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Evelyn Murphy
Caldari Khaos Heavy Industries Order of Khaos
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Posted - 2008.01.09 15:54:00 -
[1]
This was originally suggested by Tyr Zewa here, and i think it's a good idea. Why not implement a mission system that takes both agent level & quality and mix it with the mission runner's (or a group of runners) skill points? I have no idea how difficult this would be to implement. I'm sure that a lot of code would have to be rewritten. I can see the good and bad with this.
The good is that people who are bored with the current system would be give more of a challenge. No more mindless mission running where you pwn everything around you.
The bad is that this could turn mission running into a system where some people could never catch up to the challenge. Some people who learn the game at a slower pace would be left behind because their SP keeps increasing pulling them into more and more difficult missions. It would be like some pc car racing games I have played where no matter how much you pimp your car, the guys you are racing seem to stay just out of arm's reach.
So, what does everyone think? Good idea? Bad idea? Other suggestions?
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Shurikane
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Posted - 2008.01.09 16:51:00 -
[2]
You can't do that, because it will create a gap between industrialists and combat pilots. Two people can have the same amount of SP and have the same mission difficulty in that case, but the one with his SP invested in mining and production will get his ass handed over to him on a silver plate.
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Guer
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Posted - 2008.01.09 17:20:00 -
[3]
dumb
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Ulstan
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Posted - 2008.01.09 17:22:00 -
[4]
Or they could just make level 5 missions work.
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Si'dun Took
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Posted - 2008.01.09 19:54:00 -
[5]
Originally by: Shurikane You can't do that, because it will create a gap between industrialists and combat pilots. Two people can have the same amount of SP and have the same mission difficulty in that case, but the one with his SP invested in mining and production will get his ass handed over to him on a silver plate.
This is exactly right. The amount of skill points dont mean you can handle more difficult missions. There are industrialists, explorers, and researchers that dont have crap for combat skills. MAYBE if you limited to say gunnery and missile skill count, but that wouldnt account for someone that had crappy tank skills. Even then if a person has their combat skills spread out to different weapon types, they would have alot of SP's but nothing would be strong enough for lvl 4 missions.
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nether void
Caldari Caldari Provisions
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Posted - 2008.01.09 20:19:00 -
[6]
You could tweak it to 'number of combat SP'. That would cull the problem already stated with industrialists.
Maybe instead of this change you could just have the option of upping your mission difficulty, but at the expense of diminishing returns. Like if you got roughly 10m isk currently from a mission, but you now pick a mission that's twice as hard, you only get 18m from that one. Then people would be doing it for challenge, not just more isk.
Better yet maybe revamp the AI, so the computer isn't so easy to beat. One ship shouldn't be able to take 30 at a time, yet we do. lol Also dumb things like ships that have a quarter of the shields on the player version. I shoudn't be able to take out the shields on an npc ferox with just 20 missiles or something. That's like what 4k shield? I have 13k on my drake. --------------------------- nethervoid - since '97 [UO|EQ|SB|SWG|PS|EVE|HZ|NWN|VG|WoW] |
Yakia TovilToba
Halliburton Inc.
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Posted - 2008.01.09 20:36:00 -
[7]
The basic idea, to adjust mission difficulty, makes sense imho. Like it's been already said, this should not stick to overall sp but maybe only to combat sp or standing or how many mission the character already done or what ship he is in etc.
Skills don't matter that much, if you bring everything to 3 or 4 and use expensive equipment, you can tank so much more and kill faster than someone with maximum skills and only t2 equipment, ships and modules matter more than skills, expecially if you compare lvl 4 to lvl 5 skills.
But an escalation in mission difficulty (or diffrent difficulty at diffrent agents (or agent quality) is an interesting thought for sure.
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Sandeep
Raptus Regaliter Phalanx Alliance
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Posted - 2008.01.09 20:46:00 -
[8]
Originally by: nether void I shoudn't be able to take out the shields on an npc ferox with just 20 missiles or something. That's like what 4k shield? I have 13k on my drake.
Because they are active shield tank.
p.s. a Ferox has 4.9k shield when active tanked. You were quite on the spot estimating their shield hp.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.01.09 20:50:00 -
[9]
If you'd like missions to scale up in difficulty with your SP, just scale down what you're using to complete them. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Sandeep
Raptus Regaliter Phalanx Alliance
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Posted - 2008.01.09 21:02:00 -
[10]
Originally by: Tsanse Kinske If you'd like missions to scale up in difficulty with your SP, just scale down what you're using to complete them.
It was fun trying to get those Sansha slavers in Downing the Slavers lvl 4 in a T2-only shield tanked Raven I had like 2 minutes before shield failed.
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nether void
Caldari Caldari Provisions
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Posted - 2008.01.09 21:34:00 -
[11]
Originally by: Sandeep
Originally by: nether void I shoudn't be able to take out the shields on an npc ferox with just 20 missiles or something. That's like what 4k shield? I have 13k on my drake.
Because they are active shield tank.
p.s. a Ferox has 4.9k shield when active tanked. You were quite on the spot estimating their shield hp.
If they had their hardeners running, it should be taking a lot more missles then. I'm hitting them for around 175 or 200; while they're hitting me for about 50 to 70. They should be doing more DPS and also taking far less damage.
But yeah now that I think about it, I have definitely seen an active tank running when I 'look' at them. Even so I would at least fit an extender on that thing. NPCs should too. --------------------------- nethervoid - since '97 [UO|EQ|SB|SWG|PS|EVE|HZ|NWN|VG|WoW] |
Ulstan
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Posted - 2008.01.09 21:38:00 -
[12]
Quote: But yeah now that I think about it, I have definitely seen an active tank running when I 'look' at them. Even so I would at least fit an extender on that thing. NPCs should too.
Yeah but your ship is worth 30 mill. The NPC ship is worth 180k. Clearly it's just not equipped as well as yours.
So they BLOB. Bastards!
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Evelyn Murphy
Caldari Khaos Heavy Industries Order of Khaos
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Posted - 2008.01.09 22:57:00 -
[13]
Ok, how about I modify my question a little from feedback above. How about doing missions based not on sp alone, but on sp in the combat fields? That is gunnery, drones, etc. That would make it so that a miner who dabbles in combat won't get owned.
Or based off yet another point, how about varying difficulty with your mission? Choosing to "upgrade" your mish so that it isn't too easy. Well, then I guess you get the peeps who say "If you want to make your lv 3 harder, do a lv 4!" Yeah, but the difference is huge. You go from having one BS in a couple lv 3s to having 8 BS in one pocket, sometimes all at once. See the point?
So, what do you think? And don't do this:
Originally by: Guer dumb
It just doesn't help
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Qui Shon
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Posted - 2008.01.10 00:02:00 -
[14]
I for one dislike all so called dynamic difficulty PvE game mechanics. Really dislike them. A lot. It takes away any and all milestones, any achievements. Before I could not do this, now I can, that is what I like. I got my ass handed to me (good) so I cahnge my setup, I skill up, and now it's a cakewalk. This is good.
What it needs is continued steps, L4's only go so far. What it does not need, what no game has ever, *ever* needed is dynamic difficulty. I guess I'm repeating myself already, but a static scale is needed to judge performance. L4's too easy? So gankfit and speedrun them. Personally, my next step will be exploration, maybe some L5's.
If you could choose to up the dps a little, with suitable increase in rewards, that I'd like.
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Matthew
Caldari BloodStar Technologies
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Posted - 2008.01.10 11:44:00 -
[15]
Originally by: Evelyn Murphy Ok, how about I modify my question a little from feedback above. How about doing missions based not on sp alone, but on sp in the combat fields? That is gunnery, drones, etc. That would make it so that a miner who dabbles in combat won't get owned.
Unfortunately that doesn't solve the problem of having multiple different combat branches trained.
Compare the person trained up just for cruise missiles, to the person trained up for all types of T2 launchers, all T2 turrets, T2 drones etc. That second char is going to have loads more SP, but they are not going to be able to bring all of those SP to bear at once.
Originally by: Evelyn Murphy Or based off yet another point, how about varying difficulty with your mission? Choosing to "upgrade" your mish so that it isn't too easy. Well, then I guess you get the peeps who say "If you want to make your lv 3 harder, do a lv 4!" Yeah, but the difference is huge. You go from having one BS in a couple lv 3s to having 8 BS in one pocket, sometimes all at once. See the point?
So basically you ust want a finer grade of difficulty stepping? I don't see a problem with that, provided you step the standings requirements etc as well, though personally I wouldn't have a use for it. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |
O6opMoT
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Posted - 2008.01.10 13:30:00 -
[16]
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