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Grimpak
Gallente Trinity Nova
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Posted - 2008.01.08 16:17:00 -
[1]
Edited by: Grimpak on 08/01/2008 16:17:43
Originally by: Kissapasi
Originally by: wierchas noobhunter first of u should not use all skills at lvl 5
second meh get a clue
Please explain instead of "get a clue".
I was going to type a long and coherent post, but that would be pretty much feeding a troll.
bottom line is, you don't use "all skills at 5" to argue with ship balance.
also why are you comparing a CARRIER, wich is first and foremost a fire support/logistic platform, to a DREADNAUGHT, wich is a siege platform? a VERY bad setup siege platform btw.
nevermind oranges here, you're comparing eggs with apples?
oh and deactivate the siege module if you really want to compare both. ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.01.08 18:36:00 -
[2]
Originally by: Captain Cyrex So many morons in this thread, they have completely missed OP's point.
Both the Moros and Thantos are able to provide excellent support.
stopped reading right there.
moros is not a support ship, is a siege ship. ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.01.08 19:55:00 -
[3]
Originally by: Kissapasi Ok, looks like too many people is missing the point of this thread.
So I need to represent a new challenge: Moros setup part 2
Make me a carrier (preferably thanatos) setup that is able to perma-run 3*capital remote reps while having a 2800dps+ tank and 1200dps. (2 million effective hp with lg slaves on top of that). Smartbomb is required for drone countering.
(No avatars in gang or gang bonuses, this is calculated without.)
And that is with t2/faction only.
sure. an archon with 5 DCU's? ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.01.09 02:45:00 -
[4]
Originally by: Laboratus
Originally by: Grimpak
...you don't use "all skills at 5" to argue with ship balance...
Actually... If you are comparing maximum performance as a balance indicator and don't want to make excessively long posts that no-one will read due to "OFMGWOTDNR" you make numbers accoaring to lvl 5 skills.
but only a small percentage of the eve populace has perfect lvl5 skills for setup Y or setup X. thus the reasoning behind "all lvl5 skills" becomes a moot. sure it shows the maximum potential of the ship, but if you're setting up the ship, do you use the "all lvl5 skills" or do you use the skills you have? ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.01.09 03:39:00 -
[5]
Originally by: Flurren
Originally by: Grimpak
Originally by: Laboratus
Originally by: Grimpak
...you don't use "all skills at 5" to argue with ship balance...
Actually... If you are comparing maximum performance as a balance indicator and don't want to make excessively long posts that no-one will read due to "OFMGWOTDNR" you make numbers accoaring to lvl 5 skills.
but only a small percentage of the eve populace has perfect lvl5 skills for setup Y or setup X. thus the reasoning behind "all lvl5 skills" becomes a moot. sure it shows the maximum potential of the ship, but if you're setting up the ship, do you use the "all lvl5 skills" or do you use the skills you have?
Simply for conviniences sake its assumed that all skills at level 5 will benefit one ship as much as it benefits another so the result can be scaled down to any skill level.
Of course there are individual examples where certain ships require more training to use effectively than others but generally talking about exactly how many skills and at what level a pilot is likely to have just leads to pedantic quibbling much like that in this post and doesnt get much done in the long term (if anything can be said to in a public forum).
true there. ---
planetary interaction idea! |
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