even understood what a wstab is you need to get around more. Maybe join a (player run) corp.
Second: forget what some people told you about warpstabs. Nobody in their right mind fit a wstab on a bloody mission ship for crying out loud. Warpstabs are for hauers and perhaps if you ferry a ship somehwere dangerous. Not for missions or any sort of combat. Ever. Period.
Third: scramming frigs are no problem, a properly set up drake can tank level 4s so level 3s are a walk in the park, tank-wise. All you need to do, if and when you get scrammed, is to kill the frigs first. Then you'll be free to warp if needed.
Finally: anyone who manage to lose a passive tanking drake in a level 3 is incompetent and needs to go back to doing level 2s until they learn some basic things about setting up a ship.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - I was gonna make a cool sig-picture, it was gonna have hot babes, spaceships and stufff...
...but I spent my time playing EVE instead |

Angel DeMorphis
Gallente
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Posted - 2008.01.07 17:02:00 -
[26]
Originally by: Steyr Daghan Finally: anyone who manage to lose a passive tanking drake in a level 3 is incompetent and needs to go back to doing level 2s until they learn some basic things about setting up a ship.
Well, there is the tenth Whispers in the Dark mission, where after you start shooting the structure a dozen BSes and more aggro you and wail on you...
But even then, I wouldn't have lost my Drake if lag on that much aggro didn't bite my computer in half.
So more like, any who manage to lose a passive tanking Drake in a Lvl 3 is incompetent, or needs to upgrade their computer. 
My sig taken from this site, so thoroughly explains the people I speak with on the forums |

Steyr Daghan
thx for all the fish Minuit.
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Posted - 2008.01.07 17:16:00 -
[27]
Originally by: Angel DeMorphis
Originally by: Steyr Daghan Finally: anyone who manage to lose a passive tanking drake in a level 3 is incompetent and needs to go back to doing level 2s until they learn some basic things about setting up a ship.
Well, there is the tenth Whispers in the Dark mission, where after you start shooting the structure a dozen BSes and more aggro you and wail on you...
But even then, I wouldn't have lost my Drake if lag on that much aggro didn't bite my computer in half.
So more like, any who manage to lose a passive tanking Drake in a Lvl 3 is incompetent, or needs to upgrade their computer. 
Fair enough, I was being a bit categorical. But barring acts of god, computer failure, lag and other unpredictable and mission-unrelated factors, what I said stands. ;)
In bonus-rooms it's entirely possible to lose a drake, but anyone who enter them after being repeatedly warned by their agent either know what they are doing (and so won't lose the ship) or don't in which case the above still apply.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - I was gonna make a cool sig-picture, it was gonna have hot babes, spaceships and stufff...
...but I spent my time playing EVE instead |

Angel DeMorphis
Gallente
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Posted - 2008.01.07 17:20:00 -
[28]
Originally by: Steyr Daghan Fair enough, I was being a bit categorical. But barring acts of god, computer failure, lag and other unpredictable and mission-unrelated factors, what I said stands. ;)
Yeah, I was just being difficult. 
My sig taken from this site, so thoroughly explains the people I speak with on the forums |

Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2008.01.07 17:57:00 -
[29]
well...its possible to lose a big ship in easy missions. i lost a harbringer in a lvl 2 the blockade...well...i wanted to see how much it could tank so i triggered all the spawns and didnt kill anyone...when i saw how fast they killed me i tried to warp of and got caught on a rock...idiot error...
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Lil Mule
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Posted - 2008.01.07 19:28:00 -
[30]
Edited by: Lil Mule on 07/01/2008 19:30:17
Originally by: Xanos Blackpaw well...its possible to lose a big ship in easy missions. i lost a harbringer in a lvl 2 the blockade...well...i wanted to see how much it could tank so i triggered all the spawns and didnt kill anyone...when i saw how fast they killed me i tried to warp of and got caught on a rock...idiot error...
I think everyone has covered whats important about using a warp core stabalizer in this thread - that being, dont. Its not useful for combat.
One item that might be important to point out that has only been eluded to several times in this post is that often times in any given mission there is an appropriate strategy to defeating it. It sounds like the individual who lost his drake attacked several of the structures at once in the mission thus triggering many warp scrambling drones to spawn. This is a serious error in strategy in any mission or plex running. Never, never never attack multiple anything in any mission or plex UNLESS they are already aggro'd. Often times to be on the safe side, when there are multiple NPC's, I will get close enough to them to allow them to trigger the first attack so that I understand how the different NPC groups are divided up. I may in some cases lose my range bonus, but it prevents the entire room from aggro'ing at once, which is worth it to me.
Also, when attacking structures, I pick one target type, fire one missile, and then wait to see what happens. Most times a group of NPC's are spawned. If I continue to attack and destroy that same structure, more NPC's will be spawned. Likewise if I were to attack multiple structures. Its in these cases, where you attack multiple structures at once, or you aggro the entire plex of NPC's at once that you will be warp scrambled and unable to deal with the amount of NPC's/DPS and therefore need to flee, and thus die. Hope it helps.
P.S Ignore the negative posts from the grumpy players. Its a learning experience.
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